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Player Features and Ideas Discussion

 
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To: The Developers [Make Eve Full Sandbox MMO]

Author
Fifty Three
Doomheim
#1 - 2017-03-01 11:51:50 UTC  |  Edited by: Fifty Three
Please make EVE Game full sandbox, so we can do anything we want as long as we have the resources, means to do so.

Spoken of before, asking once more.,,
1. Enlargement Feature.
“Right Click” on the ship/structure/Weapon/Ammunition type etc. and select “Enlarge”, then a window/screen will appear.
Choose Enlargement Percentage: [20%] ← example 20% is placed in the box.
Choose Option: “Owned Minerals” or “Station's Minerals” to Enlarge the specified. It will then show the cost in minerals and Funds(ISK) to enlarge by the percentage a person chooses. Note: if a person does not have all the required minerals in their item hanger to do the enlargement process, then the screen will say so. Note: If “station's Minerals” are chosen then the cost of the enlargement process is going to be significantly higher, bases off of the mineral costs+the enlargement process cost”.


Note: Enlarged structures/Ships/weapons/Ammunition/so on will have a “+” then the percent it was enlarged by following it if mouse is pointed over it and/or it is selected to identify that is an enlarged variant of the original and the quantity it was enlarged by. i..e “+20%”

Note: Only Enlarged weapons/ammunition/repair systems/engine systems/ and like, that are enlarged by the same percentage can fit on a ship/structure(i.e. Citadel, engineering complex). Note also: The enlarged items must be of the SAME CLASS to fit on the original class of ship/structure; i.e. a “SMALL enlarged shield extender +20%”, cannot be fitted on a Battleship that was enlarged by +20%, only a “LARGE enlarged shield extender +20%” can.

Important NOTE: Enlargement of things in the game will not make them more inherently superior, since the negative qualities will also be enhanced by the same percentage. i.e. turret tacking speed/energy consumption/Speed of the vessel/Increased Maintenance time(for Citadels+Engineering Complexes), so on

2. Auto fire button/tab [AF]
Activated systems(mining turrets/weapon turrets etc.) should automatically switches to the next target IF the first one is mined/destroyed
Note: If the first locked target Move out of Range then the activated weapons(Turrets/Missile launchers/other offensive systems) will then switch to the second Locked Target, if it is in range.
Please put the “AF” button close to the “A” button that does automatic pilot.

3. Precise Targeting Button/Tab [PT]
The precise Targeting button/tab will allow, when pressed, turrets/missile launchers to prioritize certain systems on a targeted ship/structure. i.e. Weapon system, engines, repair systems,tackling(warp disruption) systems, so on. Note: “Right clicking” on the Precise Targeting button/tab will show a screen with check boxes what to target when it is activated(i.e. Engines, weapons, and like)

4. Manual Targeting and Fire Button/Tab [MTF]
When pressed; the ship's/structure's(station's/citadel's) go in manual targeting and fire mode which allows the player to manually target enemy vessels/structures and fire upon them by pointing the mouse cursor over and holding down the “left mouse button”. This, is the simulate, like in reality that any warship, weapon's systems, has the capability to do; be fired manually. The purpose of this feature in game is to nullify ECM or any other targeting disruption systems.

5. Customs office. let us be allowed to build our own Customs office and not have to pay someone , I have the resources to build one yet, because of someone go their first on the planets I am forced to pay them, which is silly to be constricted by the game like that!
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2017-03-01 12:23:27 UTC
Items 1-4 pretty much destroy game balance and could/would be a programming nightmare.

Item 5 is completely do able, you just have to destroy the current customs office first.

If you don't follow the rules, neither will I.

Fifty Three
Doomheim
#3 - 2017-03-01 12:33:19 UTC
Hi. then they should make a "sector" where people can do those things, to be free to play the game to the fullest, and its potential. The game has high/low/Null as everyone knows already, just branch off more outward to sectors that gives us the ability to be unhindered, so restrictively in those 3 sectors.
Do Little
Bluenose Trading
#4 - 2017-03-01 13:01:22 UTC
Success in Eve depends far more on player knowledge and skill than it does on character skill - frigates can and do kill battleships. My notion of a sandbox is that it should be a level playing field - we all have access to the same tools, the difference is how we use them. A sandbox is also unscripted - we create our own stories. We are the content, not the stuff CCP puts in the sandbox.

New toys are fun and CCP keeps us well supplied but it rarely takes long before players have them figured out and min/maxed.

Unique products are possible in Eve but they need to be assembled using standard commodity components available on the market and sold on contract. This is the normal way to distribute alliance doctrine ships.

The basic building blocks are the same for everybody - the wonderful diversity of our digital world all depends on silicone!
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#5 - 2017-03-01 13:05:21 UTC
I can already see Fifty Three is going to become a second Van Doe for ridiculous propositions
Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2017-03-01 14:03:27 UTC
Fifty Three wrote:
Hi. then they should make a "sector" where people can do those things, to be free to play the game to the fullest, and its potential. The game has high/low/Null as everyone knows already, just branch off more outward to sectors that gives us the ability to be unhindered, so restrictively in those 3 sectors.

Eve is a single shard, shared universe. You now suddenly want to destroy that because it would be neat in your mind. No thanks.

If you don't follow the rules, neither will I.

Fifty Three
Doomheim
#7 - 2017-03-01 14:13:49 UTC
IT is connected to Null sec, it would be the most outward of the sectors, people can go there from high sec, but are free to build how they want etc.
Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2017-03-01 14:29:58 UTC  |  Edited by: Jonah Gravenstein
Wolfgang Jannesen wrote:
I can already see Fifty Three is going to become a second Van Doe for ridiculous propositions
I don't know about that, the competition is fairly stiff for the position. Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dark Lord Trump
Infinite Point
Pandemic Horde
#9 - 2017-03-01 15:02:09 UTC
If you allow people to enlarge their stuff some large alliance will just build a titan so huge it alphas other caps with its guns.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Jonah Gravenstein
Machiavellian Space Bastards
#10 - 2017-03-01 15:36:45 UTC
Dark Lord Trump wrote:
If you allow people to enlarge their stuff some large alliance will just build a titan so huge it alphas other caps with its guns.
In before Eve mail inboxes fill with "enlargment" spam.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dolorous Tremmens
The Scope
Gallente Federation
#11 - 2017-03-01 16:30:58 UTC  |  Edited by: Dolorous Tremmens
Post #1

1: Would be abused AF on day one. If you can't see how or why, you have not played eve long enough and in the right places.

2| While it promotes stupidity and easy meat for bad people it also promotes botting.

3] Even if it didn't take triple the staff of code monkeys to spend many years on the idea, it would probably destroy the large battles eve is known for by requiring more hamsters and more wheels than CCP would be willing to supply for such pointless micromanaging.

4} Eve does not have traditional collision meshes or line of sight weapons. If you are on the same grid and in range you fire like rolling dice in a tabletop game, using a complicated formula to determine the to-hit roll and damage/success of whatever system is being utilized.

5) People can already build their own customs offices, it is just limited to one customs office per planet, making it a conflict driver.

Post #3
Reads as gibberish but playing "unhindered" sounds like making little pockets of safety in an purposefully unsafe universe that promotes violent interactions between players. "Restricted" sounds like certain actions and options would not be available on top of what is already restricted in those areas. so you want an extra, FIFTH type of security: High, Low, Null, Wormhole, Magic-safety-solo-carebearland.

You are barfing out ideas like teacher's rewarding pez dispenser in a kindergarten class and the ideas have less nutritional value than the pez being dispensed. Please consider that EVE is an amazing sandbox already because it has an amazing array of simple tools that are constantly being tuned and balanced, and players are forced to contest against each other for rewards.

This simple sandbox also forces people to form groups for larger rewards all of which are too numerous to start listing.
Simple tools, simple rules equals more people able to play in a single universe, more interactions between players and more control of the economic simulation.

Please stop posting.

Get some Eve. Make it yours.

Lyra Gerie
Garoun Investment Bank
Gallente Federation
#12 - 2017-03-01 16:49:26 UTC
1. Enlargement Feature.
This kind of already exists, if you want to put oversized or even undersized modules on your ship you can, you can also manufacture these parts, however you are still limited to s,m,l and xl weapon and module systems. Besides the cost of upgrading these would likely take away from the point of having them by making their fiting requirements too high for any useful application.

2. Auto fire button/tab [AF]
This wouldn't be as useful as you think and could break larger fleet conflicts. The only things that can auto attack for you are drones and the reason there is because they can be killed pretty easily, giving this ability to an entire fleet, small gang or super fleet might be a little too much automation and line members are called f1 monkeys enough as it is.

3. Precise Targeting Button/Tab [PT]
While an interesting idea for smaller fleet fights or solo, this again would break larger fleet fights, and not just in their gameplay. The extra variables would make combat hit tidi sooner and even if they tried to utilize this using the current overheating system combat vs modules or sub systems would be entirely different than combat vs just a ship because modules have such low hp.

4. Manual Targeting and Fire Button/Tab [MTF]
You inject in your head everything about how to auto target these guns, it is already being done by a computer brain interface, there is no reason to manually target. Besides, rounds go where you send them regardless of what's inbetween you and your target. Further the full second delay before the server picks up on where you shot would make manual targeting a little harder than i think you're expecting.

5. Customs office.
Totally doable already. Get some friends, declare war, blow up CO, set up your own, and profit.
Fifty Three
Doomheim
#13 - 2017-03-01 18:06:15 UTC  |  Edited by: Fifty Three
To: Dolorous Tremmens

Are you a developer, employee of the company? if not, then SHUT UP! telling me not to post anymore. You have no manners. I looked at your other post telling someone else to "wipe their own ass and whatever", such a F### B###
F### Off. The thread was directed at the company and no one else especially low Lifes like you.

Some quite nice, very courteous, people in this forum but it full of mostly toxic a## holes that don't know how to talk to people like yourself I have noticed.
Cade Windstalker
#14 - 2017-03-01 18:56:14 UTC

  1. This is a terrible idea and would basically destroy any concept of balance in Eve.

  2. You can already do this, it's called manually shooting the next thing. The point of the game is to let you play it, not to make te game play itself for you.

  3. First off, this would also be a balance mess. Second, it doesn't even make sense in lore since Armor and Shields protect these pieces of a ship, and once you're into hull this is somewhat a moot point under 99% of circumstances.

  4. The whole point of ECM or something interfering with your targeting is that you can't get a solid enough target lock to accurately hit the target. Space is not like naval warfare where you can eyeball your shots. Also this would be an unholy mess to code since Eve doesn't actually do any kind of hit detection with shooting, nor does the combat system support anything like this.

  5. As someone already pointed out, you can already do this. War dec someone and pop their PoCos.
mkint
#15 - 2017-03-01 21:58:09 UTC
Fifty Three wrote:
To: Dolorous Tremmens

Are you a developer, employee of the company? if not, then SHUT UP! telling me not to post anymore. You have no manners. I looked at your other post telling someone else to "wipe their own ass and whatever", such a F### B###
F### Off. The thread was directed at the company and no one else especially low Lifes like you.

Some quite nice, very courteous, people in this forum but it full of mostly toxic a## holes that don't know how to talk to people like yourself I have noticed.

Yeah, you just discredited yourself right there.

What's actually happening, is you're playing the wrong game. I'm not sure which game it is you want to be playing, but based on your suggestions it's not this one. To create a thread in a DISCUSSION forums and then scream "no discussion!" is absurd. If you want to talk to a dev, you evemail them. Then if they bother to respond at all, they'd tell you to post here where your ideas can be properly destroyed as they have a job to do with precious little attention to spare on stuff like this.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Dolorous Tremmens
The Scope
Gallente Federation
#16 - 2017-03-02 00:21:38 UTC  |  Edited by: Dolorous Tremmens
Fifty Three wrote:
To: Dolorous Tremmens

Are you a developer, employee of the company? if not, then SHUT UP! telling me not to post anymore. You have no manners. I looked at your other post telling someone else to "wipe their own ass and whatever", such a F### B###
F### Off. The thread was directed at the company and no one else especially low Lifes like you.

Some quite nice, very courteous, people in this forum but it full of mostly toxic a## holes that don't know how to talk to people like yourself I have noticed.


What a precious private snowflake. You post your ideas here to get seen, and torn apart if it can be. if you want ONLY the devs to read it, send them a mail and see where that gets you. I've played the game a long time and have seen optimists like you eaten alive and then become bittervets and tear apart others ideas properly.

You are correct, you don't know how to talk to me. You are supposed to make cogent and coherent defense of your bad ideas and convince us they are good ones, or try to make your ideas actually workable. I've read through so many of your posts and you deserve all the mockery and flaming that can possibly be thrown at you until you realize you're not playing elite dangerous or no mans sky.

You are playing EVE, the most toxic, nasty, gritty and nerd packed massive MULTIPLAYER online roleplaying games the internet has ever seen. People crunch numbers, know computers and code, and KNOW THE GAME.

Do yourself a favor and stop posting crap.

Get some Eve. Make it yours.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#17 - 2017-03-02 07:05:47 UTC  |  Edited by: Nat Silverguard
OP, your ideas are terrible, as others have already said,

1. will be chaotic, so in FW for example, can a frigate with an enlarge mods can still come to a novice plex? how would you scale it?

2. promotes botting

3. wtf even is this?

4. this will be in conflict with EvE's ship tracking/signature radius mechanic

5. although this is a sandbox game, pvp is it's core. you want to have your own custom's office? take it from somebody else.

and dude, this is EvE, HTFU!

edit: yeah reading your other 'ideas', i agree, please stop posting and play the game or read guides and mechanics because apparently you are lacking...

Just Add Water

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#18 - 2017-03-02 13:31:10 UTC
Fifty Three wrote:
To: Dolorous Tremmens

Are you a developer, employee of the company? if not, then SHUT UP! telling me not to post anymore. You have no manners. I looked at your other post telling someone else to "wipe their own ass and whatever", such a F### B###
F### Off. The thread was directed at the company and no one else especially low Lifes like you.

Some quite nice, very courteous, people in this forum but it full of mostly toxic a## holes that don't know how to talk to people like yourself I have noticed.


Full honesty, most of your threads are ridiculous idea. When I see a new post from you it's like hearing that the basement is flooded. That's goin to make a big mess, but I don't know, maybe there will be a fish!
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#19 - 2017-03-02 23:28:14 UTC
Fifty Three wrote:
To: Dolorous Tremmens

Are you a developer, employee of the company? if not, then SHUT UP! telling me not to post anymore. You have no manners. I looked at your other post telling someone else to "wipe their own ass and whatever", such a F### B###
F### Off. The thread was directed at the company and no one else especially low Lifes like you.

Some quite nice, very courteous, people in this forum but it full of mostly toxic a## holes that don't know how to talk to people like yourself I have noticed.



Dude, I do not know where you came from........
But Star Trek Online is that way ----->

Also on a side note, yep your ideas are pretty much disgusting and reek of newbishness.

I think you need to quit telling vets to shut up until you are one. Right now you have nothing to stand on and should get some more experience as to what EvE is and how to play it.
Just quit posting already please.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#20 - 2017-03-03 04:29:36 UTC
I support manual fire on a t2 sniping dreadnought with multi 1000km range. Park it at a distant moon, have someone spot and tackle for you and snipe away and hope you hit them.

Alternatively uses a tactical grid style window as part of firing where you have to aim around gravity from other planets and large ships and it would be like manually guided missiles once you lock in a general flight path around any other objects.
Firing breaks your cover though and makes you warpable to and you appear on overview even if you're off grid.

That could be fun or broken. Not sure.