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Player Features and Ideas Discussion

 
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the sun revamp effects/bonuses question

Author
sisterofeve6
Doomheim
#1 - 2017-02-28 08:18:28 UTC  |  Edited by: sisterofeve6
this is more of a question than a suggestion, wouldn't it sort of make sense to get "shield recharge bonus" or a "cap recharge bonus" if you are closer to the sun? especially if you are a minmatar pilot?

im no scientist, but arent solar panels supposed to increase in efficiency the closer you are to the sun? shouldn't there exist a technology that can make use of extreme heat to benefit your shield or powergrid on some level especially if you are a cheapskate or somebody trying to make a living in the harsh economical environment of eve?

would this disrupt the uniqueness of wormhole space somehow?

and what about solar sails, scientifically arent they supposed to increase in speed the closer you are to the sun? shouldn't eve ships with solar sails get speed bonus?
Cade Windstalker
#2 - 2017-02-28 15:27:37 UTC
Eve ships use fusion reactors, not solar panels. Those panels all over Minmatar ships (and a few others) are heat sinks, not solar arrays. If anything they would get less efficient closer to the sun, not more.

Also shields are a trapped plasma layer around your ship. If anything you could start taking light shield damage from proximity to the sun, but you'd have to get closer than is possible in normal gameplay for that to happen.
Old Pervert
Perkone
Caldari State
#3 - 2017-02-28 17:05:07 UTC  |  Edited by: Old Pervert
sisterofeve6 wrote:
im no scientist


This much is plainly obvious. As mentioned by Cade, they aren't solar panels. But even if they were:

1) Even with 100% efficiency, solar panels would produce a worthless amount of power given that Eve ships are as mentioned powered with fusion reactors. Remember that capacitors and module activation costs are measured in gigajoules.

To give you an idea, the largest nuclear power plant in the real world is rated for 8.2GJ, according to a quick google search.


2) The warmer a solar panel gets, the lower its efficiency goes. Suns are relatively warm, so the closer you get, the lower the efficiency.

3) Specific to shields, we know that they are in fact vulnerable to EM damage. Suns are very good at producing EM radiation. If anything, getting closer to a sun would cause damage. Although "Electromagnetic" is a very broad subject.

4) The technology to make use of extreme heat already exists:
a) One could draw heat in to power a boiler of some kind - not a good idea in a spaceship, but some form of closed-loop unit could work
b) Thermionic converters
c) Peltiers (a fusion reactor requires a lot of heat to maintain criticality, pulling heat into the reaction chamber would assist efficiency)


Edit:
Sorry forgot your last point, about solar sails

You're absolutely right that solar sails produce more thrust closer to a sun. Unfortunately, an 800x800m sail would provide all of about 5N of thrust... 1/1000000th of the thrust of a frigate sized MWD. Increasing your sig radius by 800m2 to gain 1.1lbf of thrust would be unwise.
Ajem Hinken
WarFear Gaming
#4 - 2017-03-01 02:28:25 UTC
Cade Windstalker wrote:
Eve ships use fusion reactors, not solar panels. Those panels all over Minmatar ships (and a few others) are heat sinks, not solar arrays. If anything they would get less efficient closer to the sun, not more.

Also shields are a trapped plasma layer around your ship. If anything you could start taking light shield damage from proximity to the sun, but you'd have to get closer than is possible in normal gameplay for that to happen.

I went afk and found myself inside a planet's model. Literally. The planet was invisible to me until I zoomed out and saw my ship disappear and get replaced by a massive rock.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Cade Windstalker
#5 - 2017-03-01 03:31:31 UTC
Ajem Hinken wrote:
Cade Windstalker wrote:
Eve ships use fusion reactors, not solar panels. Those panels all over Minmatar ships (and a few others) are heat sinks, not solar arrays. If anything they would get less efficient closer to the sun, not more.

Also shields are a trapped plasma layer around your ship. If anything you could start taking light shield damage from proximity to the sun, but you'd have to get closer than is possible in normal gameplay for that to happen.

I went afk and found myself inside a planet's model. Literally. The planet was invisible to me until I zoomed out and saw my ship disappear and get replaced by a massive rock.


Which is why it's ridiculous for proximity to the sun to have any effect on your ship. Lol

Sorry, in retrospect the sarcasm didn't come through correctly in the original text. Should have added one of these -> Roll
Donnachadh
United Allegiance of Undesirables
#6 - 2017-03-01 15:00:24 UTC
-1

Forget solar panels vs heat sinks and all the rest of that stuff and go with what is easy.
Capacitor and shield recharge rates are fixed by the capabilities of the electronic / mechanical systems that recharge them. Once you have enough power to operated them at their maximum capability (they are always operating at maximum capability by the way) making more power available to them will not and cannot change how much they output.

Setting aside all of these crazy ideas about this that and the other thing you do not want this I promise you that much. If CCP added it based on their history maximum recharge rate would be equal to what you have now and your recharge rate would get lower and lower the farther away from the sun you got.
Pleasure Hub Node-514
Pleasure Hub Hotline
#7 - 2017-03-01 15:44:42 UTC
How about giving the zephyr a significant warp speed bonus when warping off grid from the sun?

'One night hauler' The tell all story of a pleasure bot in Jita 4-4