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Player Features and Ideas Discussion

 
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Skill about Jump Fatigue ?

Author
Chalkias Bosphorus
Cloak and Daggers
The Initiative.
#1 - 2017-02-28 19:18:54 UTC
o7 All.

I came up with the idea of having Jump Fatigue skill.

This skill will give %5/10/15/20/25 chance of not having jump fatigue from your last jump.

Since it is not giving any guarantee of anything , it will be only good for players itself , not for alliance or coalition wide blops or capital movements.

What are you thinking about it , what you suggest for me to make this idea better ?

o7
Old Pervert
Perkone
Caldari State
#2 - 2017-02-28 20:17:08 UTC
Start by asking why the added jump fatigue.

Then ask yourself if you want to start with 25% higher jump fatigue until you get rank 5 in your new skill.

They added fatigue to keep people from jumping too much, or too far. This skill would do nothing to help you, because they put it in to stop force projection.
Vecami Mahyisti
Skinjob
#3 - 2017-02-28 20:50:28 UTC
Chalkias Bosphorus wrote:
o7 All.

I came up with the idea of having Jump Fatigue skill.

This skill will give %5/10/15/20/25 chance of not having jump fatigue from your last jump.

Since it is not giving any guarantee of anything , it will be only good for players itself , not for alliance or coalition wide blops or capital movements.

What are you thinking about it , what you suggest for me to make this idea better ?

o7


Definately agree that idea; it may good implement to our ''gorgeus'' jump fatigue system.
Sonya Corvinus
Grant Village
#4 - 2017-02-28 22:14:04 UTC
Why?
Chalkias Bosphorus
Cloak and Daggers
The Initiative.
#5 - 2017-02-28 22:17:03 UTC
Sonya Corvinus wrote:
Why?



Getting less suffer. Simple.
Sonya Corvinus
Grant Village
#6 - 2017-02-28 22:18:51 UTC
Chalkias Bosphorus wrote:
Getting less suffer. Simple.


Jump Fatigue is one of the best thing that's happened to the game in years
Chalkias Bosphorus
Cloak and Daggers
The Initiative.
#7 - 2017-02-28 22:29:11 UTC  |  Edited by: Chalkias Bosphorus
That is an opinion , its relative.

I dont have any problems with having jump fatigues. I do believe having jump fatigue is nice thing. But my point is actually for people who use bridges / cynos a lot.

Like i said , this skill is not guaranteeing it , gives you chance that you might not get fatigue.

This was just an idea about making life easier without destroying game statics. Thats why i am open to make this idea better.
Sonya Corvinus
Grant Village
#8 - 2017-02-28 22:35:53 UTC  |  Edited by: Sonya Corvinus
Obviously you're thinking about people who bridge/cyno a lot.

but that's just the point. bridging and cynos make EVE small. It's supposed to be an enormous universe. Cynos and bridges fundamentally go against that. We need fatigue as it is now, if not stricter than it is to keep the universe big. Also, people choosing to live in null should commit to their areas.

The people I see complaining about fatigue are largely people in nullsec who want the benefits of null without the consequences of it being harder to get around or get supplies. I don't like that.
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2017-03-01 00:15:23 UTC
Chance of it not happening at all? No. Rng isn't a good mechanic.

At best you may get a skill that reduces jump fatigue by 5% per level.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Elenahina
Federal Navy Academy
Gallente Federation
#10 - 2017-03-01 17:43:42 UTC
Daichi Yamato wrote:
Chance of it not happening at all? No. Rng isn't a good mechanic.

At best you may get a skill that reduces jump fatigue by 5% per level.


And that only if they actually increase the base value by 20%, so you'd have to train level 5 to see any real benefit at all.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Sonya Corvinus
Grant Village
#11 - 2017-03-01 18:00:09 UTC
Elenahina wrote:
And that only if they actually increase the base value by 20%, so you'd have to train level 5 to see any real benefit at all.


So basically another skill you have to train to 5 before you're allowed to undock a cap by your alliance
Tabyll Altol
Viziam
Amarr Empire
#12 - 2017-03-03 08:40:43 UTC
Chalkias Bosphorus wrote:
o7 All.

I came up with the idea of having Jump Fatigue skill.

This skill will give %5/10/15/20/25 chance of not having jump fatigue from your last jump.

Since it is not giving any guarantee of anything , it will be only good for players itself , not for alliance or coalition wide blops or capital movements.

What are you thinking about it , what you suggest for me to make this idea better ?

o7


Yeah i also miss the times when PL/NC dropped on every cap which undocked in lowsec.


First JF is working as intended and does not need an adjustment. If you want use Cyno´s/JB multiple use proper ships.

-1