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AFK Cloaking™: Ideas, Discussion, and Proposals

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Linus Gorp
Ministry of Propaganda and Morale
#8761 - 2017-02-28 19:25:11 UTC
Maria Dragoon wrote:
It seems you all are fighting over the same thing as the last time I have checked this thread last year.

Oh come on. It's been going on for a decade now..

Maria Dragoon wrote:

To be fair with you, I personally believe that nothing has been done about AFK cloaking OR local because the two sides refuse to come together and figure out a compromise that both sides can benefit from.

In short, this petty fighting and name calling is getting us no where.

We are perfectly fine with a working compromise. The other side, not so much. They want 100% safe space and they just can't understand that that can't happen.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Mike Voidstar
Voidstar Free Flight Foundation
#8762 - 2017-02-28 19:45:08 UTC
You are working from a few assumptions that a great many would not agree with. The first being that it should be a casual endeavor, let alone possible, to camp and lull into false security pilots who are being proactively vigilant. They chose their system and friends precisely to limit hostile traffic, and maintain that security through networks of observers and personal care. I have no problem with you breaking that, but doing so with an activity so trivial it is *best* accomplished afk is silly.

Other classes of afk play are not comparable. For them, the 'danger' is something you opt into. Market orders are subject to being undercut or manipulated by active traders, PI does nothing until the goods are moved by active players and only result in profit when used in manufacturing or sold through the market, at which point moving and selling is best done actively and you must accept greater risk if you decide to afk. Even those who afk mine or rat while afk are opting in to increased danger.

The sole exception to that are those who use cloaks to camp others. In their case they are opting out of danger while maintaining a hostile and effective front.

What of those who wish to engage in empire building by patrolling and removing perceived threats to the local residents? Why is it ok to make it unfun and extremely difficult to the point of impossibility for them to hunt their prey? By what special right does the camper deserve unlimited freedom to remain predator rather than prey even in the direct presence of active opposition?

I don't believe I have ever seen a serious request for a game mechanic to ensure security without proactive effort, except from the pilots that cannot stand the thought of an effective counter to cloaks. Apparently they are so vital elsewhere as to render whole swaths of the game utterly unplayable if they can't be completely immune to detection unless you literally trip over it on grid trying to fly up your exhaust.
Mike Voidstar
Voidstar Free Flight Foundation
#8763 - 2017-02-28 19:58:43 UTC
Linus Gorp wrote:
Maria Dragoon wrote:
It seems you all are fighting over the same thing as the last time I have checked this thread last year.

Oh come on. It's been going on for a decade now..

Maria Dragoon wrote:

To be fair with you, I personally believe that nothing has been done about AFK cloaking OR local because the two sides refuse to come together and figure out a compromise that both sides can benefit from.

In short, this petty fighting and name calling is getting us no where.

We are perfectly fine with a working compromise. The other side, not so much. They want 100% safe space and they just can't understand that that can't happen.



Your assertion that cloaks that require effort results in 100% safe space for locals is demonstrably false. All you need do is go where there are uncloaked hostile ships, and wait. Amazingly if you take no defensive action someone will come shoot you almost every time unless in high sec, and even then odds are fair that you will encounter enemy fire.

So... How's that compromise coming? Still insisting that 'compromise' involves giving hunters a minor inconvenience while hamstringing your targets ability to evade?
Maria Dragoon
Brutor Tribe
Minmatar Republic
#8764 - 2017-02-28 19:59:45 UTC
Mike Voidstar wrote:
You are working from a few assumptions that a great many would not agree with. The first being that it should be a casual endeavor, let alone possible, to camp and lull into false security pilots who are being proactively vigilant. They chose their system and friends precisely to limit hostile traffic, and maintain that security through networks of observers and personal care. I have no problem with you breaking that, but doing so with an activity so trivial it is *best* accomplished afk is silly.

Other classes of afk play are not comparable. For them, the 'danger' is something you opt into. Market orders are subject to being undercut or manipulated by active traders, PI does nothing until the goods are moved by active players and only result in profit when used in manufacturing or sold through the market, at which point moving and selling is best done actively and you must accept greater risk if you decide to afk. Even those who afk mine or rat while afk are opting in to increased danger.

The sole exception to that are those who use cloaks to camp others. In their case they are opting out of danger while maintaining a hostile and effective front.

What of those who wish to engage in empire building by patrolling and removing perceived threats to the local residents? Why is it ok to make it unfun and extremely difficult to the point of impossibility for them to hunt their prey? By what special right does the camper deserve unlimited freedom to remain predator rather than prey even in the direct presence of active opposition?

I don't believe I have ever seen a serious request for a game mechanic to ensure security without proactive effort, except from the pilots that cannot stand the thought of an effective counter to cloaks. Apparently they are so vital elsewhere as to render whole swaths of the game utterly unplayable if they can't be completely immune to detection unless you literally trip over it on grid trying to fly up your exhaust.


I am glad your attention to detail remains unchanged. Lets present a simple counter arguement. You are right pi goods earn no cash till the are moved much like a cloaker is unable to attack till he uncloaks. The arguement remains unchanged, an all you are doing is throwing walls of text out as if it is additional content which it isn't you are recycling a repeated argument that the owners of a system should have first slice of the cake when they are just another camper. A camper using slightly different mechanics to camp.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

baltec1
Bat Country
Pandemic Horde
#8765 - 2017-02-28 20:03:29 UTC
Mike Voidstar wrote:

So... How's that compromise coming? Still insisting that 'compromise' involves giving hunters a minor inconvenience while hamstringing your targets ability to evade?


You either nerf local when you remove AFK cloaking or you leave both in. There is no other way to do this.

Mike Voidstar
Voidstar Free Flight Foundation
#8766 - 2017-02-28 20:17:24 UTC
See, I'm good with a compromise.

We could make it impossible to select a destination, use any form of scan, etc... while under gate cloak, and leave those under gate cloak out of local. That way you don't show up before you load, but you do as soon as you start hunting.
Sonya Corvinus
Grant Village
#8767 - 2017-02-28 20:19:55 UTC
Mike Voidstar wrote:
See, I'm good with a compromise.

We could make it impossible to select a destination, use any form of scan, etc... while under gate cloak, and leave those under gate cloak out of local. That way you don't show up before you load, but you do as soon as you start hunting.


If there is a way to scan down cloaked ships there needs to also be a way to disable local chat completely. Tie local to a structure in sov null, if I disable that structure local goes away and you can't scan down cloaked ships again until you get the structure up and running again.
Mike Voidstar
Voidstar Free Flight Foundation
#8768 - 2017-02-28 20:28:09 UTC
Maria Dragoon wrote:

I am glad your attention to detail remains unchanged. Lets present a simple counter arguement. You are right pi goods earn no cash till the are moved much like a cloaker is unable to attack till he uncloaks. The arguement remains unchanged, an all you are doing is throwing walls of text out as if it is additional content which it isn't you are recycling a repeated argument that the owners of a system should have first slice of the cake when they are just another camper. A camper using slightly different mechanics to camp.


Where is the counter argument?

Or do you believe that saying "nuh-uh" is an effective counter?

Your argument is that AFK cloaking is comparable to other AFK activities like market trading or PI. I argue that other AFK activities expose the pilot to increased risk and/or loss of productivity in their chosen task, and are therefore not comparable as camping under a cloak suffers no loss of effectiveness, and in effect enhanced by going AFK and just waiting out the server downtime every day.

Further, it can be argued that other AFK gameplay actually provides content to the less skilled pilots, as their inattention renders them much more easily exploited in whatever fashion is applicable to the given activity. Once again, cloaked camping is an exception, as they are impossible to hunt in any effective way as they have opted out of risk rather than into enhanced risk.
Mike Voidstar
Voidstar Free Flight Foundation
#8769 - 2017-02-28 20:32:14 UTC  |  Edited by: Mike Voidstar
Sonya Corvinus wrote:
Mike Voidstar wrote:
See, I'm good with a compromise.

We could make it impossible to select a destination, use any form of scan, etc... while under gate cloak, and leave those under gate cloak out of local. That way you don't show up before you load, but you do as soon as you start hunting.


If there is a way to scan down cloaked ships there needs to also be a way to disable local chat completely. Tie local to a structure in sov null, if I disable that structure local goes away and you can't scan down cloaked ships again until you get the structure up and running again.


I am fine with that compromise too, though it's not much of a compromise.

Net effect would be cloaks are only useful in your own space, as the loss of local would result in immediate docking of all non-combatants until the structure was brought back up.

Consider that we are already dealing with people willing to keep networks of cloaked observers throughout their own space to manually track traffic in the most tedious fashion imaginable, with clear doctrine to immediately dock all non-combat ships if anything neutral shows up a system or two away. You honestly think they wont task someone to keep an eye on an observatory array, with dedicated defense for it? Unless those things are as fragile as a pod it will take some doing to take it down.
Merin Ryskin
Peregrine Industries
#8770 - 2017-02-28 20:55:03 UTC  |  Edited by: Merin Ryskin
Mike Voidstar wrote:
They chose their system and friends precisely to limit hostile traffic, and maintain that security through networks of observers and personal care. I have no problem with you breaking that, but doing so with an activity so trivial it is *best* accomplished afk is silly.


If your efforts to secure your space can be undermined so easily by an AFK cloaker then your efforts are a joke, and your sad failure of an alliance should go back to highsec. And this is the issue we keep coming back to: good alliances that actively secure their space (with combat fleets ready whenever carebearing is happening, carebears that know how to do things like stay aligned at all times, etc) don't care about AFK cloaking because the AFK cloaker is not a threat. If they stay cloaked they do nothing. If they decloak and engage they are met immediately by combat ships and destroyed. The threat of AFK cloaking is only relevant to bad alliances that expect to be able to put their flag on a system, set half of EVE blue, and rely on passive observation and running away from every potential threat as their only approach to security. And I fail to see any reason why garbage-tier wastes of server space should be coddled by CCP.

Quote:
What of those who wish to engage in empire building by patrolling and removing perceived threats to the local residents? Why is it ok to make it unfun and extremely difficult to the point of impossibility for them to hunt their prey?


Whine whine whine. If your failure of an alliance is so undisciplined that you can't get combat fleets together to protect your carebears unless you can guarantee killmails then you should go back to highsec. Your task of hunting prey and removing the threat is accomplished if you present a sufficient threat of your own that the cloaked ship (whether AFK or ATK) remains cloaked.

Quote:
By what special right does the camper deserve unlimited freedom to remain predator rather than prey even in the direct presence of active opposition?


Because that's the whole point of a cloak. You give up the ability to engage in combat in exchange for being impossible to see. And they aren't really a predator at that point, since decloaking to attack would be suicide. They're just prey that is doing a very good job of hiding from the hunter.
Mike Voidstar
Voidstar Free Flight Foundation
#8771 - 2017-02-28 21:16:06 UTC
The issue is that the camper with a cloak gets to dictate the actions of literally everyone else.

It's not that people aren't willing to defend their space. The use of AFK camping is ample evidence that most people are not willing to endure boredom in their chosen game that is played for entertainment value.

You want to pretend that passive measures like being on comms and ready to engage a possible threat 23/7 is a counter. It's not. Nor is it reasonable. Only by the most convoluted of standards is it even remotely balanced that eternal, proactive vigilance is required to deal with checking the computer once in a while to see if any targets are up from your 100% safe cloak.

I like how you characterize the desire to hunt aggressors as whining, but the desire to remain completely safe until you choose otherwise in the presence of hostile opposition isn't.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#8772 - 2017-02-28 21:25:11 UTC
Mike Voidstar wrote:
Maria Dragoon wrote:

I am glad your attention to detail remains unchanged. Lets present a simple counter arguement. You are right pi goods earn no cash till the are moved much like a cloaker is unable to attack till he uncloaks. The arguement remains unchanged, an all you are doing is throwing walls of text out as if it is additional content which it isn't you are recycling a repeated argument that the owners of a system should have first slice of the cake when they are just another camper. A camper using slightly different mechanics to camp.


Where is the counter argument?

Or do you believe that saying "nuh-uh" is an effective counter?

Your argument is that AFK cloaking is comparable to other AFK activities like market trading or PI. I argue that other AFK activities expose the pilot to increased risk and/or loss of productivity in their chosen task, and are therefore not comparable as camping under a cloak suffers no loss of effectiveness, and in effect enhanced by going AFK and just waiting out the server downtime every day.

Further, it can be argued that other AFK gameplay actually provides content to the less skilled pilots, as their inattention renders them much more easily exploited in whatever fashion is applicable to the given activity. Once again, cloaked camping is an exception, as they are impossible to hunt in any effective way as they have opted out of risk rather than into enhanced risk.



You ability to see logical reasoning continues to overwhelm my simple mind. To first answer your question I will argue that cloaking is nearly identical to pi. You have a start up cost(initial fear) a slow gain(complacency) an then a cashout(hot drop.) as well as a tax(loss of any ships an ammo.) a complex connection that even a simple mind such as mine can see.

How ever seeing this topic is once again falling into the same trap as befor I wish to provide a challenge for both sides.

The rules are simple enough if both local and cloak was removed come up with three to five tools for them both to replace them with.... There must me an equal number of tools for the cloak replacement as the local replacement so if you come up with five tools to replace local you must come up with five tools to replace cloak.... Final rule is that the tool can not be a near perfect copy if what it replacing....


I do believe that this challenge will bring things into better perspective.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Mike Voidstar
Voidstar Free Flight Foundation
#8773 - 2017-02-28 21:50:02 UTC
Again, a critical difference is the assumption of risk, and greater risk while afk.


In PI, you have risk while moving the goods, and risk of being undercut in the market- going afk for either part of that increases the risk of loss or outright failure. In camping under a cloak you have no risk while cloaked, and your risk is carefully calculated and minimized while engaging with the initiative to make the decision to be in an engagement rests completely on you----and going afk only enhances the effectiveness of the tactic.

I'd be fine with a system that replaced local and cloaks with a system based on the detection power of the ship you are in versus the signature of the ships around you, of course with modules, deployables, structures etc... to enhance both aspects. At no point should cloaks be completely safe, anymore than the residents of a system should be able to completely block all unauthorized access to a system.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#8774 - 2017-02-28 22:03:27 UTC
Mike Voidstar wrote:
Again, a critical difference is the assumption of risk, and greater risk while afk.


In PI, you have risk while moving the goods, and risk of being undercut in the market- going afk for either part of that increases the risk of loss or outright failure. In camping under a cloak you have no risk while cloaked, and your risk is carefully calculated and minimized while engaging with the initiative to make the decision to be in an engagement rests completely on you----and going afk only enhances the effectiveness of the tactic.

I'd be fine with a system that replaced local and cloaks with a system based on the detection power of the ship you are in versus the signature of the ships around you, of course with modules, deployables, structures etc... to enhance both aspects. At no point should cloaks be completely safe, anymore than the residents of a system should be able to completely block all unauthorized access to a system.


So you are saying that counter hotdropping, getting caught on gate by instant lockers and botched maneuvers to not be risky? Again you throw walls of text at me to bog me down, an once again it the same tired recycled argument. Please do my challenge instead of wasting your energy I gamble you will have a far better response from everyone if you do so.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Sonya Corvinus
Grant Village
#8775 - 2017-02-28 22:03:36 UTC
Mike Voidstar wrote:
I am fine with that compromise too, though it's not much of a compromise.

Net effect would be cloaks are only useful in your own space, as the loss of local would result in immediate docking of all non-combatants until the structure was brought back up.

Consider that we are already dealing with people willing to keep networks of cloaked observers throughout their own space to manually track traffic in the most tedious fashion imaginable, with clear doctrine to immediately dock all non-combat ships if anything neutral shows up a system or two away. You honestly think they wont task someone to keep an eye on an observatory array, with dedicated defense for it? Unless those things are as fragile as a pod it will take some doing to take it down.


Not at all. If you are at the keyboard and keep moving, you can still cloaky camp a system, but you have to be at the keyboard. If you can't defend a simple structure to keep local going, you aren't a strong enough force to hold sov anyway.

If you can't have 5-10 people in every system you have sov over 24/7, you don't deserve the space. It's an extremely fair compromise.

If your corp mates are so afraid that they dock up the minute local goes away, they need to go back to high or lowsec. You mention non-combatants. Every single person living in nullsec is a combatant. There's no such thing as a non-combatant outside of highsec.
Linus Gorp
Ministry of Propaganda and Morale
#8776 - 2017-02-28 22:31:13 UTC
Sonya Corvinus wrote:
You mention non-combatants. Every single person living in nullsec is a combatant. There's no such thing as a non-combatant outside of highsec.

I lol'd. Majority of nullsec is botters (drone regions), afk ratters, carebears and f1 monkeys if they're forced to actually fleet up. If they aren't, well, back to ratting! Got to keep that isk/hour up!

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Sonya Corvinus
Grant Village
#8777 - 2017-02-28 22:37:40 UTC
Linus Gorp wrote:
I lol'd. Majority of nullsec is botters (drone regions), afk ratters, carebears and f1 monkeys if they're forced to actually fleet up. If they aren't, well, back to ratting! Got to keep that isk/hour up!


lol, yep. That's what I want to change. Null needs to stop being as safe as high sec for PvE-ers.
Merin Ryskin
Peregrine Industries
#8778 - 2017-03-01 00:54:08 UTC  |  Edited by: Merin Ryskin
Mike Voidstar wrote:
The issue is that the camper with a cloak gets to dictate the actions of literally everyone else.


Then stop letting them. They're AFK, remember? The issue is not that your actions are being dictated, it's that people are afraid of facing any risk or having to take even basic safety measures like "stay aligned at all times".

Quote:
You want to pretend that passive measures like being on comms and ready to engage a possible threat 23/7 is a counter. It's not. Nor is it reasonable. Only by the most convoluted of standards is it even remotely balanced that eternal, proactive vigilance is required to deal with checking the computer once in a while to see if any targets are up from your 100% safe cloak.


Whine whine whine. All I hear is "I don't want to actively defend my space, I want CCP to hold my hand and make the threats obvious". If you aren't willing to actively defend the systems you claim then why should you have any right to hold them? There's always highsec if you want to be able to carebear without active defenses.

And it isn't 23/7 defense, it's only when you have people actively carebearing in a system. If nobody is out in space then you don't need a defense fleet. Why is your corp/alliance incapable of organizing ratting/mining/whatever fleets at scheduled times?

Quote:
I like how you characterize the desire to hunt aggressors as whining, but the desire to remain completely safe until you choose otherwise in the presence of hostile opposition isn't.


Remaining hidden until you choose otherwise is the entire point of a cloak. You give up the ability to attack anything (or even activate modules!) in exchange for disappearing. You might as well complain that it isn't fair that people can remain completely safe by docking in station when you want them to fight you.
Mike Voidstar
Voidstar Free Flight Foundation
#8779 - 2017-03-01 06:04:02 UTC
All you hear is people who *do* want to actively defend their space,

They don't want to raise the difficulty of a successful hunt against them, they want to do a little hunting of their own.

The only whining comes from the pro-afk crowd who insist that enabling stealth gameplay is only possible if it's completely binary, 100% undetectable or else easily scanned and killed. This is of course false, but that's what the entire debate is really about. The pro afk crowd wants to gaslight the people who just want the opportunity to bring the fight to their hunters by pretending that a situation nearly completely on the cloak users favor is somehow barely keeping the rampant depredations of PvE players at bay. Any effort required to maintain that cloak and poof! The game is utterly broken. Somehow. Because reasons.
Mike Voidstar
Voidstar Free Flight Foundation
#8780 - 2017-03-01 06:14:35 UTC  |  Edited by: Mike Voidstar
Sonya Corvinus wrote:
Mike Voidstar wrote:
I am fine with that compromise too, though it's not much of a compromise.

Net effect would be cloaks are only useful in your own space, as the loss of local would result in immediate docking of all non-combatants until the structure was brought back up.

Consider that we are already dealing with people willing to keep networks of cloaked observers throughout their own space to manually track traffic in the most tedious fashion imaginable, with clear doctrine to immediately dock all non-combat ships if anything neutral shows up a system or two away. You honestly think they wont task someone to keep an eye on an observatory array, with dedicated defense for it? Unless those things are as fragile as a pod it will take some doing to take it down.


Not at all. If you are at the keyboard and keep moving, you can still cloaky camp a system, but you have to be at the keyboard. If you can't defend a simple structure to keep local going, you aren't a strong enough force to hold sov anyway.

If you can't have 5-10 people in every system you have sov over 24/7, you don't deserve the space. It's an extremely fair compromise.

If your corp mates are so afraid that they dock up the minute local goes away, they need to go back to high or lowsec. You mention non-combatants. Every single person living in nullsec is a combatant. There's no such thing as a non-combatant outside of highsec.



I am just pointing out that it *will* happen. As soon as local goes down people will dock and reship or log until it goes up. That's what they do now if there is a neutral in system, and tying local to a structure will have the same effect only stronger. With it up, assuming it also enables cloaks to finally be scanned, cloaks will be kept out of system, and as soon as someone manages to bring the structure down they will go to a combat footing.

Net result is exactly the same as just making cloaks scannable, except your targets will be even harder to catch unless complacency has set in so far that individuals assume someone is hunting the neutral in system when they aren't. You would be served just as well to get speedy ships constantly moving that are difficult to catch in system instead of cloaks.

As I said, not much of a compromise, and nearly completely in the local residents favor.