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High Sec Ganking - CONCORD Balance request

First post
Author
NightmareX
Pandemic Horde High Sec Division
#841 - 2017-02-28 14:43:42 UTC  |  Edited by: NightmareX
baltec1 wrote:
Naye Nathaniel wrote:


Just go back burn to gate ;) as you always says to your preys =)


Webbed. Scammed.

Locking people out of highsec is not good for the game.

Again, it all depends on your earlier crimes that day and it depends on your sec status. Again, work for your crimes. If you works for your crimes, you can always come back to high sec again way easier and do more crimes. But don't expect easy life in high sec if you do keep doing crimes and breaking the law there over and over.

Or, if you still want to do crimes, but still want to have it relatively easy in high sec, then you have to limit your crimes for a day as your criminal status and all timers towards that is reset after each downtimes. It's a super easy peasy system.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#842 - 2017-02-28 14:58:40 UTC
NightmareX wrote:
baltec1 wrote:
Naye Nathaniel wrote:


Just go back burn to gate ;) as you always says to your preys =)


Webbed. Scammed.

Locking people out of highsec is not good for the game.

Again, it all depends on your earlier crimes that day and it depends on your sec status. Again, work for your crimes. If you works for your crimes, you can always come back to high sec again way easier and do more crimes. But don't expect easy life in high sec if you do keep doing crimes and breaking the law there over and over.


You wont convince them - Gangers like the easy life they get in Eve;
Dark Lord Trump
Infinite Point
Pandemic Horde
#843 - 2017-02-28 16:34:56 UTC
NightmareX wrote:
baltec1 wrote:
NightmareX wrote:

Are we talking about the action we do in high sec or low sec?

Low sec and 0.0 space stays the same. We are again talking about the crimes you do in high sec.

Get it?


You are nerfing both gankers and lowsec players by locking them out of highsec.

Why is this nerf required?

No it doesn't. How exactly does it nerf them for letting them get harsher punishment the more crimes they do?

Maybe you should explain in details on why it will be a nerf?

Making something harder for the same reward is a nerf. You have yet to prove that ganking needs (another) nerf.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

NightmareX
Pandemic Horde High Sec Division
#844 - 2017-02-28 16:45:17 UTC  |  Edited by: NightmareX
Dark Lord Trump wrote:
NightmareX wrote:
baltec1 wrote:
NightmareX wrote:

Are we talking about the action we do in high sec or low sec?

Low sec and 0.0 space stays the same. We are again talking about the crimes you do in high sec.

Get it?


You are nerfing both gankers and lowsec players by locking them out of highsec.

Why is this nerf required?

No it doesn't. How exactly does it nerf them for letting them get harsher punishment the more crimes they do?

Maybe you should explain in details on why it will be a nerf?

Making something harder for the same reward is a nerf. You have yet to prove that ganking needs (another) nerf.

It doesn't. It just means that you have to work harder to be able to do your ganks. Working harder for continuing doing your crimes is not a nerf, but a balance.

You can still do 5-6 ganks a day like you probably would do in a day anyways with this. The only difference is that you have to work harder the more you do ganks / crimes.

Working harder for doing crimes against the law abiding players is not a nerf, but logic and balance towards the players who are ganked that now can feel better for seeing that the criminals gets harder and harder consequences for their actions.

EDIT. I'm on Discord in one channel there where this was said:

XXXXXXXXXX - Today at 5:04 PM
Guess your right. Ganking should be harder. Now what do these guys have to do to repair the new standings to be able to gank the next day? Or was this already said and I just need to scroll back up?

[MC] NightmareX - Today at 5:05 PM
Well, their criminal status will always be reset after each downtime. So if your sec status is still fine after that, then you will be back to normal stats like everyone is before committing any crimes Big smile.

It will be day based.

It doesn't matter if you do 5-6 ganks (ofc if you are good enough to do those last 2 ganks before the police will bust you as they will be harder to avoid the more you have ganked) 2 hours before downtime or if you do them spread out over the day. The criminal status will always be reset at downtime independent of how you have done the crimes through the days.

And i do think that this makes sense and it's fair both towards the criminals being treated like criminals and towards those who gets ganked that now knows that the gankers will get harsher consequences the more crimes they do.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

baltec1
Bat Country
Pandemic Horde
#845 - 2017-02-28 16:49:19 UTC  |  Edited by: baltec1
NightmareX wrote:

No it doesn't. How exactly does it nerf them for letting them get harsher punishment the more crimes they do?

Maybe you should explain in details on why it will be a nerf?


NightmareX wrote:

instantly webbing and warp-disrupting while CONCORD (edit: Faction Police) moves in.


Thats a nerf.

Again, why is this required?
NightmareX
Pandemic Horde High Sec Division
#846 - 2017-02-28 16:53:41 UTC  |  Edited by: NightmareX
baltec1 wrote:
NightmareX wrote:

No it doesn't. How exactly does it nerf them for letting them get harsher punishment the more crimes they do?

Maybe you should explain in details on why it will be a nerf?


NightmareX wrote:

instantly webbing and warp-disrupting while CONCORD (edit: Faction Police) moves in.


Thats a nerf.

Again, why is this required?

Again, why are you bringing in 'instantly webbing and warp-disrupting while CONCORD (edit: Faction Police) moves in.' when that has only to do with your sec status?

Faction police only goes after you if your sec status is bad enough. So like i have said, fix your goddamn sec status (yeah work for your crimes) if you want to avoid that. Making you work for your crimes is not a nerf for ganking.

You are basicly saying it's not fair that gankers have to work for their actions / crimes when everyone else has to work their asses off to do their actions / jobs.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Erich Einstein
Swoop Salvage
#847 - 2017-02-28 17:13:17 UTC  |  Edited by: Erich Einstein
baltec1 wrote:

The fact that you are asking to ban outlaws from highsec because that is what your idea effectively does.


Stop Trolling.... The OP clearly states that you manage your security status properly and you can do whatever you want in highsec. I know you dont like hearing that someone wants to take your free lunch away but an infinite isk grab is bad for the game.
baltec1
Bat Country
Pandemic Horde
#848 - 2017-02-28 19:44:51 UTC
NightmareX wrote:



Again, why are you bringing in 'instantly webbing and warp-disrupting while CONCORD (edit: Faction Police) moves in.' when that has only to do with your sec status?.


Because it locks out people who gank and pvp in low sec.

Why do they need this nerf?
baltec1
Bat Country
Pandemic Horde
#849 - 2017-02-28 19:46:58 UTC
Erich Einstein wrote:
baltec1 wrote:

The fact that you are asking to ban outlaws from highsec because that is what your idea effectively does.


Stop Trolling.... The OP clearly states that you manage your security status properly and you can do whatever you want in highsec. I know you dont like hearing that someone wants to take your free lunch away but an infinite isk grab is bad for the game.


What free lunch?

Literally anyone can shoot at a -10 in highsec plus they have faction navies and gate guns attack. Why do we need this further draconian nerf?
NightmareX
Pandemic Horde High Sec Division
#850 - 2017-02-28 19:58:27 UTC
baltec1 wrote:
NightmareX wrote:



Again, why are you bringing in 'instantly webbing and warp-disrupting while CONCORD (edit: Faction Police) moves in.' when that has only to do with your sec status?.


Because it locks out people who gank and pvp in low sec.

Why do they need this nerf?

Then work to fix the sec status then so you don't lose that ability. It's not rocket scientist stuffs we are talking about here.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Danika Princip
GoonWaffe
Goonswarm Federation
#851 - 2017-02-28 20:02:11 UTC
I left this thread twenty pages ago and you're still screaming that fighting in lowsec means you should not be allowed into highsec?

And you're still completely incapable of saying how that would be good for the game in any way, shape or form?

Wow.
baltec1
Bat Country
Pandemic Horde
#852 - 2017-02-28 20:08:16 UTC
NightmareX wrote:

Then work to fix the sec status then so you don't lose that ability. It's not rocket scientist stuffs we are talking about here.


You have yet to tell us why this nerf is needed.
Erich Einstein
Swoop Salvage
#853 - 2017-02-28 20:11:16 UTC  |  Edited by: Erich Einstein
baltec1 wrote:

Literally anyone can shoot at a -10 in highsec plus they have faction navies and gate guns attack. Why do we need this further draconian nerf?


Do these things ever prevent -10.0 status criminals (and most specifically gankers) from ganking in HighSec? The answer is no. Gankers trail faction police until they warp ontop of their target, target is dead, and then gate guns, Concord, and Faction Police wreck (but who really cares at this point because the gank is done and the target wrecked).

Also, as long as the large gank fleet stays in warp until ganking, they are invulnerable to targeting. Maybe one or two get caught, but the fleet for the most part is invulnerable to targeting and getting wrecked until they choose to get wrecked.
Erich Einstein
Swoop Salvage
#854 - 2017-02-28 20:13:27 UTC
Danika Princip wrote:
I left this thread twenty pages ago and you're still screaming that fighting in lowsec means you should not be allowed into highsec?

And you're still completely incapable of saying how that would be good for the game in any way, shape or form?

Wow.


Read the posts and maybe you will figure it out. Just coming into a thread and basing your question on nothing is meningless. Pick a previous post and quote what doesnt make sense to you and I will be glad to explain it.
Danika Princip
GoonWaffe
Goonswarm Federation
#855 - 2017-02-28 20:17:05 UTC
Erich Einstein wrote:


Read the posts and maybe you will figure it out. Just coming into a thread and basing your question on nothing is meningless. Pick a previous post and quote what doesnt make sense to you and I will be glad to explain it.


Literally the post before mine.



NightmareX wrote:
baltec1 wrote:
NightmareX wrote:



Again, why are you bringing in 'instantly webbing and warp-disrupting while CONCORD (edit: Faction Police) moves in.' when that has only to do with your sec status?.


Because it locks out people who gank and pvp in low sec.

Why do they need this nerf?

Then work to fix the sec status then so you don't lose that ability. It's not rocket scientist stuffs we are talking about here.



Nobody has ever explained why it is a good idea to lock me out of highsec because I am pathologically incapable of not shooting the pod in lowsec.
NightmareX
Pandemic Horde High Sec Division
#856 - 2017-02-28 20:19:24 UTC
baltec1 wrote:
NightmareX wrote:

Then work to fix the sec status then so you don't lose that ability. It's not rocket scientist stuffs we are talking about here.


You have yet to tell us why this nerf is needed.

A balance is not a nerf.

Not only that, but everything that is done in low sec and 0.0 space wont be affected.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#857 - 2017-02-28 20:20:40 UTC  |  Edited by: NightmareX
Danika Princip wrote:
Nobody has ever explained why it is a good idea to lock me out of highsec because I am pathologically incapable of not shooting the pod in lowsec.

Again, how do you get locked out of high sec for facing harder penalties the more crimes you do 'IN HIGH-SEC'?

Having a harder penalty is not locking anyone out. Just sayin.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Erich Einstein
Swoop Salvage
#858 - 2017-02-28 20:26:32 UTC
Danika Princip wrote:

Nobody has ever explained why it is a good idea to lock me out of highsec because I am pathologically incapable of not shooting the pod in lowsec.


The fact the you keep using the the word 'locked out' just makes it look like you cant read or refuse to acknowledge the OP and are just trolling. I know you dont want to have to fix a security status to stay out of what the OP describes as phase two aggression against criminals but if the game says you are a criminal for podding in lowsec, then you are a criminal. CCP always has the option of changing the hit lowsec pirates take for podding to go along with the proposed OP. CCP has nullsec for a reason, which does not damage your security status. Currently, if you want to be a pirate, do it in nullsec. If you want to be a lowsec pirate, be prepared to have to do some security status fixing if you want to enter highsec in anything more than a pod or shuttle that is instant warping. This is what the OP is proposing.
Danika Princip
GoonWaffe
Goonswarm Federation
#859 - 2017-02-28 20:33:00 UTC
Erich Einstein wrote:
Danika Princip wrote:

Nobody has ever explained why it is a good idea to lock me out of highsec because I am pathologically incapable of not shooting the pod in lowsec.


The fact the you keep using the the word 'locked out' just makes it look like you cant read or refuse to acknowledge the OP and are just trolling. I know you dont want to have to fix a security status to stay out of what the OP describes as phase two aggression against criminals but if the game says you are a criminal for podding in lowsec, then you are a criminal. CCP always has the option of changing the hit lowsec pirates take for podding to go along with the proposed OP. CCP has nullsec for a reason, which does not damage your security status. Currently, if you want to be a pirate, do it in nullsec. If you want to be a lowsec pirate, be prepared to have to do some security status fixing if you want to enter highsec in anything more than a pod or shuttle that is instant warping. This is what the OP is proposing.



And at no point has anyone even attempted to explain WHY that would be a good thing. Are you intending to, at any point, or are you just going to continue to talk like a politician?

Please explain how instantly webbing and scramming me on jumping in to highsec does not lock me out of highsec.

I was involved in a fleet battle in lowsec Sunday night. No piracy involved, yet if I had been positive sec status going into it I could very easily have come out negative even if I did for some strange reason avoid shooting the pods. As it was I merely dropped to -8.84. At no point was anyone who did not expect to explode involved in this fight, yet you think it would be enough of a reason to lock someone out of highsec.

Why is this?
Dark Lord Trump
Infinite Point
Pandemic Horde
#860 - 2017-02-28 20:35:18 UTC
NightmareX wrote:
Dark Lord Trump wrote:
NightmareX wrote:
baltec1 wrote:
NightmareX wrote:

Are we talking about the action we do in high sec or low sec?

Low sec and 0.0 space stays the same. We are again talking about the crimes you do in high sec.

Get it?


You are nerfing both gankers and lowsec players by locking them out of highsec.

Why is this nerf required?

No it doesn't. How exactly does it nerf them for letting them get harsher punishment the more crimes they do?

Maybe you should explain in details on why it will be a nerf?

Making something harder for the same reward is a nerf. You have yet to prove that ganking needs (another) nerf.

It doesn't. It just means that you have to work harder to be able to do your ganks. Working harder for continuing doing your crimes is not a nerf, but a balance.

You can still do 5-6 ganks a day like you probably would do in a day anyways with this. The only difference is that you have to work harder the more you do ganks / crimes.

Working harder for doing crimes against the law abiding players is not a nerf, but logic and balance towards the players who are ganked that now can feel better for seeing that the criminals gets harder and harder consequences for their actions.

EDIT. I'm on Discord in one channel there where this was said:

XXXXXXXXXX - Today at 5:04 PM
Guess your right. Ganking should be harder. Now what do these guys have to do to repair the new standings to be able to gank the next day? Or was this already said and I just need to scroll back up?

[MC] NightmareX - Today at 5:05 PM
Well, their criminal status will always be reset after each downtime. So if your sec status is still fine after that, then you will be back to normal stats like everyone is before committing any crimes Big smile.

It will be day based.

It doesn't matter if you do 5-6 ganks (ofc if you are good enough to do those last 2 ganks before the police will bust you as they will be harder to avoid the more you have ganked) 2 hours before downtime or if you do them spread out over the day. The criminal status will always be reset at downtime independent of how you have done the crimes through the days.

And i do think that this makes sense and it's fair both towards the criminals being treated like criminals and towards those who gets ganked that now knows that the gankers will get harsher consequences the more crimes they do.

So if you make it harder, I can do less ganks, and since apparently ganking is an infinite faucet of ISK for gankers, I make less money. If CCP halved the amount of minerals in highsec ore, that would mean miners make less. That's a nerf. If freighters suddenly had their cargoholds halved, they'd make less money moving things since they can't fit as much. That's also a nerf. So why, pray tell, is allowing me less ganks not a nerf but a "balance?"

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!