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Player Features and Ideas Discussion

 
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Problems of returning players

Author
Karental
State War Academy
Caldari State
#1 - 2017-02-27 21:39:38 UTC
Hi there,

Want to discuss with you and dev team a problem that I have met.
I was thinking about to return playing eve, but i have found myself stuck in wh on a capital ship. I heard somewhere that CCP can help to move you if you are stuck, but it turned that its not in my case, according to this article.
I think that its not really fair if you stuck on capital in wh in alpha clone and this rules should me rethinked concerning stuck in wormholes players.

Thanks,

PS: I also was suggested by support team to fit probe launcher, but i can self-distruct with the same result.
Dark Lord Trump
Infinite Point
Pandemic Horde
#2 - 2017-02-27 22:14:51 UTC
And you can't scan your way out because...

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Ajem Hinken
WarFear Gaming
#3 - 2017-02-27 23:47:45 UTC
Karental wrote:
Hi there,

Want to discuss with you and dev team a problem that I have met.
I was thinking about to return playing eve, but i have found myself stuck in wh on a capital ship. I heard somewhere that CCP can help to move you if you are stuck, but it turned that its not in my case, according to this article.
I think that its not really fair if you stuck on capital in wh in alpha clone and this rules should me rethinked concerning stuck in wormholes players.

Thanks,

PS: I also was suggested by support team to fit probe launcher, but i can self-distruct with the same result.

Call for help from someone else. And don't be surprised if you die as a vulnerable cap. My advice? Log off until you can buy a subscription and then log on and exit the WH using your activated equipments.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Sonya Corvinus
Grant Village
#4 - 2017-02-28 00:57:13 UTC
Why did you leave a cap in a WH before taking a break? Actions / consequences. Especially in WHs.

All WH players know you write off all assets in any wormhole. Every time I've taken a break I had to plan a decent amount of time to get everything out of that home hole first. That comes with the territory.
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2017-02-28 01:40:22 UTC
So self destruct.

Movement of assets by normal means is pretty important in sandboxes like this. Movement takes time and time is valuable. Magic movement would be abusable.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

mkint
#6 - 2017-02-28 02:41:33 UTC
Did you already submit a ticket? This is one of those areas of the game, where I prefer it to be a gray area. I prefer a GM to be able to go "oh what the hell, seems like the best way to retain a customer and won't have an impact on anyone else" or to be able to refuse if the person sounds like they are trying to cheat the system. Though a capital ship is a luxury rather than a necessity, and if you're using it in w-space, I imagine it has already paid for itself. In a case like this, I'd rather see you step up and be an adult who takes care of things for yourself. You've got a cap in w-space, you aren't entitled to a babysitter.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#7 - 2017-02-28 13:38:17 UTC
Getting yourself stuck in a wormhole is not a gameplay issue. /thread