These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

CSM Campaigns

 
  • Topic is locked indefinitely.
Previous page12
 

Killah Bee for CSM XII

First post
Author
jack1974
Federal Navy Academy
Gallente Federation
#21 - 2017-02-27 18:35:19 UTC
Ever heard of World War Bee(WWB)?

Killah Bee was essentially the project manager for such a feat tasked to coordinate dozens of entities totaling over 40,000 characters to engage a similar sized entrenched foe. Not only did Killah Bee display great team management skills, he also surpassed all communication expectations effectively coordinating advanced war tactics through multiple time zones in various languages.

Killah Bee is well cultured in the Eve universe having acquired experience in many different disciplines. Voting Killah Bee onto the CSM would not only benefit every pilot in Eve but it would also benefit the CSM. Every CSM member is expected to communicate with the panel and CCP. With an effective communicator and natural leader such as Killah Bee on the panel, progress is sure to be made.

If you support Killah Bee's platform, be sure to cast a vote his direction. Rest assured these causes will be carefully prepared and adequately delivered.
DeMichael Crimson
Republic University
Minmatar Republic
#22 - 2017-03-02 15:43:05 UTC
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.


DMC
Cochise Chiricahua
The Inglourious Bastards
Astral Battles
#23 - 2017-03-08 15:45:34 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.
Previous page12