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High Sec Ganking - CONCORD Balance request

First post
Author
NightmareX
Pandemic Horde High Sec Division
#761 - 2017-02-27 14:42:34 UTC  |  Edited by: NightmareX
Wander Prian wrote:
If all you do as a freighter-pilot is fit max cargo and undock, it's their own damn fault fot taking a too big risk. They should know better and be prepaired for PVP that MIGHT happen.

Also, the gankers are working as a team and then you complain how the freighter is supposed to be viable as a solo-job? That's not how it works sunshine.

They takes risks no matter what setup they use. A freighter pilot is not supposed to fly around with tanking / speed mods as a freighter is not supposed to be tanked or used with speed mods as the freighter is slow as a snail to begin with.

Anyone who undocks are taking risks of getting ganked, PERIOD. But that's not the issue here. The issue is like i have said a million times by now on how criminals gets treated by the police, specially when you can just do the same crime over and over again without facing any harder penalties.

That's the issue.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#762 - 2017-02-27 14:44:21 UTC
Wander Prian wrote:
NightmareX wrote:
Wander Prian wrote:
The only one that thinks there is an issue with this, is you. Everyone else seems to think that there is no need for that as you cannot and shouldn't stop people from doing dumb things by changing the game mechanics. The devs have already made the tools for you to take on the criminals (you CAN shoot at them in space), it's not their fault that you don't use those tools. You also give the impression that every hauler is scared to undock because they will 99% sure be killed, which is actually not true and you have provided ZERO evidence to prove any of the claims you post. They are nothing more than your opinions.

First i will say that i kinda messed up the last post from me there as i seems to have posted the same quote 2 times. But anyways.

Yeah i see this as an issue, because i'm not a ganker who have a free ride of ganking others with high rewards for having no risks over and aover again in the infinite loop, which by the way goes completely against the risk vs reward concept / balance of EVE.

If you have no risks, then you shouldn't get any big rewards either. However, if you risks alot, then you can expect to gain alot of rewards.

As how the current ganking mechanic works, this is not how things works with that. So it should be changed to reflect the risk vs reward balance.

And also, this has nothing to do with preventing dumb peoples from doing dumb things. It has to do with having a system that punishes criminals harder the more crimes they do.

How many ******* times do i have to say this?


Again, there are tools that you can use currently, but instead of using them, you are asking CCP change game-mechanics to "fix" an issue that you have no proof of, except you "feel" it's not right.

Secondly, this is a GAME. Not real life. You do things in here that you wouldn't do in real life. You cannot copy mechanics from real life into the game just because "we are all human playing this". You have to prove that something is not working correctly ( which again, requires EVIDENCE, not just that you feel something isn't right)

Thirdly, just because someone doesn't agree with you, it does not mean they are a ganker. They just can think beyond their own type of play.



Would you be so kind and explain what kind of "Tools" a Freighter Pilot can use to avoid being gankged?
Dark Lord Trump
Infinite Point
Pandemic Horde
#763 - 2017-02-27 14:46:42 UTC
Naye Nathaniel wrote:
Wander Prian wrote:
NightmareX wrote:
Wander Prian wrote:
The only one that thinks there is an issue with this, is you. Everyone else seems to think that there is no need for that as you cannot and shouldn't stop people from doing dumb things by changing the game mechanics. The devs have already made the tools for you to take on the criminals (you CAN shoot at them in space), it's not their fault that you don't use those tools. You also give the impression that every hauler is scared to undock because they will 99% sure be killed, which is actually not true and you have provided ZERO evidence to prove any of the claims you post. They are nothing more than your opinions.

First i will say that i kinda messed up the last post from me there as i seems to have posted the same quote 2 times. But anyways.

Yeah i see this as an issue, because i'm not a ganker who have a free ride of ganking others with high rewards for having no risks over and aover again in the infinite loop, which by the way goes completely against the risk vs reward concept / balance of EVE.

If you have no risks, then you shouldn't get any big rewards either. However, if you risks alot, then you can expect to gain alot of rewards.

As how the current ganking mechanic works, this is not how things works with that. So it should be changed to reflect the risk vs reward balance.

And also, this has nothing to do with preventing dumb peoples from doing dumb things. It has to do with having a system that punishes criminals harder the more crimes they do.

How many ******* times do i have to say this?


Again, there are tools that you can use currently, but instead of using them, you are asking CCP change game-mechanics to "fix" an issue that you have no proof of, except you "feel" it's not right.

Secondly, this is a GAME. Not real life. You do things in here that you wouldn't do in real life. You cannot copy mechanics from real life into the game just because "we are all human playing this". You have to prove that something is not working correctly ( which again, requires EVIDENCE, not just that you feel something isn't right)

Thirdly, just because someone doesn't agree with you, it does not mean they are a ganker. They just can think beyond their own type of play.



Would you be so kind and explain what kind of "Tools" a Freighter Pilot can use to avoid being gankged?

-webs
-a scout
-bulkheads
-friends to bring ECM or remote reps
-not carrying 90 bazillion ISK in cargo

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Rivr Luzade
Coreli Corporation
Pandemic Legion
#764 - 2017-02-27 14:47:31 UTC  |  Edited by: Rivr Luzade
Wander Prian wrote:
If all you do as a freighter-pilot is fit max cargo and undock, it's their own damn fault fot taking a too big risk. They should know better and be prepaired for PVP that MIGHT happen.

How I love it when noobs run their mouths about things they have no clue about. Roll It does absolutely not matter if a freighter fits tank or cargo expanders. Not. In. Any. Way. Every freighter will die if the cargo is just juicy enough. And having to go 3x through Niarja or Uedama instead of 1x is not going to make you safer either. It in fact increasing your risk considerably because you give bumpers and scanners more opportunities to catch you. You cannot prepare a freighter against or for PVP. As soon as it got engaged in a serious way (ie. not just a wannabee-ransomer-Machariel) by a Blackbird (if webber was used) or just a Machariel, it is dead. Even the highest tank and logi reps from AG or whatever cannot change that. Please don't make yourself look more a fool than you already are and refrain from telling me "Escorts work". They do not, have never and will never work.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#765 - 2017-02-27 14:52:51 UTC
Rivr Luzade wrote:
Wander Prian wrote:
If all you do as a freighter-pilot is fit max cargo and undock, it's their own damn fault fot taking a too big risk. They should know better and be prepaired for PVP that MIGHT happen.

How I love it when noobs run their mouths about things they have no clue about. Roll It does absolutely not matter if a freighter fits tank or cargo expanders. Not. In. Any. Way. Every freighter will die if the cargo is just juicy enough. And having to go 3x through Niarja or Uedama instead of 1x is not going to make you safer either. It in fact increasing your risk considerably because you give bumpers and scanners more opportunities to catch you. You cannot prepare a freighter against or for PVP. As soon as it got engaged in a serious way (ie. not just a wannabee-ransomer-Machariel) by a Blackbird (if webber was used) or just a Machariel, it is dead. Even the highest tank and logi reps from AG or whatever cannot change that. Please don't make yourself look more a fool than you already are and refrain from telling me "Escorts work". They do not, have never and will never work.

This
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#766 - 2017-02-27 14:53:50 UTC
Dark Lord Trump wrote:
Naye Nathaniel wrote:
Wander Prian wrote:
NightmareX wrote:
Wander Prian wrote:
The only one that thinks there is an issue with this, is you. Everyone else seems to think that there is no need for that as you cannot and shouldn't stop people from doing dumb things by changing the game mechanics. The devs have already made the tools for you to take on the criminals (you CAN shoot at them in space), it's not their fault that you don't use those tools. You also give the impression that every hauler is scared to undock because they will 99% sure be killed, which is actually not true and you have provided ZERO evidence to prove any of the claims you post. They are nothing more than your opinions.

First i will say that i kinda messed up the last post from me there as i seems to have posted the same quote 2 times. But anyways.

Yeah i see this as an issue, because i'm not a ganker who have a free ride of ganking others with high rewards for having no risks over and aover again in the infinite loop, which by the way goes completely against the risk vs reward concept / balance of EVE.

If you have no risks, then you shouldn't get any big rewards either. However, if you risks alot, then you can expect to gain alot of rewards.

As how the current ganking mechanic works, this is not how things works with that. So it should be changed to reflect the risk vs reward balance.

And also, this has nothing to do with preventing dumb peoples from doing dumb things. It has to do with having a system that punishes criminals harder the more crimes they do.

How many ******* times do i have to say this?


Again, there are tools that you can use currently, but instead of using them, you are asking CCP change game-mechanics to "fix" an issue that you have no proof of, except you "feel" it's not right.

Secondly, this is a GAME. Not real life. You do things in here that you wouldn't do in real life. You cannot copy mechanics from real life into the game just because "we are all human playing this". You have to prove that something is not working correctly ( which again, requires EVIDENCE, not just that you feel something isn't right)

Thirdly, just because someone doesn't agree with you, it does not mean they are a ganker. They just can think beyond their own type of play.



Would you be so kind and explain what kind of "Tools" a Freighter Pilot can use to avoid being gankged?

-webs
-a scout
-bulkheads
-friends to bring ECM or remote reps
-not carrying 90 bazillion ISK in cargo


Still don't know if you are serious or just trolling...
Wander Prian
Nosferatu Security Foundation
#767 - 2017-02-27 14:57:36 UTC  |  Edited by: Wander Prian
So now we are back at ganking at a thread that supposedly is not about ganking?

This is just a "nerf ganking" thread, no matter how you look at it.

Wormholer for life.

NightmareX
Pandemic Horde High Sec Division
#768 - 2017-02-27 15:09:15 UTC  |  Edited by: NightmareX
Rivr Luzade wrote:
Wander Prian wrote:
If all you do as a freighter-pilot is fit max cargo and undock, it's their own damn fault fot taking a too big risk. They should know better and be prepaired for PVP that MIGHT happen.

How I love it when noobs run their mouths about things they have no clue about. Roll It does absolutely not matter if a freighter fits tank or cargo expanders. Not. In. Any. Way. Every freighter will die if the cargo is just juicy enough. And having to go 3x through Niarja or Uedama instead of 1x is not going to make you safer either. It in fact increasing your risk considerably because you give bumpers and scanners more opportunities to catch you. You cannot prepare a freighter against or for PVP. As soon as it got engaged in a serious way (ie. not just a wannabee-ransomer-Machariel) by a Blackbird (if webber was used) or just a Machariel, it is dead. Even the highest tank and logi reps from AG or whatever cannot change that. Please don't make yourself look more a fool than you already are and refrain from telling me "Escorts work". They do not, have never and will never work.

Thank you for explaining the facts here. I gave you a thumbs up for that.
Wander Prian wrote:
So now we are back at ganking at a thread that supposedly is not about ganking?

This is just a "nerf ganking" thread, no matter how you look at it.

Balancing it doesn't mean it has to be nerfed.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Dark Lord Trump
Infinite Point
Pandemic Horde
#769 - 2017-02-27 15:25:05 UTC
Naye Nathaniel wrote:
Dark Lord Trump wrote:

-webs
-a scout
-bulkheads
-friends to bring ECM or remote reps
-not carrying 90 bazillion ISK in cargo


Still don't know if you are serious or just trolling...

I'm sorry my facts disagree with your hallucination.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Teckos Pech
Hogyoku
Goonswarm Federation
#770 - 2017-02-27 15:40:49 UTC  |  Edited by: Teckos Pech
Rivr Luzade wrote:
Wander Prian wrote:
If all you do as a freighter-pilot is fit max cargo and undock, it's their own damn fault fot taking a too big risk. They should know better and be prepaired for PVP that MIGHT happen.

How I love it when noobs run their mouths about things they have no clue about. Roll It does absolutely not matter if a freighter fits tank or cargo expanders. Not. In. Any. Way.


By themselves, no. But when added with keeping the cargo value down it certainly can help. My JF has just under 900,000 EHP with expanders. And I can always jump out to my emergency cyno. Would you, if you were the FC of a gank fleet, pick me...or the anti-tanked freighter with 5 billion ISK in cargo (I would never carry that much cargo value BTW, I'd make multiple trips)?

I would hazard the same is true for a charon with bulkheads and 1 billion ISK in cargo value.

To be clear, again, nobody is saying: Bulkheads and you will never ever die, but 32.5 billion of nocxium in your freighter.

Nobody is saying that. Nobody.

Nobody.

What they are saying it is part of the overall strategy of make your freighter uneconomical to gank.

Add in a scout, webs, and such and you will be safer than if you anti-tank your freighter, fill it with 5 billion ISK, and then fly solo through Uedama.

How much safer? Based on the RFF annual reports, alot safer.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#771 - 2017-02-27 16:24:28 UTC
This issue was discussed and settled.

https://forums.eveonline.com/default.aspx?g=posts&m=6761597

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#772 - 2017-02-27 16:36:32 UTC
Rivr Luzade wrote:
Please don't make yourself look more a fool than you already are and refrain from telling me "Escorts work". They do not, have never and will never work.


Okay, this is not exactly true.

If your scout jumps in and sees a blackbird and a macherial there...and you decide to try and get through anyways, you are taking tremendous risk. When you take tremendous risk, you should expect it to blow up in your face more often than when you don't take tremendous risk. So, if you have an escort of a scout and he tells you that you face a situation of tremendous risk, your best bet is likely to not take on that tremendous risk. Dock up and wait.

I am not sure why people find this problematic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rivr Luzade
Coreli Corporation
Pandemic Legion
#773 - 2017-02-27 16:58:21 UTC  |  Edited by: Rivr Luzade
Teckos Pech wrote:
By themselves, no. But when added with keeping the cargo value down it certainly can help. My JF has just under 900,000 EHP with expanders. And I can always jump out to my emergency cyno. Would you, if you were the FC of a gank fleet, pick me...or the anti-tanked freighter with 5 billion ISK in cargo (I would never carry that much cargo value BTW, I'd make multiple trips)?

Care to show me the JF fitting that has 900k EHP with 3 expanders fitted? And that you can always jump out to your emergency cyno is a gross underestimation of what tools gankers have available to prevent just that. A look into Isanamo's recent ganking history (mid to late January and early February in particular) where gankers threw loads of suicide tacklers at any JF coming through a gate and landed their gank fleet right on the JF.
Considering that your JF is in itself a 7B+ killmail with added cargo as icing on the cake, I would gank that freighter first and then kill you a bit later. Time is not an issue after all.
Another fun fact: If you actually do something to mitigate the risk of involuntary PVP against your freighter, you increase the risk of actually getting your freighter into that kind of PVP. It has happened several times to my hauler that gankers target me or my webber specifically and hunt me for several systems just because I webbed my empty freighter to save some time. In essence and as said before: Whatever freighter pilots can do, it does not help them if people want them. And gankers always want them.

You also cannot split something like a Fortizar or Azbel into smaller pieces. However, people produce these things and need them moved. If everybody was like you or many other people in this thread, nothing would get moved.

Teckos Pech wrote:
Rivr Luzade wrote:
Please don't make yourself look more a fool than you already are and refrain from telling me "Escorts work". They do not, have never and will never work.


Okay, this is not exactly true.

If your scout jumps in and sees a blackbird and a macherial there...and you decide to try and get through anyways, you are taking tremendous risk. When you take tremendous risk, you should expect it to blow up in your face more often than when you don't take tremendous risk. So, if you have an escort of a scout and he tells you that you face a situation of tremendous risk, your best bet is likely to not take on that tremendous risk. Dock up and wait.

I am not sure why people find this problematic.

This does not help you if you travel through a pipe or an area that you cannot avoid in any way without increasing your risk even further. Niarja, for example, is not avoidable without adding even more risk to your journey. Uedama is not avoidable without switching it for another dangerzone and it would cost you 30+ additional jumps that no one is going to compensate you for. Sure, waiting is one option, but that time is also lost unless you have a way of doing something else in the meantime.

I am not sure why people don't understand this.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Erich Einstein
Swoop Salvage
#774 - 2017-02-27 17:37:30 UTC
Teckos Pech wrote:
Erich Einstein wrote:
Teckos Pech wrote:
Erich Einstein wrote:


The loot drop is not what matter to those being ganked... Look at both sides.


Derp-dee-derp-dee-derp.

The potential loot drop is what determines who gets ganked or not. So, 7 kills and 75 billion in loot. Let's subtract of 20 billion in hull value (and overestimate) which means that 55 million in loot. It means that on average, about 7.9 billion was in those ships of which 3.9 billion dropped in loot.

Now...why was that possible? It was possible because freighter pilots put about 7.9 billion worth cargo into their cargo hold.

If they had not done that, there would be nothing to post about.



Lets just look at 5.9t vs 14bil.... and thats just karma fleet (burn jita events must be off the chain since this doesn't happen outside the burn jita events.)

Kusion: 9.48t vs 31bil - a solo gank pilot


Solo gank with multiple pilots.

But why does he get 9.48 trillion? And have you separated out hull value vs. drop value? What? You haven't? Geee. How about how many JFs vs. freighters? Have you categorized the kill value vs. loss value by that category? No?

Well **** son, you have some work to do don't you.

Throwing around big numbers doesn't mean **** if they aren't put into context.

Did you ever take a statistics course? Can you eve-mail me the professor's name? I want to contact him and have him give you and F retroactively.


Everything you mentioned is meaningless. What do you think 7bil JF's are free or something. That's somewhere around $150 in plex value just for the hull. Why the he'll would I take those costs out of the figures. I could give a **** about only looking at it from a gankers perspective. I'm looking at it from an isk vs isk perspective. Nothing is free in this game aside from when CCP happens to hand some random stuff out for events. That must be the same reason why zkill doesnt pull all these random figures out of their numbers either. Because they are not meaningless.

THE FUNNY THINGS IS, YOU CAN CUT IT ANY WAY YOU LIKE AND IT'S STILL GROSSLY UNBALANCED.
Erich Einstein
Swoop Salvage
#775 - 2017-02-27 17:40:47 UTC
Rivr Luzade wrote:
Teckos Pech wrote:
By themselves, no. But when added with keeping the cargo value down it certainly can help. My JF has just under 900,000 EHP with expanders. And I can always jump out to my emergency cyno. Would you, if you were the FC of a gank fleet, pick me...or the anti-tanked freighter with 5 billion ISK in cargo (I would never carry that much cargo value BTW, I'd make multiple trips)?

Care to show me the JF fitting that has 900k EHP with 3 expanders fitted? And that you can always jump out to your emergency cyno is a gross underestimation of what tools gankers have available to prevent just that. A look into Isanamo's recent ganking history (lid to late January and early February in particular) where gankers threw loads of suicide tacklers at any JF coming through a gate and landed their gank fleet right on the JF.
Considering that your JF is in itself a 7B+ killmail with added cargo as icing on the cake, I would gank that freighter first and then kill you a bit later. Time is not an issue after all.
Another fun fact: If you actually do something to mitigate the risk of involuntary PVP against your freighter, you increase the risk of actually getting your freighter into that kind of PVP. It has happened several times to my hauler that gankers target me or my webber specifically and hunt me for several systems just because I webbed my empty freighter to save some time. In essence and as said before: Whatever freighter pilots can do, it does not help them if people want them. And gankers always want them.

You also cannot split something like a Fortizar or Azbel into smaller pieces. However, people produce these things and need them moved. If everybody was like you or many other people in this thread, nothing would get moved.

Teckos Pech wrote:
Rivr Luzade wrote:
Please don't make yourself look more a fool than you already are and refrain from telling me "Escorts work". They do not, have never and will never work.


Okay, this is not exactly true.

If your scout jumps in and sees a blackbird and a macherial there...and you decide to try and get through anyways, you are taking tremendous risk. When you take tremendous risk, you should expect it to blow up in your face more often than when you don't take tremendous risk. So, if you have an escort of a scout and he tells you that you face a situation of tremendous risk, your best bet is likely to not take on that tremendous risk. Dock up and wait.

I am not sure why people find this problematic.

This does not help you if you travel through a pipe or an area that you cannot avoid in any way without increasing your risk even further. Niarja, for example, is not avoidable without adding even more risk to your journey. Uedama is not avoidable without switching it for another dangerzone and it would cost you 30+ additional jumps that no one is going to compensate you for. Sure, waiting is one option, but that time is also lost unless you have a way of doing something else in the meantime.

I am not sure why people don't understand this.

Great points
Erich Einstein
Swoop Salvage
#776 - 2017-02-27 17:54:02 UTC
Quote:


so how can a single major faction (ex. caldari) control capsuleers if CONCORD itself which is supported by not only 1, but by 4 major factions, can not?

not to mention the fact that caldari (for jita) are full of whimps and are incompetent, what do you expect them to accomplish against powerful capsuleers?!


Well there is this thing called code, and these people called developers. When something needs a fixing, these developers with all their might, force the code to do something different.
Erich Einstein
Swoop Salvage
#777 - 2017-02-27 18:01:53 UTC  |  Edited by: Erich Einstein
Nat Silverguard wrote:
NightmareX wrote:
Nat Silverguard wrote:
NightmareX wrote:

Like i said earlier, lame excuse for what the real issue is. Just because it's a game, doesn't mean you can just keep ganking other like no tomorrow without more consequences for keep doing it.


why? if the game is about villainy, why should i not be a villain?

because you said so? then, ..|..

good day.

The game is all about balance towards everyone. One side here is having a very low balance vs risks atm that should be fixed.


it is balanced, and nothing you say, unless with proof, can convince me otherwise.


Already gave you proof. KARMA FLEET: 4.98t vs 14bil. KUSION: 9.4t vs 31bil. ... CUT it up however you want and it's still unbalanced. It shows that gankers in highsec get to do whatever the **** they want without conflict or consequence that limits their actions
Erich Einstein
Swoop Salvage
#778 - 2017-02-27 18:11:20 UTC
unidenify wrote:
Naye Nathaniel wrote:
Nat Silverguard wrote:
Naye Nathaniel wrote:


Hey mofo - stop speaking for others;


hey s2pid, anybody replied to your post yet? yeah, ..|..

I don't give a **** when the garbage like u replay's in such a way :)

Back to topic @
Try to Compare a PK system (aka ganking in EVE) in Lineage and in EVE;

IN Lineage if you PK (not marked player) you get a Wanted status - and u would gonna lose your gear if you be hunted down - EVERYONE want to kill you, you are not safe in town;
You have to put much effort to lose this status;

In Eve - u just gank, die cause of concord, wait 15 minutes - u just lost nothing at all, maybe 15 minutes for a coffee break; as u earn much more from this gank than your ship was worth.



You are wrong about lost nothing:
what Ganker lost is:
his ship that will not be covered by Insurance.
loss of Security Status (low enough, you would be hunted by faction police in high sec, and be shoot able by any players)
victim can set Kill Right to public for any hunter to use, which enable everyone to hunt you down if they want

It is not gankers fault if juicy target make themselves easy for gankers to kill.

I do remember before CODE come in, almost no one bother to use Procurer/Skiff because only threat was npc rats.
Now, you can find miners using procurer/skiffs in system that is infested by CODE. Because people have 2 choice: Adapt or Die.

It is not ganker fault if you choose to die instead try to adapt.


Code, keep ganking miners all you want. This is a much bigger issue.
Erich Einstein
Swoop Salvage
#779 - 2017-02-27 18:15:27 UTC  |  Edited by: Erich Einstein
Teckos Pech wrote:
Rivr Luzade wrote:
Please don't make yourself look more a fool than you already are and refrain from telling me "Escorts work". They do not, have never and will never work.


Okay, this is not exactly true.

If your scout jumps in and sees a blackbird and a macherial there...and you decide to try and get through anyways, you are taking tremendous risk. When you take tremendous risk, you should expect it to blow up in your face more often than when you don't take tremendous risk. So, if you have an escort of a scout and he tells you that you face a situation of tremendous risk, your best bet is likely to not take on that tremendous risk. Dock up and wait.

I am not sure why people find this problematic.


If just having a mach on a gate should prevent a freighter from crossing... And all freighters should abide if they don't want to lose their ****, it becomes severely easy to control any major trade hub.
Faylee Freir
Abusing Game Mechanics
#780 - 2017-02-27 18:37:54 UTC
Funny that this thread emerges during / after Burn Jita. Freighter ganking doesn't happen like this but once a year when this occurs. Code ganking empty freighters in the pipe is a thing of the past with Loyalanon gone. Miniluv has a limit of 5b+ which is still at much risk due to drop luck, security status, and # of gankers.

So outside of Burn Jita you see miniluv ganking 5b+ daily, but in no way are they patiently waiting out the 15m criminal timer with a constant stream of ganks waiting for them. You have the Russians that dont gank frequently, but use 100-200 people.

The real profit comes from the whales that are 10b+ because even at 5b you are at a pretty high risk of ganking at a loss.

I think all of you severely misjudge how much isk is profitted from ganking. Not to mention that gank loot does get rewarded to each member.