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Player Features and Ideas Discussion

 
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To: The Developers(Target Acquisition Priority Needed)

Author
Fifty Three
Doomheim
#1 - 2017-02-27 07:05:52 UTC
I locked up 4 astroids to Mine,the most I can right now with skill and ships capability, then Human enemy player jumps in and attacks me and kills me. I cannot lock him/her up quickly by clicking on him/her(the enemy) because, currently in the game, a person has to "unlock" a target first if all target locks are maxed out due to skill and/or ship ability.

We need Target priority system in place with this game. Asteroids, which are no threat, should automatically be dropped from locked targets when a user targets Human players/enemies and NPC hostiles, but especially Human Players. At least one locked asteroid be dropped for the first human/NPC enemy, then the next locked Asteroid be unlocked if a person targets another a second human/NPC enemy ,so on.

Human players/enemies should get priority over NPC enemies when locking up targets.

Dolorous Tremmens
The Scope
Gallente Federation
#2 - 2017-02-27 08:04:03 UTC
You should probably pay attention and not be greedy, and while your at it play the game. If you aren't smart with how you play you deserve to lose whatever it is you are playing with in space.

Get some Eve. Make it yours.

Lugh Crow-Slave
#3 - 2017-02-27 08:12:42 UTC
you need to just keep a lock open and train target management.

this isnt the game being bad this is you being bad at the game
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#4 - 2017-02-27 13:05:40 UTC
sorry but, you would be a very bad logi pilot if you keep this up.

Just Add Water

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#5 - 2017-02-27 13:08:28 UTC  |  Edited by: Wolfgang Jannesen
Ctrl click is target, ctrl+shift click is untarget.

You are never going to get stuff from CCP by asking 'can you just target things the way I want them for me?', but you are more than capable of handling your targets quickly on your own.