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High Sec Ganking - CONCORD Balance request

First post
Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#661 - 2017-02-27 09:01:25 UTC
Black Pedro wrote:
Also, locking them out would cause all sorts of issues for newer pilots who trash their security status and can't access their stuff, or lowsec pirates who want to move around New Eden, so let's accept for this discussion that free-travel for all players is an idea CCP doesn't want to mess with.

Ok, with that in mind, how would you punish criminals more than they are now? What punishments do you think they should receive that don't already, keeping in mind you can't prevent them from interacting with other players or traveling around? What would you think fair?

Locking out criminals and pirates from high sec stations is a non-issue now that you can just place affordable personal stations anywhere. In fact, even if new players trashed their security status (which is a direct consequence of their mindless action and by extension a wanted feature of the game), the sooner they get used to these new structures, the better for them and the game since CCP is insisting on forcing people into these structures. Wars and such are not a problem with these structures either because you can just use an alt corp for the deployment, as CODE and CFC evidently demonstrate with their neutral Astrahuses in Niarja, for instance. Positive side effect: people cooperate more when they use friends/likeminded other players for this purpose.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

NightmareX
Pandemic Horde High Sec Division
#662 - 2017-02-27 09:02:25 UTC
Dolorous Tremmens wrote:
well trolled sir

Thanks for confirming they are all trolls.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#663 - 2017-02-27 09:03:42 UTC
NightmareX wrote:
Nat Silverguard wrote:
NightmareX wrote:

Nat Silverguard wrote:
well, ask our frieghter pilots instead on why they're not ganked even once?

Because he's lucky to not get caught by the gankers?

Once a ganker have got eyes on him, it's game over for him after he have left the docking range of a station.


nah, because they're smart. they've been freighting for years dude, that's all they do mostly, and everybody knows about them.

Oh, so now suddenly the freighter pilots is smart. Didn't you guys say earlier that most freighter pilots was just stupid and is getting ganked because of it?

Make up your mind please.

So if the freighter pilots are smart after all and are still dying to gankers, then what?


wrong.

what was said was, greedy and lazy freigthers are the ones that are ganked the most and cry the most.

smart freighters are fine with the current system and find it balanced.

Just Add Water

Jonah Gravenstein
Machiavellian Space Bastards
#664 - 2017-02-27 09:04:54 UTC
NightmareX wrote:
I'm not supposed to be the police penalizing the crininals harsher the more crimes they do. That's the Concord's job of doing, because a police is supposed to be a police and not a lazy donut eater.
In short, you're lazy and want NPC's to do it for you.

Quote:
So just because that's how Concord works today, no one can ever improve on the criminal system in EVE, just because 'it's a game' and because 'OMG it's a change so it must be horrible', right?
Improvement is subjective, in your opinion your idea is an improvement, in mine, and apparently that of others, it's not.

Jonah Gravenstein wrote:
Ehm, the faction police only gets involved towards your security status and not from what kind of crimes you do at one moment. Then it's the Concord's job of taking care of the criminals. But as Concord seems to be lazy and late on handling the criminals, then need somekinf of a buff so the criminals will get it harder to do more and more crimes.
Concord's job is to deal with people that have a criminal timer, they do that admirably. The job of the Faction Police is to make life difficult for those that while having a low security status don't have a criminal timer.

That is the distinction that you're failing to see.

Quote:
Ok, thank you very much for your well explained empty argument Roll.
That part of your post made no sense, it deserved the reply it got.

Deal with it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

NightmareX
Pandemic Horde High Sec Division
#665 - 2017-02-27 09:05:22 UTC
Nat Silverguard wrote:
wrong.

what was said was, greedy and lazy freigthers are the ones that are ganked the most and cry the most.

smart freighters are fine with the current system and find it balanced.

Can you prove that only dumb freigher pilots have been ganked though?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Jonah Gravenstein
Machiavellian Space Bastards
#666 - 2017-02-27 09:10:15 UTC
NightmareX wrote:
Nat Silverguard wrote:
wrong.

what was said was, greedy and lazy freigthers are the ones that are ganked the most and cry the most.

smart freighters are fine with the current system and find it balanced.

Can you prove that only dumb freigher pilots have been ganked though?
That's not what he said.

Reading comprehension, inject it and train to lvl 3.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

NightmareX
Pandemic Horde High Sec Division
#667 - 2017-02-27 09:14:01 UTC  |  Edited by: NightmareX
Jonah Gravenstein wrote:
In short, you're lazy and want NPC's to do it for you.

Because they can arrive at the scene almost instantly while we as normal players can't. Don't you see the issue here on why Concord is the one that needs to be buffed when it's about this?

Jonah Gravenstein wrote:
Improvement is subjective, in your opinion your idea is an improvement, in mine, and apparently that of others, it's not.

My idea will balance / improve the game towards everyone in EVE and not just one side of the game.

Jonah Gravenstein wrote:
Concord's job is to deal with people that have a criminal timer, they do that admirably. The job of the Faction Police is to make life difficult for those that while having a low security status don't have a criminal timer.

That is the distinction that you're failing to see.

No, Concord's job is to deal with those who commit a criminal act in space AND to deal with anyone with a Concord timer. LEARN2EVE bro.

And the faction police's job is to act towards players with bad security status and nothing more. They simply don't care about what you do in high sec as long as your security status is ok.

Jonah Gravenstein wrote:
That part of your post made no sense, it deserved the reply it got.

You posted a picture that had nothing to do with what i told you. So again, nice empty argument against what i said.

Jonah Gravenstein wrote:
Deal with it.

Or maybe you should deal with it that peoples should be able to come up with ideas on how to improve Concord / the gameplay for everyone without you using lame arguments of 'IT'S JUST A GAME' and 'THAT'S NOT HOW EVE IS'?

Just because it's a game and that's not how EVE currently is, doesn't mean things can't be improved or changed for the better.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#668 - 2017-02-27 09:14:25 UTC
NightmareX wrote:
Nat Silverguard wrote:
wrong.

what was said was, greedy and lazy freigthers are the ones that are ganked the most and cry the most.

smart freighters are fine with the current system and find it balanced.

Can you prove that only dumb freigher pilots have been ganked though?


check the killboard!

almost all of the freighters & jfs that died are carrying isk they shouldn't have, now tell me it's not the dumbest thing to do?

your turn, show me a proof that the 15min criminal timer is too long and therefore problematic? pls spare me your assumptions and gutfeels ok? i want solid proof.

Just Add Water

Black Pedro
Mine.
#669 - 2017-02-27 09:14:49 UTC
Rivr Luzade wrote:
Black Pedro wrote:
Also, locking them out would cause all sorts of issues for newer pilots who trash their security status and can't access their stuff, or lowsec pirates who want to move around New Eden, so let's accept for this discussion that free-travel for all players is an idea CCP doesn't want to mess with.

Ok, with that in mind, how would you punish criminals more than they are now? What punishments do you think they should receive that don't already, keeping in mind you can't prevent them from interacting with other players or traveling around? What would you think fair?

Locking out criminals and pirates from high sec stations is a non-issue now that you can just place affordable personal stations anywhere. In fact, even if new players trashed their security status (which is a direct consequence of their mindless action and by extension a wanted feature of the game), the sooner they get used to these new structures, the better for them and the game since CCP is insisting on forcing people into these structures. Wars and such are not a problem with these structures either because you can just use an alt corp for the deployment, as CODE and CFC evidently demonstrate with their neutral Astrahuses in Niarja, for instance. Positive side effect: people cooperate more when they use friends/likeminded other players for this purpose.


^^ See guys, this is a rational argument. With an established network of player-owned structures for criminals to use you could, in theory, limit use of NPC stations to criminals. I am not sure how that would fit with lore (I think it would make more sense for stations to lock you out based upon your standing to the NPC corporation) and it still has some issue where some new player could lose access to their stuff without understanding what they are doing (although there are no doubt workarounds to that), but at least that is something that could be considered and might stimulate activity in game.

While it would be a nerf for highsec criminals, I think it might be possible one day, and no doubt CCP would pair that nerf with a corresponding buff to suicide ganking as they like to do. Perhaps they could remove the faction police so that criminals could directly defend their pirate stations during wars?

Well, in any case, such changes seem far off in the future. Highsec criminals though are here to stay, and are something you have to deal with. Grr gankers all you want, but the game system isn't going to save you from them. The risk they present is very much intended.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#670 - 2017-02-27 09:15:49 UTC
Nat Silverguard wrote:
smart freighters are fine with the current system and find it balanced.

Wrong, darling. Roll

Also intelligent and not lazy freighters get targeted a lot, and it costs immense effort to mitigate as much risk to your ship as possible. A single worthless Blackbird can destroy all countermeasures available to freighters and detours, for instance, to circumvent an incoming gank cost money that no one compensates you for.

No freighter considers the current system fine and balanced; however, it is better than anything anyone has suggested to date as alternative or "better". Everything that has been suggested so far only makes matters worse for freighters in particular.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

NightmareX
Pandemic Horde High Sec Division
#671 - 2017-02-27 09:17:49 UTC
Nat Silverguard wrote:
NightmareX wrote:
Nat Silverguard wrote:
wrong.

what was said was, greedy and lazy freigthers are the ones that are ganked the most and cry the most.

smart freighters are fine with the current system and find it balanced.

Can you prove that only dumb freigher pilots have been ganked though?


check the killboard!

almost all of the freighters & jfs that died are carrying isk they shouldn't have, now tell me it's not the dumbest thing to do?

your turn, show me a proof that the 15min criminal timer is too long and therefore problematic? pls spare me your assumptions and gutfeels ok? i want solid proof.

You can't tell if a freighter pilot is dumb or smart by looking at the killboard. Just because he is doing his job of transporting things for himself, someone / others, doesn't mean he's dumb or anything for not having a billion alts or friends who can scout 20 systems ahead to make sure he can travel without any issues.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#672 - 2017-02-27 09:24:05 UTC  |  Edited by: Nat Silverguard
Rivr Luzade wrote:
Nat Silverguard wrote:
smart freighters are fine with the current system and find it balanced.

Wrong, darling. Roll

Also intelligent and not lazy freighters get targeted a lot, and it costs immense effort to mitigate as much risk to your ship as possible. A single worthless Blackbird can destroy all countermeasures available to freighters and detours, for instance, to circumvent an incoming gank cost money that no one compensates you for.

No freighter considers the current system fine and balanced; however, it is better than anything anyone has suggested to date as alternative or "better". Everything that has been suggested so far only makes matters worse for freighters in particular.



Actually, no darling.

key word here is 'intelligent', do you really think that intelligent JF pilots that understand EvE and love this game would ask more safety and at the same time kill a legit gameplay?

Just Add Water

Jonah Gravenstein
Machiavellian Space Bastards
#673 - 2017-02-27 09:28:48 UTC
NightmareX wrote:
Because they can arrive at the scene almost instantly while we as normal players can't. Don't you see the issue here on why Concord is the one that needs to be buffed when it's about this?
So why do they need buffing?

Quote:
My idea will balance / improve the game towards everyone in EVE and not just one side of the game.
That's your opinion, which is subjective.

Quote:
No, Concord's job is to deal with those who commit a criminal act in space AND to deal with anyone with a Concord timer. LEARN2EVE bro.
They already do this, if you commit a criminal act in space you gain a criminal timer, which is what triggers a Concord response. If you undock in anything other than a pod while the timer is running they respond again.

Learn how the current mechanics work before taking other people to task for criticising your asinine ideas to improve them.

Quote:
And the faction police's job is to act towards players with bad security status and nothing more. They simply don't care about what you do in high sec as long as your security status is ok.
Where have I said otherwise?

Quote:
Or maybe you should deal with it that peoples should be able to come up with ideas on how to improve Concord / the gameplay for everyone without you using lame arguments of 'IT'S JUST A GAME' and 'THAT'S NOT HOW EVE IS'?

Just because it's a game and that's not how EVE currently is, doesn't mean things can't be improved or changed for the better.
Nobody said otherwise, however when you present an idea you must be be prepared for others to disagree on whether or not it's actually an improvement.

You appear to have difficulties with this concept.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#674 - 2017-02-27 09:31:45 UTC
NightmareX wrote:
Nat Silverguard wrote:
NightmareX wrote:
Nat Silverguard wrote:
wrong.

what was said was, greedy and lazy freigthers are the ones that are ganked the most and cry the most.

smart freighters are fine with the current system and find it balanced.

Can you prove that only dumb freigher pilots have been ganked though?


check the killboard!

almost all of the freighters & jfs that died are carrying isk they shouldn't have, now tell me it's not the dumbest thing to do?

your turn, show me a proof that the 15min criminal timer is too long and therefore problematic? pls spare me your assumptions and gutfeels ok? i want solid proof.

You can't tell if a freighter pilot is dumb or smart by looking at the killboard. Just because he is doing his job of transporting things for himself, someone / others, doesn't mean he's dumb or anything for not having a billion alts or friends who can scout 20 systems ahead to make sure he can travel without any issues.


gee, you tell me, fitting istab, exp cargohold, shield power relay or mods other than bulkheads for JFs is dumb or not?

Just Add Water

Jonah Gravenstein
Machiavellian Space Bastards
#675 - 2017-02-27 09:32:20 UTC  |  Edited by: Jonah Gravenstein
NightmareX wrote:
You can't tell if a freighter pilot is dumb or smart by looking at the killboard.
Actually, you can.

Triple cargo expanders is a good sign of being dumb, triple bulkheads is a good sign of being smart; and then there's the cargo, and its value.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lugh Crow-Slave
#676 - 2017-02-27 09:34:57 UTC
Rivr Luzade wrote:
Nat Silverguard wrote:
smart freighters are fine with the current system and find it balanced.

Wrong, darling. Roll

Also intelligent and not lazy freighters get targeted a lot, and it costs immense effort to mitigate as much risk to your ship as possible. A single worthless Blackbird can destroy all countermeasures available to freighters and detours, for instance, to circumvent an incoming gank cost money that no one compensates you for.


the hell are you talking about? black bird tries to jam your web before the gank starts he just called concord early he waits and you have already got your freighter out. not to mention the best ship in the game for this is also a recon and they have immense sensor strength. then you have one black bird cant do anything it has to have friends to actually do the gank

Quote:

No freighter considers the current system fine and balanced; however, it is better than anything anyone has suggested to date as alternative or "better". Everything that has been suggested so far only makes matters worse for freighters in particular.




i find it very balanced and you can look through my KB in the first year or so i started using freighters i lost quit a few. now even though i use them more i haven't lost one in over two years.

or well if anything its not balanced in favor of the freighter. you need about a dozen pilots to have a chance against me and my alt. why is it with ganking people say "they don't have to risk much isk to kill my expensive stuff" no where else in EvE is more isk = better and less isk = worse. I can kill a 2b blinged cruiser in a frig worth 7mill. anyplace else in eve if you could easily take on 12+ players with only two and have a strong chance of winning you would here huge cries to nerf it no matter the value of each side
Teckos Pech
Hogyoku
Goonswarm Federation
#677 - 2017-02-27 09:35:27 UTC
Rivr Luzade wrote:
Nat Silverguard wrote:
smart freighters are fine with the current system and find it balanced.

Wrong, darling. Roll

Also intelligent and not lazy freighters get targeted a lot....



I disagree. People say this alot, but they almost always fail to back it up. Outside of a Burn event how many empty freighters get ganked?

People make this claim: Empty freighters are ganked, therefor a problem, but they never tell us how often an empty freighter get ganked.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rivr Luzade
Coreli Corporation
Pandemic Legion
#678 - 2017-02-27 09:38:20 UTC
Nat Silverguard wrote:
Actually, no darling.

key word here is 'intellegent', do you really think that intellegent JF pilots that understand EvE and love this game would ask more safety and at the same time kill a legit gameplay?

I consider myself intelligent and I ask for more consequences to ganking, not more safety for haulers. That's a big difference. Right now, there are no tangible consequences for ganking whatsoever: A ganker can keep docking in NPC stations, a ganker can keep stocking assets in NPC stations, a ganker can keep docking in an NPC station although he just killed another guy that is in that NPC corp, a ganker can just drop to any NPC corp in case of war decs and keep killing people and people in that same NPC corp. There are no consequences to their gameplay that matter (no, facpo does not matter, neither does their low sec status or killrights because they are only docked most of the time and only undocked for mere minutes or seconds).

Naturally, players should be responsible for punishing them but at the moment there is no feasible way to actually do that. That is something that ought to change, for instance, in form of lockouts from NPC stations and the "encouragement" to use player built structures that you can at least engage. It does not provide more safety for haulers, but actual consequences for gankers.

Blackpedro, I do not see that edge case as an issue at all. Ganking is a very conscious action because you actually have to enable the gank mode (safeties set to red). By consciously doing that, you know what will happen. Or should, because at the moment it is not all that well explained what can happen to you. Perhaps if an NPC lockout thing actually got implemented, this should be explained in more detail in the NPE/tooltips when you enable red safety.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

NightmareX
Pandemic Horde High Sec Division
#679 - 2017-02-27 09:39:50 UTC  |  Edited by: NightmareX
Jonah Gravenstein wrote:
So why do they need buffing?

Because they aren't harsh enough when you still keep ganking / committing crimes over and over again without any other consequences other than just a fast 15 minute Concord timer.

Jonah Gravenstein wrote:
That's your opinion, which is subjective.

My opinion here stands towards players who are NOT gankers.

Jonah Gravenstein wrote:
They already do this, if you commit a criminal act in space you gain a criminal timer, which is what triggers a Concord response. If you undock in anything other than a pod while the timer is running they respond again.

Learn how the current mechanics work before taking other people to task for criticising your asinine ideas to improve them.

15 minutes of Concord timer is not enough of a punishment for gankers. Again, the Concord timer should increase the more you do the ganking each days. That's what you don't have the capacity to understand. So yes, a buff to the Concord timer for each criminal act you do should be fine.

Jonah Gravenstein wrote:
Where have I said otherwise?

You started to talk about the faction police when i was talking about things where Concord only are involved. What do you expect me to say to that then?

Jonah Gravenstein wrote:
Nobody said otherwise, however when you present an idea you must be be prepared for others to disagree on whether or not it's actually an improvement.

You appear to have difficulties with this concept.

It's an improvement because then all gank victims can feel that the criminals is actually treated as criminals even though they get ganked.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#680 - 2017-02-27 09:41:15 UTC  |  Edited by: NightmareX
Jonah Gravenstein wrote:
NightmareX wrote:
You can't tell if a freighter pilot is dumb or smart by looking at the killboard.
Actually, you can.

Triple cargo expanders is a good sign of being dumb, triple bulkheads is a good sign of being smart; and then there's the cargo, and its value.

So what you are saying is that a freighter can't fit up the freighter as a freighter, but rather as a speed boat instead before they can be smart?

OK Roll.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama