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High Sec Ganking - CONCORD Balance request

First post
Author
Erich Einstein
Swoop Salvage
#301 - 2017-02-26 22:23:16 UTC
Teckos Pech wrote:
Erich Einstein wrote:

Quote:

Red Frog Freight hauls ALOT. They use freighters. Yet they lose very, very few freighters--CORRECTION: they fail very few contracts. If we look at their rate of failure for contracts it is very, very low.


This is wrong... I have a RL friend that works for Red Frog using multiple freighters and every single day he is telling me about a new one that goons toons down just outside of jita.


No I think you are lying. It is right there in their annual reports. So either you are lying or RFF is.

Edit: Look at what the OP has to do here to try and justify his point. When somebody points to actual data from a third party not even involved in the discussion. Data complied probably a year ago...he has to claim it is a lie. There is a word for this: dogmatist. When one is presented with data that contradicts your beliefs or hypothesis you should change your beliefs/hypothesis not dismiss the data. There is another name for data: facts.

The OP is a liar.


Just zkill it man... geez
Teckos Pech
Hogyoku
Goonswarm Federation
#302 - 2017-02-26 22:25:06 UTC
Daichi Yamato wrote:
You vastly underestimate how many freighters pass through jita safely. You're talking about hundreds PER freighter ganked.

Thats what we've been trying to tell you all this time.


This guy is, frankly, an ignoramus. All he sees are the freighters that are ganked. He does not see the one's that pass through unmolested. So of course, he concludes that the number of freighters ganked is high? Based on what? Nothing. Literally nothing.

Suppose 100 freighters are ganked but that 10,000 pass through...the gank rate is 1/100 or 1%. Is that something to get bent out shape about? Probably not.

But the OP (nor I) can say for sure.

We can look at RFF and we see that traditionally they fail very few contracts. Some are failed due to suicide ganks. So, prudent players will likely be fine more than 99% of the time.

There is no solid evidence there is a problem, and some reason to believe there is no problem.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#303 - 2017-02-26 22:26:39 UTC
Erich Einstein wrote:
Teckos Pech wrote:
Erich Einstein wrote:

Quote:

Red Frog Freight hauls ALOT. They use freighters. Yet they lose very, very few freighters--CORRECTION: they fail very few contracts. If we look at their rate of failure for contracts it is very, very low.


This is wrong... I have a RL friend that works for Red Frog using multiple freighters and every single day he is telling me about a new one that goons toons down just outside of jita.


No I think you are lying. It is right there in their annual reports. So either you are lying or RFF is.

Edit: Look at what the OP has to do here to try and justify his point. When somebody points to actual data from a third party not even involved in the discussion. Data complied probably a year ago...he has to claim it is a lie. There is a word for this: dogmatist. When one is presented with data that contradicts your beliefs or hypothesis you should change your beliefs/hypothesis not dismiss the data. There is another name for data: facts.

The OP is a liar.


Just zkill it man... geez


Oh Great Ignorant One....

Zkill gives half the picture. The half where there were actual suicide ganks. It tells us nothing about how many freighters move around HS unmolested.

You are talking out of ignorance. You want to make a change, out of ignorance.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Erich Einstein
Swoop Salvage
#304 - 2017-02-26 22:28:57 UTC
Jonah Gravenstein wrote:


In Eve safety is your responsibility, even in hisec. The varying levels of NPC interaction due to PvP are there to provide variety in the terms of engagement, they are not there to provide safety.



So whats the point of gate guns, security status, different security zones, CONCORD, Faction Police, etc than ... just get rid of CONCORD and Faction Police because it is up to the player, not anything else. Your arguments are too generalized and not really related to the OP.
Jonah Gravenstein
Machiavellian Space Bastards
#305 - 2017-02-26 22:31:15 UTC
Erich Einstein wrote:
Jonah Gravenstein wrote:


In Eve safety is your responsibility, even in hisec. The varying levels of NPC interaction due to PvP are there to provide variety in the terms of engagement, they are not there to provide safety.



Yeah but their are also mechanics that prevent you from doing anything you want in the game as well. Its called balance.
You missed the point.

I haul through the killing fields of the chokepoints and hubs on a regular basis. I don't rely on Concord to discourage people from ganking me. A lot of my gameplay revolves around not being ganked by virtue of being faster, more prepared and harder to kill than other people; I don't fly freighters because that's what 3rd parties are for.

I rely on the choices I make and my knowledge of the opposition, for example:
  • I have a (r)isk limit on my cargo.
  • I don't use autopilot, if I need a leak I dock up.
  • I fit my hauler in such a way that it packs enough tank to shrug off a couple of 'Nado alpha strikes, or 3 Catalysts in a 0.5, has the into warp time of a cruiser and allows me to carry enough value to make the trip worthwhile.
  • I know who and where the gankers are and have them set to terrible standings, even the one that I'm friendly with.
  • I know how crimewatch works, I know how gankers work, having actually flown with them and asking questions instead of assuming I know and ignoring those who tell me otherwise.
  • [*]My overview is unf**ked, and more importantly I use it to stay aware of my surroundings.

    In the beginning there was nothing, which exploded.

    New Player FAQ

    Feyd's Survival Pack

    Erich Einstein
    Swoop Salvage
    #306 - 2017-02-26 22:31:22 UTC
    Teckos Pech wrote:


    Oh Great Ignorant One....

    Zkill gives half the picture. The half where there were actual suicide ganks. It tells us nothing about how many freighters move around HS unmolested.

    You are talking out of ignorance. You want to make a change, out of ignorance.



    Again, its not about the targets... its about how gankers are able to operate in highsec due to certain mechanics in the game. Refer to the OP.
    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #307 - 2017-02-26 22:32:57 UTC
    Danika Princip wrote:
    Erich Einstein wrote:


    Ganking could be buffed.... please explain??? LUL The fact that you keep trying to point out that you are a miner a freighter pilot ensures that you are not. You lost a 3+bil domi in null. Thats not a freighter pilot and miner career path.



    Six years ago.

    We all did dumb things six years ago.


    And why are you ignoring the fact that the 15 minutes thing is literally only happening this weekend, for the burn jita event?


    First off that is an old kill, it actually predates zkill (I think). Back in time there was no distinction when a player lost a BPO or BPC (not even sure if there is one now). So I find it quite plausible that that kill is wildly overvalued. That you keep harping on this know it is likely false makes you a liar.

    Second, Daichi was relatively new to the game back then. We all did stupid stuff when we were new. What makes you look even worse is that there is no evidence Daichi showed up on the forums and whined. And even if he did, which he most likely did not, he learned what the game is about and changed his beliefs and views of the game instead of obstinately insisting the game be changed to suit him.

    In short, bringing this up makes you look just downright ridiculous.

    So...keep doing. Roll

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Erich Einstein
    Swoop Salvage
    #308 - 2017-02-26 22:33:03 UTC
    Jonah Gravenstein wrote:
    Erich Einstein wrote:
    Jonah Gravenstein wrote:


    In Eve safety is your responsibility, even in hisec. The varying levels of NPC interaction due to PvP are there to provide variety in the terms of engagement, they are not there to provide safety.



    Yeah but their are also mechanics that prevent you from doing anything you want in the game as well. Its called balance.
    You missed the point.

    I haul through the killing fields of the chokepoints and hubs on a regular basis. I don't rely on Concord to discourage people from ganking me. A lot of my gameplay revolves around not being ganked by virtue of being faster, more prepared and harder to kill than other people; I don't fly freighters because that's what 3rd parties are for.

    I rely on the choices I make and my knowledge of the opposition, for example:
  • I have a (r)isk limit on my cargo.
  • I don't use autopilot, if I need a leak I dock up.
  • I fit my hauler in such a way that it packs enough tank to shrug off a couple of 'Nado alpha strikes, or 3 Catalysts in a 0.5, has the into warp time of a cruiser and allows me to carry enough value to make the trip worthwhile.
  • I know who and where the gankers are and have them set to terrible standings, even the one that I'm friendly with.
  • I know how crimewatch works, I know how gankers work, having actually flown with them and asking questions instead of assuming I know and ignoring those who tell me otherwise.
  • My overview is unf**ked, and more importantly I use it to stay aware of my surroundings.

  • again, off-topic from the OP. I know you guys want to argue different things that make your points valid but it does not refer to the OP and what it suggests.
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #309 - 2017-02-26 22:33:12 UTC
    You're not really making your case that anything is wrong with the infinite loop. Its normal gameplay, much like gate camping, which can also be done on an endless loop.

    Given the frequency of ganking compared to freighter travel, and add on top of that how little effort it takes to avoid ganking, i am genuinely astonished that people think ganking is a problem and should be further nerfed.

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Erich Einstein
    Swoop Salvage
    #310 - 2017-02-26 22:34:27 UTC
    Teckos Pech wrote:
    Danika Princip wrote:
    Erich Einstein wrote:


    Ganking could be buffed.... please explain??? LUL The fact that you keep trying to point out that you are a miner a freighter pilot ensures that you are not. You lost a 3+bil domi in null. Thats not a freighter pilot and miner career path.



    Six years ago.

    We all did dumb things six years ago.


    And why are you ignoring the fact that the 15 minutes thing is literally only happening this weekend, for the burn jita event?


    First off that is an old kill, it actually predates zkill (I think). Back in time there was no distinction when a player lost a BPO or BPC (not even sure if there is one now). So I find it quite plausible that that kill is wildly overvalued. That you keep harping on this know it is likely false makes you a liar.

    Second, Daichi was relatively new to the game back then. We all did stupid stuff when we were new. What makes you look even worse is that there is no evidence Daichi showed up on the forums and whined. And even if he did, which he most likely did not, he learned what the game is about and changed his beliefs and views of the game instead of obstinately insisting the game be changed to suit him.

    In short, bringing this up makes you look just downright ridiculous.

    So...keep doing. Roll


    The only reason the kill was brought up was because he tried to make a smart comment about one freighter kill that I had months ago. Doesnt really matter to me much.
    Erich Einstein
    Swoop Salvage
    #311 - 2017-02-26 22:36:01 UTC  |  Edited by: Erich Einstein
    Daichi Yamato wrote:
    You're not really making your case that anything is wrong with the infinite loop. Its normal gameplay, much like gate camping, which can also be done on an endless loop.

    Given the frequency of ganking compared to freighter travel, and add on top of that how little effort it takes to avoid ganking, i am genuinely astonished that people think ganking is a problem and should be further nerfed.


    Gate camping happens in low and null sec. The OP would still take care of gate campers in highsec. Well I shouldnt say take care of becuase you guys might blow up in text but "manage" them properly.
    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #312 - 2017-02-26 22:38:59 UTC
    Erich Einstein wrote:
    Teckos Pech wrote:


    Oh Great Ignorant One....

    Zkill gives half the picture. The half where there were actual suicide ganks. It tells us nothing about how many freighters move around HS unmolested.

    You are talking out of ignorance. You want to make a change, out of ignorance.



    Again, its not about the targets... its about how gankers are able to operate in highsec due to certain mechanics in the game. Refer to the OP.


    No, it would be about the rate of ganking dingaling.

    If your unconditional probability of getting ganked is say 10% you might have something. But we don't know. We can look at RFF's numbers and draw some inferences....

    1. Are RFF pilots generally prudent--i.e. do they use scouts, webs, tank when possible, and not carry too much?
    2. We know RFF fails very few contracts...which is why people use them.

    Based on 1 being true and given 2 we can conclude with some degree of confidence that the conditional probability of being ganked is very, very low. That is if you are prudent your probability of being ganked is less than 1%.

    So all your bleating about Goons ganking all the things is simply not true.

    Since you are basing your argument on these bleatings your argument does not have a base...no foundation.

    Now you are starting to recognize it and shift over to "all criminals" because you realize your initial position was flawed. You are insistent on your beliefs and will move the goal posts to ensure you do not have to change your beliefs.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #313 - 2017-02-26 22:46:04 UTC  |  Edited by: Teckos Pech
    To be clear, the OP started this thread with the view that suicide ganking was too easy. That it was, essentially, too frequent. It is obvious we have little data on how frequent it is, but it is likely not nearly as rampant as the OP says it is.

    We do have some information on how likely a prudent freighter pilot is going to be ganked. It is very low. Using RFF annual reports we see it is typically below 1%.

    So even the current "permissive" access to HS that is allowed for -10 sec status players there is not an issue with rampant ganking...at least not if you are prudent.

    Given this, I see absolutely no issue with suicide ganking. Erich Einstein has nothing to support his position. Nothing. Even pointing to zkillboard does not tell us what we need to know. Zkillboard only tells us the numerator in regards to the rate of ganking in New Eden. It tells us nothing about the denominator.

    Now if I were at CCP I'd see if I can get data on both the numerator and denominator. In fact, it would be awesome if somebody like CCP Quandt could query the data and give us a time series (graphically) of freighter ganking in terms of a rate.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Jonah Gravenstein
    Machiavellian Space Bastards
    #314 - 2017-02-26 22:48:50 UTC  |  Edited by: Jonah Gravenstein
    Erich Einstein wrote:
    So whats the point of gate guns, security status, different security zones, CONCORD, Faction Police, etc than ... just get rid of CONCORD and Faction Police because it is up to the player, not anything else. Your arguments are too generalized and not really related to the OP.
    Try reading what I wrote, they are mechanical means of providing varying rules of engagement, all of them.

    Nowhere did I suggest removing any of them, nor are my arguments too generalised or offtopic.

    You're arguing for a change in mechanics, I'm saying that such a change isn't needed and given your ignorance of the mechanics in play, informing you of how and why they work the way they currently do.

    Quote:
    again, off-topic from the OP. I know you guys want to argue different things that make your points valid but it does not refer to the OP and what it suggests.
    Once again, it's not off topic. You have been repeatedly told that the reason suicide ganking is profitable is because a goodly percentage of their victims make it profitable to kill them, to be blunt those victims are morons.

    I provided you with a list of examples of things. that when used correctly makes gankers go after someone else, in other words how to make yourself safer by not being a moron.

    As above you're arguing for a change in game mechanics, I'm saying that it's not needed because it's already possible to A: Shoot them yourself and B: not really a problem if you're prepared to put a little effort in to avoid it in the first place (see not being a moron).

    In the beginning there was nothing, which exploded.

    New Player FAQ

    Feyd's Survival Pack

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #315 - 2017-02-26 22:50:19 UTC
    I'll also add that Erich Einstein's idea is bad because it is having NPCs do what the players should be doing. The player should be managing their risk in an appropriate manner. In fact, that is a nice thing about EVE. It teaches on, rather quickly and often rather harshly about mismanaging your risk. This is not a game about having CCP hold people's hands via NPCs. The suggested idea, IMO, moves us in that direction where Erich Einstein intended it to or not.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Erich Einstein
    Swoop Salvage
    #316 - 2017-02-26 22:51:31 UTC
    Teckos Pech wrote:
    Erich Einstein wrote:
    Teckos Pech wrote:


    Oh Great Ignorant One....

    Zkill gives half the picture. The half where there were actual suicide ganks. It tells us nothing about how many freighters move around HS unmolested.

    You are talking out of ignorance. You want to make a change, out of ignorance.



    Again, its not about the targets... its about how gankers are able to operate in highsec due to certain mechanics in the game. Refer to the OP.


    No, it would be about the rate of ganking dingaling.

    If your unconditional probability of getting ganked is say 10% you might have something. But we don't know. We can look at RFF's numbers and draw some inferences....

    1. Are RFF pilots generally prudent--i.e. do they use scouts, webs, tank when possible, and not carry too much?
    2. We know RFF fails very few contracts...which is why people use them.

    Based on 1 being true and given 2 we can conclude with some degree of confidence that the conditional probability of being ganked is very, very low. That is if you are prudent your probability of being ganked is less than 1%.

    So all your bleating about Goons ganking all the things is simply not true.

    Since you are basing your argument on these bleatings your argument does not have a base...no foundation.

    Now you are starting to recognize it and shift over to "all criminals" because you realize your initial position was flawed. You are insistent on your beliefs and will move the goal posts to ensure you do not have to change your beliefs.


    So if I go to zkill, since you are unwilling, and provide you with all the links for every gank by the gank team out of jita V - moon 17 in the last month and you see just how much they are abusing the system... then you are going to agree with me right. If I remember right, Redfrog freighters are not part of a particular corp, they do this particularly because of war deccing. So there is no way to guage accurately how many freighters they lose. Given that, we would RedFrog report that they lose freighters on the daily.
    Lei YingLu
    Designated Drivers
    Domain Research and Mining Inst.
    #317 - 2017-02-26 22:52:30 UTC
    Teckos Pech wrote:


    We can look at RFF and we see that traditionally they fail very few contracts. Some are failed due to suicide ganks. So, prudent players will likely be fine more than 99% of the time.



    I believe that you can use Red Frog's data but you have to look at much more than that to get the whole picture. Go to their website. Plastered on the front page it reads Burn Jita is in effect. They are well aware that if they bring a freighter/jump freighter to Jita it's probably going to die to the player ran event. I like to call this situational awareness. Beyond that look at Red Frog's FAQ. They have standard operating procedures that they follow. More than likely these things are going to keep them from becoming a loot pinyata.

    CCP Phantom also provided us with guidance as far as conduct in Eve HERE


    * You consent to PvP when you click "undock".

    * You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.

    You want to talk about the mechanics being different for those who are career criminals once they go negative to a certain point. That is already in effect. The faction police spawn and will kill your ship if you stay in one place for too long and/or if you are too slow to get into warp, you ship will be blown up.
    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #318 - 2017-02-26 22:52:51 UTC
    Why is it when somebody says, "Lets buff CONCORD!" and the response is, "No." Those asking for the buff then reply with (imagine a petulant and whiny voice), "Oh, well then, lets just remove CONCORD!"?

    Nobody is saying remove CONCORD FFS.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Erich Einstein
    Swoop Salvage
    #319 - 2017-02-26 22:53:11 UTC
    Teckos Pech wrote:
    I'll also add that Erich Einstein's idea is bad because it is having NPCs do what the players should be doing. The player should be managing their risk in an appropriate manner. In fact, that is a nice thing about EVE. It teaches on, rather quickly and often rather harshly about mismanaging your risk. This is not a game about having CCP hold people's hands via NPCs. The suggested idea, IMO, moves us in that direction where Erich Einstein intended it to or not.


    Other players should not be monitoring people's security status and controlling the baseline level of security that is highsec. That is the job of the NPC's. Players are only responsible for their own safety but that doesnt mean that NPC activity doesnt need balancing.
    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #320 - 2017-02-26 22:55:17 UTC
    Lei YingLu wrote:
    Teckos Pech wrote:


    We can look at RFF and we see that traditionally they fail very few contracts. Some are failed due to suicide ganks. So, prudent players will likely be fine more than 99% of the time.



    I believe that you can use Red Frog's data but you have to look at much more than that to get the whole picture. Go to their website. Plastered on the front page it reads Burn Jita is in effect. They are well aware that if they bring a freighter/jump freighter to Jita it's probably going to die to the player ran event. I like to call this situational awareness. Beyond that look at Red Frog's FAQ. They have standard operating procedures that they follow. More than likely these things are going to keep them from becoming a loot pinyata.

    CCP Phantom also provided us with guidance as far as conduct in Eve HERE


    * You consent to PvP when you click "undock".

    * You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.

    You want to talk about the mechanics being different for those who are career criminals once they go negative to a certain point. That is already in effect. The faction police spawn and will kill your ship if you stay in one place for too long and/or if you are too slow to get into warp, you ship will be blown up.


    Absolutely. I would argue that is part of being a prudent player. Be aware of these things. I am taking my JF NOWHERE near Jita this weekend. You guys would be on me like stink on **** (even though we were once blue...I'm not now so I'd be fair game...which I have no issue with).

    Hell at past Burn events there'd be people along the routes saying "Turn back...they are killing all freighters" and the freighters would head right into the meat grinder, some even on autopilot.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online