These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

War decs : not achieving objectives

Author
Commander Spurty
#1 - 2017-02-26 13:30:22 UTC
https://zkillboard.com/wars/ I'll offer you this data for the bassis of the following statement:

War decs are failing to achieve objectives of a war.

If you could tweak war dec mechanics (be bold, all options are on the table), what would you tweak?

P.S. if you are unaware of the *point of a war,* I still want to hear what you think. It might offer insight as to why the malaise continues.

My offering: winner of the war receives 1% war loot from the tax of all activities the entity beaten takes after the war ends. If this entity is war dec by another entity, the 1% money goes to the last war dec to win.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Tuttomenui II
Aliastra
Gallente Federation
#2 - 2017-02-26 13:33:41 UTC
Objective of wars is to supplant your competition by getting concord to ignore your aggression so you can destroy their stuff. And a few other fringe uses. Working as intended.
hmu-smh
Federal Navy Academy
Gallente Federation
#3 - 2017-02-26 13:34:38 UTC
I'd create a way to know exactly what system ALL your targets are located, with 15 minute delay.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#4 - 2017-02-26 13:38:47 UTC
You will never fix nor balance war decs. Simply put it is in the same class as all ganks or most combat wishes to be: if you find yourself in an even fight you did something wrong already.

Because of this nature almost all aggression, even throughout history, is someone veritably picking on another who they perceive is weaker. Some is the nature of fight or die. But most is wars or aggression of opportunity due to perceived power imbalances. Because of this war decs are in the correct state as any changes to actual hard limit mechanics will put the advantage always with one side or another when in real life it is almost always with the aggressor. In fact only true guerilla warfare has been shown to counter conventional warfare and that must also follow the rules of perceived weakness.

The only issue is a personal one for the aggressor and that is the reason behind the aggression to begin with. Yet human nature dictates that unfortunately this will never change, as much as some of us might want it to. People are people are people.Blink

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Algarion Getz
Aideron Corp
#5 - 2017-02-26 14:06:31 UTC  |  Edited by: Algarion Getz
The whole wardec system needs an overhaul because atm it is mainly used to harass highsec and newbie corps.
Tuttomenui II
Aliastra
Gallente Federation
#6 - 2017-02-26 14:11:12 UTC
hmu-smh wrote:
I'd create a way to know exactly what system ALL your targets are located, with 15 minute delay.

It is called a locator agent.
Arthur Aihaken
CODE.d
#7 - 2017-02-26 14:24:49 UTC
hmu-smh wrote:
I'd create a way to know exactly what system ALL your targets are located, with 15 minute delay.

Hahahaa... Oh wait, you were serious?

I am currently away, traveling through time and will be returning last week.

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#8 - 2017-02-26 15:16:12 UTC
Literally the only purpose of war declarations are to attack other people in highsec, unless you're operating a NRDS alliance and want to formalize your engagement out in null with a war decc. I don't see anything that needs changing.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#9 - 2017-02-26 15:41:21 UTC
How I would like to see the wardec system get revamped.

Isk based "war goal" the agressor sets the amount if isk worth in assets that they want to see destroyed. They must pay that amount of isk and it gets placed into an escrow account. When the agressor destroys a defenders ship it counts against the war goal. When the defender destroys an attackers ship half of fhe value gets deducted from the escrow and is payed out as a bounty.

War continues until either the war goal is met. The escrow is depleted, or the attacker cancels the war. Or, the defender can pay off an amount equal to the cost of the war.

When the war ends. The attacker gets back the remaining escrow -10% (administration fees) and if the defender has payed off the war, they will also get 50% of the buyout.

Buying out a wardec will prevent a new one from being issued for say 2 weeks.

Numbers may need some tweeking since this is off the top of my head.
But the way I see it it does several things 1) it gives a good reason for the defender to fight, since it can help to end the war faster and they get payed.
2) it raises the cost of the war with the goals.
3) because the war will last until goals are met, it de-incentivizes "just don't log in for the week"
4) it gives an out for industrial corps willing to pay through the nose for it. While still giving a benefit to the attacker.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#10 - 2017-02-26 15:44:18 UTC
Commander Spurty wrote:
War decs are failing to achieve objectives of a war..

Really?

What are the objectives that are failing to be achieved?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#11 - 2017-02-26 15:45:33 UTC
Bjorn Tyrson wrote:
How I would like to see the wardec system get revamped.

Isk based "war goal" the agressor sets the amount if isk worth in assets that they want to see destroyed. They must pay that amount of isk and it gets placed into an escrow account. When the agressor destroys a defenders ship it counts against the war goal. When the defender destroys an attackers ship half of fhe value gets deducted from the escrow and is payed out as a bounty.

War continues until either the war goal is met. The escrow is depleted, or the attacker cancels the war. Or, the defender can pay off an amount equal to the cost of the war.

When the war ends. The attacker gets back the remaining escrow -10% (administration fees) and if the defender has payed off the war, they will also get 50% of the buyout.

Buying out a wardec will prevent a new one from being issued for say 2 weeks.

Numbers may need some tweeking since this is off the top of my head.
But the way I see it it does several things 1) it gives a good reason for the defender to fight, since it can help to end the war faster and they get payed.
2) it raises the cost of the war with the goals.
3) because the war will last until goals are met, it de-incentivizes "just don't log in for the week"
4) it gives an out for industrial corps willing to pay through the nose for it. While still giving a benefit to the attacker.


Set goal of 400million
Show up and destroy their Raitaru
Didn't have to pay 1bil to target it, defenders lost far more than 400mil
Vincent Athena
Photosynth
#12 - 2017-02-26 16:09:45 UTC  |  Edited by: Vincent Athena
Like all game mechanics, the objective of war decs is to have fun.

Is this happening in high sec? Most of the time, no. The receiver of the war dec will most likely stay docked for the duration. The players will leave corp, or play alts, or play a different game. This leaves the attacker with no targets, which is hardly any fun. This was summed up by CCP in some CSM minutes a few years ago:

"Solomon noted that they were looking specifically into cases where one corp wardecced another corp, and no losses occurred. Usually this means that a larger more powerful entity has wardecced a smaller entity that wants nothing to do with the conflict and therefore does everything in its power to avoid being caught or killed. Solomon wagered that this was the case in 70-80% of wars.

Solomon: The strong prey on the weak, but the weak aren’t responding, and nobody’s getting particularly fun or nourishing gameplay out of this. Is that a failure? "

The only thing I can see to help the issue: Limit war decs to those groups of players who enjoy that style of game play. One way to do this: A corp can declare itself neutral. Doing so means it cannot be in a war, not as an attacker, defender, or ally. For balance it also means it cannot be in an alliance, or have any in-space structures (POS, citadel, complex, etc.)

Another option for doing this: A corp is automatically neutral, unless and until it puts up a structure in space.

Know a Frozen fan? Check this out

Frozen fanfiction

Shae Tadaruwa
Science and Trade Institute
Caldari State
#13 - 2017-02-26 16:20:21 UTC
Vincent Athena wrote:
Like all game mechanics, the objective of war decs is to have fun.

Where is this coming from?

I've never seen CCP define this as an objective of the wardec mechanics.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Akane Togenada
Doomheim
#14 - 2017-02-26 17:10:55 UTC
Isn´t the main flaw with war deccs that many 'newbie corps' have horrible leadership that doesn´t want to lead their members but instead dock up whenever they get war decced. This "strategy" is not only boring but also quite unneccesary since it's so easy to avoid most of the fighting simply by not going to trade hub regions.

As most of you probably know the Corp I'm a member of is perpetually war decced and our choice on how to handle wars is to go on with our everyday buisness and not make a huge fuss about it. Trade Hubs should always be handled by out of corp alts anyway so I personally don´t see a huge issue with wars.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#15 - 2017-02-26 17:23:12 UTC
It sounds like, OP, a lot of the problem with wars is that people don't want to fight them, and that's not something CCP can or should enforce.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#16 - 2017-02-26 17:44:11 UTC
Wolfgang Jannesen wrote:
Bjorn Tyrson wrote:
How I would like to see the wardec system get revamped.

Isk based "war goal" the agressor sets the amount if isk worth in assets that they want to see destroyed. They must pay that amount of isk and it gets placed into an escrow account. When the agressor destroys a defenders ship it counts against the war goal. When the defender destroys an attackers ship half of fhe value gets deducted from the escrow and is payed out as a bounty.

War continues until either the war goal is met. The escrow is depleted, or the attacker cancels the war. Or, the defender can pay off an amount equal to the cost of the war.

When the war ends. The attacker gets back the remaining escrow -10% (administration fees) and if the defender has payed off the war, they will also get 50% of the buyout.

Buying out a wardec will prevent a new one from being issued for say 2 weeks.

Numbers may need some tweeking since this is off the top of my head.
But the way I see it it does several things 1) it gives a good reason for the defender to fight, since it can help to end the war faster and they get payed.
2) it raises the cost of the war with the goals.
3) because the war will last until goals are met, it de-incentivizes "just don't log in for the week"
4) it gives an out for industrial corps willing to pay through the nose for it. While still giving a benefit to the attacker.


Set goal of 400million
Show up and destroy their Raitaru
Didn't have to pay 1bil to target it, defenders lost far more than 400mil


Not a perfect system and could use some tweeking. Maybe a minimum 1 bil to start a war or something. (Or maybe adjust the on the books value of a Raitaru to be more in line with market prices)

But even if it doesn't, in your example. Defenders pay 400 mil, wardec gets canceled attackers get 200 mil, +360 back from fees. Raitaru is saved and protected from that corp for 2 weeks.

Alternatively, defending corp shows up, puts up a fight, destroys 2 or 3 battleships, wardec ends 24 hours later (so even if reinforced cannot he destroyed) defenders gain 200 mil. Attackers loose full 400 and would need to Dec again to try and get the next timer putting another x amount of isk on the line.
Charley Varrick
State War Academy
Caldari State
#17 - 2017-02-26 17:45:02 UTC
Akane Togenada wrote:
Isn´t the main flaw with war deccs that many 'newbie corps' have horrible leadership that doesn´t want to lead their members but instead dock up whenever they get war decced.


Depends. If the war dec'ing corp has hundreds of members and unlimited resorces and the defender corp is a small, 10 man corp struggling to get ahead...I'd say advising your corp to stay docked is a wise move. Now 2 small corps fighting over system belts...That's a different story. That is what war dec's were meant for.
baltec1
Bat Country
Pandemic Horde
#18 - 2017-02-26 17:56:20 UTC
Not being easy to avoid would be nice.
mkint
#19 - 2017-02-26 18:01:46 UTC  |  Edited by: mkint
I guess I'm still fuzzy on what the "point" of the wardec mechanic is. Or, I guess, what it should be. From my experience, it seems it's used mostly as a tool to get easy kills cheaply. Also in my experience, that also contains the counter to it. If a defender can make each kill too expensive or too difficult, the aggressor retracts the war and it ends. Which is also why I don't like the removal of the P&P watchlist. It incentivizes running and hiding, rather than fighting, which makes the game LESS fun for both attacker and defenders.

I think to "fix" wardecs, to make them more fun, there needs to be a broader rework. A set of tools need to be made that would help to fill the information gap between an experienced aggressor and newbie defenders, so they would actually *want* to fight and feel like they have a chance. I suppose the question is what information should be available to whom?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Chainsaw Plankton
FaDoyToy
#20 - 2017-02-26 18:50:52 UTC
Algarion Getz wrote:
The whole wardec system needs an overhaul because atm it is mainly used to harass highsec and newbie corps.

if your corp can't stand a highsec war I mean what was the point of it really?

@ChainsawPlankto on twitter

123Next pageLast page