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High Sec Ganking - CONCORD Balance request

First post
Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2017-02-25 22:09:33 UTC
Erich Einstein wrote:


Nothing to fear... Gank all you want! Just make sure you dont get on CONCORDS bad side to often without giving back to them. Why should CONCORD be so nice to you career highsec gankers.



Why should the be so nice to you that hauling 20bil around in a completely untanked badger becomes a risk free activity?

You say eve should not be easy. Please explain why you are saying that while asking for eve to be made much, much easier.
Dolorous Tremmens
The Scope
Gallente Federation
#22 - 2017-02-25 22:10:52 UTC
*Ahem* Falcon punch

CCP Falcon:

"Why should CCP provide protection for your haulage in high sec?

CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.

If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.

Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.

:)"

Get some Eve. Make it yours.

Teckos Pech
Hogyoku
Goonswarm Federation
#23 - 2017-02-25 22:14:01 UTC
No.

The Mutuality of Freighter Ganking

Ganking, especially freighters, has as much to do with the idiocy of the freighter pilot as the ganker. In fact, the freighter pilot's idiocy has to precede the actions of the suicide gankers. First, the freighter pilot does something idiotic (usually several idiotic somethings) then and only then can the suicide gankers act.

First, the rise of professional ganking organizations is a direct result of this kind of nonsense. Before ganking was a rather desultory activity. You worried about it, but not like today. Groups like CODE. and Miniluv, the latter of which ganks almost entirely for profit, were not a thing.

Second, nobody ganks every 15 minutes 24 hours/day. The reason why you get groups that can do that, like Miniluv, is because of requests like this.

Maybe you should stop making requests like this.

Third your idea would impact LS pirates too. It is ****** game design if you nerf the game play of people who are not in the target group.

As for Alphas, why limit their game play? What if they want to try LS pirating or suicide ganking to see if it is a career path they'd like to pursue in game and maybe even lead to them going Omega after finding out if they like it or not.

No, this is idea is **** from beginning to end. Even if you had just written the word '****' in place of every word in your current post it could not get any shittier.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#24 - 2017-02-25 22:15:33 UTC
Orca Platypus wrote:
Omnathious Deninard wrote:
All together now, just one more nerf and it will be balanced.

You mean at least one nerf.
All we've seen for years now are buffs, buffs, and more buffs, until the hardest part of ganking became logging in your alpha clone gank alt.


You are a liar. Ganking has gotten progressively more difficult. Did you know you could collect insurance on your gank ship and people used to use battleships?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#25 - 2017-02-25 22:17:03 UTC
Erich Einstein wrote:
Black Pedro wrote:
Erich Einstein wrote:

CONCORD should respond differently if a pilot's security status falls low enough in a particular highsec system. This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly.
If you prevent criminals from moving around highsec, how will they, you know, be criminals?


Simple, by managing their security status. This is a phase two concord thing for those career boys.


Then they are not criminals. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#26 - 2017-02-25 22:18:29 UTC  |  Edited by: Teckos Pech
Erich Einstein wrote:
Locko DeLavida wrote:
Yea, better nerf things that are actually fun rather than balance broken ships and useless ships. Nice


Its not fun for those getting ganked... their are two sides to every story. Also, the people you are ganking have put in more game time gathering their cargo than you do stealing it. Eve should not be that easy!


Those getting ganked were being stupid. Being stupid should never be fun or without consequences.

And yes, there are two sides and yet you are only paying attention to one side.

Edit:

And it is debatable that the freighter pilot has put in more time gathering his cargo. How long does it take to buy a few billion ISK of stuff? A few minutes. Probably less than 30 minutes. But lets say an hour.

Now, how much time is invested in the gank. Let me see, there is the guy who has been sitting on the undock scanning stuff. How long has he been waiting for a target to undock? Then there is the bumping ship. How long has he been waiting? Then there is the fleet itself. Granted, they might have sent out a ping and it formed in a fairly short time, but still it could take say 20-30 minutes. And there might be say, 25 guys in fleet. So when we start adding up all that time it is far from clear who has more time invested. One scrub or the 25-30 guys who are going to gank his scrub ass for being a dope.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Erich Einstein
Swoop Salvage
#27 - 2017-02-25 22:30:13 UTC
Dolorous Tremmens wrote:
*Ahem* Falcon punch

CCP Falcon:

"Why should CCP provide protection for your haulage in high sec?

CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.

If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.

Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.

:)"


Actually, CONCORD looks like little fouls who can never catch their target. CONCORD is chasing these guys regardless of what others are doing because of their security status. They just need to do their jobs better. Has nothing to do with anyone else.
Owen Levanth
Sagittarius Unlimited Exploration
#28 - 2017-02-25 22:32:03 UTC
Erich Einstein wrote:
Disclaimer: I understand that ganking is a part of the game and I am completely ok with that. I actually like that people in highsec are not completely protected.

Given that, CONCORD and the security status are completely useless against repeat offenders (mainly -5.0 and lower) who fleet gank every 15min - 24hours a day. Yeah, im talking about those staged up in Jita V - Moon 17 station. Ganking as a profession and source of income should come with the requirement of having to manage and repair your security status based on the system that you are ganking in.

To implement this i propose two changes:

First:
CONCORD should respond differently if a pilot's security status falls low enough in a particular highsec system. This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly. Customs officials already behave this way on gates so it makes complete sense to expand this behavior to CONCORD's abilities. CONCORD should not be made to look like fools who can be manipulated.

Here is an example of when this second phase would kick in:

1.0 system - CONCORD phase 2 (-4.0 and lower)
0.9 system - CONCORD phase 2 (-5.0 and lower)
0.8 system - CONCORD phase 2 (-6.0 and lower)
0.7 system - CONCORD phase 2 (-7.0 and lower)
0.6 system - CONCORD phase 2 (-8.0 and lower)
0.5 system - CONCORD phase 2 (-9.0 and lower)
0.4 system and lower - not applicable

Second:
To prevent alpha clones from continually being rolled and used as disposable gank toons, I propose that only omega pilots be allowed to set their safety to red, while alpha clones can only set their safety to yellow at most.

I feel that this will balance out the security and safety of highsec without damaging the ability to gank. This change will require gank fleets to put in an effort if they want to treat highsec like a free meal.

This would also bring more meaning to tags, where they can be used to repair status so that mission running is not the only option. Gankers would have to weigh tags cost against target profit to be effective.

CCPlease implement this or something similar so that repeat gank fleets can not freely stage and travel in highsec. If career criminals want to take advantage of major markets like jita and amarr, then they can use an alt or carrier service to get goods. No need for career criminals to even be allowed in highsec. That is what a security status is meant to control.



It amuses me to no end that even in a time of invulnerable police fleets calmly destroying your ship for every transgression, there are people who think that's not enough. I guess if someone ever writes a parody about this, it will inevitably end with CONCORD just automatically biomassing a ganker and transfering everything he owned to his victim. Of course his victim will get everything he lost restored, too.

And at the very end the one who demanded this last change to destroy ganking accidentally opens fire on a pirate-owned structure in one of his missions, leading to him losing his 100-billion blinged pirate battleship to CONCORD, losing his character and everything he owned gets transferred to some now very confused player on the other side of New Eden.*


*Based on an actual bug I experienced.
Erich Einstein
Swoop Salvage
#29 - 2017-02-25 22:33:12 UTC  |  Edited by: Erich Einstein
Teckos Pech wrote:
No.

The Mutuality of Freighter Ganking

Ganking, especially freighters, has as much to do with the idiocy of the freighter pilot as the ganker. In fact, the freighter pilot's idiocy has to precede the actions of the suicide gankers. First, the freighter pilot does something idiotic (usually several idiotic somethings) then and only then can the suicide gankers act.

First, the rise of professional ganking organizations is a direct result of this kind of nonsense. Before ganking was a rather desultory activity. You worried about it, but not like today. Groups like CODE. and Miniluv, the latter of which ganks almost entirely for profit, were not a thing.

Second, nobody ganks every 15 minutes 24 hours/day. The reason why you get groups that can do that, like Miniluv, is because of requests like this.

Maybe you should stop making requests like this.

Third your idea would impact LS pirates too. It is ****** game design if you nerf the game play of people who are not in the target group.

As for Alphas, why limit their game play? What if they want to try LS pirating or suicide ganking to see if it is a career path they'd like to pursue in game and maybe even lead to them going Omega after finding out if they like it or not.

No, this is idea is **** from beginning to end. Even if you had just written the word '****' in place of every word in your current post it could not get any shittier.


This is complete BS... all it takes to stop a freighter in its tracks is one mach bumper... nothing else! and you cant get away from it by logging or anything else if they also target you. Then the gank teams shows up when they can and you go down. This happens every 15min 24hours a day out of Jita V - Moon 17 station (goons).
Jonah Gravenstein
Machiavellian Space Bastards
#30 - 2017-02-25 22:34:14 UTC  |  Edited by: Jonah Gravenstein
For the OP, chasing down those with low security status is the job of the Faction Police, not Concord.

Concord are the tactical team with the fancy toys, that only come out to play when capsuleers shoot each other in the face without the necessary flags.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Danika Princip
GoonWaffe
Goonswarm Federation
#31 - 2017-02-25 22:35:38 UTC
Erich Einstein wrote:

Actually, CONCORD looks like little fouls who can never catch their target. CONCORD is chasing these guys regardless of what others are doing because of their security status. They just need to do their jobs better. Has nothing to do with anyone else.



Are you sure you aren't confusing CONCORD with the faction police? Facpo chase you around for low sec status and are easy to evade, CONCORD one shot kill you for criminal action. There's a difference.

Also, we've been hyping burn jita for months, if you didn't know it was going on, well, that's another example of a freighter pilot making a dumb mistake.
Erich Einstein
Swoop Salvage
#32 - 2017-02-25 22:35:39 UTC
Teckos Pech wrote:
Erich Einstein wrote:
Black Pedro wrote:
Erich Einstein wrote:

CONCORD should respond differently if a pilot's security status falls low enough in a particular highsec system. This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly.
If you prevent criminals from moving around highsec, how will they, you know, be criminals?


Simple, by managing their security status. This is a phase two concord thing for those career boys.


Then they are not criminals. Roll


Just because you say it... doesn't make it true. They are criminals who stay in phase 1 with concord and dare not enter phase 2.
SkepticNerdGuy
State War Academy
Caldari State
#33 - 2017-02-25 22:37:32 UTC
I think the mechanics are fine the way they are.
Erich Einstein
Swoop Salvage
#34 - 2017-02-25 22:38:29 UTC
Teckos Pech wrote:
Erich Einstein wrote:
Locko DeLavida wrote:
Yea, better nerf things that are actually fun rather than balance broken ships and useless ships. Nice


Its not fun for those getting ganked... their are two sides to every story. Also, the people you are ganking have put in more game time gathering their cargo than you do stealing it. Eve should not be that easy!


Those getting ganked were being stupid. Being stupid should never be fun or without consequences.

And yes, there are two sides and yet you are only paying attention to one side.

Edit:

And it is debatable that the freighter pilot has put in more time gathering his cargo. How long does it take to buy a few billion ISK of stuff? A few minutes. Probably less than 30 minutes. But lets say an hour.

Now, how much time is invested in the gank. Let me see, there is the guy who has been sitting on the undock scanning stuff. How long has he been waiting for a target to undock? Then there is the bumping ship. How long has he been waiting? Then there is the fleet itself. Granted, they might have sent out a ping and it formed in a fairly short time, but still it could take say 20-30 minutes. And there might be say, 25 guys in fleet. So when we start adding up all that time it is far from clear who has more time invested. One scrub or the 25-30 guys who are going to gank his scrub ass for being a dope.


Sorry, go sit at Jita V - Moon 17 station any time of the day and you can follow gankers coming back out for a new target to destroy immediately after their criminal timer expires. CONCORD just sits there trailing them until they are ready to gank and then its too late because the target is dead. EVE should not be this easy to plex.
Erich Einstein
Swoop Salvage
#35 - 2017-02-25 22:39:48 UTC
Owen Levanth wrote:
Erich Einstein wrote:
Disclaimer: I understand that ganking is a part of the game and I am completely ok with that. I actually like that people in highsec are not completely protected.

Given that, CONCORD and the security status are completely useless against repeat offenders (mainly -5.0 and lower) who fleet gank every 15min - 24hours a day. Yeah, im talking about those staged up in Jita V - Moon 17 station. Ganking as a profession and source of income should come with the requirement of having to manage and repair your security status based on the system that you are ganking in.

To implement this i propose two changes:

First:
CONCORD should respond differently if a pilot's security status falls low enough in a particular highsec system. This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly. Customs officials already behave this way on gates so it makes complete sense to expand this behavior to CONCORD's abilities. CONCORD should not be made to look like fools who can be manipulated.

Here is an example of when this second phase would kick in:

1.0 system - CONCORD phase 2 (-4.0 and lower)
0.9 system - CONCORD phase 2 (-5.0 and lower)
0.8 system - CONCORD phase 2 (-6.0 and lower)
0.7 system - CONCORD phase 2 (-7.0 and lower)
0.6 system - CONCORD phase 2 (-8.0 and lower)
0.5 system - CONCORD phase 2 (-9.0 and lower)
0.4 system and lower - not applicable

Second:
To prevent alpha clones from continually being rolled and used as disposable gank toons, I propose that only omega pilots be allowed to set their safety to red, while alpha clones can only set their safety to yellow at most.

I feel that this will balance out the security and safety of highsec without damaging the ability to gank. This change will require gank fleets to put in an effort if they want to treat highsec like a free meal.

This would also bring more meaning to tags, where they can be used to repair status so that mission running is not the only option. Gankers would have to weigh tags cost against target profit to be effective.

CCPlease implement this or something similar so that repeat gank fleets can not freely stage and travel in highsec. If career criminals want to take advantage of major markets like jita and amarr, then they can use an alt or carrier service to get goods. No need for career criminals to even be allowed in highsec. That is what a security status is meant to control.



It amuses me to no end that even in a time of invulnerable police fleets calmly destroying your ship for every transgression, there are people who think that's not enough. I guess if someone ever writes a parody about this, it will inevitably end with CONCORD just automatically biomassing a ganker and transfering everything he owned to his victim. Of course his victim will get everything he lost restored, too.

And at the very end the one who demanded this last change to destroy ganking accidentally opens fire on a pirate-owned structure in one of his missions, leading to him losing his 100-billion blinged pirate battleship to CONCORD, losing his character and everything he owned gets transferred to some now very confused player on the other side of New Eden.*


*Based on an actual bug I experienced.


If you are going to contribute to the post, try not to wonder off into la la land.
Alderson Point
Federal Navy Academy
Gallente Federation
#36 - 2017-02-25 22:39:52 UTC  |  Edited by: Alderson Point
Teckos Pech wrote:
No.

The Mutuality of Freighter Ganking

Ganking, especially freighters, has as much to do with the idiocy of the freighter pilot as the ganker. In fact, the freighter pilot's idiocy has to precede the actions of the suicide gankers. First, the freighter pilot does something idiotic (usually several idiotic somethings) then and only then can the suicide gankers act.

First, the rise of professional ganking organizations is a direct result of this kind of nonsense. Before ganking was a rather desultory activity. You worried about it, but not like today. Groups like CODE. and Miniluv, the latter of which ganks almost entirely for profit, were not a thing.

Second, nobody ganks every 15 minutes 24 hours/day. The reason why you get groups that can do that, like Miniluv, is because of requests like this.

Maybe you should stop making requests like this.

Third your idea would impact LS pirates too. It is ****** game design if you nerf the game play of people who are not in the target group.

As for Alphas, why limit their game play? What if they want to try LS pirating or suicide ganking to see if it is a career path they'd like to pursue in game and maybe even lead to them going Omega after finding out if they like it or not.

No, this is idea is **** from beginning to end. Even if you had just written the word '****' in place of every word in your current post it could not get any shittier.



I am not against ganking, however blaming the Victim only works when the predator doesn't massacre every target it sees.
When empty freighters and low value industrials can travel without being blown up for lutz, then you may have the beginnings of a valid argument. Reddit just witnessed gankers compaining they didn't make any real money because most of the "kills" were not ever going to be profitable. They still continued.

So this argument fails, When ganking has sufficient deterrence, that only profitable Ganks are undertaken, then we will be nearer to balance.

Op has a valid point.
Erich Einstein
Swoop Salvage
#37 - 2017-02-25 22:41:13 UTC
Jonah Gravenstein wrote:
For the OP, chasing down those with low security status is the job of the Faction Police, not Concord.

Concord are the tactical team with the fancy toys, that only come out to play when capsuleers shoot each other in the face without the necessary flags.


Thats false, CONCORD appears right when these criminals undock and start pursuit before they have even attacked anything. This is because of their security status.
Danika Princip
GoonWaffe
Goonswarm Federation
#38 - 2017-02-25 22:43:36 UTC
Erich Einstein wrote:
Jonah Gravenstein wrote:
For the OP, chasing down those with low security status is the job of the Faction Police, not Concord.

Concord are the tactical team with the fancy toys, that only come out to play when capsuleers shoot each other in the face without the necessary flags.


Thats false, CONCORD appears right when these criminals undock and start pursuit before they have even attacked anything. This is because of their security status.


No, that is not how it works. If you do not have a criminal timer, concord do not care. The guys that chase you are faction police.

I have low sec status. I know who chases me around in highsec.
Sintei Ruhl
Raubritter und Wegelagerer GmbH
#39 - 2017-02-25 22:46:31 UTC
Interesting enough, this is one Person advocating another nerf to ganking and getting no backup at all. I would say the majority here is just fine with the mechanic as it is..... so no reason to pursue this further...
Erich Einstein
Swoop Salvage
#40 - 2017-02-25 22:49:47 UTC  |  Edited by: Erich Einstein
Sintei Ruhl wrote:
Interesting enough, this is one Person advocating another nerf to ganking and getting no backup at all. I would say the majority here is just fine with the mechanic as it is..... so no reason to pursue this further...


LUL.... most of the people support it. Especially through the Fackbook post's comments on the EVE Online GROUP https://www.facebook.com/groups/EveOnlineFans/permalink/10155193915391015/.