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[March] Mobile Warp Disruptor changes

First post First post First post
Author
Chani K'ynes
Deep Core Mining Inc.
Caldari State
#201 - 2017-02-22 21:48:45 UTC  |  Edited by: Chani K'ynes
A couple of ideas
Has CCP considered adding a decay system based on the number of bubbles in system in system. So in an intense battle a system can be bubbled to crap without issue. But random systems with a 100 km of bubbles after the gate will be hard to maintain. (lore reason em interference requires more power to run the bubble blah blah).

The mechanic where you drop out of warp because a bubble existed when that warp was initiated is totally understandable from a computing point of view, but is a mechanic CCP wants to maintain ?

whilst changes are been made, is it time for bubbles that can pull people out of warp at any point in the warp? It would make for some interesting traps it could be a boon for solo pvp.

Come into my parlor, said the spider to the fly. Oh crap! the fly is a vindicator warp warp
Grath Telkin
Viziam
Amarr Empire
#202 - 2017-02-22 22:30:12 UTC
Olmeca Gold wrote:
Grath Telkin wrote:
Now lets remove nullification from anything but an interceptor.


Oh the amount of playstyles you have to be ignorant of to even suggest this makes me lol

PS: Lots of us dont care about how frustrating nullified combat ships might have been for nullblob people. Two things this game definitely absolutely needs to keep having are nullified covert cyno ships and nullified probers.


Pro tip: Defending your playstyle is expected, defending a broken mechanic because it makes your life easier though, nobody honestly gives a **** about you needing or wanting nullified cynos or probers.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Tabyll Altol
Viziam
Amarr Empire
#203 - 2017-02-22 22:43:02 UTC
Good approach but why so long. I would rather make it 12/24/48 h.
Elenahina
The Scope
Gallente Federation
#204 - 2017-02-22 23:03:45 UTC
Jacques Arkaral wrote:
Lets trade

Bubble timers get implemented per design of this thread.
Cloaking devices require fuel or they get Activation Time/Duration timers and Reactivation Delays.


Cloaks already have reactivation delays. AFAIK, it's 30 seconds for all of them.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Old Pervert
Perkone
Caldari State
#205 - 2017-02-22 23:11:52 UTC
I could kiss someone for the changes coming. Make the timers half as long as they are now and it'd be french.

I also agree with Chani K'ynes, having bubbles break warp at any point in the path would be exceptionally useful for solo players and small gangs in nullsec... if the timer was reduced to about 60 seconds "unattended".

A Pilgrim and a bomber sitting on a bubble in a system... if you like the fight, the bomber decloaks for fast tackle, while the reconfig timer goes down on the recon. Lights out for the warping dude, which is totally his fault for warping gate-to-gate in null with neuts in system.

skull scar
Caldari Provisions
Caldari State
#206 - 2017-02-22 23:33:22 UTC  |  Edited by: skull scar
SOOOOOOOO Much crap wtf!!!!!!!! You guys have not better to do?? xD
only good for the new players!!! .......
Cade Windstalker
#207 - 2017-02-23 00:46:27 UTC
Old Pervert wrote:
I could kiss someone for the changes coming. Make the timers half as long as they are now and it'd be french.

I also agree with Chani K'ynes, having bubbles break warp at any point in the path would be exceptionally useful for solo players and small gangs in nullsec... if the timer was reduced to about 60 seconds "unattended".

A Pilgrim and a bomber sitting on a bubble in a system... if you like the fight, the bomber decloaks for fast tackle, while the reconfig timer goes down on the recon. Lights out for the warping dude, which is totally his fault for warping gate-to-gate in null with neuts in system.


They literally just fixed this a few patches back because there's nothing to stop you from dropping someone out of warp directly on a Citadel. If you put this in it would take about a day to have a Citadel anchored up along a major route with a HIC (or something) set up in front of it ready to grab and kill anyone warping through.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#208 - 2017-02-23 08:58:59 UTC
Woah that means

Money money money Money money money Money money money Money money money Money money money Money money money Money money money Money money money Money money money Money money money =)

And tbh it is nice that CCP finally want to do something for economic!
I think there is nothing worse that anchoring something small in space which is easly replaceble....and it's stay.... forever;
Orca Platypus
Pator Tech School
Minmatar Republic
#209 - 2017-02-23 10:03:31 UTC
Naye Nathaniel wrote:
Woah that means

Money money money Money money money Money money money Money money money Money money money Money money money Money money money Money money money Money money money Money money money =)

And tbh it is nice that CCP finally want to do something for economic!
I think there is nothing worse that anchoring something small in space which is easly replaceble....and it's stay.... forever;


No, that means

Grind grind grind Grind grind grind Grind grind grind Grind grind grind Grind grind grind Grind grind grind Grind grind grind Grind grind grind Grind grind grind Grind grind grind

And tbh it sucks that CCP finally went down to introducing dumb grind.
I think there is nothing worse than imposing a 4+ billion and 60 manhour cost on one constellation of people without batphones.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#210 - 2017-02-23 10:19:36 UTC
I doubt ppl would drop a Syndicate bubble - especialy if they would be found on a killmail;
lilol' me
Comply Or Die
Retribution.
#211 - 2017-02-23 10:36:00 UTC
is this some kind of joke? i was hoping that bubbles would be gone.
The length of time is ridiculous. Why do you tbink its OK just to anchor a bubble for 2 weeks! we should be talking hours maybe at max a day or so.

bubbles are wrong thats why we have 2 ships dedicated to this if people want to camp etc then they should do it in person with interdictors!

and dont get me started on drag bubbles.

and since when did the csm discuss this with the community? oh never.....

this aint even funny
devil666666
Suicidal Actions
#212 - 2017-02-23 10:58:29 UTC
How can you do something, so slowly it becomes really no longer funny.
Ask me who makes such suggestions.
Do you want to destroy your EVE?
Is getting worse and worse.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#213 - 2017-02-23 11:37:26 UTC
devil666666 wrote:
How can you do something, so slowly it becomes really no longer funny.
Ask me who makes such suggestions.
Do you want to destroy your EVE?
Is getting worse and worse.


You are angry of the times,
Of the whole idea,
Of the bubble existing?
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#214 - 2017-02-23 13:46:35 UTC
skull scar wrote:
SOOOOOOOO Much crap wtf!!!!!!!! You guys have not better to do?? xD
only good for the new players!!! .......


You mean only bad for care-bears ratting in dead end pockets.
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#215 - 2017-02-23 14:43:22 UTC
Does this mean i should be making syndicate bubbles with the old requirements and sell the new ones?
Jacques Arkaral
Federal Navy Academy
Gallente Federation
#216 - 2017-02-23 18:06:27 UTC  |  Edited by: Jacques Arkaral
Elenahina wrote:
Jacques Arkaral wrote:
Lets trade

Bubble timers get implemented per design of this thread.
Cloaking devices require fuel or they get Activation Time/Duration timers and Reactivation Delays.


Cloaks already have reactivation delays. AFAIK, it's 30 seconds for all of them.


Great!Lets extend that by 4.5 minutes and call it done. Now for the rest please. Can we get an Activation/Duration timer or can we require fuel to run Cloaking Device no more than 30 minutes at a time? The point here is to allow Cloaky stealthy types to actively hunt within a reasonable time frame and expose Cloaky Campers to the real possibility of being found at some point in the day.

Some don't want perpetual bubbles and some don't want perpetual cloaky campers. So, Lets Trade!
Orca Platypus
Pator Tech School
Minmatar Republic
#217 - 2017-02-23 18:35:39 UTC
Jacques Arkaral wrote:
Elenahina wrote:
Jacques Arkaral wrote:
Lets trade

Bubble timers get implemented per design of this thread.
Cloaking devices require fuel or they get Activation Time/Duration timers and Reactivation Delays.


Cloaks already have reactivation delays. AFAIK, it's 30 seconds for all of them.


Great!Lets extend that by 4.5 minutes and call it done. Now for the rest please. Can we get an Activation/Duration timer or can we require fuel to run Cloaking Device no more than 30 minutes at a time? The point here is to allow Cloaky stealthy types to actively hunt within a reasonable time frame and expose Cloaky Campers to the real possibility of being found at some point in the day.

Some don't want perpetual bubbles and some don't want perpetual cloaky campers. So, Lets Trade!


Does anyone still care about campers?
Bubbles, on the other hand, are direly necessary, especially after nerfing foreman links below the ground.
Grookshank
The Scope
Gallente Federation
#218 - 2017-02-23 19:56:07 UTC
Will the timer also apply on already anchored bubbles once the pacth hits?
Mr Floydy
Viziam
Amarr Empire
#219 - 2017-02-23 23:03:45 UTC
Jacques Arkaral wrote:
Cloaky Campers


Have you ever been killed by a cloaky camper? Has it ever interacted with you in a negative way? No ofcourse not. it's cloaked up and probably afk...

sigh...
Nekora Neame
Sebiestor Tribe
Minmatar Republic
#220 - 2017-02-23 23:09:07 UTC
the Rich get richer and the poorer get poorer, ( Again)