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Issues, Workarounds & Localization

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TQ cluster now comes up every day after DT only partially functional

Interbus Universal
#1 - 2017-02-18 11:27:20 UTC
For (at least) several weeks now, TQ starts up with important parts of the game world missing or not working. This is very annoying and also potentially giving some players an unfair advantage over others.

First, even though the server is showing as online and players are logged in, I can regularly not log in the characters in my wormhole system because it is 'currently loading'. This used to also happen in the past, but it always worked on the second try with only a few seconds delay (and even that didn't happen anymore for the last year or so, until recently).

When I can finally log in (after about 7 minutes today, on the fourth try), there are no signatures showing in my system. Nothing can be scanned, and if I warp to the grid of a site or a wormhole that I already knew from before downtime, there is nothing there.

After another ~10 minutes, the signatures suddenly appear and everything is working as normal - about 15-20 minutes later than for apparently the rest of EVE. This is not acceptable. The TQ cluster should only go 'online' and accept connections when actually all parts of it are working.


Algarion Getz
Aideron Corp
#2 - 2017-02-18 22:15:46 UTC
Today i noticed that too! There were no signatures after DT, although there was a pretty new ore site before DT. After a few minutes, the signatures, including the ore site suddently appeared.
Andrew Xadi
TerraCorp Industries
Get Off My Lawn
#3 - 2017-02-19 01:32:40 UTC  |  Edited by: Andrew Xadi
it always took a while for signatures to load and as of systems not being online, it's due to most loaded (with players) systems starting first as most of the players are there, as of why it takes longer now, it's probably becouse of all the alpha accounts which gives the server extra load (my guess) it's not broken, it's just that there is heavier load on the server than there was before
Interbus Universal
#4 - 2017-02-23 12:22:35 UTC
Hardly. PCU has been much higher in the past that it is now, and in any case the alpha players added only a few per cent load, but the delays have grown by several thousand per cent, from a few seconds to many minutes. There is clearly a technical issue behind this.


Nana Skalski
Taisaanat Kotei
#5 - 2017-02-23 14:02:38 UTC
Looks like they have fired 1/3 of the hamsters.

They even locked thread on the forum because people had too much likes and hamsters could not get over the daily amount of wheel spinning.