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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Ji7 Aldard
Shield Nation
Rising Dominion
#8601 - 2017-02-21 19:00:54 UTC
Nat Silverguard wrote:


fck wormhole dudes huh?


fck explaining whats wrong or giving reasons huh?
coz this in no Fing forum to discuss the topic... oh wait... it is...
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8602 - 2017-02-21 19:10:16 UTC  |  Edited by: Nat Silverguard
Ji7 Aldard wrote:
Nat Silverguard wrote:


fck wormhole dudes huh?


fck explaining whats wrong or giving reasons huh?
coz this in no Fing forum to discuss the topic... oh wait... it is...


431 pages, special snowflake thinking he has the best idea, lol. Roll

you think this hasn't been discussed before?

too cool to read the whole fcking thread huh?

Just Add Water

Ji7 Aldard
Shield Nation
Rising Dominion
#8603 - 2017-02-21 19:56:11 UTC
Nat Silverguard wrote:
...

oh I have read it.. I read it for a loooooong time...
more than half of that is people like you text walling and not even bringing any value to the topic.. like you just now.

I have dropped my 2cents into the pool... and Im preaty much sure its upto the devs what they pick up.. not you. so Im not justifiing to you. and unless you have something to say to the topic Im not contributing to bricking this thread with unvaluable balast. have a nice day.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8604 - 2017-02-21 20:02:02 UTC
Ji7 Aldard wrote:
Nat Silverguard wrote:
...

oh I have read it.. I read it for a loooooong time...
more than half of that is people like you text walling and not even bringing any value to the topic.. like you just now.

I have dropped my 2cents into the pool... and Im preaty much sure its upto the devs what they pick up.. not you. so Im not justifiing to you. and unless you have something to say to the topic Im not contributing to bricking this thread with unvaluable balast. have a nice day.


Nice bluff honey. Roll

Just Add Water

Teckos Pech
Hogyoku
Goonswarm Federation
#8605 - 2017-02-21 20:59:38 UTC
Ji7 Aldard wrote:
Nat Silverguard wrote:
...

oh I have read it.. I read it for a loooooong time...
more than half of that is people like you text walling and not even bringing any value to the topic.. like you just now.

I have dropped my 2cents into the pool... and Im preaty much sure its upto the devs what they pick up.. not you. so Im not justifiing to you. and unless you have something to say to the topic Im not contributing to bricking this thread with unvaluable balast. have a nice day.


Your idea is not a new one though. It has been suggested, typically as a POS module, since forever. And if I am actively lurking up on some prey why should that be interrupted by a mechanic not even aimed at me?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#8606 - 2017-02-22 10:34:01 UTC  |  Edited by: Dracvlad
Ji7 Aldard wrote:
My suggestion would be to have a citadel/eng.complex module and/or a deployable that would deactivate cloak on all ships in the system.

properties:
- consumes fuel
- has a spinup cycle that would be detectable by the cloaked ships (cloaked ship would get a warning about the module activation 60 seconds prior to cloak deactivation)
- has a reload cycle of 10 minutes or so (to prevent constant cloak deactivation)
- only one activation allowed in system at a time

process:
- activate module
- warn cloaked (or just all) ships in the system about charge build up in the decloak module
- 60s spinup
- discharge the module and deactivate cloak on all ships in the system
- reload cycle of 10 minutes to get more fuel for next use

effect:
- afk campers will obviously not notice the warning and will not recloak and will be scanable by combat probes
- cloaky hunters will have plenty of time to act (get into warp while decloaked / strike before being uncloaked / anything else you can think of)


Whereas I can understand where you are coming from I have to point out that cloaks offer a very important ability to more casual and smaller groups. Your idea is one thing that people have suggested in the past, but being able to do this every 10 minutes is a bit much and has no cost apart from fuel. I do not want to see active hunting damaged, my issue has always been with the inactive area denial by players who are at work or asleep and who you waste your time baiting, it is incredibly poor game play.

Back to your idea, I would suggest a 24 hour spool up on this so it can only be used against an especially annoying AFK cloaky camper.

The trick in this is getting the balance right.

Thanks for the suggestion and try not to get derailed by the trolls in here, I saw one remove local posted as troll bait for example.

The WH comment as being damaged by your idea has merit, mainly because a lot of game play is based around use of the cloak.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#8607 - 2017-02-22 11:15:10 UTC
This thread is too long to even start to read so my 2 cents:
AFK Cloakers are problem -
But im against a timed cloak modules as it will help gangers or would help to hunt ppl stuck in pipe systems;

Mechanic is fine as it is - If u want to do something about cloaker, prepare a bait for it - and kill it;

Maybe there is a little idea what to do...if u live in a sov null sec, own the system - probably a nice would be to have a anchore module which would "ping" every non blue cloakers each 10-20 minutes so u can scan down the "ping" and find the cloacker;

Dracvlad
Taishi Combine
Astral Alliance
#8608 - 2017-02-22 12:53:30 UTC  |  Edited by: Dracvlad
Naye Nathaniel wrote:
This thread is too long to even start to read so my 2 cents:
AFK Cloakers are problem -
But im against a timed cloak modules as it will help gangers or would help to hunt ppl stuck in pipe systems;

Mechanic is fine as it is - If u want to do something about cloaker, prepare a bait for it - and kill it;

Maybe there is a little idea what to do...if u live in a sov null sec, own the system - probably a nice would be to have a anchore module which would "ping" every non blue cloakers each 10-20 minutes so u can scan down the "ping" and find the cloacker;



Good post, the reason this subject gets trolled so much is that it is something that people do for an easy life and easy kills. II went back into 0.0 and did some carrier ratting with the new fighter system and the amount of management I had to do to not lose fighters made it fairly difficult to keep an eye on local and on my scout to the degree that I needed to, I realised that carriers are rather vulnerable due to that level of micro-management. So their wails of it is too hard are rather pathetic.

The problem about baiting is that how do you know that your bait is during their active period, and you have set up 10 perhaps 15 players to jump in and wait around for any reaction for 5, 6 or even 10 hours like I have. And after that has happened for a few days people just give up.

However on the flip side cloaks are something that should not be nerfed in my humble opinion, the best thing for me was to flag people as AFK, because really that is the only issue, if they are active and hunting I have no issue what so ever.

Now your idea like the one I replied to above has merit, however it is too easy to use and in my opinion breaks cloaks to a degree that I would find unacceptable. I have moved a BR through hostile space and I use a T3C scout, when I see a gate camp that my BR cannot get through I have to wait it out, when then? Big alliances can drop citadels for safe logistics, but the small guy?

The balance has to be right on this.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ji7 Aldard
Shield Nation
Rising Dominion
#8609 - 2017-02-22 18:13:42 UTC
Dracvlad wrote:

Back to your idea, I would suggest a 24 hour spool up on this so it can only be used against an especially annoying AFK cloaky camper.


hm.. maybe 10 minutes are a bit short. then again 24 spool up is a bit too much, he will always get saved by DT.

Dracvlad wrote:

The WH comment as being damaged by your idea has merit, mainly because a lot of game play is based around use of the cloak.


and Im not saying my idea solves it all but untill we talk about whats wrong we are not geting anywhere. oneway how to change the impact is to have only as a citadel module... you would not fire the thing to ruin your own ambush (If I have a citadel in your WH then geting decloaked is propably the least of your worries:)).

anyways thx for a civilized conversation.
Ji7 Aldard
Shield Nation
Rising Dominion
#8610 - 2017-02-22 18:30:11 UTC
Teckos Pech wrote:

Your idea is not a new one though. It has been suggested, typically as a POS module, since forever. And if I am actively lurking up on some prey why should that be interrupted by a mechanic not even aimed at me?


and I know its not new. Im simply expressing my variant.

ok, lets say 10 minute reload is realy short. what about 30min is that still not enought to strike? I understand your perspective.
now understand the perspective of the people on the other side.. they want to kill you to continue what they were doing... and they cant.. at the moment the cloaking mechanic simply stops a gang of people, well able to kill you I have to point out, just because a single toon is not able/willing/ready/whatever to strike. and to me that is a balance that is just a way how to bore people out... and that is not good for a game.

so how long do you need to strike? or is it simply the thing you would suddenly become the pray?
and dont get mad, I realy want to know.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8611 - 2017-02-22 18:39:43 UTC
Ji7 Aldard wrote:


and Im not saying my idea solves it all but untill we talk about whats wrong we are not geting anywhere.


nothing's wrong with AFK (emphasizing on AWAY) cloaky camper.

they can't do anything to you and you to them. they can't even lock you.

the threat and effects are all in your head and therefore irrelevant.

Just Add Water

Teckos Pech
Hogyoku
Goonswarm Federation
#8612 - 2017-02-22 21:38:54 UTC
Naye Nathaniel wrote:
This thread is too long to even start to read so my 2 cents:
AFK Cloakers are problem -
But im against a timed cloak modules as it will help gangers or would help to hunt ppl stuck in pipe systems;

Mechanic is fine as it is - If u want to do something about cloaker, prepare a bait for it - and kill it;

Maybe there is a little idea what to do...if u live in a sov null sec, own the system - probably a nice would be to have a anchore module which would "ping" every non blue cloakers each 10-20 minutes so u can scan down the "ping" and find the cloacker;



This addresses more than AFK cloaking. Why should the game play of ATK cloakers be nerfed?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8613 - 2017-02-22 21:42:26 UTC
Ji7 Aldard wrote:
Dracvlad wrote:

Back to your idea, I would suggest a 24 hour spool up on this so it can only be used against an especially annoying AFK cloaky camper.


hm.. maybe 10 minutes are a bit short. then again 24 spool up is a bit too much, he will always get saved by DT.

Dracvlad wrote:

The WH comment as being damaged by your idea has merit, mainly because a lot of game play is based around use of the cloak.


and Im not saying my idea solves it all but untill we talk about whats wrong we are not geting anywhere. oneway how to change the impact is to have only as a citadel module... you would not fire the thing to ruin your own ambush (If I have a citadel in your WH then geting decloaked is propably the least of your worries:)).

anyways thx for a civilized conversation.


What is wrong is that local is also a factor. How do you know an AFK cloaker is there? Local. People often use AFK cloaking as a way to use local against the person already in system. So you want to nerf ATK cloaking and buff your own playstyle. Not exactly a balanced position.

Now, if we got rid of local and then made it possible to scan a cloaked ship....oh wait, CCP has hinted strongly this is something they'll implement.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8614 - 2017-02-22 21:50:15 UTC
Ji7 Aldard wrote:
Teckos Pech wrote:

Your idea is not a new one though. It has been suggested, typically as a POS module, since forever. And if I am actively lurking up on some prey why should that be interrupted by a mechanic not even aimed at me?


and I know its not new. Im simply expressing my variant.

ok, lets say 10 minute reload is realy short. what about 30min is that still not enought to strike? I understand your perspective.
now understand the perspective of the people on the other side.. they want to kill you to continue what they were doing... and they cant.. at the moment the cloaking mechanic simply stops a gang of people, well able to kill you I have to point out, just because a single toon is not able/willing/ready/whatever to strike. and to me that is a balance that is just a way how to bore people out... and that is not good for a game.

so how long do you need to strike? or is it simply the thing you would suddenly become the pray?
and dont get mad, I realy want to know.


The other night I was actively hunting down a guy. He was in a gnosis. I had to execute a couple of warps and then still slow boat to him under the cloak. He was at his keyboard, I was at mine. Why should this kind of interaction be nerfed?

Now CCP is most likely, based on hints they've dropped, going to do the following:

1. Remove local.
2. Introduce the observatory array (OA for short).

The OA will have fittings like all new structures and one is almost surely going to let you scan down cloaked ships. Hopefully with a time delay, say 30 minutes or an hour. What could be nice is having that time delay linked to skills of both the cloaked pilot and the scanning pilot so that there is some uncertainty in there.

Now, the active cloaker gets something:

1. A structure they can attack.
2. Local isn't there to instantly scream your presence.

Those afflicted with AFK cloakers also get something:

1. They can scan down cloakers and kill them if they linger too long.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#8615 - 2017-02-23 07:35:33 UTC
Teckos Pech wrote:
[quote=Ji7 Aldard][quote=Teckos Pech]


Now CCP is most likely, based on hints they've dropped, going to do the following:

1. Remove local.


Great Idea :)
Let's help gankers in high sec to gank even more if u don't know that they are in system :)
That would make this game even more paranoic :)
Not the mention it'll slow down ALL the actions what's are now :)

Dracvlad
Taishi Combine
Astral Alliance
#8616 - 2017-02-23 09:21:15 UTC
Ji7 Aldard wrote:
Dracvlad wrote:

Back to your idea, I would suggest a 24 hour spool up on this so it can only be used against an especially annoying AFK cloaky camper.


hm.. maybe 10 minutes are a bit short. then again 24 spool up is a bit too much, he will always get saved by DT.

Dracvlad wrote:

The WH comment as being damaged by your idea has merit, mainly because a lot of game play is based around use of the cloak.


and Im not saying my idea solves it all but untill we talk about whats wrong we are not geting anywhere. oneway how to change the impact is to have only as a citadel module... you would not fire the thing to ruin your own ambush (If I have a citadel in your WH then geting decloaked is propably the least of your worries:)).

anyways thx for a civilized conversation.


The 24 hour spool up was for your next use, but you use it when you want, the thing is the affect has to be long enough for a half way trained prober to scan down the little AFK snowflake so he can be put to the sword.

I do civilised conversations, most of the people here do not, they will just yell remove local and he is AFK what is the issue like one dweeb just did. In WH space people bring in an invasion force and cloak up and take their time to make it so the defender has no clue and they do it over an extended period of time, leaving people logged off, it increases the risk for them. So if this could be used every ten minutes it will destroy WH play, but the suggestion I gave as every 24 hours would likely not impact it.

Anyway you have to be careful when posting ideas here as the sheer intransigence of certain posters is designed to make you react aggressively and thus invalidate your suggestion, your idea is a good one and has been suggested before, but as I said it requires the right balance. CCP will be developing a class of structure called an OA, one of them will be controlling local in 0.0 sov space. Your suggestion could work as part of that type of structure.

I would advise you to keep suggesting it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#8617 - 2017-02-23 09:42:26 UTC
Naye Nathaniel wrote:
Teckos Pech wrote:
[quote=Ji7 Aldard][quote=Teckos Pech]


Now CCP is most likely, based on hints they've dropped, going to do the following:

1. Remove local.


Great Idea :)
Let's help gankers in high sec to gank even more if u don't know that they are in system :)
That would make this game even more paranoic :)
Not the mention it'll slow down ALL the actions what's are now :)



So long as local exists in the way it currently does we will need AFK cloaking to counter it.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#8618 - 2017-02-23 09:50:58 UTC
baltec1 wrote:
Naye Nathaniel wrote:
Teckos Pech wrote:
[quote=Ji7 Aldard][quote=Teckos Pech]


Now CCP is most likely, based on hints they've dropped, going to do the following:

1. Remove local.


Great Idea :)
Let's help gankers in high sec to gank even more if u don't know that they are in system :)
That would make this game even more paranoic :)
Not the mention it'll slow down ALL the actions what's are now :)



So long as local exists in the way it currently does we will need AFK cloaking to counter it.


There is no doubt - there should be something done wih AFK cloakers;
My idea is a anchorable in SOV module which ping cloacky ships every 20 minutes, if its afk itll ping his position and ull have like 2 minutes to scan him down;

Or i have other idea - if you are away of keyboard, u should be logged out if u are in space - the only thing when u wont be logged out would be if you are behind a pos forcefield are have modules activated other than cloak OR you have an activate target on (so afk mining would be still possible);
baltec1
Bat Country
Pandemic Horde
#8619 - 2017-02-23 10:07:53 UTC
Naye Nathaniel wrote:


There is no doubt - there should be something done wih AFK cloakers;
My idea is a anchorable in SOV module which ping cloacky ships every 20 minutes, if its afk itll ping his position and ull have like 2 minutes to scan him down;

Or i have other idea - if you are away of keyboard, u should be logged out if u are in space - the only thing when u wont be logged out would be if you are behind a pos forcefield are have modules activated other than cloak OR you have an activate target on (so afk mining would be still possible);


And what are you going to do to local to balance the removal of the only counter to it?
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#8620 - 2017-02-23 10:37:41 UTC
baltec1 wrote:
Naye Nathaniel wrote:


There is no doubt - there should be something done wih AFK cloakers;
My idea is a anchorable in SOV module which ping cloacky ships every 20 minutes, if its afk itll ping his position and ull have like 2 minutes to scan him down;

Or i have other idea - if you are away of keyboard, u should be logged out if u are in space - the only thing when u wont be logged out would be if you are behind a pos forcefield are have modules activated other than cloak OR you have an activate target on (so afk mining would be still possible);


And what are you going to do to local to balance the removal of the only counter to it?


And what is the reason to do something to local?
If u get rid of local u help gankers in high sec which would have easy life killing more freighters;
Same stuff in low sec, which u would never fly again to a gate in case someone would blob it;

If u don't like local - go to wormhole =)