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nullsec and lowsec // carebear systems

Author
Atomic Virulent
Embargo.
#41 - 2017-02-22 00:37:56 UTC
Hinrika wrote:
So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears.

I like wormholes, why can't K-space be like wormholes? It makes more sense and adds excitement and dangers.


Typical 1337 pvper.. 'WAH!! Make ganking easier.. WAAAAHHH!!" T_T
Chopper Rollins
Brave Newbies Inc.
Brave Collective
#42 - 2017-02-22 01:59:48 UTC
Atomic Virulent wrote:
Hinrika wrote:
So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears.

I like wormholes, why can't K-space be like wormholes? It makes more sense and adds excitement and dangers.


Typical 1337 pvper.. 'WAH!! Make ganking easier.. WAAAAHHH!!" T_T


Outside hisec there's no such thing as ganking, just kills. Ganking is a for profit / for tears operation that involves ship loss all round.
If you get killed outside of hisec you haven't been ganked, just murdered.
Why don't more people understand these simple things?



Goggles. Making me look good. Making you look good.

Alexander Bor
Polaris Global
#43 - 2017-02-22 03:14:32 UTC  |  Edited by: Alexander Bor
Taurean Eltanin wrote:
sov holders could install some kind of comms array that creates a forced local channel, which would be part of their defense network. That would make for some interesting game-play variations.


And such a toll must be able to locate a cloacked ships as well (as option only when it is connected with other sov-structures in system). Also if such a tool is set as part of kind a network (created by sov-holders from putting together some structures) it provides an on-line data about intruders in the territory where such a network operate.

Also sov-holders could tune through such a tool an access for local chat using.

I agree there's an interesting point in removing local chat in null-secs by default with ability of sov-holders to set it.

Low-secs must stay untouched cause they are territory of factions (Gallente, Minmatar etc).
Shae Tadaruwa
Science and Trade Institute
Caldari State
#44 - 2017-02-22 05:36:28 UTC
Gretek Moergyn wrote:
Shae Tadaruwa wrote:
Gretek Moergyn wrote:
I guess I'm the only one who is sick of the stupid and insulting name "carebear." If you want respect, how about showing some respect?

If the shoe fits.


All riiiight! Surely if you just keep insulting us hi-sec types you will convince us to come down to lo-sec and join you in the never-ending soap opera of PVP combat.

I don't care if you come or not. That's up to you.

It's certainly not my responsibility to convince you of anything, anymore than it's your responsibility to convince me of anything.

All that attitude does prove is that Carebears endlessly think that other players owe them something. We don't.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Raca Pyrrea
Center for Advanced Studies
Gallente Federation
#45 - 2017-02-22 08:49:15 UTC
Salvos Rhoska wrote:
Scipio Artelius wrote:
Salvos Rhoska wrote:
Local is not justified in Player NS, as it is player owned, and they should be responsible for gathering their own intel.

The gates across the cluster are owned and operated by NPCs, even in sov null.


And?

At the least, access to Local intel in sov null should come at a cost.
However that would come with loud yells of Malcanis' Law, stating larger entities can better afford it.

Explain to me, what rationale is there that Player Sov, as player owneď and operated, should have free Local?

(inb4 it protects the weak from the strong)



Its not free, it comes at the cost of claiming and securing sov, protecting it and building its infrastructure. Its only free for the non-sov holding intruders.
Salvos Rhoska
#46 - 2017-02-22 08:59:06 UTC
Raca Pyrrea wrote:
Salvos Rhoska wrote:
Scipio Artelius wrote:
Salvos Rhoska wrote:
Local is not justified in Player NS, as it is player owned, and they should be responsible for gathering their own intel.

The gates across the cluster are owned and operated by NPCs, even in sov null.


And?

At the least, access to Local intel in sov null should come at a cost.
However that would come with loud yells of Malcanis' Law, stating larger entities can better afford it.

Explain to me, what rationale is there that Player Sov, as player owneď and operated, should have free Local?

(inb4 it protects the weak from the strong)



Its not free, it comes at the cost of claiming and securing sov, protecting it and building its infrastructure. Its only free for the non-sov holding intruders.


Wat.

You defeated your own premise.

Local intel is as free and automatic in Player Sov, as it is in HS.
It costs nothing.
Chopper Rollins
Brave Newbies Inc.
Brave Collective
#47 - 2017-02-22 10:13:42 UTC
Now i'm not sure what a premise is but i understand what he meant, sov-holders have to put in much effort to take that sov and zany neutral tourists, friend or foe, get the same amount of intel from local in owned space as the owners.


Goggles. Making me look good. Making you look good.

Salvos Rhoska
#48 - 2017-02-22 10:17:01 UTC
Chopper Rollins wrote:
Now i'm not sure what a premise is but i understand what he meant, sov-holders have to put in much effort to take that sov and zany neutral tourists, friend or foe, get the same amount of intel from local in owned space as the owners.




Yes, Local in Player Sov is as free and automatic as in HS.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#49 - 2017-02-22 10:20:50 UTC  |  Edited by: Shae Tadaruwa
Salvos Rhoska wrote:
Chopper Rollins wrote:
Now i'm not sure what a premise is but i understand what he meant, sov-holders have to put in much effort to take that sov and zany neutral tourists, friend or foe, get the same amount of intel from local in owned space as the owners.




Yes, Local in Player Sov is as free and automatic as in HS.

The only time you shouldn't appear in local (it should be delayed), in highsec, lowsec or nullsec, is if you enter via a wormhole or jump to a cyno.

Anyone that uses a gate should appear in local.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Salvos Rhoska
#50 - 2017-02-22 10:30:32 UTC
Shae Tadaruwa wrote:
Salvos Rhoska wrote:
Chopper Rollins wrote:
Now i'm not sure what a premise is but i understand what he meant, sov-holders have to put in much effort to take that sov and zany neutral tourists, friend or foe, get the same amount of intel from local in owned space as the owners.




Yes, Local in Player Sov is as free and automatic as in HS.

The only time you shouldn't appear in local (it should be delayed), in highsec, lowsec or nullsec, is if you enter via a wormhole or jump to a cyno.

Anyone that uses a gate should appear in local.


That is against Malcanis' Law, as it would advantage only those specific sub-groups entering via WH, and those capable of jumping to a cyno.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#51 - 2017-02-22 10:32:52 UTC  |  Edited by: Shae Tadaruwa
Salvos Rhoska wrote:
Shae Tadaruwa wrote:
Salvos Rhoska wrote:
Chopper Rollins wrote:
Now i'm not sure what a premise is but i understand what he meant, sov-holders have to put in much effort to take that sov and zany neutral tourists, friend or foe, get the same amount of intel from local in owned space as the owners.




Yes, Local in Player Sov is as free and automatic as in HS.

The only time you shouldn't appear in local (it should be delayed), in highsec, lowsec or nullsec, is if you enter via a wormhole or jump to a cyno.

Anyone that uses a gate should appear in local.


That is against Malcanis' Law, as it would advantage only those specific sub-groups entering via WH, and those capable of jumping to a cyno.

You clearly don't understand Malcanis Law.

Aside from not understanding the premise of the Law, it can't be against it anyway. That makes no sense since there is nothing to be against in that Law. It's an observation about mechanics designed to benefit new/less experienced players.

It doesn't even apply to this suggestion.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Chopper Rollins
Brave Newbies Inc.
Brave Collective
#52 - 2017-02-22 10:40:39 UTC
Let's just avoid the point that local intel is as free in hisec as it is in sov-null: advantage, hostile tourist.


Goggles. Making me look good. Making you look good.

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#53 - 2017-02-22 13:42:24 UTC
Chopper Rollins wrote:
Let's just avoid the point that local intel is as free in hisec as it is in sov-null: advantage, hostile tourist.




The point is local isn't a gameplay issue /thread
Neuntausend
Republic Military School
Minmatar Republic
#54 - 2017-02-22 14:03:22 UTC
Wolfgang Jannesen wrote:
The point is local isn't a gameplay issue /thread

Seeing whether or not there's a potential opponent, at times before they even loaded grid and being given ample time to safe up before visual contact is made is not a gameplay issue? Notwithstanding the question of whether it's a good or bad thing, I would still argue that it certainly is a gameplay issue.
Amojin
Doomheim
#55 - 2017-02-22 14:17:51 UTC
Hinrika wrote:
So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears.

I like wormholes, why can't K-space be like wormholes? It makes more sense and adds excitement and dangers.



Well, tbh, your only answer is going to come from sci-fi, since your ship is really a bit farther out, even if the same size as an asteroid.

In sci-fi, the energy your ship is producing is like a neon light. If you coast in, your mass is detectable several hours later because it does affect the orbit of any asteroids in range of the ships' sensors.

They sure won't know who or what you are, until you're a lot closer, but if you are giving off a lot of energy, which you would be, life-support, you know, heating, air, all that... Well, yeah, in theory you would be detected, but not identified.
Cade Windstalker
#56 - 2017-02-22 14:26:01 UTC  |  Edited by: Cade Windstalker
Amojin wrote:
Hinrika wrote:
So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears.

I like wormholes, why can't K-space be like wormholes? It makes more sense and adds excitement and dangers.



Well, tbh, your only answer is going to come from sci-fi, since your ship is really a bit farther out, even if the same size as an asteroid.

In sci-fi, the energy your ship is producing is like a neon light. If you coast in, your mass is detectable several hours later because it does affect the orbit of any asteroids in range of the ships' sensors.

They sure won't know who or what you are, until you're a lot closer, but if you are giving off a lot of energy, which you would be, life-support, you know, heating, air, all that... Well, yeah, in theory you would be detected, but not identified.


The actual lore answer here is that you appear in Local because of a system set up and enforced by CONCORD that registers you on the local communication node when you enter a system. That's why Local in J-space gives the 'error' message that it does. There are none of these nodes in J-space so you don't show up in local until you say something on those frequencies.

The gameplay answer is because being able to cruise through a system and have no clue you passed another person isn't good for conflict, player interaction, or content generation.
Amojin
Doomheim
#57 - 2017-02-22 14:31:01 UTC
Cade Windstalker wrote:
Amojin wrote:
Hinrika wrote:
So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears.

I like wormholes, why can't K-space be like wormholes? It makes more sense and adds excitement and dangers.



Well, tbh, your only answer is going to come from sci-fi, since your ship is really a bit farther out, even if the same size as an asteroid.

In sci-fi, the energy your ship is producing is like a neon light. If you coast in, your mass is detectable several hours later because it does affect the orbit of any asteroids in range of the ships' sensors.

They sure won't know who or what you are, until you're a lot closer, but if you are giving off a lot of energy, which you would be, life-support, you know, heating, air, all that... Well, yeah, in theory you would be detected, but not identified.


The actual lore answer here is that you appear in Local because of a system set up and enforced by CONCORD that registers you on the local communication node when you enter a system. That's why Local in J-space gives the 'error' message that it does. There are none of these nodes in J-space so you don't show up in local until you say something on those frequencies.

The gameplay answer is because being able to cruise through a system and have no clue you passed another person isn't good for conflict, player interaction, or content generation.


I'm so glad that Star Trek actually hired a research compnay before they sent out the final yellow draft, then. Maybe that's why NASA loved them, and gave them shots for several episodes?

Physics theory beats bullshit, every time, eh? Nice to have a law and all, but hey, when it's sci fi, even being possible is great. Contrast to a lot of other show. 'Danger, Will Robinson, Danger.' lol
Cade Windstalker
#58 - 2017-02-22 14:56:37 UTC
Amojin wrote:
I'm so glad that Star Trek actually hired a research compnay before they sent out the final yellow draft, then. Maybe that's why NASA loved them, and gave them shots for several episodes?

Physics theory beats bullshit, every time, eh? Nice to have a law and all, but hey, when it's sci fi, even being possible is great. Contrast to a lot of other show. 'Danger, Will Robinson, Danger.' lol


Okay, and? Star Trek is running under a different set of assumptions from Eve. Eve has containers that are literally bigger on the inside. They are so hilariously over the bell curve in terms of tech they can basically explain whatever they want however they want.

Also FYI the whole "ships as beacons" thing is how scanning works. That's why the motto of wormholes is "check your D-Scan".
Scialt
Corporate Navy Police Force
Sleep Reapers
#59 - 2017-02-22 15:00:46 UTC
Salvos Rhoska wrote:
Raca Pyrrea wrote:
Salvos Rhoska wrote:
Scipio Artelius wrote:
Salvos Rhoska wrote:
Local is not justified in Player NS, as it is player owned, and they should be responsible for gathering their own intel.

The gates across the cluster are owned and operated by NPCs, even in sov null.


And?

At the least, access to Local intel in sov null should come at a cost.
However that would come with loud yells of Malcanis' Law, stating larger entities can better afford it.

Explain to me, what rationale is there that Player Sov, as player owneď and operated, should have free Local?

(inb4 it protects the weak from the strong)



Its not free, it comes at the cost of claiming and securing sov, protecting it and building its infrastructure. Its only free for the non-sov holding intruders.


Wat.

You defeated your own premise.

Local intel is as free and automatic in Player Sov, as it is in HS.
It costs nothing.


The point is that it's free for everyone in the system.

Those living there have invested in holding sov in the system. They are already "paying" for maintaining the system. Those visiting are not. You could argue using your logic that since they've paid the isk required to secure the system... they have the right to access local while visitors do not.

Jenn aSide
Worthless Carebears
The Initiative.
#60 - 2017-02-22 15:06:52 UTC  |  Edited by: Jenn aSide
Cade Windstalker wrote:


The gameplay answer is because being able to cruise through a system and have no clue you passed another person isn't good for conflict, player interaction, or content generation.


You, Windstalker, you will take this like whether you like it or not. Big smile

There are lots of those "compormises to the reality of gameplay". Like how we have timers that don't let us dock in places. I OWN the freaking citidel and it's telling my I can't dock because I shot someone (if my own real life house did that I'd brun it to the ground lol). it doesn't make 'sense' in real life terms, but it's there for GAMEPLAY reasons.

Or how we have the technology to cross light years in seconds but someone haven't figured out how to make the same ship fly in space faster than a 747 can fly in air right now....

Still, I'd be fine with no local in null, if for no other reason that to watch the people who advocated it NOT admit they were wrong when people consolidate into even bigger groups to control that kind of space.

Because those people don't understand human nature. Humans are neither naturally competative or cooperative, we are opportunistic and will compete or cooperate based on what is more advantageous at the moement. THIS is why Dominion Sov created mega-colations and renter empires rather than imspiring more conflcit and more small group play (because in the case of Dominion it cost less to blue each other and cooperate than to compete), the same way that no local would give everyone reasons to blue the hell out of each other again.