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[March] Mobile Warp Disruptor changes

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Author
Cable Uta
Alpha Frank Kilo
D E L E T E L O C A L
#121 - 2017-02-22 12:42:03 UTC
Ncc 1709 wrote:
I assume with this change, interdiction nullification will be removed too?



How about just not afk ratting in your "safe" bubbled systems? :)
Orca Platypus
Pator Tech School
Minmatar Republic
#122 - 2017-02-22 12:58:13 UTC
Cable Uta wrote:
Ncc 1709 wrote:
I assume with this change, interdiction nullification will be removed too?



How about just not afk ratting in your "safe" bubbled systems? :)


How about you stfu about a playstyle you're completely clueless about?
Having to break ratting for every curious Thrasher is the same as not ratting at all.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#123 - 2017-02-22 12:59:42 UTC
Personally I'd be more than happy if bubbles just died quicker and generated killmails, but not going to complain about the expiry times on them. Seen some stupid amounts of bubbles on gates whilst roaming around and am looking forward to hopefully there being less of it (or atleast making it expensive for the bubble owners...)
Orca Platypus
Pator Tech School
Minmatar Republic
#124 - 2017-02-22 13:02:12 UTC  |  Edited by: Orca Platypus
Mr Floydy wrote:
Personally I'd be more than happy if bubbles just died quicker and generated killmails, but not going to complain about the expiry times on them. Seen some stupid amounts of bubbles on gates whilst roaming around and am looking forward to hopefully there being less of it (or atleast making it expensive for the bubble owners...)


Yet another one fails to realize that not only bubbles, but also targets behind them are going to be extinct.

ED: The only ratting will be left is supercarrier ratting with one hand on batphone. I sincerely wish your roams good luck in hunting any of these.
Sgt Ocker
What Corp is it
#125 - 2017-02-22 13:03:03 UTC
Cable Uta wrote:
Ncc 1709 wrote:
I assume with this change, interdiction nullification will be removed too?



How about just not afk ratting in your "safe" bubbled systems? :)

Because - Effort
Because - There is something good on netflix
Because - Can't complain about hotdroppers if you're there watching for them, so have to afk rat
Because - AFK nulbears are entitled - to what I'm not sure but they will (and are here) telling us they are

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

James Zealot
Storm Chasers.
Pandemic Horde
#126 - 2017-02-22 13:04:25 UTC
Orca Platypus wrote:
Cable Uta wrote:
Ncc 1709 wrote:
I assume with this change, interdiction nullification will be removed too?



How about just not afk ratting in your "safe" bubbled systems? :)


How about you stfu about a playstyle you're completely clueless about?
Having to break ratting for every curious Thrasher is the same as not ratting at all.


I will have to agree with that first part, I'm sure the guy is just being eve about it, but yeah, people play in different ways, crazy right?
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#127 - 2017-02-22 13:07:09 UTC
Orca Platypus wrote:
Mr Floydy wrote:
Personally I'd be more than happy if bubbles just died quicker and generated killmails, but not going to complain about the expiry times on them. Seen some stupid amounts of bubbles on gates whilst roaming around and am looking forward to hopefully there being less of it (or atleast making it expensive for the bubble owners...)


Yet another one fails to realize that not only bubbles, but also targets behind them are going to be extinct.

ED: The only ratting will be left is supercarrier ratting with one hand on batphone. I sincerely wish your roams good luck in hunting any of these.


We roam into plenty of groups who aren't hiding behind 10s of bubbles. Not all entities in nullsec are wimps expecting highsec like safety.
James Zealot
Storm Chasers.
Pandemic Horde
#128 - 2017-02-22 13:08:46 UTC
Mr Floydy wrote:
Orca Platypus wrote:
Mr Floydy wrote:
Personally I'd be more than happy if bubbles just died quicker and generated killmails, but not going to complain about the expiry times on them. Seen some stupid amounts of bubbles on gates whilst roaming around and am looking forward to hopefully there being less of it (or atleast making it expensive for the bubble owners...)


Yet another one fails to realize that not only bubbles, but also targets behind them are going to be extinct.

ED: The only ratting will be left is supercarrier ratting with one hand on batphone. I sincerely wish your roams good luck in hunting any of these.


We roam into plenty of groups who aren't hiding behind 10s of bubbles. Not all entities in nullsec are wimps expecting highsec like safety.


This, yes, so much this. Roam around in Provi for a bit. Maybe Catch? I haven't experienced to many 10s of bubbles situations.
Orca Platypus
Pator Tech School
Minmatar Republic
#129 - 2017-02-22 13:11:45 UTC
Mr Floydy wrote:
We roam into plenty of groups who aren't hiding behind 10s of bubbles. Not all entities in nullsec are wimps expecting highsec like safety.


1) nullsec is way safer than hisec would ever be after all the nerfs.
2) keep roaming them and stfu with your complaining.
3) bubbles does not mean wimps, they buy time to react, nothing else.
4) wimps are the people crying about bubbles, too bad to send a fast tackle while you go through.
Sgt Ocker
What Corp is it
#130 - 2017-02-22 13:12:20 UTC
Orca Platypus wrote:
Cable Uta wrote:
Ncc 1709 wrote:
I assume with this change, interdiction nullification will be removed too?



How about just not afk ratting in your "safe" bubbled systems? :)


How about you stfu about a playstyle you're completely clueless about?
Having to break ratting for every curious Thrasher is the same as not ratting at all.

Your ratting ship/s have to dock up because they can't kill a curious thrasher?
Even if it had a cyno fit you should be able to pop it before he gets to light it.

Risk vs Reward - The fundamental backbone of Eve, get one (a backbone that is)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#131 - 2017-02-22 13:12:52 UTC
I like the timed decay from the standpoint of CCP's general shift towards active play instead of passive play (i.e. requiring manned defenses for citadels, etc.). I would have handled the timers differently though.

Bubbles are still effectively permanent (scoop, redeploy) so long as a player is willing to put in the effort to make them so.

Generating killmails puts them on par with other deployables, which is good from the standpoint of consistency. However, I'm still not convinced that deployables should generate killmails at all, so I would rather the change gone the other way. Having deployables not generate killmails would lead to them being used (and destroyed) more often, both by the killboard-sensitive and those not wanting to give free intel.

Overall, kinda meh.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#132 - 2017-02-22 13:16:52 UTC  |  Edited by: Mr Floydy
Orca Platypus wrote:
Mr Floydy wrote:
We roam into plenty of groups who aren't hiding behind 10s of bubbles. Not all entities in nullsec are wimps expecting highsec like safety.


1) nullsec is way safer than hisec would ever be after all the nerfs.
2) keep roaming them and stfu with your complaining.
3) bubbles does not mean wimps, they buy time to react, nothing else.
4) wimps are the people crying about bubbles, too bad to send a fast tackle while you go through.


Where was I complaining? I'm perfectly happy with the change :) You appear to be the one with the major issue with it.
But yeh, I'll carry on roaming as I do now ;)

As for wimps, you're the guy saying you can't rat if there is a solo thrasher in your system? lol
Orca Platypus
Pator Tech School
Minmatar Republic
#133 - 2017-02-22 13:20:35 UTC
Sgt Ocker wrote:
Your ratting ship/s have to dock up because they can't kill a curious thrasher?

In current game balance, no, pvp fits have tremendously overwhelming advantage.
Check capqu's ganking videos how he kills multiple pve tengus with his Thrasher, and they aren't even shitfit, it's just balance is that bad.

Sgt Ocker wrote:
Even if it had a cyno fit you should be able to pop it before he gets to light it.

That's impossible and you know it. Why do you lie so poorly?

Sgt Ocker wrote:
Risk vs Reward - The fundamental backbone of Eve, get one (a backbone that is)

ok let's check this one.
Risk: insured Thrasher (read none).
Reward: Infinite.

Where is that backbone again?
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#134 - 2017-02-22 13:22:25 UTC
ITT. Nerf Thrashers!
Cable Uta
Alpha Frank Kilo
D E L E T E L O C A L
#135 - 2017-02-22 13:25:44 UTC
Sgt Ocker wrote:
Orca Platypus wrote:
Cable Uta wrote:
Ncc 1709 wrote:
I assume with this change, interdiction nullification will be removed too?



How about just not afk ratting in your "safe" bubbled systems? :)


How about you stfu about a playstyle you're completely clueless about?
Having to break ratting for every curious Thrasher is the same as not ratting at all.

Your ratting ship/s have to dock up because they can't kill a curious thrasher?
Even if it had a cyno fit you should be able to pop it before he gets to light it.

Risk vs Reward - The fundamental backbone of Eve, get one (a backbone that is)



diz post <3
Cable Uta
Alpha Frank Kilo
D E L E T E L O C A L
#136 - 2017-02-22 13:26:42 UTC
Mr Floydy wrote:
ITT. Nerf Thrashers!


Yes the mighty Thrasher menace needs a serious nerf!
Orca Platypus
Pator Tech School
Minmatar Republic
#137 - 2017-02-22 13:27:04 UTC
Bronson Hughes wrote:
Bubbles are still effectively permanent (scoop, redeploy) so long as a player is willing to put in the effort to make them so.

This is looking to be the biggest chore of all eve should you decide to do it. 2/3 of hisec quit for less.

Bronson Hughes wrote:
Generating killmails puts them on par with other deployables, which is good from the standpoint of consistency. However, I'm still not convinced that deployables should generate killmails at all, so I would rather the change gone the other way. Having deployables not generate killmails would lead to them being used (and destroyed) more often, both by the killboard-sensitive and those not wanting to give free intel.

Overall, kinda meh.


this.
Cable Uta
Alpha Frank Kilo
D E L E T E L O C A L
#138 - 2017-02-22 13:28:51 UTC
Orca Platypus wrote:
Bronson Hughes wrote:
Bubbles are still effectively permanent (scoop, redeploy) so long as a player is willing to put in the effort to make them so.

This is looking to be the biggest chore of all eve should you decide to do it. 2/3 of hisec quit for less.

Bronson Hughes wrote:
Generating killmails puts them on par with other deployables, which is good from the standpoint of consistency. However, I'm still not convinced that deployables should generate killmails at all, so I would rather the change gone the other way. Having deployables not generate killmails would lead to them being used (and destroyed) more often, both by the killboard-sensitive and those not wanting to give free intel.

Overall, kinda meh.


this.


So you're telling me there needs to be a retardproof area where anyone with a reaction time >5m can live?
If this is your thought you should stay in highsec and leave nullsec to the big bois. kkthxbai <3
CCP Fozzie
C C P
C C P Alliance
#139 - 2017-02-22 13:28:57 UTC  |  Edited by: CCP Fozzie
Hey folks thanks for the feedback so far!

On the subject of the bubble durations we understand that there are a lot of strong feelings about proper durations (both people who think they should be shorter and those who think they should be longer). Balancing between the needs of different types of players is always a tightrope and all I can say is that we'll continue to work hard trying to thread that needle.

Some Q&A:
Querns wrote:
Couple of questions.
1) If a bubble's lifetime expires, does it generate a killmail?
I'm pretty sure it won't, due to the method of destruction used by the decay system.

Querns wrote:
B) Does the killmail generate for the person who drops it (at the personal level) and for the corporation (at the corporate level?)
It's generated for whoever owns the bubble in space. So if it was "launched for self" the mail will generate for the person who dropped it, if it was "launched for corp" then it'll generate for the corporation.

lanyaie wrote:
Will Mobile warp disruptors have their material requirements changed due to this proposed change to balance for the increased consumption?
Not at this time. If we do something more drastic in the future like dramatically shorten lifespans or making the bubbles disposable then we'd re-evaluate material inputs at that time and consider changes.

Obil Que wrote:
So, will killing a bubble generate a killmark?
No, under their current implementation killmarks only come from killing piloted ships.

Ashterothi wrote:
My only real concern about this is a faction item being a t2 and not t1.

But that is pretty minor.
You'll see this more and more over time.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Cable Uta
Alpha Frank Kilo
D E L E T E L O C A L
#140 - 2017-02-22 13:32:48 UTC
CCP Fozzie wrote:


lanyaie wrote:
Will Mobile warp disruptors have their material requirements changed due to this proposed change to balance for the increased consumption?
Not at this time. If we do something more drastic in the future like dramatically shorten lifespans or making the bubbles disposable then we'd re-evaluate material inputs at that time and consider changes.


Don't see why cost mineral cost would be edited, I mean a T1 large bubble is what 30m? T2 like 50?

I you manage them and don't just throw them out as trash you won't be loosing any money.