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Restrict players to ships of their faction (an end to meta-gaming)

First post
Author
Cade Windstalker
#121 - 2017-02-22 04:56:51 UTC
Amojin wrote:
Actually, no, you can condense all of that psycho-babble bs down to about just what you said, a dozen pages.

Despite the new DSM-V, people have idiosyncrasies. Just because they are not behaving in a manner that the new paradigm desires, does not make them mentally ill. Psychology is a laughable joke of a pseudo-science. A very few things are true, I'll give them that. But building on a flimsy base, made worse and worse diagnoses, and to the chagrin of many, it didn't stop.

Because you are 'weird,' or 'original,' or because you are 'anti-social' does not make you mentally ill. It makes you human. There are a very few cases where you are actually mentally ill. Schizophrenia, for example. Yes, you have a problem. Autism Spectrum Disorders, most of those diagnoses are fine. But the Personality Disorder spectrum?

Whatever. Just an excuse to prescribe drugs.


See, now I'm questioning if you've ever actually taken a psych class, because if you had you'd know that while Freud is often considered the father of modern psychology a lot of his theories have been debunked and most of the rest have changed so much he'd hardly recognize them. The main thing that Freud did was take psychology mainstream and legitimize it, it's mostly been shaking off his influences since then.

It's certainly not pseudo science and it absolutely doesn't work how you seem to think it does... so yeah, way to prove my point, you've clearly demonstrated your ignorance on two subjects now. Lol

Any chance of circling back to the original topic? No?
Amojin
Doomheim
#122 - 2017-02-22 05:04:34 UTC
Cade Windstalker wrote:
See, now I'm questioning if you've ever actually taken a psych class, because if you had you'd know that while Freud is often considered the father of modern psychology a lot of his theories have been debunked and most of the rest have changed so much he'd hardly recognize them. The main thing that Freud did was take psychology mainstream and legitimize it, it's mostly been shaking off his influences since then.

It's certainly not pseudo science and it absolutely doesn't work how you seem to think it does... so yeah, way to prove my point, you've clearly demonstrated your ignorance on two subjects now. Lol

Any chance of circling back to the original topic? No?


Question all you want. There is a difference between 'taking' a class, and 'believing' a class. Freud is the father of Behaviorism. It's dead. So is Frued. He did enough drugs to kill a rhino. Jung and his archetypes were the second wave. But of course ol' Carl, there, well, his 'spirit guide,' Philemon, you won't learn this in class, folks, dictated his **** via automatic writing.

Jung had an experience much like Muhammed's, where he wanted to throw himself off a mountain. In the end, he resisted that, but he did, like Freud, kill himself.

Seriously. The two 'fathers' of modern psych, are suicides.

Factor that in. Do you really think we should listen to them, overmuch? Sure, like Solomon, who in his day, had his wisdom, we'll listen, but Solomon, in the end, also fell. We listen to what Solomon had to say in the time he was with God, in theology. We discount his crap, when he fell.

The why should be obvious. And it's perfectly reasonable to do this, to Solomon, to Freud, to Jung, and to you and I.
Teckos Pech
Hogyoku
Goonswarm Federation
#123 - 2017-02-22 05:30:18 UTC
Amojin wrote:
Zhilia Mann wrote:
Amojin wrote:
Dark Lord Trump wrote:
You want more ships, you pay more money. There has to be a reason to subscribe.


Very good. So, now we are where I wanted us to be.

This is a Pay to Win game. Now, that being established, when you win?

How does it make you feel? Does it feel cheap, dishonest, or are you actually feeling accomplished?


No, it really isn't. It is now, and always has been, a pay to play game. It just happens to have an option for restricted free play now.

It's also quite impossible to win. Or lose, really. So what has this to do with **** all anything else in the thread?


Everything. What does it prove to me, were I an able-bodied man in my prime, to strike down an enemy that I knew couldn't win?

I look at him, and see he's flying a Navy Vexor. Hmmm... He's capped out, and would otherwise be in an Ishtar, and is when he pays, but right now, he's in a Navy Vexor...

I paid, and have a nice ship, so I can just trounce him. I know he can't fit omega mods, so there's no tech 2 to worry about. No matter if he has me handily beaten on skills, as an omega, they won't be used, in alpha...

It creates a sub-class of victims. Does that, since we're all being rude, give you a woody, to beat a helpless foe? If it does, then I'm sad for you. If it doesn't, then you should be on my side - restrict the P2P, too. You should be allowed to go higher than a cruiser, for your real money payment, but you should not have so much advantage that you can not only fly bigger, but fly all.


Wow somebody went full SJW mode. A sub-class of victims? Right because SP is everything. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amojin
Doomheim
#124 - 2017-02-22 05:36:26 UTC
Teckos Pech wrote:
Wow somebody went full SJW mode. A sub-class of victims? Right because SP is everything. Roll


I'm a social justice warrior because I see a problem? I, also, listen to Alex Jones. Fakestream Media is a nice meme to create. But AJ has his problems, theological understanding being one of them.

I give the man his due - he's right more often than not, but don't discount everything because of a class. Tamir Rice? He's the one case BLM should be fighting, and hard. They don't, though, they'd rather focus on **** that causes division.

Don't label me. You don't know me but for what I've put on the forums here. While you may take offense at what I have stated, and I may have been wrong about things, or ignorant about things, do you think, honestly, that I ever tried to cheat you?
Teckos Pech
Hogyoku
Goonswarm Federation
#125 - 2017-02-22 05:52:25 UTC
Amojin wrote:
That's what we do, isn't it? You're neatly dividing this into only half my argument. I have, on more than one occasion, said, that I don't buy the 'capsuleer as god' rationale, it being unreasonable even for sci-fi.


But in this world what is somebody who lives among the stars and cannot die?

It is funny you reject the lore, but then want to use other parts of lore to try and justify your nonsense.

Think about it for just a second. Lets get rid of the "we are gods" stuff.

I'm a Gallente Capsuleer. I first trained Gallente ships. But as I went about my business in game I came into contact with other Capsuleers. Some I forged alliances with and in so doing we saw a benefit to exchange information. I gave him the secrets to certain Gallente technology and he did the same with Amarr (or Minmatar or Caldari). As alliances shifted and came and went I learned how to fly a variety of faction ships, especially when I moved to NS where the notion of allegiance to a particular faction is just not even considered (Except for Provi-Block maybe).

NS Empires don't give a rat's ass about the HS empires. Is it all that outlandish that a NS empire that has strong knowledge of say Gallente and Minmatar ships might welcome and even go out of their way to recruit Amarr pilots or Caldari pilots to obtain not only skilled pilots, but the technology they bring?

You act like the HS factions are the only factions. They aren't NS player empires are by far contribute to more content. And that is where this technology would be exchanged. Why might a Gallente pilot might be willing to pass on knowledge of Gallente ships and weapon systems? To enhance his standing with that NS empire.

There...that is one possible background as to why we have all these different ships at our fingertips. And look, nothing about gods. Just plain on fashioned politicking.

Amojin wrote:
Secondarily, this new F2P scheme. I proposed a balance, whereby you have SOME restrictions on your power. Fly bigger ships, sure, but have some limits, like flying your own ships.


Step out of your role playing foolishness even if you have to put down the lube.

The limitations on F2P are not unlike most other games. In WoT if you don't want to pay, fine but you'll progress much, much more slowly. If you don't want to pay you'll have less access to gold ammo.

The limitations on F2P are there for business reasons. Make F2P too good and current paying customers will stop paying. F2P customers have no incentive to start paying. And in the end there isn't enough revenue to keep the game going unless you introduce more and more micro-transactions designed to monetize the player base and provide true pay2win benefits.

So, pardon me, but you are talking out of your ass.

Amojin wrote:
Can you disspute a single word I have said about the fairness? In 28 days or so, when my sub expires, and I go, again, to playing a Navy Vexor with T1 everything, and ARTIFICIALLY reduced skills, from 5 to 4, and some elite kills me? Does he have bragging rights? Not asking if he will brag. He will, I asked if he had bragging rights? See, killmails don't stamp ALPHA on top of them.


Depends...if he does kill you. A well fit VNI can have a pretty impressive passive tank and with the drones do some pretty good damage. Saw one take down a stratios with little issue. Even after I landed on field and engaged him I left with a number of modules burnt out. Did he die? Sure, but he put a Goddamned great fight. Was he an alpha? IDK, but that guy probably had far less SP than me and I have think he did a damn fine job.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amojin
Doomheim
#126 - 2017-02-22 06:04:10 UTC  |  Edited by: Amojin
Teckos, most of the lore I've understood was from the in-game screens at race selection.

I trust you'll pardon me, but a Star Trek this is not. Not even a Star Wars. This is, obviously, a thin veneer of
lore' over what is actually a code-based. code policed game. There are no human wizards or royals in charge of factions that can make, and enforce decisions. All decisions are impersonal.

Strike 1. I don't like that. I like to be judged by humans, not code. I like for complex systems to be overseen by humans, not code.

There are really very few plots. Most of this game is about destruction, and replacing what has been destroyed. And no role-play or human entertainment results from that destruction. Strike 2.

I see the superiority of these games, for the masses. You started killing our MUSH and MUD servers, starting with Meridian 59. But you haven't gained anything, and you haven't made it better.

You've actually made it very much worse, imo. Instead of factions that mean something, and conflict providing roleplay for diplomats and other empires, you have just numbers. Instead of a UFP Wiz and a Bajoran Roy, and a Dominion Wiz, a Cardassian Roy, a Klingon Roy, a Ferengi Roy, etc, etc...

You have. A robot. A piece of code, not in service of man, but over man. And you like it. Pardon me for being a bit, what's that word, Cade? Smug. Yes, smug in that I experienced otherwise. I'd like you to, but I don't think you even want to, do you?
Teckos Pech
Hogyoku
Goonswarm Federation
#127 - 2017-02-22 06:06:23 UTC
Amojin wrote:
Teckos Pech wrote:
Wow somebody went full SJW mode. A sub-class of victims? Right because SP is everything. Roll


I'm a social justice warrior because I see a problem? I, also, listen to Alex Jones. Fakestream Media is a nice meme to create. But AJ has his problems, theological understanding being one of them.

I give the man his due - he's right more often than not, but don't discount everything because of a class. Tamir Rice? He's the one case BLM should be fighting, and hard. They don't, though, they'd rather focus on **** that causes division.

Don't label me. You don't know me but for what I've put on the forums here. While you may take offense at what I have stated, and I may have been wrong about things, or ignorant about things, do you think, honestly, that I ever tried to cheat you?


I know you have turned into a full on crybaby here.

Seriously, SP are NOT everything. A player who has over 100 million SP can die to a group of players each of whom only a say 20 million SP.

I have...let me loo... almost 145.5 million SP. However, if I am i n a particular ship, say a cruiser, all my SP for battle cruisers, battle ships, carriers, dreads interceptors, HACs, AFs, and recons do not help. If my cruiser has lasers, then all my SP in hybrids, projectiles and missiles do not help. If I am armor tanking my shield tanking skills are far less helpful. And unless I am in a fleet boosting position all my fleet support skills do not help. And if my ship does not have drones my 12.6 million drone SP are useless too. My point is that a huge portion of my SP are literally useless.

If I jump into a camp of 5 or so Alphas I may very well be in deep crap.

This is an open classless game--i.e. a sandbox. If you have elected to play as an Alpha for whatever reason...then that will mean you'll have limitations you'll have to over come. But this is true of every player, Alpha or Omega. The point of the game is to figure out how to overcome those constraints. I am in a largely Euro alliance...and given my TZ that can be a bit of an issue at times, but like the player who has chosen to play as an Alpha, this is my problem. I do not come here whining on the forums want CCP to make it more fair. Sorry, that is my job.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amojin
Doomheim
#128 - 2017-02-22 06:07:29 UTC  |  Edited by: Amojin
Yes, Teckos, if you jump into a 5:1 in any game, you might be in trouble. No ****?

That you think this is not obvious, is a problem.
Teckos Pech
Hogyoku
Goonswarm Federation
#129 - 2017-02-22 06:17:03 UTC  |  Edited by: Teckos Pech
Amojin wrote:
Teckos, most of the lore I've understood was from the in-game screens at race selection.

I trust you'll pardon me, but a Star Trek this is not. Not even a Star Wars. This is, obviously, a thin veneer of
lore' over what is actually a code-based. code policed game. There are no human wizards or royals in charge of factions that can make, and enforce decisions. All decisions are impersonal.

Strike 1. I don't like that. I like to be judged by humans, not code. I like for complex systems to be overseen by humans, not code.

There are really very few plots. Most of this game is about destruction, and replacing what has been destroyed. And no role-play or human entertainment results from that destruction. Strike 2.

I see the superiority of these games, for the masses. You started killing our MUSH and MUD servers, starting with Meridian 59. But you haven't gained anything, and you haven't made it better.

You've made it very pretty making it worse, imo. Instead of factions that mean something, and conflict providing roleplay for diplomats and other empires, you have just numbers. Instead of a UFP Wiz and a Bajoran Roy, and a Dominion Wiz, a Cardassian Roy, a Klingon Roy, a Ferengi Roy, etc, etc...

You have. A robot. A piece of code, not in service of man, but over man. And you like it. Pardon me for being a bit, what's that word, Cade? Smug. Yes, smug in that I experienced otherwise. I'd like you to, but I don't think you even want to, do you?


This is a game about emergence and spontaneous order, or as CCP likes to call it a sandbox. The players provide the vast bulk of the content. From the market, to NS wars, to HS wars, ganking, and so forth. Much of it is driven by what in other games would be considered Meta Gaming. Here that is just another day in in New Eden. Is there an in-game mechanic for the Mittani to learn that a neighboring alliance is riddled with rot in the alliance leadership? No, not really. So why should he know. Probably because he learned of it OOG. That he then initiates an invasion of said alliance based on this OOG knowledge is not bad...it is good. It gives us stuff to do in game. Stuff to shoot. Stories to read about and enjoy.

Most of use live for the meta game. Either we participate in it directly, or we enjoy the in-game consequences. Was the Casino Wars a meta-game issue? From what I read absolutely. Still, even though I was on the losing side, I got to get in lots of fleets, shoot lots of people, and have quite a bit of fun. Am I upset about this meta? Oh Hell no. Like most Eve players it is like popcorn liberally treated with MSG...you just can't stop eating it!

And the factions that mean something are the NS player factions. There is all kinds of stuff going on there that is awesome. Forget the HS empires...they are largely boring useless things.

Edit: BTW, when I say this is a game about emergence and spontaneous order, it is in fact the antithesis of what you are saying. It is the players who create the content, the stories, the excitement. Not CCP. They just gave us this sandbox to play in, which is undoubtedly a good thing, but it is the players who are driving alot of the actions and stories. We don't want your UFP MUSH/MUD whatever where this is one faction that all powerful and deciding things. We want...a jungle where player based organizations will rise up and fall and along the way we can all have a **** load of fun.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amojin
Doomheim
#130 - 2017-02-22 06:21:39 UTC
Well, then, Teckos, you players suck. Your 'content' is little more than squabbling over territory. I'd let the Dominion take over a Bajoran Moon, and we'd have a week or two Tinyplot where hundreds of players had fun playing their roles, getting back, the Dominion Wiz would allow his empire to wipe out a shitload of Bajoran defenders.

We'd have orphans created, medical problems for the doctors, problems for the diplomats, who restored peace after I allowed the UFP to wipe out some Dominion ships. The Cardassian Roy would send his players in and be dishonest as hell, and the Ferengi Roy would set up the players of his empire with trade deals for reconstruction.

Conflict, in our game, served a point.

Does it, in yours?
Teckos Pech
Hogyoku
Goonswarm Federation
#131 - 2017-02-22 06:31:49 UTC
Amojin wrote:
Well, then, Teckos, you players suck. Your 'content' is little more than squabbling over territory. I'd let the Dominion take over a Bajoran Moon, and we'd have a week or two Tinyplot where hundreds of players had fun playing their roles, getting back, the Dominion Wiz would allow his empire to wipe out a shitload of Bajoran defenders.

We'd have orphans created, medical problems for the doctors, problems for the diplomats, who restored peace after I allowed the UFP to wipe out some Dominion ships. The Cardassian Roy would send his players in and be dishonest as hell, and the Ferengi Roy would set up the players of his empire with trade deals for reconstruction.

Conflict, in our game, served a point.

Does it, in yours?


No your game sucks. See, there you are letting other players do stuff. Nobody lets players in EVE do stuff. They do it if they can. And if they can't well too bad for them. There is no top down. Nobody guiding things to a desired out come. You "let" that stuff happen. In EVE nobody "lets it happen". It either happens or it does not. Yes, a group can rise to dominance only to fall later for a variety of reasons. Not because somebody deemed it good, but because that is simply where the game took us. Here I'll quote the part of your post I find the most horribly from my view:

Quote:
We'd have orphans created, medical problems for the doctors, problems for the diplomats, who restored peace after I allowed the UFP to wipe out some Dominion ships.


Yuck. Not for me thanks. Give me the messy, chaotic and God only knows where we'll end up process that is EVE.

Does conflict in EVE serve a point? Yes, entertainment.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amojin
Doomheim
#132 - 2017-02-22 06:39:26 UTC
Teckos, in TrekMUSHes, only the UFP wiz had to 'let' stuff happen. Everyone else, for all practical purposes, fought as hard as they could.

And yes, you get to play a part in the story. You are not the entire story. What you are saying is ridiculous. How many people do you think have the capacity of story-telling, setting up the tinyplots so that everyone is entertained?

We'd take subissions from chracters. 'I'd like to plant a bomb on DS9. I'd like to kill the Kai. I want the UFP president dead. Etc, etc. If the story would generate interest, and it was well told, we sanctioned it, and our decisions at the wiz/roy level were mostly not known by the players.

Basically, they logged in, and checked the new mail and empire reports, and had, pre-generated CONTENT.

You know why CCP makes this like they do? CONTENT GENERATION is the most expensive part of development. Just ask Blizzard. CCP shuns content. Too expensive. So they leave you unimaginative people in a sandbox with a bunch of bats. Does it ever occur to you to write in the sand, to talk to each other? Nope, you smack the hell out of each other, and think this is normal.
Teckos Pech
Hogyoku
Goonswarm Federation
#133 - 2017-02-22 06:49:13 UTC
I want to be clear why I find EVE so fascinating. It is an unguided process. I have seen BoB stomp across the north only to retreat after slamming into the brick wall that was the Northern Coalition. I watched BoB fall to a single traitor and all their space and that of their allies fall to their long time enemies Goonswarm. I was part of IT Alliance as they pushed PL and Sons of Tangra out of Fountain despite receiving considerable help from both Goons and the Northern Coalition. I sat there and watched the Northern Coalition fall to the Drone Region Federation as the Northern Coalition fell into in-fighting and each alliance engaging in self-preserving behavior. I was part of the CFC/Imperium only to see them fall to their own hubris and arrogance. I saw the Drone Region Federation collapse due to internal rot as their leadership largely went AFK.

The thing that fascinates me about all this is that NOBODY was guiding this. There was no super power that let this or that happen. It happened all on its own. It was an unguided process. One that saw the Honey Badger Coalition and the CFC pretty much control half the map...until those two entities turned on each other and one killed the other. Where the victor was then driven out of their long term home by yet another entity the Money Badger Coalition built by IWI.

It is this unguided process that makes the game intriguing to me. Why are Goons so resilient where other alliances could have failcascaded? Why are other alliances so brittle? Many alliances in NS seem to follow the same trajectory: growth and expansion, reaching some pinnacle point, then malaise sets in and leadership becomes complacent or AWOL and then the inevitable collapse.

Nobody guides this. Nobody steps in if one side starts to gain “too much”. The game is largely self-regulating when it comes to alliances via the above process. Even Goons are not totally immune to it. Their problem appears to be hubris. That is what happened, IMO, to them in Delve when they kicked out BoB and that is what happened in Deklein. Still they have a strong enough culture within their alliance to withstand adversity that would destroy other alliances.

To me this game is fascinating because there is nobody guiding it. Steering it in what some “expert” deems to be balanced. If one player faction becomes extremely powerful...give it time, and they’ll fall like a tree with a rotten core in a strong breeze.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amojin
Doomheim
#134 - 2017-02-22 06:54:12 UTC
Teckos Pech wrote:
I want to be clear why I find EVE so fascinating. It is an unguided process. I have seen BoB stomp across the north only to retreat after slamming into the brick wall that was the Northern Coalition. I watched BoB fall to a single traitor and all their space and that of their allies fall to their long time enemies Goonswarm. I was part of IT Alliance as they pushed PL and Sons of Tangra out of Fountain despite receiving considerable help from both Goons and the Northern Coalition. I sat there and watched the Northern Coalition fall to the Drone Region Federation as the Northern Coalition fell into in-fighting and each alliance engaging in self-preserving behavior. I was part of the CFC/Imperium only to see them fall to their own hubris and arrogance. I saw the Drone Region Federation collapse due to internal rot as their leadership largely went AFK.

The thing that fascinates me about all this is that NOBODY was guiding this. There was no super power that let this or that happen. It happened all on its own. It was an unguided process. One that saw the Honey Badger Coalition and the CFC pretty much control half the map...until those two entities turned on each other and one killed the other. Where the victor was then driven out of their long term home by yet another entity the Money Badger Coalition built by IWI.

It is this unguided process that makes the game intriguing to me. Why are Goons so resilient where other alliances could have failcascaded? Why are other alliances so brittle? Many alliances in NS seem to follow the same trajectory: growth and expansion, reaching some pinnacle point, then malaise sets in and leadership becomes complacent or AWOL and then the inevitable collapse.

Nobody guides this. Nobody steps in if one side starts to gain “too much”. The game is largely self-regulating when it comes to alliances via the above process. Even Goons are not totally immune to it. Their problem appears to be hubris. That is what happened, IMO, to them in Delve when they kicked out BoB and that is what happened in Deklein. Still they have a strong enough culture within their alliance to withstand adversity that would destroy other alliances.

To me this game is fascinating because there is nobody guiding it. Steering it in what some “expert” deems to be balanced. If one player faction becomes extremely powerful...give it time, and they’ll fall like a tree with a rotten core in a strong breeze.



And for all that wonder... Is it everyday? I'm not saying you people can't pull some cases out/ I'm saying you'll go months between these.

Except, that's a lie, isn't it? People on the old Tiny/PennMush Servers would have new content every couple days. Because it was not bots. It was humans. And it was not just any humans. It was humans that could build the content, and we did have to @dig the rooms, @link the exits, etc, etc.

Naturally talented story tellers, and when we got submissiions from people, we ran with them, and made them into sometimes half a year long tiny-plots.

I see you. Do you see me?
Breg Valkar
Caldari Provisions
Caldari State
#135 - 2017-02-22 06:55:10 UTC
Amojin wrote:
Well, then, Teckos, you players suck. Your 'content' is little more than squabbling over territory. I'd let the Dominion take over a Bajoran Moon, and we'd have a week or two Tinyplot where hundreds of players had fun playing their roles, getting back, the Dominion Wiz would allow his empire to wipe out a shitload of Bajoran defenders.

We'd have orphans created, medical problems for the doctors, problems for the diplomats, who restored peace after I allowed the UFP to wipe out some Dominion ships. The Cardassian Roy would send his players in and be dishonest as hell, and the Ferengi Roy would set up the players of his empire with trade deals for reconstruction.

Conflict, in our game, served a point.

Does it, in yours?


That would be a highly-scripted take on a game. You are speaking from the viewpoint of an authority, a dictator able to mandate and direct the flow of the narrative.
EVE, on the other hand, is a free-flowing anarchic ball of chaos and destruction where the will to power is the most effective means of achieving an objective.

Again, as I mentioned, you're trying to enforce a preset directive of traditional role-play upon others, most of whom are necessarily un-role-play supportive for a great number of reasons.
FIrst and foremost, galactic politics in EVE is far more different from that of other sci-fi universes, because unlike their narrative which is specifically engineered by scriptwriters, authors, editors and directors to have flow, climaxes and pacing, EVE has nothing like it because these are real players with real emotions, confronting real issues with real dilemmas and moral conflicts.
Secondly, players have multiple accounts, each with their own goals, purposes and facades. There is no preset personality to take on, and much less when we consider that Capsuleers by lore are divorced from any 'mortal' concerns, and regularly throw around planetary GDPs in frivolous tasks such as blowing up ships 'for the lulz'.

Rather than envision say a strict world such as Star Trek or Star Wars, have a look at the Culture.

I stand by the claim that in such a diverse and open universe as EVE, where carebear miners can exist alongside hardened combat pilots in the same system, there is no difference between a traditional roleplaying personality and one's own personality.
Teckos Pech
Hogyoku
Goonswarm Federation
#136 - 2017-02-22 06:55:50 UTC
Amojin wrote:
Teckos, in TrekMUSHes, only the UFP wiz had to 'let' stuff happen. Everyone else, for all practical purposes, fought as hard as they could.

And yes, you get to play a part in the story. You are not the entire story. What you are saying is ridiculous. How many people do you think have the capacity of story-telling, setting up the tinyplots so that everyone is entertained?

We'd take subissions from chracters. 'I'd like to plant a bomb on DS9. I'd like to kill the Kai. I want the UFP president dead. Etc, etc. If the story would generate interest, and it was well told, we sanctioned it, and our decisions at the wiz/roy level were mostly not known by the players.

Basically, they logged in, and checked the new mail and empire reports, and had, pre-generated CONTENT.

You know why CCP makes this like they do? CONTENT GENERATION is the most expensive part of development. Just ask Blizzard. CCP shuns content. Too expensive. So they leave you unimaginative people in a sandbox with a bunch of bats. Does it ever occur to you to write in the sand, to talk to each other? Nope, you smack the hell out of each other, and think this is normal.


I don't want to be part of a game where "one faction lets stuff happen" and also takes and active role in ensuring outcomes they deemed preferred.

CCP shuns content because players provide. Do you know some of the times when I've had the most fun in game:

1. When Goons disbanded BoB, and I was aligned with BoB--i.e. I was on the losing side.
2. When IT Alliance took PL money moons and Fountain.
3. When Goons started to move on Fountain sensing weakness in IT Alliance, again I was on the losing side.
4. When the Goons invaded the DRF holdings in the north. This time I was on the winning side.
5. When Goons were fighting against IWI, again on the losing side.

None of this was "guided", "allowed to happen", etc. It just did. In all those instances I could log in and invariably get in a fleet and get to shoot ****.

I want an unguided, messy, spontaneous and emergent system. I want a game where I don't know what it going to necessarily happen next or where some Dues Ex Machina steps in to prevent something from happening.

In short, you and I have radically different philosophies of what constitutes a good game. Mine however coincides with that EVE is, yours does not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amojin
Doomheim
#137 - 2017-02-22 06:58:45 UTC
Breg Valkar wrote:
Amojin wrote:
Well, then, Teckos, you players suck. Your 'content' is little more than squabbling over territory. I'd let the Dominion take over a Bajoran Moon, and we'd have a week or two Tinyplot where hundreds of players had fun playing their roles, getting back, the Dominion Wiz would allow his empire to wipe out a shitload of Bajoran defenders.

We'd have orphans created, medical problems for the doctors, problems for the diplomats, who restored peace after I allowed the UFP to wipe out some Dominion ships. The Cardassian Roy would send his players in and be dishonest as hell, and the Ferengi Roy would set up the players of his empire with trade deals for reconstruction.

Conflict, in our game, served a point.

Does it, in yours?


That would be a highly-scripted take on a game. You are speaking from the viewpoint of an authority, a dictator able to mandate and direct the flow of the narrative.
EVE, on the other hand, is a free-flowing anarchic ball of chaos and destruction where the will to power is the most effective means of achieving an objective.

Again, as I mentioned, you're trying to enforce a preset directive of traditional role-play upon others, most of whom are necessarily un-role-play supportive for a great number of reasons.
FIrst and foremost, galactic politics in EVE is far more different from that of other sci-fi universes, because unlike their narrative which is specifically engineered by scriptwriters, authors, editors and directors to have flow, climaxes and pacing, EVE has nothing like it because these are real players with real emotions, confronting real issues with real dilemmas and moral conflicts.
Secondly, players have multiple accounts, each with their own goals, purposes and facades. There is no preset personality to take on, and much less when we consider that Capsuleers by lore are divorced from any 'mortal' concerns, and regularly throw around planetary GDPs in frivolous tasks such as blowing up ships 'for the lulz'.

Rather than envision say a strict world such as Star Trek or Star Wars, have a look at the Culture.

I stand by the claim that in such a diverse and open universe as EVE, where carebear miners can exist alongside hardened combat pilots in the same system, there is no difference between a traditional roleplaying personality and one's own personality.


A dictator that dictated a loss two times in three?

https://www.youtube.com/watch?v=I9xN0Ol5vZQ

Yeah, some dictator. This episode fed a lot of tiny plots, but it's morality also played a huge part in my portrayal of the UFP.

You are making a case that does not exist. Nobody would stop you from doing what you want, as you do, here. The flipside was that IF you want Content, it's there, all the time.

How were we wrong?
Amojin
Doomheim
#138 - 2017-02-22 07:00:31 UTC
Teckos Pech wrote:


I don't want to be part of a game where "one faction lets stuff happen" and also takes and active role in ensuring outcomes they deemed preferred.

CCP shuns content because players provide. Do you know some of the times when I've had the most fun in game:.


CCP shuns content because it doesn't want to pay for it, not because the average joe can do it.
Nevyn Auscent
Broke Sauce
#139 - 2017-02-22 07:02:22 UTC
Amojin wrote:


And for all that wonder... Is it everyday? I'm not saying you people can't pull some cases out/ I'm saying you'll go months between these.

Except, that's a lie, isn't it? People on the old Tiny/PennMush Servers would have new content every couple days. Because it was not bots. It was humans. And it was not just any humans. It was humans that could build the content, and we did have to @dig the rooms, @link the exits, etc, etc.

Naturally talented story tellers, and when we got submissiions from people, we ran with them, and made them into sometimes half a year long tiny-plots.

I see you. Do you see me?

Go and become a Dev then. You are trying to compare a few hundred players interacting in a directly controlled environment with a 300,000 player sandbox game.
They are simply not comparable, and are entirely different kinds of experience, last time anything like you talk about got tried in EVE, it ended in one of the largest scandals in EVE where it got revealed that massive favouritism was being played towards certain groups. And because of the scale of EVE, it's impossible to avoid that favouritism because you simply would not be able to review everything submitted by players.

However none of this has anything to do with your actual topic, and your actual topic is still just as bad an idea as it was on the first page.
Teckos Pech
Hogyoku
Goonswarm Federation
#140 - 2017-02-22 07:04:38 UTC
Amojin wrote:


I see you. Do you see me?


No, I don't think you see me...or more accurately my view. Yes, my version might have periods where not much happens or "my faction" is not inovlved (although the examples I've listed are just that, examples--i.e. there are more I could site, such as when my alliance left IT and went with friends to Stain and we had fun down there, or when Goons decided to third party a war in the Southeast, or when Goons deployed to back up TEST, or.....)

There is all kinds of stuff going on all the time. None of planned by some central authority. Nobody "letting it happen".

In case you don't get it, I find this notion of a powerful central authority obnoxious in the extreme. That you like it is fine. Whatever, I don't care. However, you have come here and want to impose your view of a controlling central authority on the game and you have managed to ranckle just about every single regular poster here.

EVE Online--a game where nobody is truly in charge...not even the Devs, and that makes it freaking awesome.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online