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Restrict players to ships of their faction (an end to meta-gaming)

First post
Author
Amojin
Doomheim
#101 - 2017-02-22 01:22:18 UTC
Lugh Crow-Slave wrote:
we are Gods that live above the pettiness of the mortal empires. We do not need to be tied down to their politics or morals.


This is illustrative, though it was a stealth edit.

Mods, the religion of secular humanism is being espoused, here!

More seriously, this is not even the game lore. It's an interpretation of the game lore. You are not even gods, with a little 'g,' you are the recyclable weak humans you ever were, even in game. You can learn new things. You can show up in a new pod, but even in sci-fi lore, you would lose some of yourself, everything after that clone was made, in fact.

I know that people like Richard Dawkins and Ray Kurzweil preach this trans-humanist doctrine, but there are some flaws to be worked out, definitely in real life, since they don't even have it, and in the sci-fi realm.

Take ST transporters. Do you kill the originial person, when you make the copy somewhere else? Surprisingly, sci-fi is a very lush field of questions for academics in philosophy, the bio-sciences, and humanities.

This, I do know, right now. YOU are NOT a God, and your character is a toon, a game character. The level of pride you take from your character, and apply to yourself, is unwarranted. You did not achieve these acts. It did. You most certainly did not help IT achieve the acts, if you faced an unworthy, artificially gimped foe.
Cade Windstalker
#102 - 2017-02-22 02:34:54 UTC
You seem to be espousing a lore-based argument for removing gameplay mechanics. That's the first mistake here.

The lore explains the mechanics it does not inform them. The only time the reverse works is in very tightly controlled systems like tabletop RPGs where someone can literally line-item veto things if they get out of hand in their particular area of the game (like how my GM will never let us have several barrels of gunpowder at one time ever again...)

Second, you're not even particularly knowledgeable about the lore you're arguing from.

Go read through the chronicles. They go into a fair amount of detail on the setting and discuss things like the role of capsuleers, why the empires are so willing to sell them ships and other things, and why none of the empires can keep tech a secret or even particularly try to.

The brief version here is that no one can keep anything a secret well enough to bother keeping it out of Capsuleer hands. The approximate time tech gets released to Capsuleers is the time anyone else with a half decent spy network already has a beta version running in a lab somewhere.

Why aren't the other empires worried about another empire taking their tech and using it against them? For the same reason captured ordinance was a massive logistical pain in WW2 for all involved, you can't get ammo. If you're the Gallente then even if you capture an entire fleet of Caldari Ravens you won't have any missiles on hand to use them. You've dealt your enemy a blow but only because you've deprived him of war material, not because you've gained anything you can reasonably and easily use. They'd probably still get used, assuming the capturing side is at all short on material and ammo would be produced, but probably in a third line role where the logistics chain is shorter and supply problems are going to be less of an issue.

In short sir, you want Eve to be something it's not. Stop trying to impose your views on what the game should be on everyone else who is playing it and enjoying it as and for what it currently is.

This isn't a feature, or a balance tweak, it's a fundamental change to how the game operates that would be *massively* disruptive to everyone who plays it. This is not your MUSH, stop treating it like it is.

If you're curious about the fiction of Eve that forum is over here.

The role playing forum is over here.
Amojin
Doomheim
#103 - 2017-02-22 02:44:08 UTC
Cade Windstalker wrote:
In short sir, you want Eve to be something it's not. Stop trying to impose your views on what the game should be on everyone else who is playing it and enjoying it as and for what it currently is.


That's what we do, isn't it? You're neatly dividing this into only half my argument. I have, on more than one occasion, said, that I don't buy the 'capsuleer as god' rationale, it being unreasonable even for sci-fi.

Secondarily, this new F2P scheme. I proposed a balance, whereby you have SOME restrictions on your power. Fly bigger ships, sure, but have some limits, like flying your own ships.

Can you disspute a single word I have said about the fairness? In 28 days or so, when my sub expires, and I go, again, to playing a Navy Vexor with T1 everything, and ARTIFICIALLY reduced skills, from 5 to 4, and some elite kills me? Does he have bragging rights? Not asking if he will brag. He will, I asked if he had bragging rights? See, killmails don't stamp ALPHA on top of them.

Maybe they should, just to be fair. I ganked this sod, but he was ALPHA. Why doesn't CCP make this obvious? I think we all know why.
Rawketsled
Generic Corp Name
#104 - 2017-02-22 02:45:48 UTC
Dawkins isn't even a transhumanist.

Get off the reefer, take a deep breath, and go outside.
Amojin
Doomheim
#105 - 2017-02-22 02:47:58 UTC
Rawketsled wrote:
Dawkins isn't even a transhumanist.

Get off the reefer, take a deep breath, and go outside.


Check again.
Dark Lord Trump
Infinite Point
Pandemic Horde
#106 - 2017-02-22 02:54:09 UTC
Amojin wrote:
Cade Windstalker wrote:
In short sir, you want Eve to be something it's not. Stop trying to impose your views on what the game should be on everyone else who is playing it and enjoying it as and for what it currently is.


That's what we do, isn't it? You're neatly dividing this into only half my argument. I have, on more than one occasion, said, that I don't buy the 'capsuleer as god' rationale, it being unreasonable even for sci-fi.

Secondarily, this new F2P scheme. I proposed a balance, whereby you have SOME restrictions on your power. Fly bigger ships, sure, but have some limits, like flying your own ships.

Can you disspute a single word I have said about the fairness? In 28 days or so, when my sub expires, and I go, again, to playing a Navy Vexor with T1 everything, and ARTIFICIALLY reduced skills, from 5 to 4, and some elite kills me? Does he have bragging rights? Not asking if he will brag. He will, I asked if he had bragging rights? See, killmails don't stamp ALPHA on top of them.

Maybe they should, just to be fair. I ganked this sod, but he was ALPHA. Why doesn't CCP make this obvious? I think we all know why.

Skills help you win. They don't make you win. Look up Suitonia's EvE is Easy guides.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Cade Windstalker
#107 - 2017-02-22 02:57:12 UTC
Amojin wrote:
That's what we do, isn't it? You're neatly dividing this into only half my argument. I have, on more than one occasion, said, that I don't buy the 'capsuleer as god' rationale, it being unreasonable even for sci-fi.


Okay, problem number one, you're making an argument with lore and disagreeing with the lore. You also seem to be taking the whole "gods" thing a bit literally.

Amojin wrote:
Secondarily, this new F2P scheme. I proposed a balance, whereby you have SOME restrictions on your power. Fly bigger ships, sure, but have some limits, like flying your own ships.

Can you disspute a single word I have said about the fairness? In 28 days or so, when my sub expires, and I go, again, to playing a Navy Vexor with T1 everything, and ARTIFICIALLY reduced skills, from 5 to 4, and some elite kills me? Does he have bragging rights? Not asking if he will brag. He will, I asked if he had bragging rights? See, killmails don't stamp ALPHA on top of them.

Maybe they should, just to be fair. I ganked this sod, but he was ALPHA. Why doesn't CCP make this obvious? I think we all know why.


None of this makes a lick of sense.

The game is balanced, paying players do not have to be brought down in level to be more fair to alpha clones. If you don't feel it's fair enough to you as a non-paying player to be restricted in this way then either A. don't play, B. sub again, or C. Complain about the restrictions on Alpha clones.

Also your complaining about someone bragging over killing you is... questionable at best. This is Eve, maybe he'll brag, maybe he'll just GF in local and move on, maybe he won't even do that. The big issue here is that you care, not that you'll be an alpha clone.

What you're asking for here is for a massive portion of the existing ships and game mechanics to be rewritten because you have issues with Caldari pilots being able to fly non-Caldari ships for lore reasons, despite in-lore this being equivalent to me being somehow unable to drive a Toyota because I'm not Japanese.

Your balance argument here is, apparently, that me being able to fly Gallente hulls is unfair to an alpha player, despite me having played far longer than Alphas have existed, and the restrictions on Alphas being almost entirely a game balance consideration to prevent abuse of the system.
Amojin
Doomheim
#108 - 2017-02-22 02:57:52 UTC
Dark Lord Trump wrote:
Skills help you win. They don't make you win. Look up Suitonia's EvE is Easy guides.



Then, if we have a petition, as it were, to stamp ALPHA on alpha killmails, you'd vote 'yes?'
Amojin
Doomheim
#109 - 2017-02-22 03:09:41 UTC
Cade Windstalker wrote:
None of this makes a lick of sense.

The game is balanced, paying players do not have to be brought down in level to be more fair to alpha clones. If you don't feel it's fair enough to you as a non-paying player to be restricted in this way then either A. don't play, B. sub again, or C. Complain about the restrictions on Alpha clones.

Also your complaining about someone bragging over killing you is... questionable at best. This is Eve, maybe he'll brag, maybe he'll just GF in local and move on, maybe he won't even do that. The big issue here is that you care, not that you'll be an alpha clone.

What you're asking for here is for a massive portion of the existing ships and game mechanics to be rewritten because you have issues with Caldari pilots being able to fly non-Caldari ships for lore reasons, despite in-lore this being equivalent to me being somehow unable to drive a Toyota because I'm not Japanese.

Your balance argument here is, apparently, that me being able to fly Gallente hulls is unfair to an alpha player, despite me having played far longer than Alphas have existed, and the restrictions on Alphas being almost entirely a game balance consideration to prevent abuse of the system.


Do you work for CCP? Seriously, your skills in marketing are really, really good. Sell the product of the product and all...

I'm gonna break this down to common folk language, since that's what most of us are. CCP is a business. They did not create F2P because it hurt them.

They did it for several reasons. It creates, FIRSTLY and most IMPORTANTLY, easy kills for their paying customers, the product of the product, in this case, the product is killmails, and the product of the product is ego enhancement, since there is no indication, anywhere, that an ALPHA was killed.

They, secondarily, can get players interested in the game, and a sizeable, I'd say about 15-20% will pay for at least a months' subscription.

My balance argument is that, since CCP is clearly benefiting from us 'free,' characters, perhaps it would be wise of them to reign in you paying toons, just a bit. Let you fly your big ships, but at the same time, don't smack me down.

The limit is Cruisers, in size. Fine. When I lapse in 28 days, well, you know darned good and well I'm going to be displeased to pull out 'Eddie' from my station, the Navy Vexor, since I can't use what I have trained and paid for, an Ishtar. I'll pull out the best I can do, and play the game, until I feel like paying, again.

Or, your other option. Wipe my hands of CCP altogether. That's not a terribly bad option, so far as I can see. It's not even unlikely. I already bad-mouth CCP to everyone that asks me about Warcraft and my resto druid, and how I handle all the nerfs, and what else I play.

Don't discount word of mouth, and don't **** on people who have paid you, before, and may do so again. Just because I want to take a few months off from being serious does not mean you should penalize me beyond the size limitation, and reduce my skills. You said Cruisers and lower.

An Ishtar is a Cruiser.
Breg Valkar
Caldari Provisions
Caldari State
#110 - 2017-02-22 03:28:12 UTC
Hi Amojin,

Your argument at this point appears to be a continuation of your 'armor-barge' thread, spliced with grudges about Alpha differences and with an objective to ham-handedly enforce your version of morality through excessive role-play amongst a community under a veneer of 'balance'. I'll address 3 concerns.

1) Factional restrictions: Crunch-wise, this renders pirate ships unusable, and stifles creativity in range of actions (switching from shield Ishtar in missioning to armor for roaming). In addition you further distort the balance as over-simplifying the different races. Gal for example will be the most capable while retaining top-end mission and non-combat capabilities because of their indy lineup.

Lore-wise you're fired off on the wrong foot immediately. Capsuleers are beholden to no empire and no loyalty but to themselves and their own whims. Even the empires have little recourse against the will of the capsuleers, simply because they are too fragmented and reliant on corporations to take a cohesive stance. EVE has always been about four dying empires crumbling in the face of immortals being each able to take on a regular fleet by themselves, and even more so about the rise of the Capsuleer empires and the tales they weave.


2) Government Authority: EVE governments are different from reality, but if you scale up the power of modern corporations by a double-digit factor and add in one-man armies, you can glimpse the picture. Heck, traditionally opposing empires will gladly sell you their ships because you're so much more effective than an entire military fleet of theirs.

In EVE, YOU are the dominant power. YOU are a terrifying harbinger of a cold, uncaring anarchic future ruled only by the fickle whims of the virtually-immortal, a monster they created but are helpless to stop.


3) Alpha: Here's your three primary assumptions, one that a lot of people make, but an incorrect one.

You assume a fair fight.
You assume the Omega sees it coming.
You assume the Omega is the hunter.

What you don't know is that in a fight between three Alphas in Vexors with ewar support landing on a tackled Omega in a mission battleship, or in an Alpha Caracal dual-webbing me in my Jaguar (I've like 5 points in autocannons), I'd gladly put all my isk on the side about to deliver a roflstomp of T1 hulled proportions. Make friends, and hit them where they're weakest. Only a fool matches his weakest offense against an enemy's strongest defence.

In EVE, as in life, you are a victim ONLY when you choose to be.
Amojin
Doomheim
#111 - 2017-02-22 03:34:16 UTC
Hi, Breg.

All that psycho-babble bs aside, kinda like you did to my role-play reasoning, no, I'm not a victim only when I choose to be.

I'm a much easier victim in a Navy Vexor with T1 mods and drones.

You people can dice this **** any way you want. F2P players are not all new plauers. A lot of us are lapsed players, that, for whatever reason, are not needing to play our larger ships at the moment.

You're doing us a disservice to remove ANY of our skills, below battlecruiser. That's the plain and simple of it. I want to see F2P's hitting up those assault frigs, and t3 destroyers, and yes, HAC's like my favorite ship.

We're never gonna be able to go farther. Isn't it enough? Do you really want to make enemies of so many of us?
Cade Windstalker
#112 - 2017-02-22 03:56:38 UTC
Amojin wrote:
Do you work for CCP? Seriously, your skills in marketing are really, really good. Sell the product of the product and all...

I'm gonna break this down to common folk language, since that's what most of us are. CCP is a business. They did not create F2P because it hurt them.

They did it for several reasons. It creates, FIRSTLY and most IMPORTANTLY, easy kills for their paying customers, the product of the product, in this case, the product is killmails, and the product of the product is ego enhancement, since there is no indication, anywhere, that an ALPHA was killed.

They, secondarily, can get players interested in the game, and a sizeable, I'd say about 15-20% will pay for at least a months' subscription.


First off, no I don't. I do however, have a degree in Game Design and very nearly an order of magnitude more time with this game than you have. I've also read quite a bit of the various blogs, posts, chronicles, and other things put out by CCP over the last 10 years or so.

As to that, if you've read what CCP have said about introducing Alpha Clones they're really not sure *what* effect it would have on the game world. There were some very real concerns that it would just be abused and actually cause damage to the experience of older players, and there's certainly been some of that as these forums can attest to.

They're certainly hoping to get more exposure to more people, but CCP is well aware that no one is going to stay playing if they just feel like a "free kill" to other players. Also given the restrictions on Alphas it's become pretty obvious to any experienced player what is a new or Alpha player and what isn't, so your argument about the prestige loss if alphas were labeled doesn't hold up well.

Amojin wrote:
My balance argument is that, since CCP is clearly benefiting from us 'free,' characters, perhaps it would be wise of them to reign in you paying toons, just a bit. Let you fly your big ships, but at the same time, don't smack me down.

The limit is Cruisers, in size. Fine. When I lapse in 28 days, well, you know darned good and well I'm going to be displeased to pull out 'Eddie' from my station, the Navy Vexor, since I can't use what I have trained and paid for, an Ishtar. I'll pull out the best I can do, and play the game, until I feel like paying, again.

Or, your other option. Wipe my hands of CCP altogether. That's not a terribly bad option, so far as I can see. It's not even unlikely. I already bad-mouth CCP to everyone that asks me about Warcraft and my resto druid, and how I handle all the nerfs, and what else I play.

Don't discount word of mouth, and don't **** on people who have paid you, before, and may do so again. Just because I want to take a few months off from being serious does not mean you should penalize me beyond the size limitation, and reduce my skills. You said Cruisers and lower.

An Ishtar is a Cruiser.


As to the rest of this, your argument is faulty at the most basic level. You are assuming that the restrictions on Alphas mean Omegas need to be 'reigned in' to be competitive. This is not the case, at all and you completely fail to make a compelling case for this here.

Just for a start here, CCP did not say "Cruisers and lower" they said:

Quote:
To begin with, we are planning that the Alpha skill set will be focused on using tech one Frigates, Destroyers and Cruisers.

...

Q: Why are Alpha skills limited to Cruisers and lower?

A: We think this set of ships gives you the chance to have a meaningful impact on almost every activity and environment in the game without causing any problems in the ecosystem. Bigger and more advanced ships could easily lead to various forms of farming and abuse that would harm the experience for subscribed EVE players. That said, we expect to make changes based on feedback and on activity once the feature is released.


they then listed all the skills Alphas can use on top of the above sentence and subsequent explanation.

On top of that their rationale for reigning in Alphas is quite solid. If Alphas were unrestricted it would open up a host of potentially toxic abuse cases.

None of this, at all, means that Omegas need to suddenly be restricted from flying ships they've been able to fly for over 10 years now, a practice that has no negative game repercussions as it is one of the most basic assumptions in the design of the game.

If you don't want to play that's up to you, same for not subbing, subbing, or whatever else you decide to do with your time and money.
Amojin
Doomheim
#113 - 2017-02-22 04:06:50 UTC  |  Edited by: Amojin
Cade Windstalker wrote:
If you don't want to play that's up to you, same for not subbing, subbing, or whatever else you decide to do with your time and money.


A degree in Game Design? Never heard of it. Back in my day it was philosophy, biology, the humanities, things in the real world. I had no idea that the imaginary world had progressed so far that they were giving degrees, in the real world, based on imaginary things. Then again, I only learned last year about those 40+ 'gender identifies,' Facebook CLAIMS exist, too.

In actual biological fact, there are two, and you can chop parts off and dig holes and do whatever current medical science allows. In the end, you're really lying to yourself. Every cell in your body has chromosomes, and they're one of two types, period.

Psychology? The modern fathers of both fields, Freud and Jung, both killed themselves. Yeah, real stable. We should listen to them.

What, exactly, then, does a degree in 'game design,' and I'm assuming this is not statistics, and game theory, or you would have claimed a statistics degree, entail?

What is it you do, then?
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#114 - 2017-02-22 04:22:40 UTC
Absolutely against this idea, what a stupid way to restrict your available arsenal, skills, fits, and content for no reason.
Cade Windstalker
#115 - 2017-02-22 04:23:28 UTC
Amojin wrote:
A degree in Game Design? Never heard of it. Back in my day it was philosophy, biology, the humanities, things in the real world. I had no idea that the imaginary world had progressed so far that they were giving degrees, in the real world, based on imaginary things. Then again, I only learned last year about those 40+ 'gender identifies,' Facebook CLAIMS exist, too.


So, remember that smug attitude I mentioned like a week ago in another thread? This is what I'm talking about. Espousing the idea that the things I learned are somehow fake or lesser is *incredibly* arrogant and ignorant on your part.

Amojin wrote:
What, exactly, then, does a degree in 'game design,' and I'm assuming this is not statistics, and game theory, or you would have claimed a statistics degree, entail?

What is it you do, then?


So, derision on your part aside, I said I have a degree in Game Design because that is quite literally what it says on my degree. Game design is, in fact, a learn-able skill and something you can be good or bad at, as your own posting history of design ideas amply demonstrates.

As for what my degree entailed, there was a fair amount of programming (what I'm currently employed doing) but also courses in game design, statistics, game theory, graphic design, 2D and 3D modeling, and a few others I'm probably forgetting. On top of that I also personally took classes in Psych, Econ, Statistics, Ethics, Communication, and Gender Studies that were electives and fell outside of the normal core or optional classes for my major.

Oh, and that's sex not gender you appear to be referring to. If you'd read anything applicable in your own field in the last 30 years or so you'd know that.

Now, care to steer things back to the topic at hand instead of engaging in ad hominem attacks or attempting to derail this thread that *you* started? If you don't have a counter argument then just accept that you might just be wrong, no matter how annoyed, angry, or generally upset you might be at that or at the decision that's negatively affecting you.
Breg Valkar
Caldari Provisions
Caldari State
#116 - 2017-02-22 04:23:46 UTC
Amojin wrote:
Hi, Breg.

I'm a much easier victim in a Navy Vexor with T1 mods and drones.

You people can dice this **** any way you want. F2P players are not all new plauers. A lot of us are lapsed players, that, for whatever reason, are not needing to play our larger ships at the moment.

You're doing us a disservice to remove ANY of our skills, below battlecruiser. That's the plain and simple of it. I want to see F2P's hitting up those assault frigs, and t3 destroyers, and yes, HAC's like my favorite ship.

We're never gonna be able to go farther. Isn't it enough? Do you really want to make enemies of so many of us?


Hello Amojin,

You do have a very valid point here that not all Alphas are new players, but have you also considered the fact that EVE is primarily a paid service? It runs off a different system in that subscriptions (and PLEX) are its primary revenue. The Play-For-Free experience is, like many others are mentioning, simply an extended trial, no more.

The default state of EVE is the paid state, but you have the free state as a fallback. You only need to search up the last six months of threads to realize why what you've just mentioned is an incredibly dangerous suggestion for anyone, and has the propensity to outright kill the game and their revenue.

You are confusing the purpose of the F2P move with your own motives and past experiences with other 'free-to-play' moves, when this one has a marketing angle to it.

Finally, In flying a Navy Vexor, you are not an easier victim any more than I am in flying a Jaguar with meta mods. You can simply only engage a smaller range of targets. There's a very big difference here in mindset, whether you want to make the most of your power, be elusive and strike at targets you know you can take, or blindly take on any fight assuming you're both equals- which you're not.

If I in an arty Machariel see you in a Navy Vexor on Dscan landing on me, I'm sure as heck am not going to engage you. It doesn't make me a weaker victim- It makes me a person fighting out of my engagement envelope. In that case it'll be wise for me to retreat and not fight.

But we're getting way off topic here, and this looks like something for another thread. Shall we return to your issue on faction restrictions?
Amojin
Doomheim
#117 - 2017-02-22 04:26:15 UTC
Cade Windstalker wrote:
Amojin wrote:
A degree in Game Design? Never heard of it. Back in my day it was philosophy, biology, the humanities, things in the real world. I had no idea that the imaginary world had progressed so far that they were giving degrees, in the real world, based on imaginary things. Then again, I only learned last year about those 40+ 'gender identifies,' Facebook CLAIMS exist, too.


So, remember that smug attitude I mentioned like a week ago in another thread? This is what I'm talking about. Espousing the idea that the things I learned are somehow fake or lesser is *incredibly* arrogant and ignorant on your part.

Amojin wrote:
What, exactly, then, does a degree in 'game design,' and I'm assuming this is not statistics, and game theory, or you would have claimed a statistics degree, entail?

What is it you do, then?


So, derision on your part aside, I said I have a degree in Game Design because that is quite literally what it says on my degree. Game design is, in fact, a learn-able skill and something you can be good or bad at, as your own posting history of design ideas amply demonstrates.

As for what my degree entailed, there was a fair amount of programming (what I'm currently employed doing) but also courses in game design, statistics, game theory, graphic design, 2D and 3D modeling, and a few others I'm probably forgetting. On top of that I also personally took classes in Psych, Econ, Statistics, Ethics, Communication, and Gender Studies that were electives and fell outside of the normal core or optional classes for my major.

Oh, and that's sex not gender you appear to be referring to. If you'd read anything applicable in your own field in the last 30 years or so you'd know that.

Now, care to steer things back to the topic at hand instead of engaging in ad hominem attacks or attempting to derail this thread that *you* started? If you don't have a counter argument then just accept that you might just be wrong, no matter how annoyed, angry, or generally upset you might be at that or at the decision that's negatively affecting you.


I remember your claim about me being smug. It's your go-to defense. Of course I remember it.

So far, what you call Game Design, as a degree, I can reduce to 'Skinner's Box,' in PSYCH 101. Yes, the rats hit the button, and it was interesting and all.

But a degree, from a two day subset of psych? I hardly think so. But yet that's what the vast majority of MMO design currently is.
Amojin
Doomheim
#118 - 2017-02-22 04:30:34 UTC
Breg Valkar wrote:
Amojin wrote:
Hi, Breg.

I'm a much easier victim in a Navy Vexor with T1 mods and drones.

You people can dice this **** any way you want. F2P players are not all new plauers. A lot of us are lapsed players, that, for whatever reason, are not needing to play our larger ships at the moment.

You're doing us a disservice to remove ANY of our skills, below battlecruiser. That's the plain and simple of it. I want to see F2P's hitting up those assault frigs, and t3 destroyers, and yes, HAC's like my favorite ship.

We're never gonna be able to go farther. Isn't it enough? Do you really want to make enemies of so many of us?


Hello Amojin,

You do have a very valid point here that not all Alphas are new players, but have you also considered the fact that EVE is primarily a paid service? It runs off a different system in that subscriptions (and PLEX) are its primary revenue. The Play-For-Free experience is, like many others are mentioning, simply an extended trial, no more.

The default state of EVE is the paid state, but you have the free state as a fallback. You only need to search up the last six months of threads to realize why what you've just mentioned is an incredibly dangerous suggestion for anyone, and has the propensity to outright kill the game and their revenue.

You are confusing the purpose of the F2P move with your own motives and past experiences with other 'free-to-play' moves, when this one has a marketing angle to it.

Finally, In flying a Navy Vexor, you are not an easier victim any more than I am in flying a Jaguar with meta mods. You can simply only engage a smaller range of targets. There's a very big difference here in mindset, whether you want to make the most of your power, be elusive and strike at targets you know you can take, or blindly take on any fight assuming you're both equals- which you're not.

If I in an arty Machariel see you in a Navy Vexor on Dscan landing on me, I'm sure as heck am not going to engage you. It doesn't make me a weaker victim- It makes me a person fighting out of my engagement envelope. In that case it'll be wise for me to retreat and not fight.

But we're getting way off topic here, and this looks like something for another thread. Shall we return to your issue on faction restrictions?


Hello again, Breg. You're right, I can make the most of a bad situation. That seems to be par for the course, lately, in EVE, though.

I have Warcraft, and ESO. I could argue you, further, but I won't. I think your heart is in the right place, and I'm not willing to hit you like I do Cade. Your points are valid. As for returning to my initial point? My initial point was a troll-like ruse, to draw people into the real point. They're there.
Cade Windstalker
#119 - 2017-02-22 04:39:48 UTC
Amojin wrote:
I remember your claim about me being smug. It's your go-to defense. Of course I remember it.

So far, what you call Game Design, as a degree, I can reduce to 'Skinner's Box,' in PSYCH 101. Yes, the rats hit the button, and it was interesting and all.

But a degree, from a two day subset of psych? I hardly think so. But yet that's what the vast majority of MMO design currently is.


First off, not a defense, and I haven't used it as such. I've also brought it up all of twice now that I recall, three times with this post, out of probably dozens of posts discussing things with you so that hardly makes it a go-to anything.

As for the rest of this comment, lol, no. That's like me saying I can condense a psych degree down to a dozen pages of Freud. It serves only to show your ignorance on the subject.
Amojin
Doomheim
#120 - 2017-02-22 04:45:20 UTC
Cade Windstalker wrote:
As for the rest of this comment, lol, no. That's like me saying I can condense a psych degree down to a dozen pages of Freud. It serves only to show your ignorance on the subject.


Actually, no, you can condense all of that psycho-babble bs down to about just what you said, a dozen pages.

Despite the new DSM-V, people have idiosyncrasies. Just because they are not behaving in a manner that the new paradigm desires, does not make them mentally ill. Psychology is a laughable joke of a pseudo-science. A very few things are true, I'll give them that. But building on a flimsy base, made worse and worse diagnoses, and to the chagrin of many, it didn't stop.

Because you are 'weird,' or 'original,' or because you are 'anti-social' does not make you mentally ill. It makes you human. There are a very few cases where you are actually mentally ill. Schizophrenia, for example. Yes, you have a problem. Autism Spectrum Disorders, most of those diagnoses are fine. But the Personality Disorder spectrum?

Whatever. Just an excuse to prescribe drugs.