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Player Features and Ideas Discussion

 
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remove concord

Author
Van Doe
#1 - 2017-02-18 18:52:33 UTC
I want Concord to be removed.
At least nerf them to a point you can tank and kill them.
It sucks new bros get treated like they are not capable of talking care of them selves.

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-02-18 18:53:26 UTC
It's troll threads. Troll threads all the way down.
Quinn Hatfield
The Scope
Gallente Federation
#3 - 2017-02-18 19:55:15 UTC  |  Edited by: Quinn Hatfield
Van Doe wrote:
I want Concord to be removed.
At least nerf them to a point you can tank and kill them.
It sucks new bros get treated like they are not capable of talking care of them selves.
My, you are both unfamiliar with Eve history and a veritable font of bad ideas aren't you?

Have a history lesson courtesy of ShahFluffers.

Quote:

Back when EVE was young (circa 2004 to 2005) the main trade hub of EVE of Yulai. The reason for this was because there used to be "superhighways" between Yulai and all the main "capital regions" of the four factions.
(NOTE: CCP removed these highways to promote more "regional markets" rather than one centralized market hub... which, from their point of view, would promote more prices differences and thus more conflict).

Around this same time, CONCORD used to be tankable. And I mean that literally. You could actually tank CONCORD.

Then an infamous "pirate corporation" by the name of MoO decided to test how tankable it was. MoO assembled their members and, fitted with remote reps, decided to camp one of the "superhighway" gates leading to Yulai.
MoO camped the gate for hours... nuking everyone and anyone who came through and tanking CONCORD at the same time.

After awhile, enough people complained that the DEVs got involved. They kindly asked MoO to stop and go elsewhere. MoO responded by giving the DEVs the finger.
So the DEVs did what anyone with godlike-server-hacks does to disobedient people in a war-soaked dystopian game; they teleported all the present members of MoO to the outer reaches of the map... separately. They all had to make their way back to high-sec alone.

Soon after... CONCORD was buffed to their current strength (see: they insta-gib offenders after a small period of time) and the "no avoidance" rule was created. But it doesn't stop there.


Fast forward to 2008-2009... CONCORD is again buffed to their current response times (5 seconds for 1.0 space, 15 seconds for 0.5 space).


Fast forward again to 2012-ish. People have now found ways to "skirt" around the "no avoidance of CONCORD" rule.
The "boomerang" tactic was where you would attack/gank someone and then warp off (provided you ganked fast enough and were already aligned). This allowed people to select two targets and gank both before succumbing to CONCORD.

While technically this trick did not violate the rule of "no avoiding CONCORD" (because CONCORD would catch up to you by the time one started the second gank) the DEVs decided that it violated the "spirit" of the rule. So they coded in a new rule that disallowed warping as soon as "illegal aggression" occurred in high-sec.


tldr; it has been a long, long time since the rule was created. But that doesn't stop people from pushing some boundaries. And the DEVs seem okay with this as long as no blatant avoidance of CONCORD retribution occurs.

I don't burn bridges, I merely steal a bolt a day.

Van Doe
#4 - 2017-02-18 20:28:01 UTC
Thanks for the tip bro.
So all ccp have to do is roll back the 2004 eve.
That should be easy.
Good job to figure out a easy way to accomplish this goal.

I'm looking forward to see this happen soon.
Thanks and love to you

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Nevyn Auscent
Broke Sauce
#5 - 2017-02-18 21:48:03 UTC
The removal of the giant blobs of concord at the gates wouldn't be bad. The removal of the automatic gib for violating high sec rules would be. (Could be done simply by calling it a rigged self destruct rather than concord spawning, would make things like smart bombs viable gank measures)

Tankable concord = low sec gate guns, I.E. go to low sec for what you want.
Also post on your main.
Arthur Aihaken
CODE.d
#6 - 2017-02-19 01:43:07 UTC
Rated T for Troll.

I am currently away, traveling through time and will be returning last week.

Donnachadh
United Allegiance of Undesirables
#7 - 2017-02-19 14:13:33 UTC
If you do not want to deal with Concord then go join a nuls sec group.
If you hate local as well CCP still has you covered they call those areas of space worm holes.

I remember those let's tank Concord and kill everything that moves days and I have no desire to return to them.
In high sec you violate the rules of engagement and your ship dies, seems a fair trade off since you destroyed a ship that belonged to someone else.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#8 - 2017-02-19 14:32:06 UTC
Huffing fuel kills brain cells, Van Doe.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#9 - 2017-02-20 18:07:42 UTC
N b8 m8 iR8 8/8

8-)

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Owen Levanth
Sagittarius Unlimited Exploration
#10 - 2017-02-20 21:01:59 UTC
Van Doe wrote:
I want Concord to be removed.
At least nerf them to a point you can tank and kill them.
It sucks new bros get treated like they are not capable of talking care of them selves.


There's no CONCORD outside HighSec. Looks like CCP foresaw your request and deleted CONCORD in 90% of the game preemptively. Case closed, this thread is now pointless. P
Ajem Hinken
WarFear Gaming
#11 - 2017-02-21 02:22:40 UTC
Owen Levanth wrote:
Van Doe wrote:
I want Concord to be removed.
At least nerf them to a point you can tank and kill them.
It sucks new bros get treated like they are not capable of talking care of them selves.


There's no CONCORD outside HighSec. Looks like CCP foresaw your request and deleted CONCORD in 90% of the game preemptively. Case closed, this thread is now pointless. P

To be fair, because attacking in lowsec gives suspect tag, it's more like CONCORD is there, they just 'turn a blind eye' as they're busy enforcing laws elsewhere. But yes I agree. This thread is a troll.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#12 - 2017-02-21 10:59:59 UTC
Counter point op, why not expand concord.

Further why not introduce a new Corp management skill that allows for 1 system to be annointed as player owned high sec in null sec.
Level 5 would give you 5 systems. You could make it a strong for a home system enclave or spread them around territory so you have various hubs in null. Gives new players bases to operate out of who are moving between high and null and you could have an isk sink to hire contingents of concord to operate in those systems from a destroyable concord embassy style structure that can be destroyed after declaring war if you can defeat them and push them back into their high sec system.
Skill could cost like 1b from npc and have a high modifier so it's slow to train.

Each corporation could theoretically become small feudal style empires outside of major empire space. Multiple corps in an alliance could string them together would make little buffer states you have to knock through.
Or do it like certain deployables where they can't be created within x distance of another one.
Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2017-02-21 18:27:58 UTC
Matthias Ancaladron wrote:
Counter point op, why not expand concord.

Further why not introduce a new Corp management skill that allows for 1 system to be annointed as player owned high sec in null sec.
Level 5 would give you 5 systems. You could make it a strong for a home system enclave or spread them around territory so you have various hubs in null. Gives new players bases to operate out of who are moving between high and null and you could have an isk sink to hire contingents of concord to operate in those systems from a destroyable concord embassy style structure that can be destroyed after declaring war if you can defeat them and push them back into their high sec system.
Skill could cost like 1b from npc and have a high modifier so it's slow to train.

Each corporation could theoretically become small feudal style empires outside of major empire space. Multiple corps in an alliance could string them together would make little buffer states you have to knock through.
Or do it like certain deployables where they can't be created within x distance of another one.


...Why would you want to make your space less valuable and lock half your players and all your caps out?
Ajem Hinken
WarFear Gaming
#14 - 2017-02-21 22:15:06 UTC
Danika Princip wrote:
Matthias Ancaladron wrote:
Counter point op, why not expand concord.

Further why not introduce a new Corp management skill that allows for 1 system to be annointed as player owned high sec in null sec.
Level 5 would give you 5 systems. You could make it a strong for a home system enclave or spread them around territory so you have various hubs in null. Gives new players bases to operate out of who are moving between high and null and you could have an isk sink to hire contingents of concord to operate in those systems from a destroyable concord embassy style structure that can be destroyed after declaring war if you can defeat them and push them back into their high sec system.
Skill could cost like 1b from npc and have a high modifier so it's slow to train.

Each corporation could theoretically become small feudal style empires outside of major empire space. Multiple corps in an alliance could string them together would make little buffer states you have to knock through.
Or do it like certain deployables where they can't be created within x distance of another one.


...Why would you want to make your space less valuable and lock half your players and all your caps out?

That's the idea, you'd be allowed to have your caps in there and all. However, no way. You'd kill a miner corp if you claimed the systems around their base and locked them out.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#15 - 2017-02-22 00:45:45 UTC
Quinn Hatfield wrote:
Van Doe wrote:
I want Concord to be removed.
At least nerf them to a point you can tank and kill them.
It sucks new bros get treated like they are not capable of talking care of them selves.
My, you are both unfamiliar with Eve history and a veritable font of bad ideas aren't you?

Have a history lesson courtesy of ShahFluffers.

Quote:

Back when EVE was young (circa 2004 to 2005) the main trade hub of EVE of Yulai. The reason for this was because there used to be "superhighways" between Yulai and all the main "capital regions" of the four factions.
(NOTE: CCP removed these highways to promote more "regional markets" rather than one centralized market hub... which, from their point of view, would promote more prices differences and thus more conflict).

Around this same time, CONCORD used to be tankable. And I mean that literally. You could actually tank CONCORD.

Then an infamous "pirate corporation" by the name of MoO decided to test how tankable it was. MoO assembled their members and, fitted with remote reps, decided to camp one of the "superhighway" gates leading to Yulai.
MoO camped the gate for hours... nuking everyone and anyone who came through and tanking CONCORD at the same time.

After awhile, enough people complained that the DEVs got involved. They kindly asked MoO to stop and go elsewhere. MoO responded by giving the DEVs the finger.
So the DEVs did what anyone with godlike-server-hacks does to disobedient people in a war-soaked dystopian game; they teleported all the present members of MoO to the outer reaches of the map... separately. They all had to make their way back to high-sec alone.

Soon after... CONCORD was buffed to their current strength (see: they insta-gib offenders after a small period of time) and the "no avoidance" rule was created. But it doesn't stop there.


Fast forward to 2008-2009... CONCORD is again buffed to their current response times (5 seconds for 1.0 space, 15 seconds for 0.5 space).


Fast forward again to 2012-ish. People have now found ways to "skirt" around the "no avoidance of CONCORD" rule.
The "boomerang" tactic was where you would attack/gank someone and then warp off (provided you ganked fast enough and were already aligned). This allowed people to select two targets and gank both before succumbing to CONCORD.

While technically this trick did not violate the rule of "no avoiding CONCORD" (because CONCORD would catch up to you by the time one started the second gank) the DEVs decided that it violated the "spirit" of the rule. So they coded in a new rule that disallowed warping as soon as "illegal aggression" occurred in high-sec.


tldr; it has been a long, long time since the rule was created. But that doesn't stop people from pushing some boundaries. And the DEVs seem okay with this as long as no blatant avoidance of CONCORD retribution occurs.

This is why you don't defy the gods :p
Ajem Hinken
WarFear Gaming
#16 - 2017-02-22 03:27:32 UTC
CMDR-HerpyDerpy Hurishima wrote:
Quinn Hatfield wrote:
Van Doe wrote:
I want Concord to be removed.
At least nerf them to a point you can tank and kill them.
It sucks new bros get treated like they are not capable of talking care of them selves.
My, you are both unfamiliar with Eve history and a veritable font of bad ideas aren't you?

Have a history lesson courtesy of ShahFluffers.

Quote:

Back when EVE was young (circa 2004 to 2005) the main trade hub of EVE of Yulai. The reason for this was because there used to be "superhighways" between Yulai and all the main "capital regions" of the four factions.
(NOTE: CCP removed these highways to promote more "regional markets" rather than one centralized market hub... which, from their point of view, would promote more prices differences and thus more conflict).

Around this same time, CONCORD used to be tankable. And I mean that literally. You could actually tank CONCORD.

Then an infamous "pirate corporation" by the name of MoO decided to test how tankable it was. MoO assembled their members and, fitted with remote reps, decided to camp one of the "superhighway" gates leading to Yulai.
MoO camped the gate for hours... nuking everyone and anyone who came through and tanking CONCORD at the same time.

After awhile, enough people complained that the DEVs got involved. They kindly asked MoO to stop and go elsewhere. MoO responded by giving the DEVs the finger.
So the DEVs did what anyone with godlike-server-hacks does to disobedient people in a war-soaked dystopian game; they teleported all the present members of MoO to the outer reaches of the map... separately. They all had to make their way back to high-sec alone.

Soon after... CONCORD was buffed to their current strength (see: they insta-gib offenders after a small period of time) and the "no avoidance" rule was created. But it doesn't stop there.


Fast forward to 2008-2009... CONCORD is again buffed to their current response times (5 seconds for 1.0 space, 15 seconds for 0.5 space).


Fast forward again to 2012-ish. People have now found ways to "skirt" around the "no avoidance of CONCORD" rule.
The "boomerang" tactic was where you would attack/gank someone and then warp off (provided you ganked fast enough and were already aligned). This allowed people to select two targets and gank both before succumbing to CONCORD.

While technically this trick did not violate the rule of "no avoiding CONCORD" (because CONCORD would catch up to you by the time one started the second gank) the DEVs decided that it violated the "spirit" of the rule. So they coded in a new rule that disallowed warping as soon as "illegal aggression" occurred in high-sec.


tldr; it has been a long, long time since the rule was created. But that doesn't stop people from pushing some boundaries. And the DEVs seem okay with this as long as no blatant avoidance of CONCORD retribution occurs.

This is why you don't defy the gods :p

I'm surprised they didn't simply make your ship self-destruct X seconds after CONCORD received reports of illegal aggression... like CONCORD simply just sat in office chairs and dispatched detonation orders.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.