These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

nullsec and lowsec // carebear systems

Author
Salvos Rhoska
#21 - 2017-02-21 07:38:58 UTC  |  Edited by: Salvos Rhoska
Local is justified in LS and NPC Sov, as they are not player owned.

Local is not justified in Player NS, as it is player owned, and they should be responsible for gathering their own intel.

Its a convenient crutch and free NPC based intel that they are reluctant to relinquish, because they realize it puts their activities there at risk. They try to argue against removing it, by threatening to use the change to eliminate smaller entities.

(Lack of Local in j-space, although not player owned, is justified due to the lack of gates and wh mechanics.)
Ima Wreckyou
The Conference Elite
The Conference
#22 - 2017-02-21 07:54:00 UTC  |  Edited by: Ima Wreckyou
Local is the perfect intel tool for bots. There are systems where half the people log when I jump in. On the other hand CCP could probably use our alliance as a Bot detector by now. So don't forget Highsec and remove it there as well
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#23 - 2017-02-21 08:01:00 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
Local is not justified in Player NS, as it is player owned, and they should be responsible for gathering their own intel.

The gates across the cluster are owned and operated by NPCs, even in sov null.

The justification, from the Lore somewhere from memory (but I might be remembering incorrectly) is that the intel for immediate local comes from the operation of the gates and the transponders in our pods (which is definitely in the Lore). The 'crews' running the gates register everyone passing through - but I could be totally remembering wrong.
Salvos Rhoska
#24 - 2017-02-21 08:19:22 UTC  |  Edited by: Salvos Rhoska
Scipio Artelius wrote:
Salvos Rhoska wrote:
Local is not justified in Player NS, as it is player owned, and they should be responsible for gathering their own intel.

The gates across the cluster are owned and operated by NPCs, even in sov null.


And?

At the least, access to Local intel in sov null should come at a cost.
However that would come with loud yells of Malcanis' Law, stating larger entities can better afford it.

Explain to me, what rationale is there that Player Sov, as player owneď and operated, should have free Local?

(inb4 it protects the weak from the strong)
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#25 - 2017-02-21 10:00:38 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
Scipio Artelius wrote:
Salvos Rhoska wrote:
Local is not justified in Player NS, as it is player owned, and they should be responsible for gathering their own intel.

The gates across the cluster are owned and operated by NPCs, even in sov null.


And?

At the least, access to Local intel in sov null should come at a cost.
However that would come with loud yells of Malcanis' Law, stating larger entities can better afford it.

Explain to me, what rationale is there that Player Sov, as player owneď and operated, should have free Local?

(inb4 it protects the weak from the strong)

Read the whole post instead of the first line.

I don't really care what stupid crap you want to go on with. Crying that there's no justification at all is rubbish. It's been in the game as long as sov has. CCP clearly see justification for it and there's a great depth in this game meaning there can be many angles that are justified, not just one narrow one.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#26 - 2017-02-21 10:08:24 UTC
The reality of why local does exist is for the facilitation of finding and escaping in a PvP centric gaming world. Without the facilitation of aggressor/aggressed it will be a very bland game and much more cat and moue much akin to a Silent Hunter submarine simulator in its entirety looking for kills.

The Lore guys are right it is an IFF issue that we must log ourselves and our ships masses and types, akin to an Aircraft carriers catapults needing to dial in the ship type to fling it across the required space with the right energy levels.

That being said delaying local in some areas and giving an advantage to different areas and players would be interesting. Id even suggest using a variance like the 1.08 sig/sensor strength formula to give shorter or longer delays. Making the arrays basically be one tick system scanners. Then tbh Id have them be forced to be anchored on grid to the gates, likely within 100-150kms, to work effectively.

Sov null gets the arrays, NPC null gets a short delayed local for everyone as does low sec. And High is left as it is.

Honestly my only concern is that Sov null needs to not get much safer through this and there must be effective counterplay there.

I also like the WH delay idea both ways tbh. Lore could be something like subspace signals and recalibrations take time to be redone after being ripped through a WH. Limiting dscan range on a WH to K-space jump would be interesting too especially if K-space local takes a while to update after a jump. Again I would use the 1.08 + mass for the update. The more mass passing through on a jump the faster it would update. So a single ship is the slowest, a large fleet is the shortest.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Lukka
#27 - 2017-02-21 11:14:46 UTC
There is also the issue of power projection in null sec. A long term cloaked camper would be virtually undetectable in null sec and can drop half of Eve on your operation in a heartbeat.

Removing local in null would make the space unusable for all except the very largest alliances.
Jenn aSide
Worthless Carebears
The Initiative.
#28 - 2017-02-21 13:33:59 UTC  |  Edited by: Jenn aSide
Lukka wrote:
There is also the issue of power projection in null sec. A long term cloaked camper would be virtually undetectable in null sec and can drop half of Eve on your operation in a heartbeat.

Removing local in null would make the space unusable for all except the very largest alliances.


I try to tell people that, I'm IN on of those largets alliances that can drop Capital Ships on anyhting that decides to roam though our space. but you can't tell people that, because they automatically assume that anyone who supports something that exists is somehow selfishly supporting a status quo they benefit from. Because they think that, they can't see the WARNINGS people are trying to give them.

In short, it's DOMINION SOV all over again. I love telling this story because it's a cuationary tale not just for players of EVE Online, but for people in general.

When CCP announced and described the Dominion Sov system and stated it's goal as "oppening up null to smaller groups and making space more dynamic", there was instant opposition to it. Much of that opposition came from people who were members of Goonswarm (but they weren't the only ones).

People who hate goons saw Goons telling people that Dominion Sov would be a mistake because those high hit point structures would not cause smaller groups to come, but rather it would entice people to join ever larger groups to make the 'sov grind' more bearable (in much the same way the old POS based sov system Dominion was supposed to replace did). But the anti-goon folks just weren't listening, they didn't trust Goons so anyhting a Goon said must be a lie.

So CCP implemented Dominion Sov, A game that already had Coalitions developed MEGA-COALITIONS, lots and lots of people blued each other (because being blue and easily grinding down millions of hit points is less annoying than not being blue), and the Goons that no one trusted spent half a Decade punishing people for not listening to them when they were telling the turth.



Well, it's like that with local in null. When we try to tell people that getting rid of local in null will make null LESS hospitible to small groups than it is now (in the way that C5/C6 woromholes are, only worse), they don't listen. They think it will be great.

I actually want CCP to get rid of local in null for a month, because it's like parents and children. Anyone who has ever been a parent knows that you can tell your kid all day about something, but at some point the only way to break through their know-it-all stubbornness and ignorance is to SHOW them their folly.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#29 - 2017-02-21 13:40:22 UTC
There are a lot of strong assumptions about reactions to being able to see Local, and they're all assumptions. You've all been playing this game for over a decade being able to see who's in null, where's all your data from that removing local is going to encourage / discourage small gang / big gang pvp?

If you don't want to show up on local, get in a Wormhole, a thread like this comes through Player Features and Suggestions weekly, and nothing gets changed, Working as intended,
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#30 - 2017-02-21 13:43:10 UTC
I think removing local would certainly make the argument low and null sec space is far more dangerous. Currently High Sec is more dangerous with the ganking, alt support etc.

Local in low and null just means people are "intelled" making this BS argument about risk vs reward mute.
Jacques Arkaral
Federal Navy Academy
Gallente Federation
#31 - 2017-02-21 16:02:48 UTC
We have wormholes without local and ships that can cloak 23:45/7 because they don't require fuel to do so. Now some want to remove local from Low/Null Sec. This is going to make the game better? How?

As I look at the trillions of isk worth of losses on zKillboard it would seem this so called "Free" Intel called Local really isn't working out too well as a protective measure for most players.

I do see a potential compromise. We have at least heard that player owned star gates [POSG] are in the making to replace Jump Bridges that now sit on POS's. If in addition to that CCP creates new discover able space where POSGs could be placed and NOT Concord linked, those spaces could then opt out of having local. This would create additional player controlled space outside of WHs without local.

The proposed Observatories may well be another factor in this. I guess we will have to wait and see if/when the dev blog comes out on those.




Salvos Rhoska
#32 - 2017-02-21 18:25:05 UTC
Scipio Artelius wrote:
Salvos Rhoska wrote:
Scipio Artelius wrote:
Salvos Rhoska wrote:
Local is not justified in Player NS, as it is player owned, and they should be responsible for gathering their own intel.

The gates across the cluster are owned and operated by NPCs, even in sov null.


And?

At the least, access to Local intel in sov null should come at a cost.
However that would come with loud yells of Malcanis' Law, stating larger entities can better afford it.

Explain to me, what rationale is there that Player Sov, as player owneď and operated, should have free Local?

(inb4 it protects the weak from the strong)

Read the whole post instead of the first line.

I don't really care what stupid crap you want to go on with. Crying that there's no justification at all is rubbish. It's been in the game as long as sov has. CCP clearly see justification for it and there's a great depth in this game meaning there can be many angles that are justified, not just one narrow one.


So your answer to my question is:
-"Its there cos its always been there".

Now that, is a stupid piece of crap argument.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#33 - 2017-02-21 18:36:04 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
Scipio Artelius wrote:
Salvos Rhoska wrote:
Scipio Artelius wrote:
Salvos Rhoska wrote:
Local is not justified in Player NS, as it is player owned, and they should be responsible for gathering their own intel.

The gates across the cluster are owned and operated by NPCs, even in sov null.


And?

At the least, access to Local intel in sov null should come at a cost.
However that would come with loud yells of Malcanis' Law, stating larger entities can better afford it.

Explain to me, what rationale is there that Player Sov, as player owneď and operated, should have free Local?

(inb4 it protects the weak from the strong)

Read the whole post instead of the first line.

I don't really care what stupid crap you want to go on with. Crying that there's no justification at all is rubbish. It's been in the game as long as sov has. CCP clearly see justification for it and there's a great depth in this game meaning there can be many angles that are justified, not just one narrow one.


So your answer to my question is:
-"Its there cos its always been there".

Now that, is a stupid piece of crap argument.

No, my answer is Lore based as above.

The bit about it being there since sov was introduced is just a fact. Just because you can't see justification for something doesn't mean there is none.

But as always, this is a stupid waste of time on someone not worth the effort, and that mistake is all mine. So knock yourself out with whatever narrow minded view you want. The rest of us; and the game, will continue as is anyway.
Salvos Rhoska
#34 - 2017-02-21 18:41:33 UTC  |  Edited by: Salvos Rhoska
Scipio Artelius wrote:

No, my answer is Lore based as above.


So your answer is now:
-"Its there cos of Lore"

Thats an even more stupid and crap argument than the previous one.

What part of Lore specifically makes it immutable that Player Sov has free Local intel?
Ayx Shewma
The Scope
Gallente Federation
#35 - 2017-02-21 18:50:06 UTC
Hinrika wrote:
.......

I like wormholes...


Then why the hell are you worried about K-space?

There's 2500 W-space systems.

/thread
Tau Cabalander
Retirement Retreat
Working Stiffs
#36 - 2017-02-21 19:01:32 UTC  |  Edited by: Tau Cabalander
*delete* Misread original post.
Chopper Rollins
Brave Newbies Inc.
Brave Collective
#37 - 2017-02-21 23:05:12 UTC
CLOAKY ANTI_CLOAKY AFK CAMPER THREAD DETECTED CAPTAIN!
*frogsiren*
FIRE ALL THE THINGS!



Goggles. Making me look good. Making you look good.

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#38 - 2017-02-21 23:25:08 UTC
Salvos Rhoska wrote:
Local is justified in LS and NPC Sov, as they are not player owned.

Local is not justified in Player NS, as it is player owned, and they should be responsible for gathering their own intel.

Its a convenient crutch and free NPC based intel that they are reluctant to relinquish, because they realize it puts their activities there at risk. They try to argue against removing it, by threatening to use the change to eliminate smaller entities.

(Lack of Local in j-space, although not player owned, is justified due to the lack of gates and wh mechanics.)


The greatest lie is that player null isn't "owned" by concord... who do you pay your sov bills too? What happens if you don't pay your 'rent' to concord?

They are the ones who maintain local through the gates.
Ptraci
3 R Corporation
#39 - 2017-02-22 00:03:56 UTC  |  Edited by: Ptraci
Posting in yet another not so stealthy "remove local" thread.

After wormholes, nullsec is EVE on Easy Mode. Either way, local stays. You don't like it stay out of null and go back to your wormhole.
Gretek Moergyn
Pator Tech School
Minmatar Republic
#40 - 2017-02-22 00:04:21 UTC  |  Edited by: Gretek Moergyn
Shae Tadaruwa wrote:
Gretek Moergyn wrote:
I guess I'm the only one who is sick of the stupid and insulting name "carebear." If you want respect, how about showing some respect?

If the shoe fits.


All riiiight! Surely if you just keep insulting us hi-sec types you will convince us to come down to lo-sec and join you in the never-ending soap opera of PVP combat.