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Active Skill Training ( Re-post )

Author
Driitzz Ryu
Republic University
Minmatar Republic
#1 - 2012-01-21 06:07:59 UTC
This is a re-post on a previous idea that another user have made. ( older post have been locked due to inactivity and i find it an amazing idea hence why i re-open this )

Current state of skill training we may refer it as Passive , as it doesn't require you to do anything except put it in your skill queue and Wait. implants can improve this but it's not much...

Active Skills Training. See it as a Active shield hardener , it is still passive giving you the normal skill training rate when you don't use it , if you do activities affecting this skill it would switch to Active , skilling depending on your activity you are doing. ( passive time still remain it doesn't go away , just eat chunks of that time when you successfully complete a task )

example:
Kernite Processing V , my current skill is lvl 3 , to get the bonus time reduction on this skill would require me to do 2 actions..
A) go out there in a belt and mine some Kernite then go back to the station and Refine it ( the more you refine the more you get rewarded )
B) buy kernite off the market / contract and refine it ( the more you refine the more you get rewarded )
since this skill is a reprocess mining the kernite wouldnt put that skill in active state , it will only be active when you reprocess those kernite.

Also there is some condition for this skill to get affected. The current skill you want to be active NEEDs to be in your current skill queue. skills not in your skill queue won't be affected.

So let's say in my skill queue i have Scordite Processing III and Kernite Processing V while not in my skill queue i have Veldspar Processing IV and Pyroxeres Processing II , i got out there and mine some veldspar / pyroxeres , kernite , scordite...

When reprocessing those ores Only Scordite Processing and Kernite Processing will receive the bonus since they are in my skill queue.

Same idea with the drone training / missiles / shield / armor / Electonic skills and many other skills can be set to Active that way.

For exploit purpose ( old post was flamed on and called exploit cause the idea was based on MISSILES which the exploit mentioned was " get a buddy in a tank and fire missile on him all day " )

Make it that it only work in PvE.

Please keep the reply constructive , if you disagree with this idea it is totally fine but make a constructive post saying Why you disagree, If you agree with it and would like to change or throw in some new ideas please do so i will add them.
Mary Mercer
Doomheim
#2 - 2012-01-21 06:46:47 UTC
Driitzz Ryu wrote:
This is a re-post on a previous idea that another user have made. ( older post have been locked due to inactivity and i find it an amazing idea hence why i re-open this )

Current state of skill training we may refer it as Passive , as it doesn't require you to do anything except put it in your skill queue and Wait. implants can improve this but it's not much...

Active Skills Training. See it as a Active shield hardener , it is still passive giving you the normal skill training rate when you don't use it , if you do activities affecting this skill it would switch to Active , skilling depending on your activity you are doing. ( passive time still remain it doesn't go away , just eat chunks of that time when you successfully complete a task )

example:
Kernite Processing V , my current skill is lvl 3 , to get the bonus time reduction on this skill would require me to do 2 actions..
A) go out there in a belt and mine some Kernite then go back to the station and Refine it ( the more you refine the more you get rewarded )
B) buy kernite off the market / contract and refine it ( the more you refine the more you get rewarded )
since this skill is a reprocess mining the kernite wouldnt put that skill in active state , it will only be active when you reprocess those kernite.

Also there is some condition for this skill to get affected. The current skill you want to be active NEEDs to be in your current skill queue. skills not in your skill queue won't be affected.

So let's say in my skill queue i have Scordite Processing III and Kernite Processing V while not in my skill queue i have Veldspar Processing IV and Pyroxeres Processing II , i got out there and mine some veldspar / pyroxeres , kernite , scordite...

When reprocessing those ores Only Scordite Processing and Kernite Processing will receive the bonus since they are in my skill queue.

Same idea with the drone training / missiles / shield / armor / Electonic skills and many other skills can be set to Active that way.

For exploit purpose ( old post was flamed on and called exploit cause the idea was based on MISSILES which the exploit mentioned was " get a buddy in a tank and fire missile on him all day " )

Make it that it only work in PvE.

Please keep the reply constructive , if you disagree with this idea it is totally fine but make a constructive post saying Why you disagree, If you agree with it and would like to change or throw in some new ideas please do so i will add them.


With all due respect, this isn't WoW. The only thing guys have that have been around a while is the fact that they have skills they have earned. It adds value to a character. This would just destroy a character market (No I don't buy and sell characters) and make it so a younger character can do stuff he wouldn't otherwise be able to yet.

Eve's well balanced in my opinion with it's ability to train while offline, and speed of training. New characters already get a jump start with a free implant that stacks with other implants (lasts 30 or 60 days can't remember which) along with other side affects that go with it.

I have toons ranging from 3 million skill points to 60 million skill points. To change this training system would in my mind be equivalent to the stupid crap that blizzard does over in WoW each time an expansion comes out. They decrease required experience to level in older areas of the game, and increase the experience given by the same area mobs to try to PUSH people into end game content quicker. There is no end game in Eve and the learning curve is like a cliff. Now you want to take a newb, and give him the ability to fly a battleship before he even has any concept of what it "really" takes to fly it?

This is an absolutely stupid idea that stems no doubt from the all American mindset that one must have "instant" gratification. Put in a movie, load your missiles skills or refining skills, turn on your lasers and make some isk. If you stop watching your training points accumulate it doesn't seem to take quite as long. :P

Oh, and +5's FTW.
Serge Bastana
GWA Corp
#3 - 2012-01-21 12:27:51 UTC
Driitzz Ryu wrote:
This is a re-post on a previous idea that another user have made. ( older post have been locked due to inactivity and i find it an amazing idea hence why i re-open this )

Current state of skill training we may refer it as Passive , as it doesn't require you to do anything except put it in your skill queue and Wait. implants can improve this but it's not much...

Active Skills Training. See it as a Active shield hardener , it is still passive giving you the normal skill training rate when you don't use it , if you do activities affecting this skill it would switch to Active , skilling depending on your activity you are doing. ( passive time still remain it doesn't go away , just eat chunks of that time when you successfully complete a task )

example:
Kernite Processing V , my current skill is lvl 3 , to get the bonus time reduction on this skill would require me to do 2 actions..
A) go out there in a belt and mine some Kernite then go back to the station and Refine it ( the more you refine the more you get rewarded )
B) buy kernite off the market / contract and refine it ( the more you refine the more you get rewarded )
since this skill is a reprocess mining the kernite wouldnt put that skill in active state , it will only be active when you reprocess those kernite.

Also there is some condition for this skill to get affected. The current skill you want to be active NEEDs to be in your current skill queue. skills not in your skill queue won't be affected.

So let's say in my skill queue i have Scordite Processing III and Kernite Processing V while not in my skill queue i have Veldspar Processing IV and Pyroxeres Processing II , i got out there and mine some veldspar / pyroxeres , kernite , scordite...

When reprocessing those ores Only Scordite Processing and Kernite Processing will receive the bonus since they are in my skill queue.

Same idea with the drone training / missiles / shield / armor / Electonic skills and many other skills can be set to Active that way.

For exploit purpose ( old post was flamed on and called exploit cause the idea was based on MISSILES which the exploit mentioned was " get a buddy in a tank and fire missile on him all day " )

Make it that it only work in PvE.

Please keep the reply constructive , if you disagree with this idea it is totally fine but make a constructive post saying Why you disagree, If you agree with it and would like to change or throw in some new ideas please do so i will add them.



One of the great features of this game is that it caters to the casual player by allowing them to train even while they're offline, there's no grind for skills, which a lot of players enjoy. EVE used to have some sort of active skill point earning I believe during beta and it was removed, CCP obviously thought it was a bad idea since it's easily farmed.

And why would it only be for PVE?

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2012-01-21 13:02:45 UTC
Yes, what EVE needs is something to actively discourage PVP.

Roll
Driitzz Ryu
Republic University
Minmatar Republic
#5 - 2012-01-21 13:16:05 UTC
Serge Bastana wrote:


One of the great features of this game is that it caters to the casual player by allowing them to train even while they're offline, there's no grind for skills, which a lot of players enjoy. EVE used to have some sort of active skill point earning I believe during beta and it was removed, CCP obviously thought it was a bad idea since it's easily farmed.

And why would it only be for PVE?


I mentioned PvE so that it may seems less like an Exploit for the missiles / other skills related to PVP that may be exploited.
I ain't against having skills active lvling while PVP'ing.
Driitzz Ryu
Republic University
Minmatar Republic
#6 - 2012-01-21 13:20:24 UTC
Mary Mercer wrote:

With all due respect, this isn't WoW. The only thing guys have that have been around a while is the fact that they have skills they have earned. It adds value to a character. This would just destroy a character market (No I don't buy and sell characters) and make it so a younger character can do stuff he wouldn't otherwise be able to yet.

Eve's well balanced in my opinion with it's ability to train while offline, and speed of training. New characters already get a jump start with a free implant that stacks with other implants (lasts 30 or 60 days can't remember which) along with other side affects that go with it.

I have toons ranging from 3 million skill points to 60 million skill points. To change this training system would in my mind be equivalent to the stupid crap that blizzard does over in WoW each time an expansion comes out. They decrease required experience to level in older areas of the game, and increase the experience given by the same area mobs to try to PUSH people into end game content quicker. There is no end game in Eve and the learning curve is like a cliff. Now you want to take a newb, and give him the ability to fly a battleship before he even has any concept of what it "really" takes to fly it?

This is an absolutely stupid idea that stems no doubt from the all American mindset that one must have "instant" gratification. Put in a movie, load your missiles skills or refining skills, turn on your lasers and make some isk. If you stop watching your training points accumulate it doesn't seem to take quite as long. :P

Oh, and +5's FTW.


Eh i used to play WoW not anymore , from what i recall there's no such thing as active train skill in WoW... no idea why you are comparing the 2...

i think you might have read the whole thing in a bad way.. never i mentioned it was " instant " no where i mentioned " you buy your skills " lol... IT IS STILL PASSIVE , but ACTIVE ( small bonus ) on the tasks you are doing. not saying it's INSTANT lvl up for doing that particular action. see it as having an implant +10 instead of an implant +5 for that particular skill you are " actively " training.
Othran
Route One
#7 - 2012-01-21 14:03:34 UTC
Here we go again Roll

What you propose WAS in-game.

It was exploited to hell and back.

It was removed.

Its not coming back.

/thread
Simi Kusoni
HelloKittyFanclub
#8 - 2012-01-21 16:05:29 UTC
Othran wrote:
Here we go again Roll

What you propose WAS in-game.

It was exploited to hell and back.

It was removed.

Its not coming back.

/thread

Was it, when was that? ^^

But yeah, if this was ever implemented I would instantly just leave one toon afk shooting a rat while my alt reps it. Train logi and gunnery skills faster simultaneously :D Hell, get some drones in there too and train them up faster while I'm at it.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Mars Theran
Foreign Interloper
#9 - 2012-01-21 16:13:06 UTC
Simi Kusoni wrote:
Othran wrote:
Here we go again Roll

What you propose WAS in-game.

It was exploited to hell and back.

It was removed.

Its not coming back.

/thread

Was it, when was that? ^^

But yeah, if this was ever implemented I would instantly just leave one toon afk shooting a rat while my alt reps it. Train logi and gunnery skills faster simultaneously :D Hell, get some drones in there too and train them up faster while I'm at it.


What, don't you do that already? Shocked
zubzubzubzubzubzubzubzub
Simi Kusoni
HelloKittyFanclub
#10 - 2012-01-21 16:14:54 UTC
Mars Theran wrote:
Simi Kusoni wrote:
Othran wrote:
Here we go again Roll

What you propose WAS in-game.

It was exploited to hell and back.

It was removed.

Its not coming back.

/thread

Was it, when was that? ^^

But yeah, if this was ever implemented I would instantly just leave one toon afk shooting a rat while my alt reps it. Train logi and gunnery skills faster simultaneously :D Hell, get some drones in there too and train them up faster while I'm at it.


What, don't you do that already? Shocked

As in, while my alt reps the rat xD

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Driitzz Ryu
Republic University
Minmatar Republic
#11 - 2012-01-22 02:04:33 UTC
I have trouble to understand the reasoning behind your feedback guys..

It's like you are saying " i don't want to get rewarded for playing / doing activity "
you are saying you prefer to put a skill on queues , and come back few days later when it's over and put another skill in and repeat.... someone mentioned " you won't know how to fly a ship with an active skill system " , well how you learn one if you don't play ?

This isn't taking away the passive skill we currently have so go offline if you want it's fine.

This is to reward people who are actually you know ... Playing the game activly ? on a daily basis ? enjoying eve for what it is.

to sums up , when active it could take into effect the implant you have , when passive it's the normal rate of the implant , when active it double the implant for that skill .. max +10.

I have NO idea how the "active" skill was during BETA ... was it 100% on activity and no passive ? if it was yeah i can agree it would be bad.. , this is not the case tho.
Driitzz Ryu
Republic University
Minmatar Republic
#12 - 2012-01-23 12:22:47 UTC
this is heading toward the graveyard again ... it's a shame , EvE really do need something to keep the game more active instead of an afk fest , more friendly to the general public and western gamers.
Kahega Amielden
Rifterlings
#13 - 2012-01-23 12:35:18 UTC  |  Edited by: Kahega Amielden
Driitzz Ryu wrote:
this is heading toward the graveyard again ... it's a shame , EvE really do need something to keep the game more active instead of an afk fest , more friendly to the general public and western gamers.


You are already capable of grinding in EVE since that's apparently what you want, you just do it for ISK and not skillpoints.


I don't think you understand how this works. If there is a way to accelerate SP gain, people WILL find a way to maximize SP/hour, and then it becomes a grind.

I like being able to log in and do whatever I please however i please without worrying that I will be gimping myself in the future by not grinding SP.


Quote:
This is to reward people who are actually you know ... Playing the game activly ? on a daily basis ? enjoying eve for what it is.


The reward one gets for playing EVE is playing a fun videogame about internet spaceships. Why is this not sufficient?
Tippia
Sunshine and Lollipops
#14 - 2012-01-23 13:17:34 UTC  |  Edited by: Tippia
No. No. No.

The EVE skill system is beautify exactly because it is completely disconnected from the game play. This lets you concentrate on playing the game rather than grind your skills. As was shown when this was in the game, such mechanics only promote idiotic behaviour, botting, and generally exploiting the hell out of the system.

Also, tying it to PvE is moronic -- rewarding one activity over others is a complete no-no. It also ties into a completely different problem: this kind of idea cannot be applied sensibly to most skills in EVE, so it is inherently unbalanced and therefore broken by design.

Playing EVE rewards you by letting you play EVE without any concern for irrelevant stuff such as doing the optimal thing to gather the most SP. It rewards you with battles or ISK or colourful local chat or exploration or any of a myriad of other things. It does so without imposing any "right" or "wrong" way of getting things done. This is more reward than any kind of grinding system could ever hope to bring.
Kahega Amielden
Rifterlings
#15 - 2012-01-23 14:04:25 UTC
As an example:

tell me how you would design the active SP system that would both give people bonus SP for engaging in PVP, while simultaneously not allowing them to just kill their alt repeatedly for easy skill grinding.

Jint Hikaru
OffWorld Exploration Inc
#16 - 2012-01-23 14:23:43 UTC
Driitzz Ryu wrote:
this is heading toward the graveyard again ... it's a shame , EvE really do need something to keep the game more active instead of an afk fest , more friendly to the general public and western gamers.



Its your idea that is an 'afk fest'

Oh, I need to increase my navigational skills ->
Orbid the station at 5000m with my afterburnar on and go to bed.

Oh, shooting skills ->
Orbit the monument with a hold full of the cheapest ammo and plink at it all night, go to bed.


What about marked traders.... or Alliance CEOs.... where do they get their extra skillpoints from????

When Eve has built a unique and extreamly balanced skill system, why do people keep trying to change it into something so 'every other mmo'

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Akatenshi Xi
Imperial Academy
Amarr Empire
#17 - 2012-01-23 20:40:34 UTC
+1 for faster skill training.
Tidurious
Blatant Alt Corp
#18 - 2012-01-23 20:54:20 UTC
-1 for messing with the skill que. No messing with SP at all. Period, end of story.

NO.
Serge Bastana
GWA Corp
#19 - 2012-01-23 20:56:28 UTC
Akatenshi Xi wrote:
+1 for faster skill training.



Get +5 implants, respec your attributes, sorted.

If this idea was ever implementsd I would certainly leave and I would imagine so would a good number of other players. I've played other games that let you grind skills and it was utterly banal beyond belief. EVE lets you get on with more important stuff than advancing your skills through repetitive actions. If you can't find anything more fun to do in this game than that then you're missing out on a lot of good stuff.

As mentioned, it was originally implemented during beta, as I recall, and was then removed as it was exploited to death, as it is in most games with such a system. Good riddance. The skill training system has worked for nearly 10 years now, it does not need to go backwards with this kind of change.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Amaroq Dricaldari
Ministry of War
Amarr Empire
#20 - 2012-01-23 23:40:46 UTC
+1! No, I take that back, +2!

This would encourage people to actually play the game.

Obviously, there would be limitations, and there would have to be measures to prevent the abuse of it, but I think it would be a pretty nice feature.

If CCP decided to make parts of the game Free-to-Play, then just restrict it to paid accounts.

This is my signature. There are many like it, but this one is mine.

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