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nullsec and lowsec // carebear systems

Author
Hinrika
Collective-Company
#1 - 2017-02-20 14:11:15 UTC
So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears.

I like wormholes, why can't K-space be like wormholes? It makes more sense and adds excitement and dangers.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#2 - 2017-02-20 14:15:53 UTC
Much as I prefer w-space. And I regularly joke about the chaos that removing local would cause. Actually removing local woulf take away one of the few things that makes life in wormholes unique. Variety in types of space and the different play styles that it offers is what makes the game fun, and allows different players to find areas that they prefer operating in.
Taurean Eltanin
Viziam
Amarr Empire
#3 - 2017-02-20 14:18:09 UTC  |  Edited by: Taurean Eltanin
It's a legacy decision. Keep in mind there was no w-space when the game released. I'm not sure that they would make that same call if the game were released again today.

As it is, changing it would cause a fundamental shift in the way things work, which would be very disruptive. I suspect changing the relevant coding would also be a challenge.

Edit: There is so much that can be done with this.

It would make total sense for low sec to have no local channel, but perhaps in FW space there is a forced local that captures everyone except pilots from the controlling militia. And null sec would have no local channel by default, but sov holders could install some kind of comms array that creates a forced local channel, which would be part of their defense network. That would make for some interesting game-play variations.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Wolfgang Jannesen
Imperial Academy
Amarr Empire
#4 - 2017-02-20 14:41:14 UTC
Local is a phenomenal tool for Intel gathering. I'm firmly against any changes to it, Pirates entering a system are just what I'm looking for, and knowing how many Blues are in system versus neutrals and reds is essential when moving fleets through null.

So I see why you're complaining, but this is a tool everybody can use, not just a resource for avoiding pirates.
sero Hita
Science and Trade Institute
Caldari State
#5 - 2017-02-20 14:46:16 UTC  |  Edited by: sero Hita
Hinrika wrote:
So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears.

I like wormholes, why can't K-space be like wormholes? It makes more sense and adds excitement and dangers.


Regarding local in low. I understand the reasoning, but don´t agree.

I like the local in Lowsec quite alot as I am not there to use time hunting down people, enjoying the unknown... I am there for a fast fight in my limited time.. local in low is one of the best matchmakers as you know who is there, who is willing to fight when you enter system. If I had to post in local everytime I entered a system "anyone up for a fight?" and hope someone answer without feeling they give up too much intel it would reduce my enjoyment of the game.

Also I use local quite often for being social. It is hard being social if you don´t know who (if any) is in system. And generally local is pretty active in the FW zones, so I assume I am not the only one greeting old friends/frienemies.

See FW lowsec as the battle arenas of EVE. Easy to find fights or arrange with little effort, and getting actions fast. Just because that is not your thing, it does not mean it is bad. The information makes this playstyle possible

Also why would you remove a niche area fitting the playstyle of a relative big group of players, just to fullfill a need you can already get fullfilled somewhere else? Don´t shrink the sandbox, plz.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Cade Windstalker
#6 - 2017-02-20 14:53:16 UTC
This has been discussed ad infinitum for half a decade now. Just flat removing local isn't a good idea, it removes the ability for players to control space they own and if you can't do that then what's the point? Based on comments CCP has made on some of the new structures and around the whole "remove local/no don't" issue it seems like any changes to local as an intel mechanic would coincide with the addition of additional intel mechanics and tools to effectively replace it.
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#7 - 2017-02-20 15:23:13 UTC
Hinrika wrote:
It's not realistic


I'm sorry your "space submarines that can fly faster than light" game is not realistic.

Hinrika wrote:
removes alot of the fun from the game.


for you. It adds a lot of fun for other people. Specifically, Black Ops hotdroppers that want to make sure they don't get counter dropped, and people that want to have gudfights (as mentioned above)
DeMichael Crimson
Republic University
Minmatar Republic
#8 - 2017-02-20 16:40:52 UTC
Taurean Eltanin wrote:
It's a legacy decision. Keep in mind there was no w-space when the game released. I'm not sure that they would make that same call if the game were released again today.

As it is, changing it would cause a fundamental shift in the way things work, which would be very disruptive. I suspect changing the relevant coding would also be a challenge.

Edit: There is so much that can be done with this.

It would make total sense for low sec to have no local channel, but perhaps in FW space there is a forced local that captures everyone except pilots from the controlling militia. And null sec would have no local channel by default, but sov holders could install some kind of comms array that creates a forced local channel, which would be part of their defense network. That would make for some interesting game-play variations.

Except for a few little changes, I think your idea is on the right track..

High Sec and Low Sec are controlled by the Empires so those systems would have local channel showing everyone in system.

Null Sec Sov systems would have limited local. All members of the Alliance holding Sovereignty in those systems would be cloaked. All other players would show up in local channels.

Factional Warfare systems would also have limited local. All members of the Faction controlling those systems would be cloaked. All other players would show up in local.

W-space systems would remain the same with no local.


DMC
Jenn aSide
Worthless Carebears
The Initiative.
#9 - 2017-02-20 17:10:37 UTC
Hinrika wrote:
So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears.

I like wormholes, why can't K-space be like wormholes? It makes more sense and adds excitement and dangers.


It works the way it does out of nessecity. Wormholes work with no local because their are no gates and no cynos. Null with no local would be a nightmare.

With no local all I'd do is set a cloaky dictor on a gate, wait for someone to come thourgh (and if it's a scout, let it pass), and as soon as the target jumps (and i'd know, because I'd have a cloaky alt on the other a side of the gate, I'd decloak, light my cyno, pop my bubble and bring in my alliance mates in Carriers and Faxes and smoke whatever poor soloing idiot who just came into my trap.

the above doesn't work as well now in null because local exists. People think no local in null would be this great thing, but they haven't paid attention to 14 years of EVE online experience that proves that people will take a supposed disadvantage and turn it into an advantage that screws YOU over even more.
2Sonas1Cup
#10 - 2017-02-20 17:14:08 UTC
I really hate it, it's such an anti-fun and game breaking mechanic, some people even quit eve because of this.
And no I'm not joking.
Nicolai Serkanner
Incredible.
Brave Collective
#11 - 2017-02-20 18:02:10 UTC
Hinrika wrote:
realistic


Roll
Neuntausend
Republic Military School
Minmatar Republic
#12 - 2017-02-20 20:29:26 UTC
I am not opposed to the idea to remove/delay local in a similar fashion to how it works in wormholes - at least from a gameplay perspective. However, you can't really claim that it doesn't make sense. Almost every system in known space belongs to somebody, be it a player alliance or an NPC faction. Why would the owner of a system not know who entered their space, be it through the gates or by lighting a bright signal torch that can be seen from everywhere in the system? And knowing who enters or leaves the system, why would they not be able to broadcast it system wide. The only exception I could see would be covert cyno jumps, although even in that case I would assume that the systems infrastructure would be able to pick up some sort of jump drive signature at least.

No, it's not "realistic", as it would require FTL communication, which is a thing that cannot exist as far as we know. However if we wanted to follow this logic, we'd have to remove FTL travel and delay probing and directional scanning as well as any communication in the game depending on the distance. Eve would be a rather tedious game if it was realistic. Just imagine - sublight travel, freefall mechanics, even the gun recoil would matter. Firing the broadside of a Naglfar would send it into a spin, and as funny as that would be, I think the novelty would wear off quickly.

Don't look for realism in an online spaceship game, is what I'm trying to say.
Kaivarian Coste
It Came From Thera
#13 - 2017-02-20 20:34:56 UTC
Local is free, effortless intel, and should be abolished, at least in null sec. Or at least put it on a delay of 5 mins or something.

+1
JackknifedII
The Congregation
RAPID HEAVY ROPERS
#14 - 2017-02-20 20:42:03 UTC
Stargates log people coming in and going out. Therefore Local.

Wormholes have no stargates. Therefore no local.

Minmatar....we are generally unpleasant to be around....

https://www.youtube.com/channel/UC81MDW6dFa41VdNTt-pTl1Q

Always recruiting

Gretek Moergyn
Pator Tech School
Minmatar Republic
#15 - 2017-02-20 21:11:53 UTC
Hinrika wrote:
So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears....


I guess I'm the only one who is sick of the stupid and insulting name "carebear." If you want respect, how about showing some respect?
Hinrika
Collective-Company
#16 - 2017-02-20 21:12:40 UTC
JackknifedII wrote:
Stargates log people coming in and going out. Therefore Local.

Wormholes have no stargates. Therefore no local.


That logic is flawed. If that was true, coming into a system through a wormhole would result in not showing up in local.
March rabbit
Aliastra
Gallente Federation
#17 - 2017-02-20 21:47:58 UTC  |  Edited by: March rabbit
Hinrika wrote:
JackknifedII wrote:
Stargates log people coming in and going out. Therefore Local.

Wormholes have no stargates. Therefore no local.


That logic is flawed. If that was true, coming into a system through a wormhole would result in not showing up in local.

Yea, that's the one of good ideas. For sure you, entering system through wormhole, should not see local too.

Additionally, cloaked ships should not be able to access d-scan.

Additionally, in sov-0.0 owners of system should be able to disable local for others while having information about people entered the system through gates. They own the system don't they?

Lots of things can be made 'logical' and 'realistic' but game-wise most of them better be forgotten and never tried to implement.

The Mittani: "the inappropriate drunked joke"

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#18 - 2017-02-21 03:50:35 UTC
Gretek Moergyn wrote:
Hinrika wrote:
So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears....


I guess I'm the only one who is sick of the stupid and insulting name "carebear." If you want respect, how about showing some respect?


triggered. Shocked

Just Add Water

Shae Tadaruwa
Science and Trade Institute
Caldari State
#19 - 2017-02-21 03:58:22 UTC
Gretek Moergyn wrote:
I guess I'm the only one who is sick of the stupid and insulting name "carebear." If you want respect, how about showing some respect?

If the shoe fits.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Rawketsled
Generic Corp Name
#20 - 2017-02-21 03:59:08 UTC
The Constellation channel is a thing too.

I'd be interested in seeing that become the nullsec default.
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