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Player Features and Ideas Discussion

 
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Blowing up stargates.

Author
Satchel Darkmatter
Brave Newbies Inc.
Brave Collective
#1 - 2017-02-19 12:30:06 UTC
Gona cut right to it..

The What


  • You blow up a gate, it shuts down and goes inactive, when this happens it enters re-enforced and you can no longer attack it but the gate is no longer usable by anyone other than concord, when a gate goes down concord dispatch a fleet from the closest hub/capital to the downed gate, the fleet should take about 30 minutes per jump, the further from the capital the downed gate the longer the trip would take and the longer the gate remains offline to capsulears.

  • Once the repair fleet arrives on grid with the gate it begins to repair it, concord ships remain on grid with the gate to attack anyone who tries to be aggressive toward the concord logi, borrowing the mechancis from the new mining fleets player logi pilots would be allowed to lock the gate and rep it, at which point concord would also protect them if they get attacked, this repair process once started should take at least an hour.

    Once the gate is back online, concord would remain on grid on both sides of the gate for 1 more hour to ensure that the gate was not immediately taken back down.



The Why


  • PVP - Corps or alliances could take out strategic gates to change the flow of traffic through a region, or to lock an area or pocket down, this could be done to prevent people from escaping, either locals or hostiles or to lock locals into their home systems and prevent them from getting out to help their allies. the options are endless..
  • PVE - If your working on anomalies doing your missions and you want peace and quiet to do it without pesky fleets coming through to interrupt you then you could form a fleet take out your own gate or gates and then spend the next few hours in peace taking care of rat cleaning.
  • Industry - You happen to find out a single corp is crashing the market on trit and its all happening from a single system, you form a fleet and lock them inside their system along with a cloaky fleet of hostiles, this prevents them from mining and prevents them leaving the system to find some where else to mine, their locked in and the market takes a breath.


The How

  • Doom!.
  • Taking down a gate should not be something a fleet of destroyers could not do, it needs to require at least 1 titan and a number of doomsday strikes. - by making the Doomsday the only weapon with sufficient power to down a gate it makes it something that will not be common , but still something than can be applied tactically when and where needed.





Dark Lord Trump
Infinite Point
Pandemic Horde
#2 - 2017-02-19 12:38:33 UTC
Basically you want Goons to have risk-free PvE in nullsec. Hostile fleet reported in intel? Blow up the gates to all your PvE systems!

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2017-02-19 13:20:09 UTC
Considering that CFC and NCPL, to name only the biggest 2 groups, have high double digit dozens of titans, your "will not be common" falls apart upon most superficial scrutiny.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Donnachadh
United Allegiance of Undesirables
#4 - 2017-02-19 13:40:46 UTC
No, because the larger groups in EvE do not need a way to make themselves even safer.

No, because we do not need that type of restriction to players ability to travel around the EvE Universe.
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2017-02-19 14:06:07 UTC
Not gonna happen.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Satchel Darkmatter
Brave Newbies Inc.
Brave Collective
#6 - 2017-02-19 14:16:36 UTC
all I see there is , wahhhh goons are better than me, wahhhh pl has more isk than me.

come on you guys can come up with a better argument against this than that.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#7 - 2017-02-19 14:35:06 UTC
How about I don't think players should be able to decide whether or not you can travel through a system, only what happens along the way. The possibilities for exploitation are huge. It does make jump bridges and cynosure more important but takes a significant amount of power away from anybody operating in null that is t part of a huge alliance.

You wouldn't get my vote for CSM with suggestions like this.
Cade Windstalker
#8 - 2017-02-19 16:02:56 UTC
Yeah no, based on this and some very quick math you could use this to force most null gates to only be up for an average of just over an hour per day. Even the closest null system I could find to Amarr (D85-VD) takes 21 jumps to reach, which means its gate would be up for an average of just about exactly 2 hours a day if someone wanted to shut it down.

Go further out and it gets even easier, anything 44 or more jumps from a faction capital can be up for only an hour each day.

Never mind the trolling potential if someone were to do something like pop the Niarja and Uedama gates and just watch the pile up of ships.

Just no, this is a terrible idea.
ShahFluffers
Ice Fire Warriors
#9 - 2017-02-19 16:13:33 UTC
Satchel Darkmatter wrote:
all I see there is , wahhhh goons are better than me, wahhhh pl has more isk than me.

come on you guys can come up with a better argument against this than that.

... says the guy who came up with an idea that allows players to effectively SHUT DOWN entire sections of the map more or less indefinitely**.


** Here is some "napkin math"; "shutting down" a stargate 26 jumps away from a DED office would mean that it will be inactive for 13 hours (see: (26 jumps x 30 minutes) / 60 minutes in an hour ).



Also...

- there is zero incentive for a local null-sec entity to keep a stargate leading into their territory online.
--------- Note: if you think "tedium" will stop people from doing this, please see what wormhole residents do to "close up" their systems. It borders on insanity.

- Malcanis' Law applies here. This will be to the overwhelmingly advantage of larger, richer corporations and alliances... less so for smaller, poorer entities and solo people.
Owen Levanth
Sagittarius Unlimited Exploration
#10 - 2017-02-19 16:36:07 UTC
Dark Lord Trump wrote:
Basically you want Goons to have risk-free PvE in nullsec. Hostile fleet reported in intel? Blow up the gates to all your PvE systems!


I know capitals can now use gates, but most people don't actually do that. Your complaint makes no sense.

Dolorous Tremmens
The Scope
Gallente Federation
#11 - 2017-02-19 17:09:32 UTC  |  Edited by: Dolorous Tremmens
Owen Levanth wrote:
Dark Lord Trump wrote:
Basically you want Goons to have risk-free PvE in nullsec. Hostile fleet reported in intel? Blow up the gates to all your PvE systems!


I know capitals can now use gates, but most people don't actually do that. Your complaint makes no sense.



No kidding. Stop thinking we would need a reason to blow up gates.

*edit: don't forget there are pipes in null. systems with one entrance and one exit for many systems in a row. blow them up in a staggered fashin and you may not block the hole but you can halt progression for roaming. I don't want to stop roams, they kill stupid people and can provide fun for both sides.

Get some Eve. Make it yours.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2017-02-19 17:25:26 UTC
Owen Levanth wrote:
Dark Lord Trump wrote:
Basically you want Goons to have risk-free PvE in nullsec. Hostile fleet reported in intel? Blow up the gates to all your PvE systems!

I know capitals can now use gates, but most people don't actually do that. Your complaint makes no sense.

You mean they use cynos. And how do you get your cyno into an area, let's say the constellation of DA0V-R in Cobalt Edge or 48R-PS in Venal (dart thrown at the map selection) if the only access was taken down and wormholes were rolled or reduced to almost collapsed?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2017-02-19 17:31:18 UTC
Satchel Darkmatter wrote:
all I see there is , wahhhh goons are better than me, wahhhh pl has more isk than me.

come on you guys can come up with a better argument against this than that.



We will literally blow up all seven entry gates into Delve and rat/mine/whatever in complete safety.

That's bad.
Ronnie Rose
Pator Tech School
Minmatar Republic
#14 - 2017-02-19 17:59:05 UTC  |  Edited by: Ronnie Rose
Or better yet, how about players able to install gates that can be blown up like player owned structures?

Player owned gates.

Set up my own gate at Uedama, install security cannons that would immediately fire on FR aggressors or -10 security standing, maybe even lock out corps that I don't like.

Ha!

That would be weird!

We're not here to change the game, we're here to change YOUR game

Dolorous Tremmens
The Scope
Gallente Federation
#15 - 2017-02-19 18:05:08 UTC
Ronnie Rose wrote:
Or better yet, how about players able to install gates that can be blown up like player owned structures?

Player owned gates.

Set up my own gate at Uedama, install security cannons that would immediately fire on FR aggressors or -10 security standing, maybe even lock out corps that I don't like.

Ha!

That would be weird!


Its been thought of and may be implemented. I expect wars will make that all the more entertaining.

Get some Eve. Make it yours.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2017-02-19 18:56:00 UTC
Ronnie Rose wrote:
Or better yet, how about players able to install gates that can be blown up like player owned structures?

Player owned gates.

Set up my own gate at Uedama, install security cannons that would immediately fire on FR aggressors or -10 security standing, maybe even lock out corps that I don't like.

Structures: Observatories and Gates - Player built gates will come eventually because something needs to replace the jump bridges, cyno generators, cyno jammers and all the last remaining mobility structures from POS.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

baltec1
Bat Country
Pandemic Horde
#17 - 2017-02-19 20:03:40 UTC
One way into delve sounds very defendable. No way into delve without a cyno sounds even better.
Wolfgang Jannesen
Imperial Academy
Amarr Empire
#18 - 2017-02-20 14:50:13 UTC
Rivr Luzade wrote:
Ronnie Rose wrote:
Or better yet, how about players able to install gates that can be blown up like player owned structures?

Player owned gates.

Set up my own gate at Uedama, install security cannons that would immediately fire on FR aggressors or -10 security standing, maybe even lock out corps that I don't like.

Structures: Observatories and Gates - Player built gates will come eventually because something needs to replace the jump bridges, cyno generators, cyno jammers and all the last remaining mobility structures from POS.


I like this idea. Player built gates adding mobility, rather than shutting it down completely.