These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Crusader or Malediction

Author
Kaldiir
Imperial Academy
Amarr Empire
#1 - 2012-01-20 22:20:08 UTC
Iv been training up to fly interceptors and i was wondering what of the two is overall more efficient Malediction or the Crusader. iv been putsin' around on EFT (cant really log on for a while still due to my work) and even tho the crusader can pump out more DPS; i like the Bonus to resists the Malediction gets along with the rocket damage (personnally i like missiles more then lasers but eh im easy as long as its fun). so im at a loss for a bit due to the differences between the two if its possible to get any help from veterans it would be great
Christina Trild
Caldari Provisions
Caldari State
#2 - 2012-01-20 22:41:01 UTC
What would your skills be ? i personally just like the crusader for reason:unknown
Norris Packard
Horde Vanguard.
Pandemic Horde
#3 - 2012-01-20 23:14:23 UTC
Really depends on what you plan on doing with them. The Crusader is the Combat Interceptor and will be better for dogfighting where the Malediction is a better tackling ship having a bonus to warp disruption/scrambler range and is more survivable with the resistance bonus.
Cyzlaki
BRAWLS DEEP
HYPE-TRAIN
#4 - 2012-01-20 23:30:26 UTC
Sader all day mates
Kaldiir
Imperial Academy
Amarr Empire
#5 - 2012-01-21 08:26:54 UTC
I understand the role of a Interceptor is the catch the other guy but i still like the chance to be viable solo incase i decide to go solo with it (which will likely be the case), even tho the Crusader is built more for the combat role the thing that slightly turns me away is the lack of missile hardpoints (its not a khanid ship i understand), is there a way to morph (metaphorically) the Malediction into a more combat role then tackler role ( i.e. rigs, fit, skills, and whatnot).

as far as skills go im fairly set on the support skills (to many to right down, i would provide te link to the eve-boards but i has not the API right now to do it), im almost done with Evasive Man5 and then ill be able to train the interceptor skill. this is mainly for planning and discussion premises.

With that said should i first start out with the cheaper one or does it really matter in the end cuz i know for a fact ill be losing ships (combat pilot in not condusive(sp?) to a healthy bank statement.)
Ryuce
#6 - 2012-01-21 09:10:20 UTC  |  Edited by: Ryuce
Kaldiir wrote:
I understand the role of a Interceptor is the catch the other guy but i still like the chance to be viable solo incase i decide to go solo with it (which will likely be the case), even tho the Crusader is built more for the combat role the thing that slightly turns me away is the lack of missile hardpoints (its not a khanid ship i understand), is there a way to morph (metaphorically) the Malediction into a more combat role then tackler role ( i.e. rigs, fit, skills, and whatnot).

Buy one (or several) of each, they are cheap. If you are new to PVP they won't last long. Then switch to the Sader if you want to go solo.

If you want to try the Malediction solo, here are a few suggestions regarding fits: http://failheap-challenge.com/showthread.php?661-Malediction - Don't forget that most of these fits are for solo and not necessarily design for the tackling role which a gang might need.

When I started out PVPing I flew ceptors too and it was a lot of fun! Best of luck Big smile
Kaldiir
Imperial Academy
Amarr Empire
#7 - 2012-01-21 09:20:15 UTC
i appreciate the link and all the help from other people this will help me with fits and so on. I know there is a website that shows fits that people use i cant think of the website is it Eve-boards or what if someone can post a link it would be great
Ryuce
#8 - 2012-01-21 09:26:46 UTC  |  Edited by: Ryuce
It's called 'battleclinic' and generally contains a lot of bad fits, and people without much gameknowledge commenting on these fits. The above linked site used to be the prefered place to go for quality fits. Some of the top solo players post on FHC.
Kaldiir
Imperial Academy
Amarr Empire
#9 - 2012-01-21 09:30:03 UTC
great thank you, i understand how people that think they are **** hot post thier fits when in all reality they die 3secs after lock. again thank you for the help
carbomb
Super Team Munkey
#10 - 2012-01-21 12:48:26 UTC
i love both of these ships. For ages i used the ab sader. It puts out really decent dps. Lately i've swapped over to the malediction. Now this fit is not right for everyone but so far i've not died in one and have killed many including numerous dramiels before and after their speed nerf. The ship still has reasonable speed to gtfo if needed. Ideally you want an armor link boosting ship with you but it is totally viable without.


[Malediction, rockets]
Small Armor Repairer II
Small Armor Repairer II
Damage Control II

Small Capacitor Booster II, Navy Cap Booster 400
Coreli C-Type 1MN Afterburner
Faint Epsilon Warp Scrambler I

Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
200mm AutoCannon II, Republic Fleet EMP S

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I



+ synth or standard exile for even better tank. Cheap ded reps will ofc give you a nice increase to ur tank but to start with you can use all t2/named. Wont change an awful lot. And yes i know i am over boosting my cap but i would sooner waste 50gj of cap and have max cap each time than boost less and be more vulnerable to neuts.
Braitai
Republic Military School
Minmatar Republic
#11 - 2012-01-21 16:17:34 UTC
Kaldiir wrote:
even tho the Crusader is built more for the combat role


Stop right there. There's a huge misconception that the Malediction is inferior to the Crusader for combat, mainly because has a tackling bonus and therefore is a "tackling" interceptor like the Ares or Stiletto, it has the bonus so people put it into that box regardless of its actual capability. It's tackling bonus however is just well, a bonus, for combat the Malediction is better in most circumstances.

Combat is about range and transversal dictation. The Malediction has 3 mid slots and a weapon system that works well from point blank range right to the edge of scram range. Lasers do not, at point blank range they will lose significant dps through tracking, and the 'sader lacks the mid slots to dictate range. A 'sader can beat other turret boats by maintaining range long enough so when it's opponent gets on top of it it's already done enough damage to win the fight, but against a Malediction that simply won't happen because of it's tank. At point blank range an active tank 'diction will completely tank all the damage from a 'sader, even prior to the rocket boost a properly flown 'diction would beat any MWD 'sader with relative ease, now that fight is even easier.

The 'sader does one thing better, DPS from outside scram range, but that's a little situational. A pulse fit will have an optimal of around 15k, which is way too short to be able to avoid getting scrammed, and a beam fit really needs an expensive faction fit to be viable.

Other than that, the Malediction is tougher and more versatile. Use it's speed to dictate range, engage outside of you opponents optimal or just get under it's guns and tank whatever DPS is left.

[Malediction, Web/Scram]
Small Armor Repairer II
Nanofiber Internal Structure II
Damage Control II

Catalyzed Cold-Gas I Arcjet Thrusters
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Rocket Launcher II, Caldari Navy Foxfire Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Foxfire Rocket
Small 'Knave' I Energy Drain

Small Warhead Calefaction Catalyst I
Small Bay Loading Accelerator I

[Malediction, Duel-prop mk2]
Nanofiber Internal Structure II
Small Armor Repairer II
Damage Control II

1MN Afterburner II
Warp Scrambler II
Catalyzed Cold-Gas I Arcjet Thrusters

Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Rocket Launcher II, Caldari Navy Thorn Rocket
Small 'Knave' I Energy Drain

Small Ancillary Current Router I
Small Ancillary Current Router I

[Malediction, Ab/plate]
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Small Armor Repairer II

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Rocket Launcher II, Caldari Navy Foxfire Rocket
Rocket Launcher II, Caldari Navy Foxfire Rocket
Rocket Launcher II, Caldari Navy Foxfire Rocket
150mm Light AutoCannon II, Barrage S

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

[Malediction, AB-NOS]
Small Armor Repairer II
Damage Control II
Nanofiber Internal Structure II

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Rocket Launcher II, Gremlin Rocket
Rocket Launcher II, Gremlin Rocket
Rocket Launcher II, Gremlin Rocket
Small Diminishing Power System Drain I

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I
Kaldiir
Imperial Academy
Amarr Empire
#12 - 2012-01-22 12:05:06 UTC
i was looking at the fits u posted and i was wondering about the duel props. i understand alot of fits are situational and require balance but in what circumstances would duel prop be useful (aside from escaping a gate camp). im asking because im still a little noob about PvP
Braitai
Republic Military School
Minmatar Republic
#13 - 2012-01-23 03:52:49 UTC
Not fitting a web will cut into your dps, but the 'diction doesn't win fights through dps, it wins fights by being small and fast and having a weapon system that is not affected by its own speed like a turret boat will be. A duel prop is more effective than the mwd/web/scram fit in any situation where your MWD is shut down. A numbers explanation -

Web fit : MWD is shut down, you've webbed/scrammed your opponent, your velocity is around 600 their's around 250, so on average* 350m/s transversal

AB fit : your velocity is around 1400 theirs around 600, so an average* of 800m/s transversal.. more than twice as much, allowing you to either keep range or out track their guns with far greater efficiency.

*note, velocities will of course fluctuate a lot in combat but you get the idea

So, if you need the speed of a MWD but you know your MWD will be shut down, duel prop is better, unless of course you need to gank and GTFO, but that's not a job a 'diction is good at.
Kaldiir
Imperial Academy
Amarr Empire
#14 - 2012-01-23 15:34:40 UTC
ok that makes sense, ill probably try both set ups to see which one is better for me im sure to some degree the DPS differential between Web fit and AB fit could be considered insubstantial but in the end any added DPS is good DPS (depending on situation of course)

Something like this is where the 20 Punisher Plan comes into play because there ill learn the fly and at the same time try out different fits to see which one works better for me
Grog Drinker
Republic University
Minmatar Republic
#15 - 2012-01-23 16:53:16 UTC
I solo pvp in both and they are great. Neither one excells as a fleet MWD interceptor. The crusader can be used for kiting but is generally out performed by the Slicer.

I use AB fits on both. The crusader is good for fast get in and gtfo fights where back up might be on its way. The malediction is has much better range control but lacks the DPS to put targets down fast. I think your range of viable targets is larger in the malediction. It handles nueting and drones better than the crusader. Its also able to fight t2 minmitar ships because of the damage selection.

If you have both missile and laser skills already I suggest buying 2 or 3 of each and giving it a go. Both will surprise you with what they can do. If you don't have the skills to fly both then pick the one that will lead you into your next ship choice. Malediciton if you want to go vengeance, sacrilege and drake, crusader if you plan on moving up the laser boat chain.
Kaldiir
Imperial Academy
Amarr Empire
#16 - 2012-01-24 08:25:45 UTC
i do have both missile and laser skills so that sounds like a good plan sense im not sure how i will like either one but one thing that iv noticed is that at my current skills its kinda hard to fit Crusader then it is to fit a Malediction but then again its prolly sense im trying to put the non dual beams on it but ill try it later when i get a chance, more of operator error then anything.

i do plan on getting into a BS later on but i do like the idea of Interceptors for the speed and even with their t2 roll i think they can push out fair amount of damage.
fgft Athonille
Doomheim
#17 - 2012-01-24 08:42:14 UTC
dramiel
Kaldiir
Imperial Academy
Amarr Empire
#18 - 2012-01-24 09:13:46 UTC
please stay on topic
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#19 - 2012-01-24 09:14:59 UTC  |  Edited by: Rel'k Bloodlor
The Malediction provides some thing that most other Interceptor's can't. The ability to tackle ships cruiser and up with relative impunity. If fit with a MWD, long point, booster, and repper it is almost impossible for most BC's and BS's to deal with you. Rokkets as well do amazing damage to drones chasing you with there MWD's on. And say what you will about defender missiles but they do go in any launcher and they will reduce in coming DPS if spammed agenst a Drake. Its not that the others can't, it just that type of "OMG get it off me" type of Amarr T2 that can just stick to you like a ball n' chain. As opposed to the Crusader's burn you to death style.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Kaldiir
Imperial Academy
Amarr Empire
#20 - 2012-01-25 22:57:48 UTC  |  Edited by: Kaldiir
that sounds enticing, call me suicidal but i like pushing my limits to see what i can or cannot take on, plus it helps in fleets if I'm able to take on bigger ships (if i get into fleet, still mind is mainly solo but never hurts to fleet-up...sometimes)

I'v been thinking about putting a pulse or autocannon on it like carbomb did with the fit he posted but i wasnt sure about it, ill think about that. Personally i dont really see why people dont like defender missiles, they stop some incoming DPS like you said; so it seems worthwhile to me.

Slightly off topic question (bear in mind I'm still a noob at PvP and haven't played for a while), I'v seen alot of posts about points and the only thing i can think of is a signal amp or the like am i right or am i completely going into left field.

Edit: Also to Braitai for suggesting (with fit post) autocannons; i try to give credit where it is due
12Next page