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Exploration Feedback - Known Space Data Sites

Author
Krysalys Terminus
Spriggan Corporation
#21 - 2017-02-18 00:06:46 UTC
Cade Windstalker wrote:

Except you can (and I personally do) run both at the same time, and they are both part of the same activity generally known as "Scanning and Exploration".

Again, if you don't find them worthwhile to do then don't do them. If you're only finding one type of site it's because someone else came through and ran all of one type already, leaving the other.

Also that last bit is not accurate, site rewards or time per reward do not correlate to difficulty in anything more than a general sense. For example high-end Low Sec sites are generally worth more than high end Null sites because the majority of the value is in the loot and fewer people run Low Sec sites for A-type mods than run Null sites for X-Types.


I also do them both. I begin to think that you are being intentionally obtuse. My point is that Data sites are NOT worth your time to do, because you could INSTEAD be looking for the next Relic site. You have said nothing to disqualify my statement other than say that they are the same thing... Which any fool can see that they are not.

Re Combat sites: In any given system, the harder Combat sites will give you more Isk than the easier sites. Damn this confusion about escalations, or HS vs LS vs Null.

All of that crap is irrelevant to the point stated:

Activity A (Relic Sites) are worth more for your time than Activity B (Data Sites), and it is a waste of time to do Activity B when you could be doing Activity A instead; RESULTING IN everyone else who comes along being screwed by you because you managed to get to Activity A before all of them.

Trying to confuse everyone with nonsensical bull sh!t only makes you look dense.

All I am trying to ask is for the two possible activities while doing Exploration Sites to be equally worth your time as a player, so that you can always know that the sites you are spending your time scanning down are not someone else's dredges.

I didn't realize I'd need to defend this point so vigorously... As it is a blatantly f*cking obvious.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#22 - 2017-02-18 00:07:19 UTC
Krysalys Terminus wrote:

RE the guy who scans the Data Sites and cherry picks the good loot: Thanks for being part of the problem. Cry.

CCP Karkur shares your frustration there:

https://twitter.com/ccp_karkur/status/804518398600376324
Cade Windstalker
#23 - 2017-02-18 00:25:35 UTC  |  Edited by: Cade Windstalker
Krysalys Terminus wrote:
I also do them both. I begin to think that you are being intentionally obtuse. My point is that Data sites are NOT worth your time to do, because you could INSTEAD be looking for the next Relic site. You have said nothing to disqualify my statement other than say that they are the same thing... Which any fool can see that they are not.


Personally I tend to avoid personal value judgement, because those are just that "personal" but in my case I look at it two ways.

One, running around hoping for a Relic Site is boring. If I find one I'll prioritize it over a Data Site, but I don't generally hunt for them to the exclusion of other sites.

Second, there's no guarantee I'm going to find a Relic Site in the time it would take me to do that Data site. Lets say it takes me 5 minutes to do that data site, if I don't do it and go on searching and don't find anything then I've gained nothing in that 5 minutes.

Between the boring and the not making ISK for tens of minutes or even hours I just do everything and sell the loot, even if strictly speaking I'd probably make more over the long run just cherry picking the Relic Sites I make a greater combined value in fun x ISK per hour running everything.

Oh, and I don't cherry pick loot. I just do everything. If I find a site that's been picked I just warp off.

Krysalys Terminus wrote:
Re Combat sites: In any given system, the harder Combat sites will give you more Isk than the easier sites. Damn this confusion about escalations, or HS vs LS vs Null.


This was, in fact, still not true even disregarding escalations. A site can take me longer to do and still provide lower rewards, generally because it has a lot of Frigates that I over-kill where as the Cruisers and up provide several times the payout per time spent firing at them.

Similarly for sites that have a high chance of killing you the payout may or may not be equal to a site with a much lower chance of killing you, especially in a ship specifically fit for higher paying sites.

Krysalys Terminus wrote:
All of that crap is irrelevant to the point stated:

Activity A (Relic Sites) are worth more for your time than Activity B (Data Sites), and it is a waste of time to do Activity B when you could be doing Activity A instead; RESULTING IN everyone else who comes along being screwed by you because you managed to get to Activity A before all of them.

Trying to confuse everyone with nonsensical bull sh!t only makes you look dense.

All I am trying to ask is for the two possible activities while doing Exploration Sites to be equally worth your time as a player, so that you can always know that the sites you are spending your time scanning down are not someone else's dredges.

I didn't realize I'd need to defend this point so vigorously... As it is a blatantly f*cking obvious.


So... what? So people will go through and do both types of sites before someone else can get to them?

Again, there is nothing wrong with different site types being worth more or less. Just because you feel it wastes your time doesn't make it something that needs to change. This would be like asking that every single Level 4 mission be an Extravaganza or World's Collide or something.

On top of that just because you don't find them worthwhile to do a newer player may find them very valuable, because they're still worth more than other things he can do. That was the situation I was in for quite a while starting out. Missions were boring and I didn't have a ship that could do L4s, but I could make pretty good money doing sites, so that's what I did. While a 5m payday from a Data Site might not be worth much to an older player to me it was a pretty decent payday and enough to pay for a full ship with fittings. This sort of variety in site payouts creates variety in the game, and actually creates value for the newer players when the older ones leave them something that isn't worth their time.

Again, just because one is worth less than the other does not mean there is a problem here. Also, for the record, it takes about 30 seconds or so per site (less if you're fast) to identify if something is a Data or Relic site.
Akane Togenada
Doomheim
#24 - 2017-02-18 10:19:27 UTC  |  Edited by: Akane Togenada
One advantage of Data sites is that many fellow explorers seems to believe those sites are not worth it and thus leave them for players like me. Sure the payout sucks but I'd rather get a dozen data sites done on a exploration session then donĀ“t have any sites at all.

Also as have been said previously ghost sites are great (even in high sec) and can easily be worth more then your average Null relic site.
StonerPhReaK
Herb Men
#25 - 2017-02-18 14:39:11 UTC
This is weird because i do the opposite. I run data sites and skip over relics. I use the data loot in production so that could be why. It benefits me so its worth it, all isk value aside. I feel your pain though. I refuse, and have done so for years, to do any drone sites. A 1-5000 chance for a chip drop isnt worth the ammo it took to shoot the buggers down imo.

Signatures wer cooler when we couldn't remove them completely.

Persephone Alleile
Tartarus Covert Operations
#26 - 2017-02-18 18:25:08 UTC  |  Edited by: Persephone Alleile
I do invention so I run data sites for the datacores and decryptors but some of the BPCs can be really profitable too. Small ancillary armor repairer BPCs for example can only be found in data sites and the profit margin on them is huge.
Tzar Sinak
Mythic Heights
#27 - 2017-02-19 20:35:05 UTC
How about a little history lesson.

A long time ago when exploration was a very niche activity scanning was difficult. You had to chose what probes to use for the type of site you wanted. Anomalies could only be found using a ship board scanner and only within 4AU of a planet resulting in planet hoping. Those of us that took the time to train the skills, practice a lot and weather the NPCs in the sites made very good profits from the efforts in both relic and data sites.

Slowly CCP changed the way scanning was done reducing the time factor and complexity in scanning. Then came the death of data sites: The Rubicon expansion.

Within a week everyone and their corps mates were scanning and the profits for both relic and data sites plummeted. Rubicon lowered the barrier of entry into the exploration profession so much it was seen as a first day activity for new players.

Relic site value leveled out for reasons already discussed. Data site values continued to plummet. Certainly things were changed for data site loot; reduced item volumes, added BPCs, materials added to build requirements but data sites never recovered.

The future of data sites is also in doubt: Eventually POSes will be phased out along with pirate BPCs for POS components.What will take their place?

When looking at the long view of exploration, no other career option in EVE was been hit so hard. Exploration was the reason why I started playing EVE. Other activities have kept me playing but exploration is my first love. Based on all events since Rubicon the heady days of exploration challenge and profit are long gone and it is doubtful they will ever come back.

So yes, I too cherry pick data sites. I earned it.

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Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#28 - 2017-02-19 22:19:44 UTC
Orakkus wrote:
Well, let's also consider what we as pro-explorers can do to help the situation. Typically there are six types of loot that we get from faction (non-drone) datasites:


  • Datacores
  • Decryptors
  • High-Grade Materials (Used for specialized items like the storyline analyzers)
  • Low-Grade Materials (Used for "stuff that we never see")
  • Precoursor Items (Used for Storyline items)
  • BPCs, usually of either Ancillary items, or POS structures


What I've done to typically make datasites profitable is to do the invention myself for the invention materials, and do the builds myself for the BPCs and Precoursor materials. That being said, I think we need to think beyond the two typical ideas of either a.) make the resource less available or b.) add other valuable materials to the loot. There has got to be some ways to make a profit out of these things without having to rely on CCP or the CSM. At least we should make a concerted effort first to find out what options we might have.

Krysalys Terminus wrote:

RE the guy who scans the Data Sites and cherry picks the good loot: Thanks for being part of the problem. Cry
When you do that, you make what is already a broken problem all that much worse, because now the next guy to come along also gets screwed, and is then immediately less likely to ever run a Data Site again.


Amen.

I wonder what they will replace the POS BPCs with. Perhaps they could do it now before pos's are fully gone
Veyreuth
Sebiestor Tribe
Minmatar Republic
#29 - 2017-02-20 17:48:20 UTC
I really enjoy running data sites in drone space. Even though the margins are nearly gone for many of the BPCs, the drone guts bring in solid ISK. Perhaps a solution would be to have 'Augmented' faction (angels, etc.) ships and modules... if acquisition of these 'Augmented' BPCs required invention using a huge number of datacores and decrypters, you would have a sink for the excess on the market, bringing their cost back up. Data sites could also drop "faction computer parts", essential for the manufacture of said 'Augmented' BPCs which should have solid demand.
Gregorius Goldstein
Queens of the Drone Age
#30 - 2017-02-21 08:54:22 UTC
Because there is only one or two medicore and a lot of bad cans per data site people use cargo scanner and cherry pick . That way the bad cans linger in space for a loooog time. That might be the biggest part of the problem. I blow up bad cans before leaving or don't fit a scanner at all. But from what I saw not many players blow up sites before warping out.
Yagubiougami
Caldari Provisions
Caldari State
#31 - 2017-02-21 11:12:02 UTC
I think they could make Data sites drop things for implants manufacturing like ghost sites do. That would obviously require adding such a system( to manufacture implants) but they clearly can do this as shown by ascendancy line.

Or make skill books only droppable from data sites and not sold by npcs. It would eliminate those two things from supposedly "player controlled" market.

Just my 0.02 ISK
ApexDynamo
Neurosurgical Reconstruction Centre
#32 - 2017-02-21 16:38:06 UTC
I just made 20m from a data site in a wh thats the best ive ever gotten from a data site thus far Shocked
Zhilia Mann
Tide Way Out Productions
#33 - 2017-02-21 23:16:17 UTC
Krysalys Terminus wrote:
Re Combat sites: In any given system, the harder Combat sites will give you more Isk than the easier sites. Damn this confusion about escalations, or HS vs LS vs Null.

All of that crap is irrelevant to the point stated:

Activity A (Relic Sites) are worth more for your time than Activity B (Data Sites), and it is a waste of time to do Activity B when you could be doing Activity A instead; RESULTING IN everyone else who comes along being screwed by you because you managed to get to Activity A before all of them.

Trying to confuse everyone with nonsensical bull sh!t only makes you look dense.

All I am trying to ask is for the two possible activities while doing Exploration Sites to be equally worth your time as a player, so that you can always know that the sites you are spending your time scanning down are not someone else's dredges.


Do you have any arguments that don't include random ad hominem inclusions?

Look, when I run exploration I'm looking for a handful of sites: ghost sites, superior sleeper caches, 5/10s, 6/10s, annexes, and distribution facilities (I'm often in a ladar region). Those are, for me, the most profitable sites to run given my overall setup.

However, they are far from equal. I would much rather get a 6/10 than a 5/10 (at least in the regions I'm in most often). But that doesn't mean I don't run the damn 5/10 even if I might be missing out of a 6/10.

Why, and how is any of this relevant?

Game theory works here, I suppose. I'm basically faced with a choice between a known payout for a known cost and the chance for an unknown payout that might and might not appear. Yes, the unknown payout is better, but I have no guarantee of getting it. I've decided, again based on my own circumstances and ability, that the 5/10 is an acceptable payout against the risk of not getting anything. Would I run 6/10s all day if they were available? Of course! Am I willing to risk passing on getting one for the right price? Sure!

Relevance? You're doing the same thing with data versus relic. You've decided that for you, under your circumstances, the payout of data sites is not high enough to risk missing a relic. And that's your call. I'm not here to tell you you're wrong. However, your personal judgement about relative worth and availability doesn't point towards a structural problem any more than my preference for 6/10s means that 5/10s are **** and need to be boosted and/or more 6/10s should spawn.

You've utterly failed to justify the existence of an actual problem here.

Try this. Next time you're out, hit all the data sites. Cherry pick them; I don't care. Spend a few hours on it. Then another time, spend the same amount of time but run everything. Repeat. Make a spreadsheet. For completeness, do a run for the same controlled amount of time doing only relics and hunting hard for them, skipping all else. Track it all. If there's a real problem, it will show up in the data.

Until then, you're pissing at the wind and claiming to be right based on a sense of entitlement and nothing more.
Lord Harrowmont
Viziam
Amarr Empire
#34 - 2017-02-22 05:09:59 UTC
Krysalys Terminus wrote:
Ugh

I am thinking that I am not the first to say this, but regarding Known Space Data Sites.... and excluding the Sleeper Sites.... Data sites are trash.

In a relic site, if you make X isk in 5 cans, on average, it will take you 5 data sites with 5 cans in each site, to make that same X isk....

I am fairly sure that it is NOT an exaggeration to say that 90% of all players who run Cosmic Signatures skip over every Data site that they see, simply because the massive likelihood that it will be a utter waste of time is so high...


What is being done to rectify this?


You need to up your game, head into Wormholes for fat loots.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#35 - 2017-02-22 05:27:50 UTC
Lord Harrowmont wrote:
Krysalys Terminus wrote:
Ugh

I am thinking that I am not the first to say this, but regarding Known Space Data Sites.... and excluding the Sleeper Sites.... Data sites are trash.

In a relic site, if you make X isk in 5 cans, on average, it will take you 5 data sites with 5 cans in each site, to make that same X isk....

I am fairly sure that it is NOT an exaggeration to say that 90% of all players who run Cosmic Signatures skip over every Data site that they see, simply because the massive likelihood that it will be a utter waste of time is so high...


What is being done to rectify this?


You need to up your game, head into Wormholes for fat loots.

I tried them. They aren't even REMOTELY worth the risk.
Lord Harrowmont
Viziam
Amarr Empire
#36 - 2017-02-22 06:14:33 UTC
Brigadine Ferathine wrote:
Lord Harrowmont wrote:
Krysalys Terminus wrote:
Ugh

I am thinking that I am not the first to say this, but regarding Known Space Data Sites.... and excluding the Sleeper Sites.... Data sites are trash.

In a relic site, if you make X isk in 5 cans, on average, it will take you 5 data sites with 5 cans in each site, to make that same X isk....

I am fairly sure that it is NOT an exaggeration to say that 90% of all players who run Cosmic Signatures skip over every Data site that they see, simply because the massive likelihood that it will be a utter waste of time is so high...


What is being done to rectify this?


You need to up your game, head into Wormholes for fat loots.

I tried them. They aren't even REMOTELY worth the risk.


Your not trying hard enough then. Making fat ISK on the regular.

The loot is mainly RNG so it's important to keep that in mind my friend!
Lan-Tui Aylet
Federal Navy Academy
Gallente Federation
#37 - 2017-02-22 10:06:01 UTC
Hi; this is my first message in the forums (at least as I recall). (also, English is not my main lang, sorry for the mistakes)

Scipio Artelius wrote:
Krysalys Terminus wrote:

RE the guy who scans the Data Sites and cherry picks the good loot: Thanks for being part of the problem. Cry.

CCP Karkur shares your frustration there:

https://twitter.com/ccp_karkur/status/804518398600376324


I don't usually like cherrypicking, but I wonder, how is it different from other pvp practices, so strongly defended in the forum?

I mean. When you cherrypick, specially out of your usual exploration zone:
-You make other competing explorers lose their time scanning just-crap sites
-You make that zone (in which you don't usually operate) less productive
-So, you disencourage other explorers, perhaps moving them to avoid exploration, so letting more place for you
And, of course, you maximize your isk/hour in that trip if you don't mind finishing or blowing the crap cans.

I can see intentionally cherrypicking as a pvp-way of competing with other explorers. So, "don't cherrypick!" should be looked into as if someone said "don't blow other people's ships!", shouldn't it?
March rabbit
Aliastra
Gallente Federation
#38 - 2017-02-22 10:11:33 UTC
Lan-Tui Aylet wrote:
Hi; this is my first message in the forums (at least as I recall). (also, English is not my main lang, sorry for the mistakes)

Scipio Artelius wrote:
Krysalys Terminus wrote:

RE the guy who scans the Data Sites and cherry picks the good loot: Thanks for being part of the problem. Cry.

CCP Karkur shares your frustration there:

https://twitter.com/ccp_karkur/status/804518398600376324


I don't usually like cherrypicking, but I wonder, how is it different from other pvp practices, so strongly defended in the forum?

I mean. When you cherrypick, specially out of your usual exploration zone:
-You make other competing explorers lose their time scanning just-crap sites
-You make that zone (in which you don't usually operate) less productive
-So, you disencourage other explorers, perhaps moving them to avoid exploration, so letting more place for you
And, of course, you maximize your isk/hour in that trip if you don't mind finishing or blowing the crap cans.

I can see intentionally cherrypicking as a pvp-way of competing with other explorers. So, "don't cherrypick!" should be looked into as if someone said "don't blow other people's ships!", shouldn't it?

Well, you are right. This is PvP too. And noone takes seriously these 'requests' Lol

The Mittani: "the inappropriate drunked joke"

Oranen
Tax Skippers
#39 - 2017-02-22 13:36:14 UTC
I'll do data sites in null if I can't find anything else. I do not do them in wormhole systems because of the distance between cans is too much time to be exposed when the risk versus reward is factored in.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#40 - 2017-02-22 17:20:50 UTC
Lord Harrowmont wrote:
Brigadine Ferathine wrote:
Lord Harrowmont wrote:
Krysalys Terminus wrote:
Ugh

I am thinking that I am not the first to say this, but regarding Known Space Data Sites.... and excluding the Sleeper Sites.... Data sites are trash.

In a relic site, if you make X isk in 5 cans, on average, it will take you 5 data sites with 5 cans in each site, to make that same X isk....

I am fairly sure that it is NOT an exaggeration to say that 90% of all players who run Cosmic Signatures skip over every Data site that they see, simply because the massive likelihood that it will be a utter waste of time is so high...


What is being done to rectify this?


You need to up your game, head into Wormholes for fat loots.

I tried them. They aren't even REMOTELY worth the risk.


Your not trying hard enough then. Making fat ISK on the regular.

The loot is mainly RNG so it's important to keep that in mind my friend!

10 sites in one night for a grand total of 15m isk... not an 'effort' problem...
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