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Multiple clones in station

Author
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#1 - 2017-02-17 18:35:00 UTC
Currently we have a system where you have to destroy a clone in station in order to install another. Can we have multiple clones in station? I don't really see what's to be achieved by imposing a limit of one per station.

In the past, you could install clones in various stations if a system had numerous stations (even without a clone bay you cou ld jump out of there, thus leaving a clone in station). This left restrictions on clones basically to null sec, where there are not multiple outposts.

However, with the advent of citadels, we can basically stick as many clones in a system as we want - so can we please just have them all in one station?
Cade Windstalker
#2 - 2017-02-17 19:05:47 UTC
At this point the limit isn't so much imposed by gameplay concerns (there's very little gained from it IMO, especially in the era of Citadels) but by back-end code in the Jump Clone system that only allows for a single clone per clone-holding object.

I'm not particularly opposed to this change, but the same thing that makes it pointless to leave things as they are from a gameplay perspective also makes it kind of pointless to spend the time and effort required to change it, you're saving someone at best a minute or so under most circumstances.
Lugh Crow-Slave
#3 - 2017-02-17 19:09:49 UTC  |  Edited by: Lugh Crow-Slave
Cade Windstalker wrote:
At this point the limit isn't so much imposed by gameplay concerns (there's very little gained from it IMO, especially in the era of Citadels) but by back-end code in the Jump Clone system that only allows for a single clone per clone-holding object.



iirc they were planing to change this with citadel(adding in rigs that affected how many a peson could have in your citadel) but ppl pointed out that it almost completely negated the choice with implants. you could always pick the set you wanted when you wanted it
Cade Windstalker
#4 - 2017-02-17 19:24:01 UTC
Lugh Crow-Slave wrote:
Cade Windstalker wrote:
At this point the limit isn't so much imposed by gameplay concerns (there's very little gained from it IMO, especially in the era of Citadels) but by back-end code in the Jump Clone system that only allows for a single clone per clone-holding object.



iirc they were planing to change this with citadel(adding in rigs that affected how many a peson could have in your citadel) but ppl pointed out that it almost completely negated the choice with implants. you could always pick the set you wanted when you wanted it


Eh, I can see the concern when you're camped in I guess, but for the most part you can already do this in most areas of space, you just need to either jump clone to another Citadel or undock and fly there. You also need to be near where your Citadel lives, so if you travel around much you won't *always* have the set you want nearby.
Lugh Crow-Slave
#5 - 2017-02-17 19:37:33 UTC
aye but a lot don't travel around so if anything it just becomes a major home field advantage. I don't tend to use them fancy plants much so i don't care one way or the other that was just the argument i saw most voiced
Cade Windstalker
#6 - 2017-02-17 19:50:00 UTC
Lugh Crow-Slave wrote:
aye but a lot don't travel around so if anything it just becomes a major home field advantage. I don't tend to use them fancy plants much so i don't care one way or the other that was just the argument i saw most voiced


I don't either, and I travel around too much to abuse this one way or the other. In most areas you can already anchor multiple Citadels though, so it's not that much of an advantage. In order to gain much from it you would need to have more clone sets than you have Citadels readily available within a few jumps.
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#7 - 2017-02-18 18:09:11 UTC
Cade Windstalker wrote:
Lugh Crow-Slave wrote:
aye but a lot don't travel around so if anything it just becomes a major home field advantage. I don't tend to use them fancy plants much so i don't care one way or the other that was just the argument i saw most voiced


I don't either, and I travel around too much to abuse this one way or the other. In most areas you can already anchor multiple Citadels though, so it's not that much of an advantage. In order to gain much from it you would need to have more clone sets than you have Citadels readily available within a few jumps.


Aye these are all good points. However in my experience people who have high-grade sets tend to have them at the ready anyways now because of citadels as Cade points out. I currently have 3 clone sets in my home system but it would be nice to just have them all in the one citadel or station where I keep my things.

If it's an arbitrary limit I don't see a reason for it any more because of citadel spam. If it's actually imposed by back-end code however I suppose it would depend on how difficult it would be to implement in order to fix this.