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Player Features and Ideas Discussion

 
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Makers Mark

Author
Threk Algaert
Material Trade and Acquisition
#1 - 2017-02-16 22:31:42 UTC
I know this topic was discussed in years past, but I believe with the introduction of the killmark, this is obtainable. Since every item in the game likely has a unique id in the database, it seems logical that a maker mark or seal could be added in the same fashion as the killmark. Simply put, adding a makers logo of the corp that manufactured the ship may add additional content and bragging rights much the same way as killmarks do today.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-02-16 22:37:48 UTC
As a producer of ships, why would I want this?
Threk Algaert
Material Trade and Acquisition
#3 - 2017-02-16 22:45:11 UTC  |  Edited by: Threk Algaert
Well, as a PVPer why would I want kill marks? They serve no real purpose in game. One could argue that the kill mark is physiological to your enemies or to your command structure on how valuable you have been in recent engagements; but in my experience they are too small for any outward effect to any other player other than me. For the maker's mark, it is more the same, no real purpose, but to your corp mates in an industrialist setting, pride in ownership of something with your corp's logo, to an alliance as advertisement on where to get replacements, or more simply as an ego stroke (same as the kill mark) to the corp that manufactured them.
Dark Lord Trump
Infinite Point
Pandemic Horde
#4 - 2017-02-16 22:49:50 UTC
This would make the ship unable to be sold on the market, as only packaged ships can be sold and repackaging removes extra data attached to the ship like who made it, its name, killmarks, etc.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Threk Algaert
Material Trade and Acquisition
#5 - 2017-02-16 23:07:33 UTC
Well, that's a functional issue that could be solved by development. An argument only for why it isn't there now
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2017-02-16 23:08:21 UTC
Threk Algaert wrote:
Well, as a PVPer why would I want kill marks? They serve no real purpose in game. One could argue that the kill mark is physiological to your enemies or to your command structure on how valuable you have been in recent engagements; but in my experience they are too small for any outward effect to any other player other than me. For the maker's mark, it is more the same, no real purpose, but to your corp mates in an industrialist setting, pride in ownership of something with your corp's logo, to an alliance as advertisement on where to get replacements, or more simply as an ego stroke (same as the kill mark) to the corp that manufactured them.


The ego stoke is the size of my wallet. A tiny bee on the side of my hull wouldn't even be noticable really.
Nevyn Auscent
Broke Sauce
#7 - 2017-02-16 23:18:13 UTC
Threk Algaert wrote:
Well, that's a functional issue that could be solved by development. An argument only for why it isn't there now

Understand how much more load you would be putting on every single database call, and every single market call.
Not to mention how much additional clutter you would be putting onto the market pages.

It's just not going to happen, and a basic search would have listed all the issues on why.
Threk Algaert
Material Trade and Acquisition
#8 - 2017-02-17 00:10:54 UTC
Nevyn Auscent wrote:
Threk Algaert wrote:
Well, that's a functional issue that could be solved by development. An argument only for why it isn't there now

Understand how much more load you would be putting on every single database call, and every single market call.
Not to mention how much additional clutter you would be putting onto the market pages.

It's just not going to happen, and a basic search would have listed all the issues on why.


I see your constructiveness has run its course. No more taxing than anything else run in game. These systems are capable of massive calls and through caching etc the work load is trivial. Google search provider grade SQL engines and caching.
Orakkus
ImperiaI Federation
Goonswarm Federation
#9 - 2017-02-17 00:28:51 UTC
Back in the day, I was wanting something like this in Eve Online. I was pinning for my old SWG days when every made item showed who made it, and made items could be a little different based on the skill of the producer and the materials used.

That being said, when you compared killmarks to maker's marks, you were comparing apples to oranges. Maker's Marks, at this stage of the game, really doesn't apply to anything tangible out side of "I built that". Every Stabber you make is exactly the same as a Stabber made by the new industrial guy which is exactly the same as the Stabber built by Chribba.

Killmarks on the other hand have some tangible aspects to it. Bragging rights, for example. It also could be used for intel by others if they think you are an easy kill, then suddenly they see 20 killmarks on your ship, they may think twice.

The following really has to happen before Maker's Marks become something of potential use: There has to be some distinctiveness between your Stabber and someone else's Stabber. However, for that to happen would require a complete re-write of the market feature in Eve Online, because we are talking thousands of items and thousands of builders.

So it isn't likely to happen. But, despite what you may think you can develop a name for yourself in your industrial building career, and that too can be a form of pride. For example, you could skill up and build higher quality T2 or even storyline items, or you could produce a consistent and solid amount of certain ship types. Or you could be the guy that everyone can turn to to get ships quickly, or the guy everyone turns to for capital ships.

Yeah, it isn't like other games were you get to be a craftsman.. but that doesn't mean being a hard industrialist is any less special.

He's not just famous, he's "IN" famous. - Ned Nederlander

Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2017-02-17 01:05:08 UTC
Threk Algaert wrote:
Nevyn Auscent wrote:
Threk Algaert wrote:
Well, that's a functional issue that could be solved by development. An argument only for why it isn't there now

Understand how much more load you would be putting on every single database call, and every single market call.
Not to mention how much additional clutter you would be putting onto the market pages.

It's just not going to happen, and a basic search would have listed all the issues on why.


I see your constructiveness has run its course. No more taxing than anything else run in game. These systems are capable of massive calls and through caching etc the work load is trivial. Google search provider grade SQL engines and caching.



No you dont get it.

Kill marks dissappear as soon as a ship is repackaged. So would any makers mark dissappear as soon as the item is repackaged. This is essential for stacking items and selling them on the market.

Do a forum search. Considering how little there is to gain from such a feature and how much work would be needed to make it work, it's a massive waste of time

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jonah Gravenstein
Machiavellian Space Bastards
#11 - 2017-02-17 02:09:50 UTC
In addition to points made by the other posters I'd like to point out that I'd brand my products as little Bobby Tables.Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Cade Windstalker
#12 - 2017-02-17 02:26:11 UTC
As has been pointed out every other time this has been brought up, this is impossible.

Items in Eve when packaged are just references to a static item template and *all* have the same data. When an item is manufactured it appears packaged, often in a stack, and this is the state it's in. There is no data entry on there for a Maker's Mark or anything of the sort.

It's only when an item is assembled and existing outside of a stack that it has any kind of unique ID, and that goes away completely the instant it is packaged again.

This is a fundamental feature of Eve and goes to the very roots of the game. Changing it is basically impossible without rewriting most of the engine code, and this tiny feature most assuredly is not worth that.
Dark Lord Trump
Infinite Point
Pandemic Horde
#13 - 2017-02-17 04:27:18 UTC
Threk Algaert wrote:
Well, that's a functional issue that could be solved by development. An argument only for why it isn't there now

So CCP should do a major overhaul of how items work just so your ship can say "Made by [insert dude I could care less about]." Do you have any idea how much dev time that would waste on something that very few people care about and has no impact on gameplay?

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Lugh Crow-Slave
#14 - 2017-02-17 12:38:34 UTC
lol really you could not just search for your idea read those threads and realize why the database says "no" to this idea?


for one every item does not have a unique idea all repacked items are identical and news flash you need to repack to sell on market.
Van Doe
#15 - 2017-02-17 13:43:08 UTC
The one thing this would cause.
"a goon build that rifter...not going to buy it"
Witch could lead to some trading warfare.
But to achieve this it needs to be clear who build it and in wich facility it was build before you by the product.
Maybe add some filters to the market to filter out builder/facility.
At this point you could have doctrines to by only from goons or whoever.
And don't buy from co2 or whoever.

It could cause a slight impact on trading behavior.
And the smart ones figure out how to stay anonymous.

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Lugh Crow-Slave
#16 - 2017-02-17 13:45:17 UTC
Van Doe wrote:
The one thing this would cause.
"a goon build that rifter...not going to buy it"
Witch could lead to some trading warfare.
But to achieve this it needs to be clear who build it and in wich facility it was build before you by the product.
Maybe add some filters to the market to filter out builder/facility.
At this point you could have doctrines to by only from goons or whoever.
And don't buy from co2 or whoever.

It could cause a slight impact on trading behavior.
And the smart ones figure out how to stay anonymous.



You mean everyone just builds with alts and nothing changes...
Frostys Virpio
State War Academy
Caldari State
#17 - 2017-02-17 14:28:44 UTC
Van Doe wrote:

And the smart ones figure out how to stay anonymous.


How "smart" do you need to be to train an alt?
Van Doe
#18 - 2017-02-17 14:47:21 UTC
Frostys Virpio wrote:
Van Doe wrote:

And the smart ones figure out how to stay anonymous.


How "smart" do you need to be to train an alt?

At least 3 smart

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.

Van Doe
#19 - 2017-02-17 15:08:00 UTC  |  Edited by: Van Doe
Van Doe wrote:
Frostys Virpio wrote:
Van Doe wrote:

And the smart ones figure out how to stay anonymous.


How "smart" do you need to be to train an alt?

At least 3 smart

But that's the point why you also have to mark the building facility.

If you want to know for sure we need to introduce a system like in real life for meat.
Where everything is tractable.
Where did the ore came from?
Who mined the ore?
In what part of the galaxy?
Who build the ship?
In wich facility?
But at first stay happy with who build in and the facility it was build in.
Everything other will produce data ^x
On the other hand you might want to produce with your main because it turns out your ships are on the white list of enough people.

So I could see third party sellers could sell multiple type of ships.
Like a goon rifter 200.000
Pl rifter 210.000
Test rifter 190.000
No name rifter 205.000

This could bring why more complexity in the market.
But also I doubt it would have a major impact on trading behavior.
Unless some sort of trad ware is going on. And at this point the people that could have a major impact they already have a way to bann hostile produced stuff by managing it with corp internal markets.

Eve players are quite reasonable people.
They behave way more logical then the average joe in rl
Who buys a I phone for 800$ instead a windows phone for half the price even if it is superior
Rifter is a rifter no one cares who build it

I'm not trolling, I create content for everyone to enjoy. afk cloaky in a system near you while posting in this forum.