These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Best Corporation/Agent for ISK

Author
William Vulture
Sebiestor Tribe
Minmatar Republic
#1 - 2017-02-04 23:02:36 UTC
Im new in Eve. Im looking for security agent or a mission line for good isk. I am in Heimatar and im looking around and doing random missions but i prefer focusing one corporation and gaining LP and ISK. What do you guys advice me for this issue.
Arthur Aihaken
CODE.d
#2 - 2017-02-04 23:29:13 UTC
ISK or LP? Aside from training your relevant Social skills all to V, you'll want agents in 0.5 systems (these pay out the highest ISK and LP).

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#3 - 2017-02-05 04:31:32 UTC
you tell me https://www.fuzzwork.co.uk/lpstore/

Just pay attention to item price history, trade volume, and the costs of extra items. Price history is important, no one will pay high prices for a Caldari Navy Explosive Deflection Amplifier, it is possible someone buys them all and relists a few at a very high price and the calculator all of a sudden thinks it is profitable, but you will never sell a good volume at that price. Also for the empire stores tag prices can vary as supply/demand shift, what is profitable now may not be profitable in the future.

also note the typical conversion rates are 1000-2000 isk/lp I'd be wary of items outside that range. and watch patch notes as you could have a very un/favorable price shift. Anything too high is likely to catch many eyes and result in competition which will drive your price down.

also I'd say your region doesn't matter, it is very easy to move around and/or buy some new ships, I have full mission setups at least 4 stations, and partial at a few more. Courier contracts are great for moving stuff, or just buy new.

Sisters of eve is the braindead answer as the conversion is very steady as there is huge demand for their goods, and a variety of goodies to cash out on. And the best part is you don't need to buy any tags to get the offers. Also SoE has the best lv4 agent in game, who has personally made me billions.

@ChainsawPlankto on twitter

voetius
Grundrisse
#4 - 2017-02-05 09:03:22 UTC

If you are thinking of high sec then either Thukker or Sisters of Eve are the go-to answers. As you mentioned Heimatar, Thukker might be better as there a couple of agents nearby.
Energetic Monk
Wayforward Emergent Technologies
#5 - 2017-02-05 12:22:59 UTC
voetius wrote:

If you are thinking of high sec then either Thukker or Sisters of Eve are the go-to answers. As you mentioned Heimatar, Thukker might be better as there a couple of agents nearby.

No, Thukker won't be a better choice since all their agents in hi-sec are in 0.6 systems or higher. Best SOE systems are Lanngisi
followed by Apanake regarding what their truesec is at. Lanngisi have 0.461 and Apanake at 0.488.
My long ago lost SQL knowledge also suggest that Genesis with 15 systems below 0.5 and still being hi-sec would be the place to mission in, could be that the 2 Caldari constellations bordering to low-sec can match it, but my ability to made up a SQL-query to verify it are absent..
William Vulture
Sebiestor Tribe
Minmatar Republic
#6 - 2017-02-05 22:04:52 UTC  |  Edited by: William Vulture
Thank you all. Im going to Lanngisi now for gaining their (SOE) trust. Then im thinking to start Epic Arc missions.
Sweet Adamas
Federal Navy Academy
Gallente Federation
#7 - 2017-02-06 03:58:04 UTC
I remember when SOE launchers sold for 50 million isk. Then everyone did them and now they are worthless.


The only thing that keeps thukker high is that the best highsec agents give a lot of lowsec missions which are declined so the 4 hour rule applies
Chainsaw Plankton
FaDoyToy
#8 - 2017-02-06 04:36:48 UTC
with high faction standings the 4 hour rule doesn't mean squat, I decline so many missions just because I don't want to do them. There is however a huge issue with the constellation layout meaning burner missions will be many jumps away, and also lowsec is very probable. making the LP very hard to farm. lanngisi is very special in that almost all burner missions will be 2-3 jumps away.

heck if lanngisi was a 0.7 it would still probably be one of the best agents in game. the fact that it is one of the lowest truesec highsec systems just makes it awesome.

@ChainsawPlankto on twitter

erg cz
Federal Jegerouns
#9 - 2017-02-06 08:50:06 UTC
Chainsaw Plankton wrote:


heck if lanngisi was a 0.7 it would still probably be one of the best agents in game. the fact that it is one of the lowest truesec highsec systems just makes it awesome.


Not that much because of huge Barkrik travel distances. Warping 150 au to the mission pocket is a PITA in 2 au/s BS
Anize Oramara
WarpTooZero
#10 - 2017-02-06 10:37:41 UTC
erg cz wrote:
2 au/s BS

Found the problem for you Lol

Seriously though, Mach + Hyperspatials and mid-grade ascendancies + warp speed implant.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#11 - 2017-02-06 13:06:11 UTC
erg cz wrote:
Chainsaw Plankton wrote:


heck if lanngisi was a 0.7 it would still probably be one of the best agents in game. the fact that it is one of the lowest truesec highsec systems just makes it awesome.


Not that much because of huge Barkrik travel distances. Warping 150 au to the mission pocket is a PITA in 2 au/s BS

imo 20 au systems are too big at 2 au/s. Mach + hyperspatials + Ascendancy implants ftw!

@ChainsawPlankto on twitter

RolandofGilead Hakaari
NC Positronics Ltd
#12 - 2017-02-07 02:46:19 UTC
Anize Oramara wrote:
erg cz wrote:
2 au/s BS

Found the problem for you Lol

Seriously though, Mach + Hyperspatials and mid-grade ascendancies + warp speed implant.


+1 to this.

Fly the right ship kitted out the right way way and 150au aint no thang.
Gregorius Goldstein
Queens of the Drone Age
#13 - 2017-02-07 09:20:27 UTC
Arthur Aihaken wrote:
ISK or LP? Aside from training your relevant Social skills all to V, you'll want agents in 0.5 systems (these pay out the highest ISK and LP).


I did that and regret it now because I don't run much missions anymore. Social skills at IV ist the sweet spot IMHO. I would train other skills to five instead, skills that apply to every activity, not only misson rewards. Only if you are sure you will run missions for years I would train the social skills to V.
Arthur Aihaken
CODE.d
#14 - 2017-02-07 12:55:21 UTC
Gregorius Goldstein wrote:
I did that and regret it now because I don't run much missions anymore. Social skills at IV ist the sweet spot IMHO. I would train other skills to five instead, skills that apply to every activity, not only misson rewards. Only if you are sure you will run missions for years I would train the social skills to V.

Skill Extractors are your new friend.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#15 - 2017-02-07 18:59:06 UTC
Security connections is the #1 skill, and negotiation is probably #2, and they are the only two I have at 5. Negotiation 5 probably only matters if you do burners. 5% on agent rewards isn't too much isk with standard missions, but adds up after 100s of burners.

Connections is pretty much worthless aside from trying to work up with new corps, and once you get your faction standings up you can bypass pretty much all of that anyways.

Diplomacy is useful at 3-4 if you decline a lot of missions, I have it at 3, and kinda like it there as I can get it to 4 in 19h if I ever burn my standings (although I'd probably bail myself out with an alt first). Either way I've never actually burned out my agent standings so meh. I got to -1.97 the other day and it showed up as -2 in the agent window, that was interesting.

Fast talk, pretty worthless now, might be worth having if you like to play around in lowsec, although I'd probably just use tags4sec if I really needed it.

Social I have at 4, 5 might be nice but certainly not needed, would probably give a bit more buffer for declining some extra missions.

all together it comes out to 1.11m sp for me. not doing negotiation to 5 shaves a bit over 400k sp off.

@ChainsawPlankto on twitter

DeMichael Crimson
Republic University
Minmatar Republic
#16 - 2017-02-11 03:56:14 UTC  |  Edited by: DeMichael Crimson
Chainsaw Plankton wrote:
Security connections is the #1 skill, and negotiation is probably #2, and they are the only two I have at 5. Negotiation 5 probably only matters if you do burners. 5% on agent rewards isn't too much isk with standard missions, but adds up after 100s of burners.

Connections is pretty much worthless aside from trying to work up with new corps, and once you get your faction standings up you can bypass pretty much all of that anyways.

Diplomacy is useful at 3-4 if you decline a lot of missions, I have it at 3, and kinda like it there as I can get it to 4 in 19h if I ever burn my standings (although I'd probably bail myself out with an alt first). Either way I've never actually burned out my agent standings so meh. I got to -1.97 the other day and it showed up as -2 in the agent window, that was interesting.

Fast talk, pretty worthless now, might be worth having if you like to play around in lowsec, although I'd probably just use tags4sec if I really needed it.

Social I have at 4, 5 might be nice but certainly not needed, would probably give a bit more buffer for declining some extra missions.

all together it comes out to 1.11m sp for me. not doing negotiation to 5 shaves a bit over 400k sp off.

Usually I agree with you but this time I think you're wrong.

First of all level 4 is the sweet spot for skills, regardless of the skill group type. In fact out of all the Social skills, I'd say Diplomacy is the only skill that should be trained one level at a time when needed.

Also you've got a few things backwards as well. Connections skill is what gives your character a standing buffer by increasing your current positive standing amount.

Social skill is what gets your standings up quick with Agents, Corporations and Factions with increased standing gains for completing missions.

Fast Talk skill boosts your personal security status anywhere at anytime in missions, exploration sites, asteroid belts, etc.

Not to mention Social skills help to reduce fees for reprocessing items at stations and dealing with Broker Market transactions.

All in all it doesn't take very long to train up all of the skills listed in the Social group, especially with attributes reset for high Charisma which also helps to quickly train up Leadership skills too. Aside from a few Trade skills and Neural Enhancement skills, that's about it for Charisma based skills. After all those skills are done trained up, will never have to deal with Charisma high attribute remap again.

Anyway, doesn't matter if a player is only going to do missions once in a while, if they're going to do exploration, kill NPC's in asteroid belts or even do a trading career, training Social skills will help a lot.


DMC
Kitty Bear
Deep Core Mining Inc.
Caldari State
#17 - 2017-02-11 10:58:23 UTC
there isn't one

once you factor in the LP conversion it varies a lot

many modules are not always popular as balance changes alter the choices players make
as a module becomes a popular fitting choice more people turn LP into that item
as the availability increases the price might drop, or it might not

you also have both individuals and corporations with access to immense resources that manipulate market pricing and item availability

in short
you need to keep abreast of planned changes to the game that ccp will implement
you need to watch the market and analyse trends and item/price movements
you need to be able to change which agent you run missions for

Chainsaw Plankton
FaDoyToy
#18 - 2017-02-11 13:39:25 UTC
DeMichael Crimson wrote:
Usually I agree with you but this time I think you're wrong.

First of all level 4 is the sweet spot for skills, regardless of the skill group type. In fact out of all the Social skills, I'd say Diplomacy is the only skill that should be trained one level at a time when needed.

Also you've got a few things backwards as well. Connections skill is what gives your character a standing buffer by increasing your current positive standing amount.

Social skill is what gets your standings up quick with Agents, Corporations and Factions with increased standing gains for completing missions.

Fast Talk skill boosts your personal security status anywhere at anytime in missions, exploration sites, asteroid belts, etc.

Not to mention Social skills help to reduce fees for reprocessing items at stations and dealing with Broker Market transactions.

All in all it doesn't take very long to train up all of the skills listed in the Social group, especially with attributes reset for high Charisma which also helps to quickly train up Leadership skills too. Aside from a few Trade skills and Neural Enhancement skills, that's about it for Charisma based skills. After all those skills are done trained up, will never have to deal with Charisma high attribute remap again.

Anyway, doesn't matter if a player is only going to do missions once in a while, if they're going to do exploration, kill NPC's in asteroid belts or even do a trading career, training Social skills will help a lot.


DMC

Just saying what I have and that it works for me.

My point regarding connections was that at high levels it has very low returns. Once your standings are up it doesn't seem to matter if I have 7.2 or 7.5 standings. And on my alt I have 9.97 standings to a corp with or without connections. However at low standing levels connections will raise your 0.1 standing to 1.21 which is great to jump to lv2 missions right away. And I haven't reprocessed anything in a while but there used to be a tax cap at 6.67 standings so it might be useful there but that can be solved with a bit more grinding, and I don't think there will be all that much of a difference between connections at lv 2, 3, or 4.

And with the current standings mechanics and the amount of missions I decline diplomacy is my buffer, I can take my agent standings down to almost -4 and can still be offered missions. I typically keep my faction standings in the 7s, so I have a ton of wiggle room there and connections doesn't really help a whole ton. Diplo 5 almost sounds worth it to train, but like I said I never ran into an issue at lv3 so it doesn't seem to be an issue.

I agree they don't take long to train, and I've done pretty much all my training in social with off attributes, and I think 3 is fine for most, but having 2 or 4 doesn't really make too much of a difference either.

@ChainsawPlankto on twitter

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#19 - 2017-02-16 11:07:30 UTC
FDU and Concord, 1K to 1.1K ISK/LP

Just Add Water

Arthur Aihaken
CODE.d
#20 - 2017-02-16 11:13:22 UTC
Nat Silverguard wrote:
FDU and Concord, 1K to 1.1K ISK/LP

It really depends. I've gotten over 2k ISK/LP with some standard Empire corporations.

I am currently away, traveling through time and will be returning last week.