These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
123Next page
 

Question about EVE

Author
CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#1 - 2017-02-15 22:24:31 UTC
Should i trust anyone? yesterday i was on my way to meet up with a friend of mine that ive played other games with, but when i was just about to jump through a random person private messaged me saying not to jump through because they were going to kill me and my machariel. Im wondering if i should trust anyone now, should i, or should i stick to playing with my brother irl?
Im a fairly new player, only got about 100 hours, but i have a machariel because my generous brother lent me 550mill so i could get started (im going to pay him back). Thankyou for your replies, its very helpful :D
Just need advice on what i should do, and what i should look out for. Thanks!
Cara Forelli
State War Academy
Caldari State
#2 - 2017-02-15 22:30:22 UTC
Well in general trust sparingly, but in this case its in your best interest to assume they are telling the truth until proven otherwise.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Dark Lord Trump
Infinite Point
Pandemic Horde
#3 - 2017-02-15 22:35:37 UTC
First of all, I'd sell the Mach and fly something less expensive. I doubt you have the skills to properly fly a Machiarel so early in the game. 110 frigates at 5 million ISK each will teach you 110 times more than 1 550M machiarel.

To answer your question, ask yourself, "What does this person stand to gain from betraying me?" If someone offers to double any ISK sent to them, they can easily keep it and they've gained your ISK. If someone recommends you take a certain gate, they could be waiting on the other side to attack you and steal whatever you're carrying (as well as get a sweet juicy killmail). That said, there are some good samaritans out there, and what you got could have been legitimate travel advice. I'd recommend joining a corp with your brother, generally corp members have less of a reason to betray you than random people.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#4 - 2017-02-15 22:42:30 UTC
Dark Lord Trump wrote:
First of all, I'd sell the Mach and fly something less expensive. I doubt you have the skills to properly fly a Machiarel so early in the game. 110 frigates at 5 million ISK each will teach you 110 times more than 1 550M machiarel.

To answer your question, ask yourself, "What does this person stand to gain from betraying me?" If someone offers to double any ISK sent to them, they can easily keep it and they've gained your ISK. If someone recommends you take a certain gate, they could be waiting on the other side to attack you and steal whatever you're carrying (as well as get a sweet juicy killmail). That said, there are some good samaritans out there, and what you got could have been legitimate travel advice. I'd recommend joining a corp with your brother, generally corp members have less of a reason to betray you than random people.

Thanks for the reply! ill be sure to keep this in mind. Infact, i just recived a messege via this site from the guy that told me not to jump through, he sent me the whole conversation they had with him after i warped away from the gate, so my ffriend was planning on killing me with his fleet, to teach me something, and because he says that my brother will just replace my ship anyway because they build capitals on a regular basis, but after killing me they would invite me to the fleet to be trained. Thanks! (also just for note i can actually fly the ship pretty well now, all my shield skills and shield resistance skills are up to lvl 4)
Jonah Gravenstein
Machiavellian Space Bastards
#5 - 2017-02-15 22:57:53 UTC  |  Edited by: Jonah Gravenstein
By all means trust people, just not with your pod and stuff; this includes your brother BTW Twisted

Having the character skills to fly the ship is not the same as having the actual skills needed to fly the ship properly, the latter tend to come from experience.

If you make a mistake in the Machariel you're down a substantial amount of isk, especially for a newbie; as another poster has pointed out 100 frigate explosions will teach you far more than 1 Machariel explosion at a vastly reduced cost per lesson.

Eve is a game where the relationship between big and better depends on you rather than the gear.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#6 - 2017-02-15 22:59:29 UTC
Jonah Gravenstein wrote:
Having the character skills to fly the ship is not the same as having the actual skills needed to fly the ship properly, the latter tend to come from experience.

Eve is a game where the relationship between big and better depends on you rather than the gear.

Ah okay, what skills should i get/skill up to be able to fly the ship properly and well?
Jonah Gravenstein
Machiavellian Space Bastards
#7 - 2017-02-15 23:10:24 UTC  |  Edited by: Jonah Gravenstein
CMDR-HerpyDerpy Hurishima wrote:
Jonah Gravenstein wrote:
Having the character skills to fly the ship is not the same as having the actual skills needed to fly the ship properly, the latter tend to come from experience.

Eve is a game where the relationship between big and better depends on you rather than the gear.

Ah okay, what skills should i get/skill up to be able to fly the ship properly and well?
I think you misunderstand me, the ship and module skills are irrelevant in the face of your character being very young. The skill requirements to actually sit in the ship are a very small part of being able to fly it properly, the skills I refer to are not ones that the game can give you, they are player skills rather than character skills.

Player skills take time to accumulate because they come with experience, experience being the name that we give to the mistakes that we learn from.

Mistakes increase your experience, experience decreases your mistakes.

The gist of my post is that losing a bunch of smaller ships by making mistakes; and learning from them, is part of the experience that will put you in a better position to be flying your Machariel properly.

By all means fly the Machariel, I will warn you that when, not if, it dies you're likely to regret making the mistake of flying it so soon in your Eve experience; if you can learn from it though it's all good.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#8 - 2017-02-15 23:11:55 UTC
Jonah Gravenstein wrote:
CMDR-HerpyDerpy Hurishima wrote:
Jonah Gravenstein wrote:
Having the character skills to fly the ship is not the same as having the actual skills needed to fly the ship properly, the latter tend to come from experience.

Eve is a game where the relationship between big and better depends on you rather than the gear.

Ah okay, what skills should i get/skill up to be able to fly the ship properly and well?
I think you misunderstand me, the ship and module skills are irrelevant in the face of your character being very young. The skill requirements to actually sit in the ship are a very small part of being able to fly it properly, the skills I refer to are not ones that the game can give you, they are player skills rather than character skills.

Player skills take time to accumulate because they come with experience, experience being the name that we give to the mistakes that we learn from.

Mistakes increases your experience, experience decreases your mistakes.

The gist of my post is that losing a bunch of smaller ships by making mistakes and learning from them, is part of the experience that will put you in a better position to be flying your Machariel properly.



Ah okay i see what you mean now, thanks for the help!
Salah ad-Din al-Jawahiri
Dreamweb Industries
Novus Ordo.
#9 - 2017-02-15 23:27:28 UTC  |  Edited by: Salah ad-Din al-Jawahiri
In any matter that doesn't have anything to do with the Code, the New Order, or the CODE. alliance (my loyalty to James 315 and his holy movement is second to none), I'd even scam my own mother without a second thought if she played EVE. Of course, I'd buy her flowers and chocolates afterwards.

It doesn't mean that you shouldn't even try to build lasting relations with anyone. I know, probably, dozens of examples when players casually lend each other billions of ISK, share equipment, ships, or even characters and accounts (the latter is prohibited by the EULA - don't do that!!!). It backfires sometimes, but trust is probably the most valuable commodity in the game, so, in case of long-term relationships, one will think twice before ruining friendships to walk away with some space junk.

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec

Jonah Gravenstein
Machiavellian Space Bastards
#10 - 2017-02-15 23:28:25 UTC  |  Edited by: Jonah Gravenstein
No worries. Here's a couple of links that you may find useful as they cover what many of us consider to be good skill sets to build upon. Many of the skills will impact the Machariel too as they apply to all ships. Both articles are a little outdated but are still considered relevant, some of the skill names may have changed since the articles were published, if you have problems with finding any new names drop me an Evemail.

Tau Cabalander on core and support skills
Tippia's Newbie Skill Plan 2.3

BTW the guy above, and the organisation he represents are a good reason not to fly a Machariel when you're new to the game. They regularly sacrifice multiple ships to the cleansing fire of Concord to separate people from their ships and contents.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#11 - 2017-02-15 23:32:44 UTC
Salah ad-Din al-Jawahiri wrote:
In any matter that doesn't have anything to do with the Code, the New Order, or the CODE. alliance (my loyalty to James 315 and his holy movement is second to none), I'd even scam my own mother without a second thought if she played EVE. Of course, I'd buy her flowers and chocolates afterwards.

It doesn't mean that you shouldn't even try to build lasting relations with anyone. I know, probably, dozens of examples when players casually lend each other billions of ISK, share equipment, ships, or even characters and accounts (the latter is prohibited by the EULA - don't do that!!!). It backfires sometimes, but trust is probably the most valuable commodity in the game, so, in case of long-term relationships, one will think twice before ruining friendships to walk away with some space junk.

Whats latter, also thanks
Quinn Hatfield
The Scope
Gallente Federation
#12 - 2017-02-15 23:36:21 UTC
Latter.

Last part of a multi-part statement.

In this case referring to character and account sharing being against the EULA and meriting the use of the banhammer.

I don't burn bridges, I merely steal a bolt a day.

ergherhdfgh
Imperial Academy
Amarr Empire
#13 - 2017-02-16 01:11:16 UTC
You are going to have to trust some people in this game and you are going to have that trust violated at times. That just goes with any endeavor that involves working with other humans. You will have to decide when to trust people and when not to. You will not always be correct in your choices but that's just part of it.


CMDR-HerpyDerpy Hurishima wrote:

Im a fairly new player, only got about 100 hours, but i have a machariel because my generous brother lent me 550mill so i could get started (im going to pay him back).


This right here is the real mistake. NEVER FLY WHAT YOU CANNOT AFFORD TO COMFORTABLY REPLACE! Maybe your brother can afford to replace a Machariel easily but clearly you can not.

In order to learn in this game you need to take chances and make mistakes and learn from them. If you are flying cheap ships you can afford to shrug off lessons easily. If you are flying something very expensive you will be afraid to loose it and thus fly overly cautiously and learn very little.

IMHO the guys that were going to blow up your Machariel to teach you a lesson would probably be doing you a favor had they succeeded. Experience in this game is earn by actual players and not racked up in some easily quantifiable means by a character. You can not buy your way to success in this game. If you ask me your brother is hurting you not helping you. If you brother wanted to help you I think that you would be better served by being given a lot of cheap ships and told to loose them all and require glorious loss mails to chart your progress.

Want to talk? Join Cara's channel in game: House Forelli

Ajem Hinken
WarFear Gaming
#14 - 2017-02-16 01:28:43 UTC
CMDR-HerpyDerpy Hurishima wrote:
Jonah Gravenstein wrote:
CMDR-HerpyDerpy Hurishima wrote:
Jonah Gravenstein wrote:
Having the character skills to fly the ship is not the same as having the actual skills needed to fly the ship properly, the latter tend to come from experience.

Eve is a game where the relationship between big and better depends on you rather than the gear.

Ah okay, what skills should i get/skill up to be able to fly the ship properly and well?
I think you misunderstand me, the ship and module skills are irrelevant in the face of your character being very young. The skill requirements to actually sit in the ship are a very small part of being able to fly it properly, the skills I refer to are not ones that the game can give you, they are player skills rather than character skills.

Player skills take time to accumulate because they come with experience, experience being the name that we give to the mistakes that we learn from.

Mistakes increases your experience, experience decreases your mistakes.

The gist of my post is that losing a bunch of smaller ships by making mistakes and learning from them, is part of the experience that will put you in a better position to be flying your Machariel properly.



Ah okay i see what you mean now, thanks for the help!

In your case, I would have a route pre-planned. Since you're cloaked for 60s after jumping through a gate, you can easily take a breath, look around, and just leave if there's someone there waiting for you. Only way they will know you came is if they're watching Local like a hawk. My advice? Trust them a little, and go there, but if there turns out to be anything destroyer or bigger, with guns you can see (turn your quality settings up a little), be ready to bounce around a lot inside that system until you can escape or until they give up.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#15 - 2017-02-16 01:32:52 UTC
ergherhdfgh wrote:
You are going to have to trust some people in this game and you are going to have that trust violated at times. That just goes with any endeavor that involves working with other humans. You will have to decide when to trust people and when not to. You will not always be correct in your choices but that's just part of it.


CMDR-HerpyDerpy Hurishima wrote:

Im a fairly new player, only got about 100 hours, but i have a machariel because my generous brother lent me 550mill so i could get started (im going to pay him back).


This right here is the real mistake. NEVER FLY WHAT YOU CANNOT AFFORD TO COMFORTABLY REPLACE! Maybe your brother can afford to replace a Machariel easily but clearly you can not.

In order to learn in this game you need to take chances and make mistakes and learn from them. If you are flying cheap ships you can afford to shrug off lessons easily. If you are flying something very expensive you will be afraid to loose it and thus fly overly cautiously and learn very little.

IMHO the guys that were going to blow up your Machariel to teach you a lesson would probably be doing you a favor had they succeeded. Experience in this game is earn by actual players and not racked up in some easily quantifiable means by a character. You can not buy your way to success in this game. If you ask me your brother is hurting you not helping you. If you brother wanted to help you I think that you would be better served by being given a lot of cheap ships and told to loose them all and require glorious loss mails to chart your progress.

the main thing im afraid of is having my capsule killed
Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2017-02-16 02:06:57 UTC  |  Edited by: Jonah Gravenstein
CMDR-HerpyDerpy Hurishima wrote:
the main thing im afraid of is having my capsule killed
If you currently have expensive implants fitted I suggest that you train infomorph psychology and get yourself a jump clone for making mistakes with, leave your implant laden clone docked up and swap to it for a training boost when you're not going to log in for a couple of days

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

CMDR-HerpyDerpy Hurishima
Caldari Provisions
Caldari State
#17 - 2017-02-16 02:28:03 UTC
Jonah Gravenstein wrote:
CMDR-HerpyDerpy Hurishima wrote:
the main thing im afraid of is having my capsule killed
If you currently have expensive implants fitted I suggest that you train infomorph psychology and get yourself a jump clone for making mistakes with, leave your implant laden character docked up and swap to it for a training boost when you're not going to log in for a couple of days

Ah okay, i'll look into getting a clone
Dark Lord Trump
Infinite Point
Pandemic Horde
#18 - 2017-02-16 02:38:00 UTC
Jonah Gravenstein wrote:
CMDR-HerpyDerpy Hurishima wrote:
the main thing im afraid of is having my capsule killed
If you currently have expensive implants fitted I suggest that you train infomorph psychology and get yourself a jump clone for making mistakes with, leave your implant laden character docked up and swap to it for a training boost when you're not going to log in for a couple of days

Alternatively, you can leave said clone in a Citadel, and switch instantly. This also requires you to trust the owner not to lock you out or get blown up though. If in a public citadel the owner may also impose a fee for switching clones.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

DeMichael Crimson
Republic University
Minmatar Republic
#19 - 2017-02-16 02:55:54 UTC
CMDR-HerpyDerpy Hurishima wrote:
Should i trust anyone? yesterday i was on my way to meet up with a friend of mine that ive played other games with, but when i was just about to jump through a random person private messaged me saying not to jump through because they were going to kill me and my machariel. Im wondering if i should trust anyone now, should i, or should i stick to playing with my brother irl?
Im a fairly new player, only got about 100 hours, but i have a machariel because my generous brother lent me 550mill so i could get started (im going to pay him back). Thankyou for your replies, its very helpful :D
Just need advice on what i should do, and what i should look out for. Thanks!

Hello and welcome to Eve.

I think you did the right thing, it's always better to be safe than sorry for not listening to your inner voice of doubt. Trust is a commodity that's earned over time, not to be given out freely to strangers.

As for your ship, make sure you have the Core Fitting Skills trained up to max, fit up one specific type of defensive tank (shield or armor), never let Autopilot fly your ship (always do manual warp to gate / jump option) and always be ready to warp out if anybody suspicious lands on grid with you.

Good luck to you, may you have a long and rewarding career here in Eve.



DMC
mkint
#20 - 2017-02-16 03:55:03 UTC
The advice I like to give is to learn to fly frigs well. you want to be so good at flying a frigate that it feels like an extension of you. Because of the agility, a frigate has the responsiveness to really "get it." There are a ton of stats for each ship, and most of them get worse the bigger the ship. Really learning to master a frigate also means mastering the game's mechanics in a way that is affordable and teaches you what to do with limited resources.

I can see the value in your friends wanting to blow up that machariel, especially since they paid for it to begin with. It teaches that your actual killboard stats don't really matter. It teaches that even a loss that would hurt doesn't really matter. Teaches you not to fly something you aren't willing to lose. And all of that in a very visceral way. I would suggest an even better way might be to arrange a fight between you in your mach and them in frigates.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

123Next page