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Mining lazers not shutting down

Mobius Snowpaw Infinity
Red Dog Mine
#1 - 2017-02-15 05:50:09 UTC
so i went out to mine some ice in my procurer , and each time i have reached max load and got the ding signal , the lazers have not shut off , even tried manual shutdown, buttons indicate they are *OFF , lazers themselves , still on. only way to get them to shut down is flying beyond lock distance.

anyone else experiencing this ?
Arthur Aihaken
#2 - 2017-02-15 05:54:57 UTC  |  Edited by: Arthur Aihaken
Yes, along with tractor beams. I believe several players have already submitted bug reports.

I am currently away, traveling through time and will be returning last week.

Serendipity Lost
Repo Industries
#3 - 2017-02-15 16:39:00 UTC
Wait a minute..... you get a 'ding' signal that your cargo is full? This must be removed from the game immediately. It rewards the player not actively paying attention to his mining craft which by proxy penalizes the player that is at the keyboard actively mining. What an outrage.

Not shutting down when the cargo is full seems like a non-problem. If your cargo is full, then it's time to warp off and unload anyways. If you're mining to a can, well hmmm.... I dunno.

This 'Ding fries are done' is a potential AFK crutch and needs to go.
RaVeN Alliance
#4 - 2017-02-15 17:34:42 UTC
cycle time
United Aggression
#5 - 2017-02-15 17:38:22 UTC  |  Edited by: Demolishar
That happens sometimes. It's been around for at least six months that I know of, probably longer though.

Worst one is the warp disruption bubble on a HIC getting stuck on. That **** can be lethal if you don't know what to do.

There is a quick workaround; you toggle and untoggle "show passive modules" in the HUD options menu.
KarmaFleet University
#6 - 2017-02-20 08:24:49 UTC
Major issue comes up when you try to shut your prop mod off so you can warp, and it's stuck in the on position
Rin Vocaloid2
DUST University
#7 - 2017-02-24 22:22:46 UTC
Ummm... I can't tell if this is a sarcastic thread. My sarcasm meter is broken I think. May need to recalibrate it but that will cost me a lot of ISK.

Ummm... aren't we talking about cycle time? I mean, the ice harvesters have to go through an entire cycle just to mine a single unit of ice of any kind. Meanwhile you can pulse a puny mining laser turret and get a few units of veldspar out of it because of the design of the turret.

I have always assumed that since it has to go an entire cycle to get one unit of ice, the ice harvester still cycles through even when deactivated midway. Am I wrong?