These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

119.2 - Issues (PC)

First post
Author
iBaltika
The Hole Wideners.
Fanatic Legion.
#21 - 2017-02-14 18:25:26 UTC
CCP Lebowski wrote:
Rivr Luzade wrote:
The new citadel brackets are more confusing than before. Now, both AStrahus and Fortizar sometimes use the same Fortizar icon, sometimes the small Astrahus for Astrahus and bigger Fortizar for Foritzar icons. Same goes for Raitarus, which sometimes use the small Astrahus icon and other times the bigger Fortizar icon (if they have the blue inaccessible brackets, for instance).
When not on grid with a structure, it uses the L icon instead of the size appropriate version, this is an outstanding issue and should be resolved in a future release.
iBaltika wrote:
1
You can lock, rep, shoot targets from inside a POS force field.
You can also shield rep. POS itself being inside field.
- POS FF Dont unlock all u targets when u move inside.
Update - If u warp inside a FF you cant lock, if u aligh out, then back - your target not be reseted.

http://screenshot.ru/2707057e08fc88b80d854d5a62feb7f7.png
2
If you make dock-undock in station your hangar visualisation will be stacked on undock-alert mode
I am unable to reproduce this issue internally, can you confirm this is still occurring now that the db issues have been resolved?


Yes, i confirm on TQ right now. Both of my reports(1 and 2).
Warp on POS on 30+ km, lock it, alight it.


http://screenshot.ru/94b7c72d9b94661752bae80d1ca9d7e3.png
Ophelia Cesaille
Ascendance
Goonswarm Federation
#22 - 2017-02-14 18:47:08 UTC  |  Edited by: Ophelia Cesaille
(Deleted)
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#23 - 2017-02-14 19:00:30 UTC
There is something wrong with invention.

First: upon delivery of jobs that I set up before the patch, the result isn't being displayed:
http://i.imgur.com/LrjZnSM.png

Second: the resulting BPC's don't match the expected result (too many runs):
Input: Fighter Support Unit I, Parity Decryptor (+3 runs, +1 ME, -2 TE)
Expected result: 4 runs, ME 3, TE 2
Real result: 8 runs, ME 3, TE 2: http://i.imgur.com/4Zcdmma.png
Invention probabily seems to be correct (68% vs the expected 69,7).

Invention took place at a POS lab if that makes any difference. As there is no decryptor in the game that could yield such a result, it's not possible that it was a mistake on my end.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Magnus Coleus
Republic Military School
Minmatar Republic
#24 - 2017-02-14 19:16:58 UTC
Reset Neocom buttons confirmation window still says "it's" (it is) when it should say "its" (belonging to it). Patch notes always say "various grammar and spelling errors fixed", but I've reported this one 5 or 6 times and it's still there. How many years can it take to remove an apostrophe? This isn't a huge gameplay issue, of course, but literally anyone should be able to fix it in less than a minute (it's just a string in a text file), and it has become a bit of a metaphor for inefficient player report handling.

One of the times I reported a spelling error (a different one, "noone" instead of "no one"), I was actually asked to submit a screenshot, when all it would have taken was a text search in the source files (I had already cut & pasted the entire sentence into the report). When even something as simple as a typo is this hard (or, it seems, impossible) to fix, it feels like there isn't much point in wasting our time isolating and reporting anything more complex.

There's also an "it's" instead of "its" in one of the holographic panel videos in stations, but I guess that one is the fault of the (German, IINM) corporation that made it.

It's really not that complicated: http://its-not-its.info/
Captain Awkward
Republic University
Minmatar Republic
#25 - 2017-02-14 19:41:00 UTC  |  Edited by: Captain Awkward
~Deleted~
Urduri
Blazing Eagles
#26 - 2017-02-14 20:23:30 UTC  |  Edited by: Urduri
Perhaps the bugs that weren't there before the event and ARE now could be fixed please? The graphics for mining lasers do not turn off, nor do tractor beams. Mining and salvage drone audio continues to run, until they have been recalled and are in the drone bay. One step forward and two steps back.... sigh. : |
Major Exodus
University of Caille
Gallente Federation
#27 - 2017-02-14 21:46:23 UTC  |  Edited by: Major Exodus
Someone I think has intimated it but when ice mining the ice will disappear correctly when the ice has run out but the blue laser remains on the target even though there's no ice remaining and no ice block there until you aim at another block.

Amusing at first - annoying now :)
Unseen Spectre
Shadow Eye Ops
#28 - 2017-02-14 22:24:35 UTC
Visuals for salvagers and tractor beams does not disappear immediately after the modules are deactivated. The visuals remains in place for a while after a wreck has been salvaged.
Sylvia Kildare
Kinetic Fury
#29 - 2017-02-14 22:52:22 UTC
Gilbaron wrote:
safety set to green does not stop you from looting the wreck of the final NPC in the event sites if it's yellow

Bug report ID EBR-111630


Do you go suspect when looting them while green safety, or do you avoid getting any flag?
Presidente Gallente
Best Kept Dunked
#30 - 2017-02-14 23:22:01 UTC  |  Edited by: Presidente Gallente
I have still issues with random gfx freezes with Nvidia GTX 880M (Alienware 17) under Win10 (latest driver).

Especially when I undock at a Citadel and in camera close up. Also at gates. I am running mainly 3 clients.

I had an intense chat with the support delivering a lot of information. We came to the conclusion that this is an issue between the driver and shaders. The freeze takes around 10+ seconds and the driver will be reloaded.

I am not the only one with this kind of issue. It would be great to put that on the priority list of the dev team because it can ruin critical PvP situations while another char is docked. I had today also freezes at a wh.

Thanks! :-)
Norther Stormrage
The Hsieh
#31 - 2017-02-15 00:40:11 UTC  |  Edited by: Norther Stormrage
DGDragon wrote:
Looks like there's a problem with the industrial job cost calculation.
I saw a patch note saying 'No changes to the underlying calculations have been made.', but it's too low.
In my opinion, multiplying the system cost index percentage when calculating the job gross cost. So if system cost index is 5%, job gross cost is 0.25% of EIV.
So please check again.



Yes I also find this bug.
And I sent a bug report to CCP.
Alex Calden
Pandemic Horde Inc.
Pandemic Horde
#32 - 2017-02-15 04:58:50 UTC  |  Edited by: Alex Calden
Proserpol wrote:
Cannot accept private Item Exchange contract that was made before downtime.

Click "Accept" then "Yes" in confirmation popup and nothing happend.

Structure is Citadel - Astrahus.


15:43UTC
Same for Corp Item Exchange contract. Accept (Corp) has no effect after confirmation.

18:31UTC
Confirmed by corpmates: Contract acceptance from Citadels is broken.


Confirmed again. Seems to work for small values, but 2bil+ is broken for me, contract in Azbel.
Sgt Ocker
What Corp is it
#33 - 2017-02-15 05:52:40 UTC  |  Edited by: Sgt Ocker
Sarah Flynt wrote:
There is something wrong with invention.

First: upon delivery of jobs that I set up before the patch, the result isn't being displayed:
http://i.imgur.com/LrjZnSM.png

Second: the resulting BPC's don't match the expected result (too many runs):
Input: Fighter Support Unit I, Parity Decryptor (+3 runs, +1 ME, -2 TE)
Expected result: 4 runs, ME 3, TE 2
Real result: 8 runs, ME 3, TE 2: http://i.imgur.com/4Zcdmma.png
Invention probabily seems to be correct (68% vs the expected 69,7).

Invention took place at a POS lab if that makes any difference. As there is no decryptor in the game that could yield such a result, it's not possible that it was a mistake on my end.

Are you sure ???
8 Runs, ME 3, PE 2..
I have had this one for about a month, just haven't got around to building them..

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

GinBar
Imperial Academy
Amarr Empire
#34 - 2017-02-15 07:47:47 UTC
Norther Stormrage wrote:
DGDragon wrote:
Looks like there's a problem with the industrial job cost calculation.
I saw a patch note saying 'No changes to the underlying calculations have been made.', but it's too low.
In my opinion, multiplying the system cost index percentage when calculating the job gross cost. So if system cost index is 5%, job gross cost is 0.25% of EIV.
So please check again.



Yes I also find this bug.
And I sent a bug report to CCP.



yep same here. Last night batch went with 'regular' cost, but this morning it's different :). But i m loving these new taxes :). Do not fix it ;)
Zerzzes Markarian
McCloud and Markarian Trade and Logistics Corp.
#35 - 2017-02-15 11:00:33 UTC
GinBar wrote:
Norther Stormrage wrote:
DGDragon wrote:
Looks like there's a problem with the industrial job cost calculation.
I saw a patch note saying 'No changes to the underlying calculations have been made.', but it's too low.
In my opinion, multiplying the system cost index percentage when calculating the job gross cost. So if system cost index is 5%, job gross cost is 0.25% of EIV.
So please check again.



Yes I also find this bug.
And I sent a bug report to CCP.



yep same here. Last night batch went with 'regular' cost, but this morning it's different :). But i m loving these new taxes :). Do not fix it ;)


Can confirm. Hope it's not an exploit to start jobs now.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#36 - 2017-02-15 11:20:07 UTC
CCP Lebowski wrote:
Rivr Luzade wrote:
The new citadel brackets are more confusing than before. Now, both AStrahus and Fortizar sometimes use the same Fortizar icon, sometimes the small Astrahus for Astrahus and bigger Fortizar for Foritzar icons. Same goes for Raitarus, which sometimes use the small Astrahus icon and other times the bigger Fortizar icon (if they have the blue inaccessible brackets, for instance).
When not on grid with a structure, it uses the L icon instead of the size appropriate version, this is an outstanding issue and should be resolved in a future release.

But this only true for structures you do not have docking rights for. Structures you have access to show the to be expected icons. Good to see, however, that it is being worked on.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

iBaltika
The Hole Wideners.
Fanatic Legion.
#37 - 2017-02-15 12:28:09 UTC
iBaltika wrote:
CCP Lebowski wrote:
Rivr Luzade wrote:
The new citadel brackets are more confusing than before. Now, both AStrahus and Fortizar sometimes use the same Fortizar icon, sometimes the small Astrahus for Astrahus and bigger Fortizar for Foritzar icons. Same goes for Raitarus, which sometimes use the small Astrahus icon and other times the bigger Fortizar icon (if they have the blue inaccessible brackets, for instance).
When not on grid with a structure, it uses the L icon instead of the size appropriate version, this is an outstanding issue and should be resolved in a future release.
iBaltika wrote:
1
You can lock, rep, shoot targets from inside a POS force field.
You can also shield rep. POS itself being inside field.
- POS FF Dont unlock all u targets when u move inside.
Update - If u warp inside a FF you cant lock, if u aligh out, then back - your target not be reseted.

http://screenshot.ru/2707057e08fc88b80d854d5a62feb7f7.png
2
If you make dock-undock in station your hangar visualisation will be stacked on undock-alert mode
I am unable to reproduce this issue internally, can you confirm this is still occurring now that the db issues have been resolved?


Yes, i confirm on TQ right now. Both of my reports(1 and 2).
Warp on POS on 30+ km, lock it, alight it.


http://screenshot.ru/94b7c72d9b94661752bae80d1ca9d7e3.png


Now after today DT problem with POS are gone. after you enter field, targets are dropped. but now its worked not like before, pre-patch they droped instantly, now there is some delay, around 3-5 seconds.
Proserpol
University of Caille
Gallente Federation
#38 - 2017-02-15 12:38:30 UTC  |  Edited by: Proserpol
Proserpol wrote:
Cannot accept private Item Exchange contract that was made before downtime.

Click "Accept" then "Yes" in confirmation popup and nothing happend.

Structure is Citadel - Astrahus.


15:43UTC
Same for Corp Item Exchange contract. Accept (Corp) has no effect after confirmation.

18:31UTC
Confirmed by corpmates: Contract acceptance from Citadels is broken.


2017.02.15 - 12:37UTC
Seems to be fixed for private contracts. Private 'to corp' contracts still locked!


2017.02.15 - 21:24UTC
Fixed as for problems I encountered.
Lfod Shi
Lfod's Ratting and Salvage
#39 - 2017-02-15 14:35:53 UTC
Salvager beam stays visible after cycle has been completed and missile trails vanish after a second or two in flight.

♪ They'll always be bloodclaws to me ♫

Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#40 - 2017-02-15 15:52:16 UTC
Sgt Ocker wrote:
Sarah Flynt wrote:
There is something wrong with invention.

First: upon delivery of jobs that I set up before the patch, the result isn't being displayed:
http://i.imgur.com/LrjZnSM.png

Second: the resulting BPC's don't match the expected result (too many runs):
Input: Fighter Support Unit I, Parity Decryptor (+3 runs, +1 ME, -2 TE)
Expected result: 4 runs, ME 3, TE 2
Real result: 8 runs, ME 3, TE 2: http://i.imgur.com/4Zcdmma.png
Invention probabily seems to be correct (68% vs the expected 69,7).

Invention took place at a POS lab if that makes any difference. As there is no decryptor in the game that could yield such a result, it's not possible that it was a mistake on my end.

Are you sure ???
8 Runs, ME 3, PE 2..
I have had this one for about a month, just haven't got around to building them..

I'm sure that this is a bug. There are only two decryptors that yield 8 or more runs and none of them have +1 ME/-2 TE as properties. I'm not sure however when it was introduced as I rarely invent capital stuff and don't use parity decryptors all that often. The fact that your BPC is also a capital module may indicate that it might have something to do with it.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !