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Brawling Improvement?

Author
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#21 - 2017-02-15 03:26:06 UTC
That is very ironically short sighted, but not unexpected.
Cade Windstalker
#22 - 2017-02-15 04:55:28 UTC
If you have a better suggestion, that doesn't break something else about the game, to make sniping and brawling both equally viable then by all means suggest away, but this suggestion isn't it.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#23 - 2017-02-15 05:12:18 UTC
Please patronize somebody else.
Cade Windstalker
#24 - 2017-02-15 05:24:14 UTC
I wasn't being patronizing, I was being perfectly serious. If you have a better suggestion than "use Tactical Destroyers for range control" to balance brawling and sniping in the meta then by all means post it.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#25 - 2017-02-15 10:02:20 UTC
OP's jimmies were rustled. :D

Just Add Water

Barrogh Habalu
Imperial Shipment
Amarr Empire
#26 - 2017-02-15 11:52:44 UTC
So where exactly will I warp if the fight takes place at random safe spot? If there are many ships spread in space, what will be considered to be a "warp-in beacon" for the purposes of, well, warping in? What will stop people from scanning a warp-in with probes since your ship will likely be long-pointed in many cases? How would you go about another combatant dropping a point for a second to get a warp-in, a scheme that would pretty much nullify this idea? How does it help brawling if most sensible response to such circumstances will be warping in a blob of long-ranged ships? Is it not counter-productive to your premise that with this change it will be harder for brawlers to get a warp-in onto a tackled kiter? Well, actually, screw that - how it is a buff to brawling when your change makes it harder to get on top of target while not affecting those with long-ranged weaponry (again)?
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