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Bye... and good riddance.

First post
Author
NofriendNoLifeStilPostin
State War Academy
Caldari State
#81 - 2017-02-12 06:07:20 UTC  |  Edited by: NofriendNoLifeStilPostin
Arthur Aihaken wrote:
NofriendNoLifeStilPostin wrote:
its true the game is ****. They really need to create penalties for suicide ganking so it will be less of a joke.

The penalty in high-sec is that you die if you commit a criminal act. Is that not sufficient enough?


its really not, since losing their ship is a cost they are willing to pay already just to **** in your corn flakes.

This is a major part of why EVE is **** and a joke of a game for the most part.. Every thinking person seems to understand this except for brainless EVE kool-aid drinkers.


Teckos Pech wrote:
Ultimately EVE is a boring game. Missions...well they suck. Mining, it is boring as Hell. Most of the game is just boring.


it really doesn't have to be boring but unfortunately CCP are awful devs and there are church-goer kool-aid drinkers who seem to think everything is fine.
Aaron
Eternal Frontier
#82 - 2017-02-12 06:24:19 UTC
NofriendNoLifeStilPostin wrote:
its true the game is ****. They really need to create penalties for suicide ganking so it will be less of a joke.


you perceive eve as a game? I see it as an experience. My very own mini scifi movie where I log in for a couple hours in the evening and become the star. If tonight's episode is about hauling valuable cargo then id gather intel do some scouting and make sure I was safe just like they do in the scifi films.

Honestly the joke is not on CCP, it's actually on the people who subscribe and haven't got the patience to listen or do things carefully in game.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Arthur Aihaken
CODE.d
#83 - 2017-02-12 06:54:50 UTC
Insofar as a $10/month subscription goes, it offers pretty good value. I don't get the concept of where something has to be free to have any kind of value. CCP should offer a Gamma clone upgrade that costs 1/2 the price of a regular subscription (PLEX = 2 months), bumps up the skill training and available skills (T2 ships up to and including battlecruisers - but no T3s or battleships). No skill extraction but skill injectors can be used. Would be a good stepping stone to an Omega clone.

I am currently away, traveling through time and will be returning last week.

DeMichael Crimson
Republic University
Minmatar Republic
#84 - 2017-02-12 07:06:59 UTC
Mara Pahrdi wrote:
Akaro Tripar wrote:
All this griefing and ganking in high has to stop or the game crumbles to dust....this is simply not state of the art anymore....in neither way....

I always wonder how people come to this conclusion. I've been living right beside Uedama since late 2011. I'm traveling with haulers and everything else through this system. I've moved billions in bpos through Niarja and Uedama.

Not to speak of those pricey rigs I moved all the way from Amarr to Rens in a fast aligning almost untanked Sigil, when that guy manipulated the rig market back in 2012. Anybody in a instalocking Nado could have one shot that thing. Not that I would have cared at the time. Profits would have easily paid for the loss of a Sigil or two including the cargo Lol.

All that went boom in HS in the last six years is a Retriever to Immortalis one month into the game, a noobship caught by Tora's guys and a shuttle lately, to that smartbombing Maller pilot in Jita.

All my Freighters, Orcas, T1 Haulers, BRs and DSTs are in good health, assembled and in use for years. I don't even bother to insure them. It would just be a waste of isk.

I've been mining unmolested for extended periods just a couple of jumps out of Halaima. Sure, I haven't done it lately, but I doubt it's any worse now than 2 years ago.

In my opinion, HS is way safer today than it was in 2011.


Sorry, gotta call bullcrap on this and anybody else who agrees with it.


DMC
Teckos Pech
Hogyoku
Goonswarm Federation
#85 - 2017-02-12 07:46:54 UTC
Bertok Francis wrote:
Jonah Gravenstein wrote:
Clockwork Robot wrote:
I feel like it's maybe a little too... easy to troll the "hardcore" crowd these days...Roll
For all the "git gud" mentality you guys espouse, with the "tearz" silliness... You're all surprisingly thin-skinned over the idea of someone not getting into your style of play.
It's not that people aren't getting the style of play, it's that despite years of nerfs people are still proposing that those playstyles be nerfed further because the people they were aimed were able to adapt in order to continue in their playstyle. They've been under attack from people who think highsec should be not safer, but safe for over a decade

Ganking, wardecs and other highsec shenanigans have always been a part of Eve, highsec was never intended to be safesec and that these activities are allowed is part of that intention. Unfortunately the number of ways to introduce risk to otherwise relatively risk free playstyles has been reduced at the behest of some who indulge in those relatively risk free playstyles; who utterly failed to account for the ability of people to adapt to change.

In the case of changes to suicide ganking and wardecs the often unheeded lesson has been to be careful what you wish for, you might get it.



Well, wardecks could use some work; atm the best way to win a war-deck as the defender is by just using an alpha clone hauler alt. Most things can be moved by an iterion 5 and if you tank it right and don't carry plex or anything else stupidly expensive it's not likely to be ganked. So far I have had a few weeks of being wardecked in my 4 or so months of playing and it's pretty much boiled down to "avoid x trade hub for a week" I have never seen a war target in local and a locator agent would usually be useless against me (go ahead and try to find Jxxxxxx so you can kill my 500k isk heron) it would be nice if there was an actual objective or victory condition because as is they seem pretty pointless.


Malcanis had a very nice post on the issue of war decs. It was a thought experiment that tore away the fig leaves each side wore.

Here is the thought experiment.

The follow up post.

Here is part of the follow up (empasis in the original),

Quote:
It's not a proposal, it's a thought experiment designed to illustrate the problem with war decs in the first place. War deccers generally don't like the idea beause it allows industrial corps to spend ISK to protect themselves. The Defending corps generally don't like it because it allows them to protect themselves by spending ISK.

The experiment therefore illustrates the motivations behind both sides. in general, hi-sec war deccers are in it for low commitment, easy kill farming, with any profit being something of a bonus. So a system that requires them to commit ISK and which also allows the defender any agency in determining the terms of conflict is not popular with them.

Likewise, the defenders in general don't want non-consensual PvP at all, and they want CCP to just stop it (see the post directly after the one I made above, for example.) So to them, the war-bond is a regressive step that they see as one more way of putting the responsibility for defending their ships and assets on them, rather than on CONCORD.

In short, the issue with war-decs is that they are non-consensual PvP in a way that, for example, a war between two 0.0 alliances isn't. The 0.0 guys may complain about blobs or coalitions or cloaky camping or whatever, but that's just tactics. They're not complaining about the concept of another entity shooting at them at all. Wardecs on the other hand, typically involve a defender who doesn't want to engage in combat PvP at all. How can you reconcile that desire with the desire for other players to play a FFA PvP game? The War Bond addresses the fig-leaf justifications that both sides put up. Deccers constantly complain that defenders can just quite their corps and reform another, risking nothing and losing nothing but a name. Defenders complain that they have no way to use their playstyle to protect themselves, and that the wardeccers commit nothing and take no real risks.

And yet when offered a mechanism that addresses these complaints, neither of them like it. In true EVE style, each want the other to do all the adapting.


In short there is absolutely no way to address war decs that leave both sides happy. None. If war decs are going to be addressed then one side is going to get screwed. Lately, it has been the war dec side that has been getting screwed. And contrary to the claims of those who want to screw war deccers it has not resulted in a surge of subscriptions or retention. Anybody making such an argument is a mendacious ******* who should be driven from the game after being tarred and feathered.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#86 - 2017-02-12 08:47:43 UTC
Akaro Tripar wrote:
a changed market and cosmetic changes like the alphas will not help to keep the game alive

Akaro Tripar wrote:
cosmetic changes like the alphas

Wot did ya just call me and me brothers? Beyond irritable fellow.

I'd be tempted to plea for some well respected higher authorities to smack ya in the cheek, in hopes of 'em hearing my faint voice. But sounds you had that covered already.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Hiasa Kite
Brutor Tribe
Minmatar Republic
#87 - 2017-02-12 09:40:34 UTC
NofriendNoLifeStilPostin wrote:
its really not, since losing their ship is a cost they are willing to pay already just to **** in your corn flakes.

So everyone that plays EVE is willing to sacrifice their ship for a suicide gank. This is what you mean when you claim the penalties are not sufficient. Seeing as only a very small portion of the player base does it, we can conclude you're quite mistaken.

May as well add:> This is a major part of why EVE is **** and a joke of a game for the most part.. Every thinking person seems to understand this except for brainless EVE kool-aid drinkers.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Keno Skir
#88 - 2017-02-12 10:45:09 UTC
NofriendNoLifeStilPostin wrote:
Arthur Aihaken wrote:
NofriendNoLifeStilPostin wrote:
its true the game is ****. They really need to create penalties for suicide ganking so it will be less of a joke.

The penalty in high-sec is that you die if you commit a criminal act. Is that not sufficient enough?


its really not, since losing their ship is a cost they are willing to pay already just to **** in your corn flakes.

This is a major part of why EVE is **** and a joke of a game for the most part.. Every thinking person seems to understand this except for brainless EVE kool-aid drinkers.


Teckos Pech wrote:
Ultimately EVE is a boring game. Missions...well they suck. Mining, it is boring as Hell. Most of the game is just boring.


it really doesn't have to be boring but unfortunately CCP are awful devs and there are church-goer kool-aid drinkers who seem to think everything is fine.


^ Still lives on forums of a game he was never good enough to succeed at... Exacting the terrible vengeance of saying how rubbish EvE is 40 times a day..
ACESsiggy
Pandemic Horde Inc.
#89 - 2017-02-12 10:53:20 UTC
So I guess I'll be seeing you on Star Citizen as well?

Downloading Stellaris on steam currently -- STEAM gaming buddies have recommended it so I'm packing my bags and jumping ship o7

Could never get my buddies to join this game so Ugh

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Indahmawar Fazmarai
#90 - 2017-02-12 11:02:30 UTC
Jonah Gravenstein wrote:
Indahmawar Fazmarai wrote:
Jonah Gravenstein wrote:
I didn't offer speculation as to the reason why player counts may be up or down, I merely pointed out that the figures appear to show a trend that is the opposite of that which the poster I quoted was presenting.


How's the word for shameless lies now? "Alternative facts"? I think so... Question
Where's the lie? If you're going to make such an accusation, the onus is on you to point out the lie.

Quote:
Well, if you're to cherrypick the data to prove your "alternative facts", then you always will be right... but unfortunately, the data are there for everyone else to check & compare.
I haven't tried to obfuscate the data source or time period that I used, nor as previously stated have I speculated on any reasons behind the apparent upward trend; I was also very careful with my choice of words, the especially relevant one being appears.


It's very simple. The reason behind the higher PCU now than last year it's not an upward trend, rather a clearly visible spike which is already receding. Spike =/= trend. The trend still is downwards, as it has been since CCP clarified the future development of EVE Online in 2013.
Chribba
Otherworld Enterprises
Otherworld Empire
#91 - 2017-02-12 11:29:17 UTC
Walk safe! o/

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Reinhardt Kreiss
TetraVaal Tactical Group
#92 - 2017-02-12 11:37:34 UTC
ACESsiggy wrote:
So I guess I'll be seeing you on Star Citizen as well?

Downloading Stellaris on steam currently -- STEAM gaming buddies have recommended it so I'm packing my bags and jumping ship o7

Could never get my buddies to join this game so Ugh


Bye!

Seriously, if you don't like the type of PVP sandbox EVE is then please go elsewhere instead of trying to convert this one into the same type of MMO there's already 70 billion of .
Daemun Khanid
Corbeau de sang
#93 - 2017-02-12 15:20:07 UTC
W
T
F
Is
This
Thread
Still
Here
?

Daemun of Khanid

Sir BloodArgon Aulmais
Fortis Fortuna Adiuvatt
#94 - 2017-02-12 15:26:05 UTC
You think the man with the million dollar brief case leaves his bullet proof vest and handgun at home? Hell no.

Iv hauled BILLIONS thru the "ganking choke points" more times than I can count. In two years I had ONE ganker try me, and his tornado volley just bounced off my shields. (1/10th of my total hp)

You're doing it wrong.
End of discussion.
Khergit Deserters
Crom's Angels
#95 - 2017-02-12 16:15:21 UTC
Tipa Riot wrote:
Scipio Artelius wrote:
Pleasure Hub Node-514 wrote:
On your way out, can the person who bought your character give ISK and stuff to poster below me?

This is a very good idea.

Edit: foiled by 2 seconds. Please give faster internet. Australia needs it.

Lol, you know you ask for a ban? Lol The char in question was RMTed, so I would be careful wanting any interaction with it. Blink

Yes. Unfortunately the loot is tainted and a can I haz competition is out of the question now. Who knows, the thread might not even make it to the moved to OOPE stage.
NofriendNoLifeStilPostin
State War Academy
Caldari State
#96 - 2017-02-12 18:19:11 UTC  |  Edited by: NofriendNoLifeStilPostin
Hiasa Kite wrote:
NofriendNoLifeStilPostin wrote:
its really not, since losing their ship is a cost they are willing to pay already just to **** in your corn flakes.

So everyone that plays EVE is willing to sacrifice their ship for a suicide gank. This is what you mean when you claim the penalties are not sufficient. Seeing as only a very small portion of the player base does it, we can conclude you're quite mistaken.


Don't be such an utter moron. Conclusions comming from you are meaningless. Of course everyone would be willing to sacrifice a thrasher to kill a shuttle carrying a PLEX. And of course not everyone would want to spend their time sitting around camping a gate, in what would be total boredom for normal people, for however many hours it takes for gankers to get lucky, or for some others just have the opportunity to **** with someone.

Furthermore, quite a lot of people are doing it. Haven't you heard of CODE?

I've had people suicide gank me and get nothing out of it except to destroy my +5 implant, which CCP reimbursed to my surprise. The penalties are so negligible that its used as a grief tactic.
The game got really annoying for me once I learned about suicide gankers because it meant that EVERYWHERE you go, even in high sec, you have to go to the annoying hassle of scouting with an alt if you want to be safe. The fact you need alts to deal with 95% of the dangers in EVE is pretty lame and bad game design.

So many reasons not to play EVE.
Vortexo VonBrenner
Doomheim
#97 - 2017-02-12 19:10:34 UTC
Don't worry, I'm sure you'll find a friend soon™


Hiasa Kite
Brutor Tribe
Minmatar Republic
#98 - 2017-02-12 19:21:32 UTC  |  Edited by: Hiasa Kite
NofriendNoLifeStilPostin wrote:
Hiasa Kite wrote:
NofriendNoLifeStilPostin wrote:
its really not, since losing their ship is a cost they are willing to pay already just to **** in your corn flakes.

So everyone that plays EVE is willing to sacrifice their ship for a suicide gank. This is what you mean when you claim the penalties are not sufficient. Seeing as only a very small portion of the player base does it, we can conclude you're quite mistaken.


Don't be such an utter moron. Conclusions comming from you are meaningless. Of course everyone would be willing to sacrifice a thrasher to kill a shuttle carrying a PLEX.

Bolded the relevant part for you; the part that you stated. For someone so quick to insult others, you sure do suck at following your own conversations.

And of course not everyone would want to spend their time sitting around camping a gate, in what would be total boredom for normal people, for however many hours it takes for gankers to get lucky, or for some others just have the opportunity to **** with someone.
And when they don't need to camp? When the mark just walks right in front of them, but they still don't take it?

Furthermore, quite a lot of people are doing it. Haven't you heard of CODE?
So, they're relevant after all? James 315 will be pleased.

I've had people suicide gank me and get nothing out of it except to destroy my +5 implant, which CCP reimbursed to my surprise.
Something doesn't add up, here.

The penalties are so negligible that its used as a grief tactic.
It's very difficult to grief in this game. It's also a bannable offence.

The game got really annoying for me once I learned about suicide gankers because it meant that EVERYWHERE you go, even in high sec, you have to go to the annoying hassle of scouting with an alt if you want to be safe.
Depends what you're trying to do. Unless you're flying a freighter, particularly in HiSec, a scout is beneficial, but not really necessary. Of course, if you don't want to scout, you probably shouldn't be flying freighters or flying solo outside HiSec.

The fact you need alts to deal with 95% of the dangers in EVE is pretty lame and bad game design.
You don't. Not sure what gave you the impression that you do. Scouts have been discussed in this thread[e: or was it the other one? CBA to check] when the topic of the freighter kill came into play, but that's because freighters heavily benefit from escorts.

So many reasons not to play EVE.
Those same reasons are what make EVE the best PvP sandbox out there, right now.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Aaron
Eternal Frontier
#99 - 2017-02-12 20:18:44 UTC
NofriendNoLifeStilPostin wrote:
The fact you need alts to deal with 95% of the dangers in EVE is pretty lame and bad game design.

So many reasons not to play EVE.


I Strongly disagree, I said in a previous thread that it is CCP's carrot to dangle infront of us. A game design that promotes careful gameplay is good because it can teach you about being patient.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Jacques d'Orleans
#100 - 2017-02-12 20:30:34 UTC
All the moronic comments, lost forever, like idiot's tears in rain.