These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Sensors

Author
Naomi Knight
Ministry of War
Amarr Empire
#21 - 2012-01-20 19:42:37 UTC
no cookies here ,move along folks :(
river Zateki
Viziam
Amarr Empire
#22 - 2012-01-21 00:28:49 UTC


How come my harbinger only goes 153m/s instead of accelerating at 153m/s^2. If the force is constantly applied in space youll accelerate not stay at a constant velocity. Same applies for missiles...they should have infinite range. And so should Projectiles. Lasers wouldn't because their heat would dissipate eventually. Oh and big guns should theoretically be able to 1 shot a frigate eventually just by predicting where it would be. And how would EM (electromagnetic Pulse) Physically damage the armor of a ship?

Little stuff like this bugs me greatly but I learn to live with it for the sake of game balance.
L'Petit Object
Caldari Provisions
Caldari State
#23 - 2012-01-21 00:50:23 UTC
Petrus Blackshell wrote:
Came here expecting discussion of imbalance between ECM/Damps/TD/TP, left disappointed.

But yeah, the sci-fi behind it is non-sensical. I can live with it, though.


Seems like a lot did. The argument over balance we have all heard before. But it ends, often, in a discussion of the arbitrary nature of the ECM.

Some, myself included, would say that the imbalance in ECM stems from a philisophical design flaw. Any solution will have to identify that issue, or it will remain a problem.

The answer becomes: ECM is not Imbalanced in terms of other EWAR modules. ECCM is imbalanced in comparison to other EWAR counters. That is because ECM and ECCM and Sensor strength and sensor type are poorly conceived.
L'Petit Object
Caldari Provisions
Caldari State
#24 - 2012-01-21 00:51:03 UTC
JVLP wrote:
Critique submarine physics in space next!

And how I can dock at a station when I'm 40km from the dock and even on the other side of the station from the dock?


Look! you got a reply! Happy now?
L'Petit Object
Caldari Provisions
Caldari State
#25 - 2012-01-21 00:52:20 UTC
Naomi Knight wrote:
no cookies here ,move along folks :(


I'm pretty sure your life would have been better if you had not bothered to post this.
L'Petit Object
Caldari Provisions
Caldari State
#26 - 2012-01-21 01:01:55 UTC  |  Edited by: L'Petit Object
river Zateki wrote:


How come my harbinger only goes 153m/s instead of accelerating at 153m/s^2. If the force is constantly applied in space youll accelerate not stay at a constant velocity. Same applies for missiles...they should have infinite range. And so should Projectiles. Lasers wouldn't because their heat would dissipate eventually. Oh and big guns should theoretically be able to 1 shot a frigate eventually just by predicting where it would be. And how would EM (electromagnetic Pulse) Physically damage the armor of a ship?

Little stuff like this bugs me greatly but I learn to live with it for the sake of game balance.


153 m/s vs. 153 m/s^2: The fluff I came up with is that the same element that allows warping faster than the speed of light on-demand creates an anchor in the curvature of space. You have to pull against the resistance of your warp drive curving space at rest. That curvature makes it so your ship is always climbing up hill. But because it can never escape itself it always pulls harder back, eventually finding balance at a top speed. If you don't have a warp drive, you will never make it to the fight. ergo, warp drives win. Also, if you don't have this anchoring to space, like in drones etc., after you have passed the target, you wll never be able to re-engage. Being able to stop nearly on demand in outer-space is a luxury, not a burden.

Missiles, out-of fuel, are not hitting ****. especially not a moving target. space is too big. You could argue for a one in 1 mil chance. but ok, at that point who cares. Maybe broadsiding a titan... But then the mechic gets goofy and the server load is higher becase it has to track an object for however many minutes. The problems and solutions I'm suggesting with ECM and ECCM do not increase server load.

Landing a 1400mm shell dead center on a moving target 2-400 M long from 20-100kkm away? That mechanic is already there through sig radius, and radial velocity. Frigate are often one salvoed when they microwarpdrive in a straight line away from a sniper BS.

EM going into armor induces current, current dissipates because of resistance, conservation of energy, EM becomes Heat. It could also be damaging the electronic system in the Nano-bots that maintain armor, mentioned in other fluff.

As far as there beign a definite up orientation and not beign able to do roll or do loop-d-loops. Yeah. fix that too! But you could make a pretty convoluted warp drive argument about it. When warp drive is created, it has a definite orientation. Defying that orientation takes energy, and it always re-exerts itself.

The point is that the modules don't make sense and need redesign because the fluff doesn't make sense. ECM is bolted on. It was not creatively integrated with the other modules.

There I answered your questions. Do you feel sufficiently fluffed?

Care to speak on the validity of the argument at hand, or because of your disinterest and/or apathy are you going to create another straw man?

If you can't tell, I love this ****.
Petrus Blackshell
Rifterlings
#27 - 2012-01-21 05:07:04 UTC
L'Petit Object wrote:
Petrus Blackshell wrote:
Came here expecting discussion of imbalance between ECM/Damps/TD/TP, left disappointed.

But yeah, the sci-fi behind it is non-sensical. I can live with it, though.


Seems like a lot did. The argument over balance we have all heard before. But it ends, often, in a discussion of the arbitrary nature of the ECM.

Some, myself included, would say that the imbalance in ECM stems from a philisophical design flaw. Any solution will have to identify that issue, or it will remain a problem.

The answer becomes: ECM is not Imbalanced in terms of other EWAR modules. ECCM is imbalanced in comparison to other EWAR counters. That is because ECM and ECCM and Sensor strength and sensor type are poorly conceived.


Indeed. Damps and TDs should be similar to ECM in that their efficiency is inversely proportional to the sensor strength of the target. Dunno if they'll ever rewrite the iffy science though.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Previous page12