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We should be able to shoot at different parts of the citadel.

Author
Cade Windstalker
#21 - 2017-02-09 15:34:38 UTC
Natural CloneKiller wrote:
This is not directly about vmg. Maybe I should have posted on an Alt. It about game play.


It's kind of hard to separate given that you posted a thread complaining about some people actually defending their Citadel which contained exactly zero F or I but enough salt to build a 1/10th scale Astrahus on the Jita undock.

Natural CloneKiller wrote:
This would bring content and more good fights.


How? Why?

In what way does allowing people to shoot part of a Citadel when no one is around to defend it make for good gameplay or create good fights in a way that the current Citadel vulnerability timers don't?

Hello, welcome to PFaID, if you're going to post an idea then please post more than one sentence at a time or at least attempt to explain or justify your idea. Thanks.
Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#22 - 2017-02-09 23:52:36 UTC
It would make for more interesting fights.

It's even more boring when someone just rolls timers to once a week when their enemy is not logged in.
Danika Princip
GoonWaffe
Goonswarm Federation
#23 - 2017-02-10 00:03:09 UTC
Natural CloneKiller wrote:
It would make for more interesting fights.

It's even more boring when someone just rolls timers to once a week when their enemy is not logged in.


So why are you proposing an idea that would ONLY be used to roll timers when an enemy is not logged in?
Cade Windstalker
#24 - 2017-02-10 15:35:59 UTC
Pushing timers around like that is a moderate issue, but this would create a bigger one by making Citadels basically indefensible since you could strip them bare for very little effort when no one is around.

This seems like a poorly thought out suggestion that would mostly only be to the benefit of your corp and groups like them, and to the detriment of everyone else's gameplay.

Also you've completely failed to explain or justify why this would make for "more interesting fights" or provide any real support for why this is a good idea beyond asking us to believe that you're the Game Design Messiah who is above such things and just knows what'll be good.
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