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Srsly, something has to be done about incursions.

First post First post
Author
Vaerah Vahrokha
Vahrokh Consulting
#281 - 2012-01-13 11:58:55 UTC
Addendum: to give an idea about risk, when I was in DR and we were neighbours of Brick Squad and others, we'd frequently go "visit" a nearby L4 0.0 mission system (we roamed A LOT in enemy space, and no, 0.0 default gate camps won't stop a decent roam).

We could completely paralyze the whole place for whatever long time just by being there (and we were well more dangerous than the usual "AFK cloak alt").

The guys in there had to:

- not use faction ships

- not use faction mods (maybe some deadspace cheap-ie if they got it ratting nearby)

- some times fit cloak further gimping ships that were already without the additional boons faction ships get

- screw their mission, I had some corp mates able to probe missioneers down in 15 seconds

- stay well put in station for hours and who came out would be double bubbled and podded.


Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above.



Now, how much of this do you have to deal with, when you kill Sansha?
Andski
Science and Trade Institute
Caldari State
#282 - 2012-01-13 22:14:49 UTC
Widemouth Deepthroat wrote:
Andski wrote:
if you can't understand the core of the problem, 150M/hr in high-sec when you can't even make that running -1.0 anoms with infinitely more risk, you are dumb


it is fair to make that isk because we fly expensive ship with strangers, the real risk of being suicide ganked, the npcs are strong with superier AIS and we have to compete with other players in for isk (incursion pve really is PvEvP!!)..


oh man we only have to deal with awoxers, hotdrops and bubbles out in 0.0, i'm glad we don't have to deal with the risk of being suicide ganked or killed by NPCs with slightly more complex AI

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Xolve
GoonWaffe
Goonswarm Federation
#283 - 2012-01-20 19:55:28 UTC  |  Edited by: Xolve
Morganta wrote:
Letrange wrote:
CCP Greyscale wrote:
Hi everyone,

We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.

Thanks,
-Greyscale

So, what you're saying is that the CSM (which consists of prety much only 0.0 leaders) was bitching that their pilots were up in high sec running incursions instead of being in their fleets in 0.0 like they want. I predict an incoming hard nerf since the squeaky whines are coming from the CSM this time.


I got to say this sounds more likely than anything else


Why would we go to High Sec to run incursions, when we can do it in the comfort and safety of our Sov Systems and make more ISK doing it. People that live in Null are not much different then people that live in Empire, the only huge difference is that we arn't swayed by killboard stats and that whole 'omg I can get killed if im not paying attention' thing. (Obviously there are very real risks involved, but after Andski's post, I don't see a need to harp in on these as much- it should be blatantly obvious that even the most defended 0.0 space has afk cloakers, roams, bubble camps, and all sorts of other 'not blue' people looking to shoot something)

Bear in mind this is my interpretation, I've never run an Incursion, but I have listened in/read/talked about what the general consensus is behind nerfing them- is essentially that once the MS spawns, it doesn't despawn on any set time scale, and as long as it is up, the system generates positive influence towards Sansha Control; in doing so, it also spawns more sites that the IncurionBear can run. The problem here is, time table depending, without engaging the 'end encounter' of the incursion, you can prolong the ISK faucet to maximum duration, creating more ISK then was initially intended by CCP. (Keep in mind that this works in all 'area's of space Empire, Low and Null; and the reward scales relatively accordingly).

The general premise behind the people rallying against this lies in the Risk vs. Reward vision/priniciples that CCP have. Before you attempt to troll me based on what I have said, please realize that I look at all PvE content in this game as roughly the same (however unfortunate that may be), it holds true in missions, complexes, anomalies, wormholes, escalations and incursions; its all one huge game of:

Step 1. Activate hardeners, Warp to 'Site'
Step 2. Orbit anchor structure or ship
Step 3. Target NPC, Push f1
Step 4. Wait for grey bars to turn red
Step 5. Once NPC explodes, go back to Step 3.
DeMichael Crimson
Republic University
Minmatar Republic
#284 - 2012-01-20 21:34:51 UTC
Selinate wrote:
And this is coming from a person who likes to run them for extra isk, but this is just wtf stupid.

1. I can quickly fleet up in an incursion and get 100 mil in an hour. During that hour, I could also be scanning down a good class 3 wormhole, forming up a fleet for it, moving ships to the WH, and I might make the same amount of isk. It depends on whether or not I get shot in the process of making it (no bounties, need to carry everything out).

2. Everyone does vanguards. FFS EVERYBODY DOES VANGUARDS. It's ******* PACKED in the vanguard systems because of the legion + NCO = iskiskisk. This is stupid. Vanguards shouldn't be the isk printing machines, assaults or HQ's should be much much better and have many more people willing to run them.

3. Low sec incursions should pay WTFisk. It's not worth it with the rate it's at to go out there and try to run the incursions.

just sayin'.


Not even going to read the thread, this post has gotta be the biggest piece of pure Bull Pucky yet.

Man, talk about an exaggeration. You forget to include doing PI and checking contracts while refueling your POS.
Vallek Arkonnis
Viziam
Amarr Empire
#285 - 2012-01-20 21:49:36 UTC

Vaerah Vahrokha wrote:
Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above.


Sounds like the problem lies in the risk/reward of null, not hisec. If the payouts in null don't cover the hassle like you say above, why bother at all? That has nothing to do with hisec rewards but taking one step forward and two back. If that's what the bears have to look forward to in null, no one will think that is worth their $15/mo.
Gloomy Gus
Deep Core Mining Inc.
#286 - 2012-01-21 02:51:14 UTC
Well as for my opinion

"DIE N***ERS1 DIE!!!" - EVENEWS24's Riverini "Gloomy Gus is literally a pocket" - Krixtal Icefluxor (former EVE Online player)

Akirei Scytale
Okami Syndicate
#287 - 2012-01-21 02:52:38 UTC
Gloomy Gus wrote:
Well as for my opinion


why the long face?
James1122
Perimeter Trade and Distribution Inc
#288 - 2012-01-21 10:11:56 UTC
It has probably been said before (but i really cba to go over 15 pages), but surly the best way to balance incursions is to buff the other 3 sites so they are as equally competitive as the vanguards in terms of time and organisation, but then just make it so that once the mom site has spawned no more fresh sites are spawned.

That would stop the incursion sites being farmed 23/7 for days and days. You would still be able to blitz them and make very good isk but obviously if you do rush through them they will very quickly be saturated and stop handing out new sites.

....

Razor Blue
The Scope
Gallente Federation
#289 - 2012-01-21 11:25:04 UTC  |  Edited by: Razor Blue
Its weekend and all incursibears are online ginding billions of isk every hour... Oh, wait... Theres no highsec incursions.

Incursions are working as intended!

Instead, missions are being grind more than ever, even if theres highsec incursions up. Removal of agent quality made those large mission hubs disappear, but it doesnt mean that missionbears disappeared too. They are there, just flying under the radar, in some backend system.

Edit. This is the only fix highsec incursions need
Lady Spank
Get Out Nasty Face
#290 - 2012-01-21 11:30:01 UTC
Summon the chivalry!

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Vaerah Vahrokha
Vahrokh Consulting
#291 - 2012-01-21 12:00:34 UTC  |  Edited by: Vaerah Vahrokha
Vallek Arkonnis wrote:

Vaerah Vahrokha wrote:
Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above.


Sounds like the problem lies in the risk/reward of null, not hisec. If the payouts in null don't cover the hassle like you say above, why bother at all? That has nothing to do with hisec rewards but taking one step forward and two back. If that's what the bears have to look forward to in null, no one will think that is worth their $15/mo.


It's not a problem of R/R in null, because those guys would still return doing their PvE after we left. They were not escaping back to hi sec. It was an example of fine balance between risk and reward, some days they get the booty some days we did.

What's wrong with the current implementation of incursions? They are one of the few un-nerfed ISK faucets left in EvE. Missions were nerfed like 3 times in the last years, even 0.0 anomalies got (over) nerfed to the point CCP had to re-tweak them.

ISK faucets can be BAD, they are only needed to offset the global financial balance sinks to keep an equilibrium.

The moment one of them gets exploited then the equilibrium starts breaking and this is when CCP have to come in and close the loop hole.

Notice there are many huge money makers in EvE (moon mining, trading...) but none of them creates ISK out of thin air.

Paradoxically, it's more global economy damaging one exploited incursion than 1 year of moon goo selling. The former creates some billions out of thin air, the latter only involves (much) ISK changing hands. Minus sov fees and similar (this makes moon mining actually an ISK sink).
Razor Blue
The Scope
Gallente Federation
#292 - 2012-01-21 12:30:10 UTC
Vaerah Vahrokha wrote:
Vallek Arkonnis wrote:

Vaerah Vahrokha wrote:
Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above.


Sounds like the problem lies in the risk/reward of null, not hisec. If the payouts in null don't cover the hassle like you say above, why bother at all? That has nothing to do with hisec rewards but taking one step forward and two back. If that's what the bears have to look forward to in null, no one will think that is worth their $15/mo.


It's not a problem of R/R in null, because those guys would still return doing their PvE after we left. They were not escaping back to hi sec. It was an example of fine balance between risk and reward, some days they get the booty some days we did.

What's wrong with the current implementation of incursions? They are one of the few un-nerfed ISK faucets left in EvE. Missions were nerfed like 3 times in the last years, even 0.0 anomalies got (over) nerfed to the point CCP had to re-tweak them.

ISK faucets can be BAD, they are only needed to offset the global financial balance sinks to keep an equilibrium.

The moment one of them gets exploited then the equilibrium starts breaking and this is when CCP have to come in and close the loop hole.

Notice there are many huge money makers in EvE (moon mining, trading...) but none of them creates ISK out of thin air.

Paradoxically, it's more global economy damaging one exploited incursion than 1 year of moon goo selling. The former creates some billions out of thin air, the latter only involves (much) ISK changing hands. Minus sov fees and similar (this makes moon mining actually an ISK sink).


Incursions are the one and only ISK faucet that cannot be botted. Therefore it is, and should be, the most rewarding group pve activity.

If CCP downgrades incursion payouts, i would take that as insult towards real players
Lady Spank
Get Out Nasty Face
#293 - 2012-01-21 12:33:01 UTC
CCP should not pander to bots so you shouldn't get special treatment for actively playing.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Florestan Bronstein
Ministry of War
Amarr Empire
#294 - 2012-01-21 12:35:00 UTC  |  Edited by: Florestan Bronstein
Xolve wrote:

Why would we go to High Sec to run incursions, when we can do it in the comfort and safety of our Sov Systems and make more ISK doing it.

I heard some alliances have these things called jumpbridge networks... they are apparently important for moving stuff and power projection.

also cynos seem to play an important role when moving capital ships around Roll

last but not least sansha gatecamps in HQ systems can get pretty nasty.


but I am sure your alliance and allies will understand that you won't kill the mothership for another few days because you have to farm the incursion for all it is worth.


edit: in contrast to you I have actually run incursions in GSF and TEST fleets - both in their sov space (Deklein and Fountain) and outside of it (Aridia and somewhere I don't remember).
In sov space the imperative always was to get rid off the incursion as soon as possible.
In NPC space things were a lot more relaxed and hostiles never dared to engage our T3/AHAC fleets anyways.
Our typical setup was along the lines of 3 Guardians, a Loki, 3 Legions, 2 Zealots and a random Armorcane (core setup is 7 Zealots + 3 Guardians). This in itself is damn scary to engage for many roaming gangs and when you are lucky enough to have a second fleet next door you will just be left alone.
Andski
Science and Trade Institute
Caldari State
#295 - 2012-01-21 12:41:21 UTC
Razor Blue wrote:
Incursions are the one and only ISK faucet that cannot be botted.


got any evidence to back that up?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jo Hei
University of Caille
Gallente Federation
#296 - 2012-01-21 13:30:06 UTC
You all seriously need something better to do with your time.

The developers introduced a feature. The feature is attracting new players & old players from a different niche. It is risk free, social, and generally fun. However, it pays out a little too much on risk-reward for one mode (the Vanguards) and in current design is susceptible to player abuse (early incursion closure). There is nothing more to say or do about this, it will be fixed, everyone's lives will move forward, and the many hours you have wasted here will be disregarded.

/thread
Andski
Science and Trade Institute
Caldari State
#297 - 2012-01-21 13:57:32 UTC
Jo Hei wrote:
in current design is susceptible to player abuse (early incursion closure).


"early closure" isn't abuse, it's running them the way they're intended

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Rocky Deadshot
In The Goo
EVE Trade Alliance
#298 - 2012-01-21 14:15:35 UTC
The fix to incursions is already in place... cash flow is moderated of the number of players flying the incursions.

Ask most incursion players and they will tell you that over the past year, the number of players running incursions has greatly increased, meaning that competition has sky rocketed. While many good fleets can still make the 100mil/hr mark (after about 15mins of no money getting the fleet together and a good FC maintaining a constant flow of replacements) Tons of fleets don't make that at all, especially during peek hours.

With the rage coming out of null sec, high sec space is having fewer and fewer incursions to run at all.

So here are my proposed changes:

Increase the difficulty of VGs so they take more times, either by increasing Tama dps so they have to be cleared in OTAs, or increasing ship counts (for NMC and NOCs)

Have the mother-ship spawn in the mobilizing phase <- so players have a chance to enjoy these events before a bunch of clowns come in and ruin it.

The fact of the matter is I, and I suspect many others, dont do Incursions for just the money, we do them because its a way for us to meet other players and participate in the MMO aspect of the game more directly. Even if they have to lower the payout of them, I'll still want to do them.

I will say this... the Null bloc for the past year has pretty much been saying all the problems in Eve are because of high sec, from lvl4 missions to ice mining to incrusions. Now my mother taught me something when I was growing up, sometimes people whine cause their really is an issue, and sometimes people whine just cause the like the sound of their own voice.
Killstealing
Brutor Tribe
Minmatar Republic
#299 - 2012-01-21 14:39:42 UTC
Razor Blue wrote:


Incursions are the one and only ISK faucet that cannot be botted

Lol
Killstealing
Brutor Tribe
Minmatar Republic
#300 - 2012-01-21 14:41:21 UTC
other isk faucets that can't be botted: missions, ratting, anomalies