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[Proposal] Mobile Scan Inhibitors Review

Author
Orakkus
ImperiaI Federation
Goonswarm Federation
#1 - 2017-02-08 22:15:36 UTC
The Mobile Scan Inhibitors (MSI) are a limited anti-gang deployable structure that removes the ability for an enemy combatant to d-scan anything within a 30km range of the the Inhibitor, this includes the use of combat scan probes. However, it itself can be scanned down by combat probes.

The problem

While on paper this looks like it might be a viable tool because an enemy does not have the ability to know what might be lurking in that "hole in space", practical application of this as a surprise tactic is very limited and situational. As such, it is not commonly used for any purpose including its intended one. The price point seems to be about 30 to 35mil which is too high for a mere hour's functionality. Second, since the Scan Inhibitor IS able to be probed down by combat probes, you need to use at least two of them to have any reasonable chance of effectiveness.

I propose one of the following solutions:

1. Dramatically reduce the build costs of the MSI so that they cost approximately 5 to 10mil isk. This would allow even one man operations to put up at least two without impacting the user's overall profitability.

2. Increase the deployment duration from 1 hour to 4 hours. This would offset the high-cost of this unit and allow users to use them as a strategic asset.

3. Allow them to be picked up and redeployed a limited number of times, between 3-5 times. This limited deployment will justify useage as it will allow the user to move it to a more suitable location, in case they move to another mission pocket, another belt, or another gate.

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