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Capturing Citadels

Author
Cade Windstalker
#21 - 2017-02-08 20:42:31 UTC
Old Pervert wrote:
Yea, you can bring enough of a regular fleet - but so can they. And they have a citadel shooting void bombs at your logistics and shooting missiles at your entosis ships, while they have a fleet attacking your fleet. They have a home-field advantage.

If you can field a bigger fleet, say for example GSF (since I'm picking on them already) against some 5-player corp, then the 5-player corp probably belongs in NPC null or lowsec where regular asset safety applies, and the citadels aren't worth big alliances/coalitions attacking anyways.


This pretty much assumes that Citadels are only aimed at large Null groups, which absolutely isn't the case. They're a POS replacement. The main thing that stops the larger groups from going around knocking over every smaller group they can find is a lack of incentive to do so. Citadels drop a bit, but not enough to justify the effort for most larger groups. If you could take the Citadel *and* everything in it then suddenly that's a pretty strong incentive for larger groups to go around knocking over every Citadel they can find.

At that point you've now priced most smaller entities out of Citadel ownership, something CCP explicitly didn't want to do and have very openly worked against with these new structure designs. That's why the new Structures don't start at the Fortizar, so smaller groups can make use of them and afford them.

Old Pervert wrote:
They absolutely can go pillaging... but there's always bigger groups out there, and the big groups keep the other big groups in line. You can't leave your own stuff undefended for too long. You can absolutely capture other citadels, but you remain at-risk from the other big groups making their own inroads into your space.


This is just flatly unrealistic. Larger groups have never acted as police for smaller ones in Eve. They've taken advantage of them, mentored them, killed them and ignored them but they've never said "make too much trouble and we'll take your stuff". Whether or not a smaller group is around isn't even going to matter to most larger ones, a larger group has the resources to kick someone else's stuff over and defend their own timers, a smaller one is likely to lose whether they have a timer to hit 20 jumps away or not.

Old Pervert wrote:
Speaking for my own corp policy, we're required to have doctrine ships on standby. X number of one doctrine, X number of another doctrine, etc. Those ships have to be docked somewhere. In the absence of SOV stations, citadels are the only choice. If you need to be able to respond to an attack on your space, you can't store them all in one place either, or it'll just be too far to fly to respond in time.


Which is why I say this would just push everyone, large and small, away from staging out of Citadels. I can say this with a fair amount of certainty because that's literally what used to happen when there weren't better places to stage. This is literally the problem Outposts were put into the game to solve and the reason they're a safer place to keep your stuff than a POS.

Old Pervert wrote:
If the risk becomes too high, maybe it will become 1 of one doctrine, instead of 3 of one doctrine. That is risk mitigation, whilst maintaining the ability to fight for your space. You lose one, yea it sucks, and yea that's the point - you want to not lose your stuff.


More likely you'd see people just avoid the bad mechanics entirely, because that's what this would turn Citadels into for Sov Null entities, a bad mechanic. If you only have one doctrine then you're SOL when someone brings that doctrine's counter. Better to pull back to a place you can actually defend rather than try to mount a bad defense somewhere indefensible.

Old Pervert wrote:
As a potential way to reduce the risk/loss to a player, have 50% (it's a number, the concept matters) of your assets transferred via asset safety. The other 50% gets lost during the capture process. Which 50%? Random.


Again, we're back to people minimizing things to mitigate risk where as the current system encourages people to use the mechanics and take risks.

More to the point here, and I think the biggest flaw in your idea here, there's no reason for this. Your main issue seems to be that there's no reason for people to defend some Citadels. If a 2b+ structure isn't enough of an incentive then what makes you think a few bil more in assets is going to tip the scales?

Your idea here seems to be balanced, rather precariously IMO, on the assumption that people are going to be just as willing to stuff Citadels full of their belongings when you massively reduce the safety of doing so, and that the risk to all of this stuff is going to drive conflict.

As a rational problem solver and something of a spreadsheets monkey I can guarantee you that this won't work. People will immediately take one look at that and either find an NPC station, or a Citadel in NPC Sov Null or Low Sec to stage out of or some other way to mitigate the risk down to an acceptable level again. One where they're probably perfectly happy ignoring that Citadel timer the same way people have ignored POS timers for over a decade now.
Cade Windstalker
#22 - 2017-02-08 20:54:35 UTC
Old Pervert wrote:
Yea that'd **** me off a lot. But I would be pissed at my corp/alliance for letting me lose my stuff. Good indicator you need to move to an alliance that has its players interests more closely at heart.

The problem here is we're looking at the way things currently are, not at how they would be.


You're assuming the loss here was because of a failing by the Alliance beyond "the other guys beat us".

You're also making all sorts of assumptions about the playerbase and how they would react to this proposed change. You seem to be under the impression that players who get mad about losing stuff for reasons out of their control are the minority in this game and that the number one activity of most players, whether they realize it or not, is risk mitigation. Even the guy going "yolo, lets go die!" is only doing that because he has more ships to go do that with waiting in station.

That guy with a Killboard full of kills and 4B Pirate Battleship losses isn't disregarding risk, he's got a wallet-tank so thick you couldn't break it with a squad full of Titan DDs.

Old Pervert wrote:
If CCP said "in 6 months, we're getting rid of SOV stations, and we're implementing the Old Pervert Steal-Your-Stuff Initiative", I guarantee smart people would start liquidating assets they don't need. Stupid people, well who cares about them?


Stupid people make up most of the content in this game, as do people who don't want the game to be their entire life, and people who are just a bit more casual about the game than you seem to think. Stuff like B-R or Burn Jita wouldn't exist without a lot of stupid.

Old Pervert wrote:
In all honesty, this is almost identical (gone rather than transferred, but same diff to the player that just lost everything) as a citadel in W-space. Except those have a 24h timer.

There are lots of citadels in W-space. They just decide the risk is acceptable, and mitigate as they can.


Which is something the WH players signed up for. Most of them also don't keep the majority of their assets in W-space, they keep what they need out there and everything else is pretty much corp property. This is because WH space is logistically very close to High Sec compared to most of Null and is also more lucrative than Null is on average, which allows W-Space groups to easily absorb losses out there.

None of this translates well to Sov Null or your idea, especially because WH players are used to living out of POSes, where as the Sov Null ecosystem is built around Outposts and NPC Stations.

Also the WH population is less than 1/10th of the Sov Null population, which is in turn a relatively small fraction of the total players in the game. If your goal is a conflict rich Sov Null modeling it on W-Space may not be your best bet.
Old Pervert
Perkone
Caldari State
#23 - 2017-02-08 20:59:03 UTC
When I think of SOV null, I think of a place where large groups fight over sovereignty of space. A small group in SOV is like me telling the Gov't that my property is now sovereign property of Pervert Land. It's dumb, and if they wanted to they could take the land from me with as much force as they needed, then toss my backside into an asylum where it belongs.

If you want to rent in SOV, then rent in a protected system, and have the people who own the system offer protection for said system.

Totally my own opinion of SOV null, but to me it's made for the bigger groups to shove each other around. It's made for cut-throat stuff. If they need to increase the rewards to match the risk of living in such a place (W-space being a prime example of increased risk and reward over sov null) then that's a great idea.

Essentially, I'm thinking of increasing risk/reward in the following order:
1) Hisec
2) Lowsec
3) NPC null
4) SOV null
5) W-space


Each has increasing risks and rewards. I'm just amplifying them for the sake of giving people a reason to fight.

Consider in SOV null, before citadels existed. You controlled the space, you have the station.

You lose the station.

Sure you have a hope of getting your assets back eventaully.. but you could be waiting years. At some point you have to accept that it's gone. This is just ripping that bandaid off, rather than grimacing at it and slowly pulling at it trying to not remove the now-doomed hair underneath.
Cade Windstalker
#24 - 2017-02-08 21:10:55 UTC
Old Pervert wrote:
When I think of SOV null, I think of a place where large groups fight over sovereignty of space. A small group in SOV is like me telling the Gov't that my property is now sovereign property of Pervert Land. It's dumb, and if they wanted to they could take the land from me with as much force as they needed, then toss my backside into an asylum where it belongs.


Then I regret to inform you that your vision and CCP's don't exactly match up here.

At the very least it doesn't account for the smaller members of the current coalition environment who may be allied to larger groups but don't have their resources or vast SRP pools. Your idea would basically entirely price these entities out of Sov, and most of them would probably quit the game in disgust, not just relocate to another area of space that someone like you feels 'fits them better' because at the end of the day not everyone wants to be part of a huge Null corp, and not every Corp wants to be huge.

Old Pervert wrote:
If you want to rent in SOV, then rent in a protected system, and have the people who own the system offer protection for said system.


I am aware of literally zero renter alliances that offer any kind of protection guarantee. Every one I've looked at has a pretty strict "you put it up, you protect it" clause sitting right around the second or third bullet point.

Old Pervert wrote:
Each has increasing risks and rewards. I'm just amplifying them for the sake of giving people a reason to fight.

Consider in SOV null, before citadels existed. You controlled the space, you have the station.


Not actually true, you don't need to own Sov in a system to control the Outpost there. You needed Sov to put it up in the first place but not to take it.

Old Pervert wrote:
Sure you have a hope of getting your assets back eventaully.. but you could be waiting years. At some point you have to accept that it's gone. This is just ripping that bandaid off, rather than grimacing at it and slowly pulling at it trying to not remove the now-doomed hair underneath.


Most people I know either let it sit there or put it up on contract at a discount to move it. Since we're talking Null the discount is still something close to or above Jita buy price, so the actual loss is pretty small.

This whole idea seems massively out of touch with the realities of the game and how it's actually played and approached by players. It's based around some distorted version of Eve as seem through reddit propaganda about the game where one mistake and you lose everything, whereas the reality of the game is much more forgiving if you're not completely and amazingly incompetent and a smart player can do quite a lot to protect their assets and mitigate risk.

You're taking away a large chunk of that ability in Null in a way that would be massively unpopular with a majority of players (see: all the discussion around Citadels back when they were announced and CCP was taking feedback). While your opinion of those players may be "who needs them?" the answer is pretty much "Sov Null". Those players are the vast majority of line members for every alliance in the game and exist as content for everyone else even if they may not be as active in creating it themselves.

Also I disagree with ranking the danger of space. After High Sec space isn't more dangerous so much as differently dangerous. I've seen pockets of Sov Null or WH space where I felt far safer than many places in Low, and the reverse is also true. The dangers aren't increasing they're just different. Holding Sov Null up and saying "this needs to be more dangerous!" is kind of silly and missing so many things about the players and the game. Every time I see an idea like this that proposes to create content by increasing risk I just sigh because it misses so much about how players operate and think.
Lugh Crow-Slave
#25 - 2017-02-08 21:26:42 UTC
nope these things need to be destroyed
Teckos Pech
Hogyoku
Goonswarm Federation
#26 - 2017-02-08 22:39:32 UTC
Frostys Virpio wrote:
Old Pervert wrote:
Frostys Virpio wrote:

snip


Yea, but what if sov null stations were to stop being a thing? We know POS are disappearing, so why not sov stations?

What about systems that don't have stations, or stations that don't have certain services?

The Perimeter example is an outlier - as said, it's not SOV NULL.. and you're probably right, the safe players would take their ball to Jita instead.

But in SOV NULL... oh the possibilities for forcing conflict. For making people fight for things, rather than just saying "meh... it's only a Fortizar".

Tell me that GSF wouldn't rage-burn a huge fleet to defend a stocked staging system, if you knew that those assets would not only be gone to you, but be given to the enemy that now has a fully stocked staging system of their own?


I'm not head of anything so I would not make the decision but my guess is we would have our market set in NPC stations in lowsec bordering our space.


I recall Goons making pretty much this statement. If asset safety was an issue, they'd just up and move to the closest NPC stations and base out of there. Never locked out, no assets lost.

To the OP you should stop assuming people won't change their behavior is you change an in game mechanic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#27 - 2017-02-08 22:47:31 UTC
Danika Princip wrote:
Old Pervert wrote:


Last I checked, that's what the timers were for. I believe the owner of the citadel can even choose which window they want their citadel to be vulnerable for.....



Which means exactly what? I am in a global group, there is absolutely zero guarantee that the timers are going to be set to a UK friendly time.

Hulls alone, I have 7 bil in the citadel I live out of. If we're losing our capital again, that's not getting SRPed, and you want to remove the chance to ninja evac my stuff like I did out of the north.

Please explain how this encourages me to continue to play this game at all after losing a war.


Or even sell it. I've had to do that a few times. I don't recover the full ISK value but 75% or 80% is better than nothing.

What would happen is groups like Goons would keep the bulk of their assets in outposts, conquerable stations and/or NPC stations. I'm sure other groups would follow suit. Soon citadels will be used for tactical and strategic purposes but with very little in the way of assets inside them.

What has to be remembered is players have a choice.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#28 - 2017-02-08 22:50:00 UTC  |  Edited by: Teckos Pech
Old Pervert wrote:
If CCP said "in 6 months, we're getting rid of SOV stations, and we're implementing the Old Pervert Steal-Your-Stuff Initiative", I guarantee smart people would start liquidating assets they don't need. Stupid people, well who cares about them?


Aren't we basically back to where we are now? So your change accomplishes nothing?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#29 - 2017-02-09 10:06:02 UTC
I'm against a capture mechanic for one main reason: Things need to die to drive the market to build them. If citadels can be captured the market for them would disappear after a while.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#30 - 2017-02-09 10:23:32 UTC
Old Pervert wrote:
Frostys Virpio wrote:
Old Pervert wrote:


I would go a step further and say that stuff in a citadel that gets captured IN SOV NULL shouldn't go into asset safety, it should go to the new citadel owners. Mirrors old station mechanics when you lose the ability to dock.



This does NOT mirror the old outpost capture system. The outpost GSF lost in the north currently belong to other entity and nobody inherited my assets which were located in hangar there. If you want to mirror what it used to do, you have to leave it there in each player's hangar but just unable to use it since you can't get inside.


I agree, it's not 100% the same.. but lets be honest, will the capturing corp ever let you in? Probably not. For all intents and purposes unless you take that station back, those assets are gone.

I'm not proposing that it be an identical mechanic, I'm proposing that it encourage players to fight.

Consider a different example... Perimeter.

Imagine the fun fights we might get if people start blowing up market hub citadels. I'd show up to fight, if it meant protecting what was mine. The market people would literally lose their **** if they had assets tied up in a market that was about to disappear. I know that this is completely contrary to what I initially said (as Perimeter is not SOV NULL) but really you'd incentivize a lot of players defending the citadel. And that's what we want, is content.


No because all of those people could not defend the stations and heres why. Im not part of the corp that sent that market up, I place sell orders there. You war dec it to shoot it, I can shoot you with out waiting 24 hrs after war decing or joining the corp that set the station, also all of the corps that would have to war dec you to protect it would be extremely hard to coordinate in empire as most just hide.

as a 2nd option, I take down my wares, warp it to npc station.

-1 and as Corraidhin Farsaidh says
Quote:
I'm against a capture mechanic for one main reason: Things need to die to drive the market to build them. If citadels can be captured the market for them would disappear after a while.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Danika Princip
GoonWaffe
Goonswarm Federation
#31 - 2017-02-09 18:20:53 UTC
Old Pervert wrote:


When did I say you couldn't evac? You absolutely can. You absolutely should. Evac your hulls, as many items you can carry, and then fight for the rest. Your alliance should have JFs ready to get your stuff out ASAP.

I've no idea the current membership of GSF, but I know it's utterly massive relative to most alliances. You might not be available to defend, but I'm betting that they will have lots of people on and looking for a fight.


Please explain how I evac my stuff out of your hangar. This is the point I am trying to make here.

I evacuated stuff out of the north after the stations and the sov were taken. Please explain why that is a bad idea. Please explain why you expect me to continue to play if the citadel I live in is taken while I am asleep and all my stuff ends up in your hangar.
Teckos Pech
Hogyoku
Goonswarm Federation
#32 - 2017-02-09 20:30:57 UTC
Teckos Pech wrote:
Old Pervert wrote:
If CCP said "in 6 months, we're getting rid of SOV stations, and we're implementing the Old Pervert Steal-Your-Stuff Initiative", I guarantee smart people would start liquidating assets they don't need. Stupid people, well who cares about them?


Aren't we basically back to where we are now? So your change accomplishes nothing?


Hello...just curious as to your thoughts on this Mr. Pervert. Smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Frostys Virpio
State War Academy
Caldari State
#33 - 2017-02-09 20:49:12 UTC
Danika Princip wrote:
Old Pervert wrote:


When did I say you couldn't evac? You absolutely can. You absolutely should. Evac your hulls, as many items you can carry, and then fight for the rest. Your alliance should have JFs ready to get your stuff out ASAP.

I've no idea the current membership of GSF, but I know it's utterly massive relative to most alliances. You might not be available to defend, but I'm betting that they will have lots of people on and looking for a fight.


Please explain how I evac my stuff out of your hangar. This is the point I am trying to make here.

I evacuated stuff out of the north after the stations and the sov were taken. Please explain why that is a bad idea. Please explain why you expect me to continue to play if the citadel I live in is taken while I am asleep and all my stuff ends up in your hangar.


Quit being a scrub and alarm clock for it of course. Ain't no place for a normal life when you play EVE in SOV space.
Old Pervert
Perkone
Caldari State
#34 - 2017-02-13 21:18:30 UTC
Teckos Pech wrote:
Teckos Pech wrote:
Old Pervert wrote:
If CCP said "in 6 months, we're getting rid of SOV stations, and we're implementing the Old Pervert Steal-Your-Stuff Initiative", I guarantee smart people would start liquidating assets they don't need. Stupid people, well who cares about them?


Aren't we basically back to where we are now? So your change accomplishes nothing?


Hello...just curious as to your thoughts on this Mr. Pervert. Smile


Sorry, forgot about this thread lol.

People will mitigate risks. Alliances will necessitate some risks, such as keeping doctrine ships in staging systems, or stocking said staging systems. I recognize that both of these are in fact player risks, however they're still brought about by the needs of the alliance.

The difference is that there will still be staging systems where assets will need to be stored. Yes they can be evaced, but it still at the very least generates traffic in system that the attackers can target.
Cade Windstalker
#35 - 2017-02-13 23:53:17 UTC
Old Pervert wrote:
Teckos Pech wrote:
Teckos Pech wrote:
Old Pervert wrote:
If CCP said "in 6 months, we're getting rid of SOV stations, and we're implementing the Old Pervert Steal-Your-Stuff Initiative", I guarantee smart people would start liquidating assets they don't need. Stupid people, well who cares about them?


Aren't we basically back to where we are now? So your change accomplishes nothing?


Hello...just curious as to your thoughts on this Mr. Pervert. Smile


Sorry, forgot about this thread lol.

People will mitigate risks. Alliances will necessitate some risks, such as keeping doctrine ships in staging systems, or stocking said staging systems. I recognize that both of these are in fact player risks, however they're still brought about by the needs of the alliance.

The difference is that there will still be staging systems where assets will need to be stored. Yes they can be evaced, but it still at the very least generates traffic in system that the attackers can target.


None of this even comes close to justifying you idea. What you are being told, repeatedly, in this thread is that if it's a choice between ridiculously risky living conditions or just congregating somewhere almost as good for none of that risk people will pick option B. Whether that's a Citadel parked 1 jump into NPC Null, an NPC station, or something else entirely.

Regardless you would completely kill Citadel usage and the ability for line members to live out of them with this proposed change.
Teckos Pech
Hogyoku
Goonswarm Federation
#36 - 2017-02-14 00:13:40 UTC
Old Pervert wrote:
Teckos Pech wrote:
Teckos Pech wrote:
Old Pervert wrote:
If CCP said "in 6 months, we're getting rid of SOV stations, and we're implementing the Old Pervert Steal-Your-Stuff Initiative", I guarantee smart people would start liquidating assets they don't need. Stupid people, well who cares about them?


Aren't we basically back to where we are now? So your change accomplishes nothing?


Hello...just curious as to your thoughts on this Mr. Pervert. Smile


Sorry, forgot about this thread lol.

People will mitigate risks. Alliances will necessitate some risks, such as keeping doctrine ships in staging systems, or stocking said staging systems. I recognize that both of these are in fact player risks, however they're still brought about by the needs of the alliance.

The difference is that there will still be staging systems where assets will need to be stored. Yes they can be evaced, but it still at the very least generates traffic in system that the attackers can target.


And one way to mitigate that risk is to not put assets or as few as possible in the citadel. If you have to go 5-6 jumps to do that, people will do that. So the point is that this idea of providing an incentive to fight it will provide an incentive to reduce one's risk. This will happen at the player level, the corp level and the alliance level as much as possible. You yourself noted it when you wrote,

Quote:
If CCP said "in 6 months, we're getting rid of SOV stations, and we're implementing the Old Pervert Steal-Your-Stuff Initiative", I guarantee smart people would start liquidating assets they don't need.


Exactly. The idea that people are going to be significantly motivated to fight over a citadel to protect their stuff will in large part be mitigated by people saying, "Okay, liquidate stuff and not face such downside risk."

Your proposal to a large extent appears to be self-defeating.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

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