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Vince Draken for CSM XII

First post
Author
Seraph IX Basarab
Outer Path
Seraphim Division
#61 - 2017-01-27 19:38:51 UTC
1. What would you change about capitals?

2. What would you change about faction battleships?

3. Ideas/thoughts on citadels?

4. Changes to sov system?

5. Ideas about smallgang?
Cpt Candy
Perkone
Caldari State
#62 - 2017-02-01 15:50:23 UTC
definitly a "BIG" +1 from my side

there are not many players in this game which have such a knowledge about the game and also the outcome of changes to a 0.0 etininty in eve online
waltari
State War Academy
Caldari State
#63 - 2017-02-05 08:42:03 UTC
Great guy who knows fuckton about this game, furthermore probably the only candidate whos able to scare the **** out of even CCP if he enters his famous full rage mode :D
Nightdagger
Blackwater USA Inc.
Pandemic Horde
#64 - 2017-02-08 17:39:25 UTC
+1 to any combination of the following:

- "Vince"
- "the horse"
- "for CSM"
- "riding"
Panther X
Destructive Influence
Northern Coalition.
#65 - 2017-02-08 19:54:57 UTC
Endie wrote:
Vince Draken once stole our dread cache but that said he is a Good Man and I'll be putting him high up my list come voting time because he knows his Eve Online.


That was "borrowing without the intention of returning intact"

My Titan smells of rich Corinthian Leather...

Utari Onzo
Escalated.
OnlyFleets.
#66 - 2017-02-08 20:02:32 UTC
You list your strengths in the game knowledge and that you have a lot of ideas, but similar to other posts I've made to candidates are you aware the CSM is not strictly an 'ideas machine'?

What would be the one thing you think you can do better then the last CSM to represent your voters if elected?

How do you intend to gather feedback and report to CCP?

Would you be willing/able to take up 'extra work' in the vein of consistent reporting to the community on yours/CSM's activities, as allowed by the NDA?

"Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach Wrap your arms around the enemy For faith is your fire And with it, burn away his evil"

Plain213
Macabre Votum
Northern Coalition.
#67 - 2017-02-12 10:23:34 UTC
+1 wealth of experience as said in the op
Gazzz
Jerkasaurus Wrecks Inc.
Sedition.
#68 - 2017-02-28 21:34:41 UTC
You mentioned citadels need to be looked at.

What about citadels do you feel needs to be addressed. And what is your opinion on the DPS cap on citadels?
DeMichael Crimson
Republic University
Minmatar Republic
#69 - 2017-03-02 11:23:52 UTC
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.



DMC
Jarnobi
Destructive Influence
Northern Coalition.
#70 - 2017-03-06 14:33:10 UTC
Bump vor VOTE !!!
Cochise Chiricahua
The Inglourious Bastards
Astral Battles
#71 - 2017-03-08 21:46:30 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.