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Capturing Citadels

Author
Old Pervert
Perkone
Caldari State
#1 - 2017-02-08 18:24:20 UTC
I was reading a different thread here, and the topic of capturing Citadels came up.

It was related, but unrelated to the context of the OP so I decided to start a new thread on it. Ironically "Capture Citadels" returned exactly 0 hits, so I'm wondering if the search function is broken.

One of the most annoying things about Citadels is blowing them up. It can be fun when someone shows up to fight... but 99% of the citadels I've bashed have been empty.

Which means that people need more incentive to defend them.

We shouldn't change the cost, nor should we make their defense easier. Which leaves "political" motivations.

If a citadel could be captured with magic wands on their last timer (entosis instead of dps), it would have potentially massive consequences to sov stability. At the very least, whoever captured it could deanchor it and sell it.

I am NOT saying replace the dps mechanic with an entosis mechanic, I'm saying make them both an option.

I would go a step further and say that stuff in a citadel that gets captured IN SOV NULL shouldn't go into asset safety, it should go to the new citadel owners. Mirrors old station mechanics when you lose the ability to dock.

Now you've got incentive to defend your ****, if not a mad rush to empty your stuff out of it. As has been said by a thousand players a thousand times over, Eve isn't safe. Why should your assets be safe?
Frostys Virpio
State War Academy
Caldari State
#2 - 2017-02-08 18:33:18 UTC  |  Edited by: Frostys Virpio
Old Pervert wrote:


I would go a step further and say that stuff in a citadel that gets captured IN SOV NULL shouldn't go into asset safety, it should go to the new citadel owners. Mirrors old station mechanics when you lose the ability to dock.



This does NOT mirror the old outpost capture system. The outpost GSF lost in the north currently belong to other entity and nobody inherited my assets which were located in hangar there. If you want to mirror what it used to do, you have to leave it there in each player's hangar but just unable to use it since you can't get inside.

Old Pervert wrote:


Now you've got incentive to defend your ****, if not a mad rush to empty your stuff out of it. As has been said by a thousand players a thousand times over, Eve isn't safe. Why should your assets be safe?



Your assets always being yours is also a strong sale point to returning player that has been extensively used by CCP so removing this might not be seen as a good idea from a corporate point.
Old Pervert
Perkone
Caldari State
#3 - 2017-02-08 18:37:35 UTC
Frostys Virpio wrote:
Old Pervert wrote:


I would go a step further and say that stuff in a citadel that gets captured IN SOV NULL shouldn't go into asset safety, it should go to the new citadel owners. Mirrors old station mechanics when you lose the ability to dock.



This does NOT mirror the old outpost capture system. The outpost GSF lost in the north currently belong to other entity and nobody inherited my assets which were located in hangar there. If you want to mirror what it used to do, you have to leave it there in each player's hangar but just unable to use it since you can't get inside.


I agree, it's not 100% the same.. but lets be honest, will the capturing corp ever let you in? Probably not. For all intents and purposes unless you take that station back, those assets are gone.

I'm not proposing that it be an identical mechanic, I'm proposing that it encourage players to fight.

Consider a different example... Perimeter.

Imagine the fun fights we might get if people start blowing up market hub citadels. I'd show up to fight, if it meant protecting what was mine. The market people would literally lose their **** if they had assets tied up in a market that was about to disappear. I know that this is completely contrary to what I initially said (as Perimeter is not SOV NULL) but really you'd incentivize a lot of players defending the citadel. And that's what we want, is content.
Frostys Virpio
State War Academy
Caldari State
#4 - 2017-02-08 18:48:00 UTC
Old Pervert wrote:
Frostys Virpio wrote:
Old Pervert wrote:


I would go a step further and say that stuff in a citadel that gets captured IN SOV NULL shouldn't go into asset safety, it should go to the new citadel owners. Mirrors old station mechanics when you lose the ability to dock.



This does NOT mirror the old outpost capture system. The outpost GSF lost in the north currently belong to other entity and nobody inherited my assets which were located in hangar there. If you want to mirror what it used to do, you have to leave it there in each player's hangar but just unable to use it since you can't get inside.


I agree, it's not 100% the same.. but lets be honest, will the capturing corp ever let you in? Probably not. For all intents and purposes unless you take that station back, those assets are gone.

I'm not proposing that it be an identical mechanic, I'm proposing that it encourage players to fight.

Consider a different example... Perimeter.

Imagine the fun fights we might get if people start blowing up market hub citadels. I'd show up to fight, if it meant protecting what was mine. The market people would literally lose their **** if they had assets tied up in a market that was about to disappear. I know that this is completely contrary to what I initially said (as Perimeter is not SOV NULL) but really you'd incentivize a lot of players defending the citadel. And that's what we want, is content.


Or, people will stop using them as market hub and return to NPC stations. For all the talk about how EVE is supposed to be hardcore, assets in station have ALWAYS been safe. You could only ever loose access tot hem. The asset itself was always yours and always existed until you did something to move it from there. I can easily predict mass exodus from citadels if asset safety gets removed because nobody in their right mind would deal with that unless it is the only option possible at all like in WH for example. If there are other options, it will be used.
Old Pervert
Perkone
Caldari State
#5 - 2017-02-08 18:54:49 UTC
Frostys Virpio wrote:

snip


Yea, but what if sov null stations were to stop being a thing? We know POS are disappearing, so why not sov stations?

What about systems that don't have stations, or stations that don't have certain services?

The Perimeter example is an outlier - as said, it's not SOV NULL.. and you're probably right, the safe players would take their ball to Jita instead.

But in SOV NULL... oh the possibilities for forcing conflict. For making people fight for things, rather than just saying "meh... it's only a Fortizar".

Tell me that GSF wouldn't rage-burn a huge fleet to defend a stocked staging system, if you knew that those assets would not only be gone to you, but be given to the enemy that now has a fully stocked staging system of their own?
Frostys Virpio
State War Academy
Caldari State
#6 - 2017-02-08 19:02:26 UTC
Old Pervert wrote:
Frostys Virpio wrote:

snip


Yea, but what if sov null stations were to stop being a thing? We know POS are disappearing, so why not sov stations?

What about systems that don't have stations, or stations that don't have certain services?

The Perimeter example is an outlier - as said, it's not SOV NULL.. and you're probably right, the safe players would take their ball to Jita instead.

But in SOV NULL... oh the possibilities for forcing conflict. For making people fight for things, rather than just saying "meh... it's only a Fortizar".

Tell me that GSF wouldn't rage-burn a huge fleet to defend a stocked staging system, if you knew that those assets would not only be gone to you, but be given to the enemy that now has a fully stocked staging system of their own?


I'm not head of anything so I would not make the decision but my guess is we would have our market set in NPC stations in lowsec bordering our space.
Old Pervert
Perkone
Caldari State
#7 - 2017-02-08 19:12:26 UTC  |  Edited by: Old Pervert
Frostys Virpio wrote:
Old Pervert wrote:
Frostys Virpio wrote:

snip


Yea, but what if sov null stations were to stop being a thing? We know POS are disappearing, so why not sov stations?

What about systems that don't have stations, or stations that don't have certain services?

The Perimeter example is an outlier - as said, it's not SOV NULL.. and you're probably right, the safe players would take their ball to Jita instead.

But in SOV NULL... oh the possibilities for forcing conflict. For making people fight for things, rather than just saying "meh... it's only a Fortizar".

Tell me that GSF wouldn't rage-burn a huge fleet to defend a stocked staging system, if you knew that those assets would not only be gone to you, but be given to the enemy that now has a fully stocked staging system of their own?


I'm not head of anything so I would not make the decision but my guess is we would have our market set in NPC stations in lowsec bordering our space.


Sure that works for every-day stuff, but I'm guessing people wouldn't want to fly 20 jumps to hit a market hub. It also doesn't answer the question of defending staging systems. If all your stuff is in stations in NPC null and lowsec, are you really going to be able to sustain a fight deep in sov null space?

Then there are renter corps to worry about... are you going to force them to fly 20 jumps to reach a market hub?

Ultimately, yes, stations would end up being market hubs. But if sov stations disappeared, you'd be forced to defend your citadels a lot more diligently.

Edit:
I'm not just talking about item hangers. I'm talking about ship hangers too. If it's in a sov citadel and you lose the citadel, it belongs to the new owner of the citadel.

Lose a key citadel and you could well lose access to a substantial number of re-ship reinforcements.
Frostys Virpio
State War Academy
Caldari State
#8 - 2017-02-08 19:24:45 UTC
Old Pervert wrote:


Sure that works for every-day stuff, but I'm guessing people wouldn't want to fly 20 jumps to hit a market hub. It also doesn't answer the question of defending staging systems. If all your stuff is in stations in NPC null and lowsec, are you really going to be able to sustain a fight deep in sov null space?

Then there are renter corps to worry about... are you going to force them to fly 20 jumps to reach a market hub?

Ultimately, yes, stations would end up being market hubs. But if sov stations disappeared, you'd be forced to defend your citadels a lot more diligently.

Edit:
I'm not just talking about item hangers. I'm talking about ship hangers too. If it's in a sov citadel and you lose the citadel, it belongs to the new owner of the citadel.

Lose a key citadel and you could well lose access to a substantial number of re-ship reinforcements.


Your description is the very reason why as I said, they would not be used unless there were absolutely no other options. The poor guy living in Omist and other backwater region is just **** out of luck while large alliance strong enough to more precisely choose their space would gun for space bordering low sec. No sane alliance would willingly put trillions worth of alliance/corp/member assets at risk unless there are no options. Those stuck with doing it might not exactly be happy about having to do that and might just quit. Lots of people already don't want to live in the most remote regions because logistics are already to much of a pain to handle. Your proposition does not make life in there even remotely more interesting.
Cade Windstalker
#9 - 2017-02-08 19:29:47 UTC
Couple of problems with this:

First off, you're incorrect about the old station/Outpost mechanics as someone else already pointed out. Your stuff stayed yours you just risked losing access to it. The reason CCP introduced Asset Safety is because otherwise no one would actually be willing to use or live out of a Citadel when there are better options available in stations and Outposts where you don't lose everything when things get kaploded.

Problem two, there's no reason you would *ever* kill a Citadel over capturing it even without getting to steal the stuff inside. That takes a *very* significant mineral sink out of the game, and would likely cause the price of Citadels to drop like a rock since very few would be getting destroyed now.

Lastly your basic premise, that "eve isn't safe so why should your assets be safe?" is flawed. Eve is as safe as you make it. When something in the game is really and truly 100% "you will lose your ship" unsafe then people either find a way around it or find a way to minimize their loss down to a level that's acceptable to them. Case and point, Cyno ships. There's nothing that I can think of in Eve closer to a "you will lose this" than a Cyno Frigate, so what people do is make them as absolutely dirt cheap as physically possible and just assume they're going to pop. Heck I saw someone yesterday as I was warping through Low Sec very clearly light a Cyno and then blow it up themselves, probably for Op Sec reasons.

If you made Citadels capturable you'd wreck the economy because they'd no longer replace the mineral sink of POSes.

If you take away Asset Safety people will stop keeping their stuff in Citadels all together, and they still won't defend them.
Old Pervert
Perkone
Caldari State
#10 - 2017-02-08 19:33:14 UTC
Frostys Virpio wrote:

...Another snip...

Your description is the very reason why as I said, they would not be used unless there were absolutely no other options. The poor guy living in Omist and other backwater region is just **** out of luck while large alliance strong enough to more precisely choose their space would gun for space bordering low sec. No sane alliance would willingly put trillions worth of alliance/corp/member assets at risk unless there are no options. Those stuck with doing it might not exactly be happy about having to do that and might just quit. Lots of people already don't want to live in the most remote regions because logistics are already to much of a pain to handle. Your proposition does not make life in there even remotely more interesting.


The logistics are indeed a pain. I live in The Spire. It's far away from everything, and it's mind numbingly quiet most nights.

The remote parts are very low population already... the poor guy living in Omist and od other backwater regions would be a lower value target because the space has lower value to the larger alliances. That said, if they do get attacked, they should be able to evac if they're careful.

Believe me, I enjoy small gang more than large fleet myself, I understand the plight that said small corp would face. But would a small corp be investing trillions? Maybe now they do, but would they if they knew it would be something you could lose?

In the case of the previously mentioned high-value space bordering lowsec, watching the big alliances duke it out over them would generate more content for all of the players involved. That's a good thing. They even have an incentive to bring ships that are combat-effective, over ships that are cost-effective, because losing the citadel is worse than losing a T2/T3 ship.
Old Pervert
Perkone
Caldari State
#11 - 2017-02-08 19:39:48 UTC  |  Edited by: Old Pervert
Cade Windstalker wrote:
Couple of problems with this:

First off, you're incorrect about the old station/Outpost mechanics as someone else already pointed out. Your stuff stayed yours you just risked losing access to it. The reason CCP introduced Asset Safety is because otherwise no one would actually be willing to use or live out of a Citadel when there are better options available in stations and Outposts where you don't lose everything when things get kaploded.

Problem two, there's no reason you would *ever* kill a Citadel over capturing it even without getting to steal the stuff inside. That takes a *very* significant mineral sink out of the game, and would likely cause the price of Citadels to drop like a rock since very few would be getting destroyed now.

Lastly your basic premise, that "eve isn't safe so why should your assets be safe?" is flawed. Eve is as safe as you make it. When something in the game is really and truly 100% "you will lose your ship" unsafe then people either find a way around it or find a way to minimize their loss down to a level that's acceptable to them. Case and point, Cyno ships. There's nothing that I can think of in Eve closer to a "you will lose this" than a Cyno Frigate, so what people do is make them as absolutely dirt cheap as physically possible and just assume they're going to pop. Heck I saw someone yesterday as I was warping through Low Sec very clearly light a Cyno and then blow it up themselves, probably for Op Sec reasons.

If you made Citadels capturable you'd wreck the economy because they'd no longer replace the mineral sink of POSes.

If you take away Asset Safety people will stop keeping their stuff in Citadels all together, and they still won't defend them.



Would you bring an entosis fleet to a fight? Probably not.

The entosis ship(s) would be standing by in case they did not bring a fight... which they most certainly would if it were worth defending. I know I wouldn't want to be flying a gimped entosis ship during a major battle.

If you can't bring entosis ships, then your next best bet is to destroy the citadel.

One could force a choice between entosis and destruction by having entosis affect the timer in some manner that would severely limit your ability to destroy it. Say for example, causing the timer to perma-run at 3/4 speed if it gets entosised more than 30% or something. Just throwing out wild ideas off the top of my head.

In short, the only time a citadel would actually be captured is when you don't defend it.

Then you have to consider the impact to industry from all the extra major engagements that would happen. Ship builders would see increased demand for ships, which would probably stabilize the mineral costs to some extent.


Edit:
Regarding your other two points, as mentioned, take away sov stations and there is no choice. If you want to live in sov null, there's a risk associated with the reward of sov null.

You're right that people will mitigate their losses by doing stuff and things. Large alliances with multiple doctrines however will find that infeasible.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2017-02-08 19:44:38 UTC
Old Pervert wrote:


Tell me that GSF wouldn't rage-burn a huge fleet to defend a stocked staging system, if you knew that those assets would not only be gone to you, but be given to the enemy that now has a fully stocked staging system of their own?


What reason do I have to stay subbed if everything I own is taken from my hangar and put into yours while I am at work or asleep, with zero chance of me ever being able to retrieve even one exotic dancer?
Old Pervert
Perkone
Caldari State
#13 - 2017-02-08 19:46:04 UTC
Danika Princip wrote:
Old Pervert wrote:


Tell me that GSF wouldn't rage-burn a huge fleet to defend a stocked staging system, if you knew that those assets would not only be gone to you, but be given to the enemy that now has a fully stocked staging system of their own?


What reason do I have to stay subbed if everything I own is taken from my hangar and put into yours while I am at work or asleep, with zero chance of me ever being able to retrieve even one exotic dancer?


Last I checked, that's what the timers were for. I believe the owner of the citadel can even choose which window they want their citadel to be vulnerable for.....
Old Pervert
Perkone
Caldari State
#14 - 2017-02-08 19:55:56 UTC
Danika Princip wrote:
Old Pervert wrote:


Tell me that GSF wouldn't rage-burn a huge fleet to defend a stocked staging system, if you knew that those assets would not only be gone to you, but be given to the enemy that now has a fully stocked staging system of their own?


What reason do I have to stay subbed if everything I own is taken from my hangar and put into yours while I am at work or asleep, with zero chance of me ever being able to retrieve even one exotic dancer?


Plus, consider that you have an equal chance of your alliance either SRPing your losses or providing you with some of the spoils of capturing an enemy citadel.

Not saying they will, or that they have to, I'm saying that it's something they could do to attract and retain membership.
Cade Windstalker
#15 - 2017-02-08 19:57:39 UTC
Old Pervert wrote:
Would you bring an entosis fleet to a fight? Probably not.

The entosis ship(s) would be standing by in case they did not bring a fight... which they most certainly would if it were worth defending. I know I wouldn't want to be flying a gimped entosis ship during a major battle.

If you can't bring entosis ships, then your next best bet is to destroy the citadel.

One could force a choice between entosis and destruction by having entosis affect the timer in some manner that would severely limit your ability to destroy it. Say for example, causing the timer to perma-run at 3/4 speed if it gets entosised more than 30% or something. Just throwing out wild ideas off the top of my head.

In short, the only time a citadel would actually be captured is when you don't defend it.

Then you have to consider the impact to industry from all the extra major engagements that would happen. Ship builders would see increased demand for ships, which would probably stabilize the mineral costs to some extent.


Edit:
Regarding your other two points, as mentioned, take away sov stations and there is no choice. If you want to live in sov null, there's a risk associated with the reward of sov null.

You're right that people will mitigate their losses by doing stuff and things. Large alliances with multiple doctrines however will find that infeasible.


I don't need to, I just need to bring a big enough regular fleet and a couple of Entosis ships as support, and if my enemy already isn't showing up then that's not going to be too hard. Plus, functionally speaking, I don't need to kill the Citadel and the Fleet I just need to kill the defense fleet until they stop showing up and then I can capture the Citadel at my leisure. This might not work in some cases but in would absolutely work a lot of the time, especially since you've just dangled a bit 2-15B ISK carrot in front of every moderately large group in the game to go around pillaging every Citadel they can find.

As to the idea that this would create more large engagements, I find that highly unlikely. There's no more reason here to defend a Citadel than there is now unless you have unwisely packed it full of stuff, which most groups won't do as a form of risk management. Any stuff that is in the Citadel can be evac'd when it's attacked. If you take away the ability to do that then we'll be back to Null before we had Outposts when "good space" was space with NPC stations nearby and that's where people clustered because to do otherwise wasn't feasible for line members.

At that point the large alliances will either stage out of NPC stations too, probably making them inaccessible to smaller entities, or they'll be big enough to soak the loss at which point only the large entities can afford the risk of occupying large tracts of Null space since only they can absorb the loss if a staging Citadel goes pop with all their backup ships in it.

Take away the NPC stations and you've probably killed a good chunk of the population in Null, between people like the renters, the more casual line members that now can't keep a ratting ship safe to their satisfaction, and the complete inability to leave assets in Null when you take a break from the game.

I get the allure of ideas like this that massively increase the likely loss associated with some feature, but the result won't be a good one. The hope is that it'll create content by incentivizing conflict, but the actual result in practice will be that people will either find a way to mitigate the risk and bypass the change or they'll flee away from something that is now too high risk to be sustainable, so the end result of too high a swing in risk vs reward is actually the destruction of content not the creation of it.

If you're going to massively increase risk you need a carrot to balance it out, or you need the actual change in perceived safety to be smaller than the realistic change in perceived safety. For example if CCP were to make Freighters have a 50% chance for any given item not to show up on a Cargo Scanner. This sounds great, but realistically someone is still going to have a pretty good idea of how much the Freighter is carrying and it won't save anyone's ship. It probably would encourage a lot of players into making stupid decisions with their Freighter loading though.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2017-02-08 20:05:31 UTC
Old Pervert wrote:


Last I checked, that's what the timers were for. I believe the owner of the citadel can even choose which window they want their citadel to be vulnerable for.....



Which means exactly what? I am in a global group, there is absolutely zero guarantee that the timers are going to be set to a UK friendly time.

Hulls alone, I have 7 bil in the citadel I live out of. If we're losing our capital again, that's not getting SRPed, and you want to remove the chance to ninja evac my stuff like I did out of the north.

Please explain how this encourages me to continue to play this game at all after losing a war.
Old Pervert
Perkone
Caldari State
#17 - 2017-02-08 20:14:17 UTC
Cade Windstalker wrote:

snip


Yea, you can bring enough of a regular fleet - but so can they. And they have a citadel shooting void bombs at your logistics and shooting missiles at your entosis ships, while they have a fleet attacking your fleet. They have a home-field advantage.

If you can field a bigger fleet, say for example GSF (since I'm picking on them already) against some 5-player corp, then the 5-player corp probably belongs in NPC null or lowsec where regular asset safety applies, and the citadels aren't worth big alliances/coalitions attacking anyways.

The carrot is dangling between the two sides... one wants to keep the carrot, the other wants to take the carrot.

They absolutely can go pillaging... but there's always bigger groups out there, and the big groups keep the other big groups in line. You can't leave your own stuff undefended for too long. You can absolutely capture other citadels, but you remain at-risk from the other big groups making their own inroads into your space.

Speaking for my own corp policy, we're required to have doctrine ships on standby. X number of one doctrine, X number of another doctrine, etc. Those ships have to be docked somewhere. In the absence of SOV stations, citadels are the only choice. If you need to be able to respond to an attack on your space, you can't store them all in one place either, or it'll just be too far to fly to respond in time.


If the risk becomes too high, maybe it will become 1 of one doctrine, instead of 3 of one doctrine. That is risk mitigation, whilst maintaining the ability to fight for your space. You lose one, yea it sucks, and yea that's the point - you want to not lose your stuff.

And as you say... players can try to evac. Assuming the system's not being gate camped, that should be their way out. Perhaps then the fight turns into breaking through the blockade to evac your stuff before the final timer. It means more ships in space, and more potential for conflict, where before asset safety by its current design protects you from having to risk your stuff.

As a potential way to reduce the risk/loss to a player, have 50% (it's a number, the concept matters) of your assets transferred via asset safety. The other 50% gets lost during the capture process. Which 50%? Random.
Old Pervert
Perkone
Caldari State
#18 - 2017-02-08 20:17:53 UTC
Danika Princip wrote:
Old Pervert wrote:


Last I checked, that's what the timers were for. I believe the owner of the citadel can even choose which window they want their citadel to be vulnerable for.....



Which means exactly what? I am in a global group, there is absolutely zero guarantee that the timers are going to be set to a UK friendly time.

Hulls alone, I have 7 bil in the citadel I live out of. If we're losing our capital again, that's not getting SRPed, and you want to remove the chance to ninja evac my stuff like I did out of the north.

Please explain how this encourages me to continue to play this game at all after losing a war.


When did I say you couldn't evac? You absolutely can. You absolutely should. Evac your hulls, as many items you can carry, and then fight for the rest. Your alliance should have JFs ready to get your stuff out ASAP.

I've no idea the current membership of GSF, but I know it's utterly massive relative to most alliances. You might not be available to defend, but I'm betting that they will have lots of people on and looking for a fight.
Atomeon
Laistera
#19 - 2017-02-08 20:19:54 UTC
Danika Princip wrote:


Please explain how this encourages me to continue to play this game at all after losing a war.


Lot of people are not to used to lose a ship in a "fair" fight, imagine if they lose everything because were the only one showed up to defend a citadel....
Old Pervert
Perkone
Caldari State
#20 - 2017-02-08 20:29:54 UTC
Atomeon wrote:
Danika Princip wrote:


Please explain how this encourages me to continue to play this game at all after losing a war.


Lot of people are not to used to lose a ship in a "fair" fight, imagine if they lose everything because were the only one showed up to defend a citadel....


Yea that'd **** me off a lot. But I would be pissed at my corp/alliance for letting me lose my stuff. Good indicator you need to move to an alliance that has its players interests more closely at heart.

The problem here is we're looking at the way things currently are, not at how they would be.


If CCP said "in 6 months, we're getting rid of SOV stations, and we're implementing the Old Pervert Steal-Your-Stuff Initiative", I guarantee smart people would start liquidating assets they don't need. Stupid people, well who cares about them?

The 50 drakes you have from 6 years ago would get sold or shipped to lowsec. The 7 billion isk in hulls you have would get spread out a bit, or even reduced.

You'd see the new risk, and you'd adjust accordingly. If you lose everything, with proper warning and knowledge of how possible it was, you deserve it.



In all honesty, this is almost identical (gone rather than transferred, but same diff to the player that just lost everything) as a citadel in W-space. Except those have a 24h timer.

There are lots of citadels in W-space. They just decide the risk is acceptable, and mitigate as they can.
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