These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Its not fare punish PVE players with boredom. MORE FUN FOR PVE !

First post
Author
Algarion Getz
Aideron Corp
#101 - 2017-02-06 17:40:38 UTC
Uncle Bork wrote:

PVP can take a lot of time and much of that time can be very boring. ALign, warp, align, warp... (or maybe camp). There is little focus on what your time window is like because it is all people driven. When the battles end up ridiculously uneven, people run, therefore even more time is wasted. There is little fun in being in a 5-10 man fleet when you run up against a group of 50+. When you spend all night running around looking for a chance at a reasonable fight and you don't find one, that feels like a waste of time. Did I have fun? No. It is PVP that has a time issue attached to it that can seriously impact a player's desire to do it. I've been in huge fleets that were supposed to be a two hour roam that suddent dragged on for 3-6 hours because of time dilation. Was it fun? Sort of, but I ended up having to pay for it later (in terms of sleep usually, and some wife arggo).

Thats the reason why i want dojos in EVE, but the last time dojos were suggested, hardcore players didnt like it. The replies were like "hurr durr sandbox game!!! no changes AAAAAAA".

But that was a few years ago. Now we have skill injectors and free to play, features that caused a mass exodus of players in 2011 just because they were mentioned by CCP.

Hire the legendary CCP Vertitas again and let him complete his work!
Arthur Aihaken
CODE.d
#102 - 2017-02-06 18:22:10 UTC  |  Edited by: Arthur Aihaken
Dojos would've been awesome. The reason they got nixed was because it would cut into baiting duels, station games, gate camping and other forms of non-consensual PvP. The idea of fair, informed and balanced PvP was just too much for most to wrap their fragile little minds around...

I am currently away, traveling through time and will be returning last week.

Sair Dontis
Phoenix Dawn LLC
#103 - 2017-02-06 20:01:42 UTC
John 2557 wrote:
Yeah, more fun for PVE please !

After F2P maybe its time to give more fun for PVE. The most boring mission in the world kills lots potetial players.

New player experience has succeed because it created a strong sense of immersion of a story line. CCP should invest more entertainment elements for PVE players. Why don't put AI audio interact into the PVE gameplay, jf people don't like mute it, at least there is a choise.

The sound is one of most important elements for a game. To compare other space games, perhaps EVE online has the worset sound effects and cheapest music ever. Of couse you can play your own music. I am just saying, EVE deserves better audio effects and backround music, CCP has treated it halfheartedly for years. It's time to change.

Please stop saying something like "don't like then quit... or EVE is not for you" more fun doesn't hurt.



I like it! More immersion is always good. You need at some PVE in the beginning before your PvP can even begin (unless someone else is paying ofcourse). Not all space siming is done by gunning down fellow pilots. PvE is the fuel that runs the PvP engine, asking for some more life to it is not asking for much.
Merias Tylar al-Akhwa
Viziam
Amarr Empire
#104 - 2017-02-06 20:24:44 UTC  |  Edited by: Merias Tylar al-Akhwa
Sair Dontis wrote:
PvE is the fuel that runs the PvP engine, asking for some more life to it is not asking for much.


PVE is most assuredly not the fuel that runs the PVP engine. All the critical features of this game, from mining to industry itself, are PVP-based competitions over a finite number of concurrent resources. The entire ecosystem could easily survive and thrive without any PVE missions to this game at all.
Teckos Pech
Hogyoku
Goonswarm Federation
#105 - 2017-02-06 20:43:05 UTC
Remiel Pollard wrote:
John 2557 wrote:
Yeah, more fun for PVE please !

After F2P maybe its time to give more fun for PVE. The most boring mission in the world kills lots potetial players.

New player experience has succeed because it created a strong sense of immersion of a story line. CCP should invest more entertainment elements for PVE players. Why don't put AI audio interact into the PVE gameplay, jf people don't like mute it, at least there is a choise.

The sound is one of most important elements for a gameTo compare other space games. Perhaps EVE online has the worse sound effects and cheapest music ever. Of couse you can play your own music. I am just saying, EVE deserves better audio effects and backround music, CCP has treated it halfheartedly for years. It's time to change.





EVE Online is a PVP game. It is not meant to have 'good' PVE, it is meant to have PVE that drives and facilitates PVP. Players that leave because the PVE isn't good enough were never going to stick around for the PVP anyway, which means EVE loses nothing when they leave, because the players that stay for the PVP stay for years. More than a decade even. That's why EVE, with its 'boring' PVE, has been around even longer than WoW.

But, you don't compare EVE to other games, not even other space games, because EVE isn't other games, it is the single most unique gaming experience available right now, with its player-driven single-server environment designed to foster to an incredibly dynamic socioeconomic second only to reality itself.

Now, you've been playing for all but about a few days, I would guess, which means, you might not really understand what EVE actually is just yet. You might be thinking it's something it isn't. I know I did when I was new. Stick around long enough, and you'll learn otherwise. If you want to leave because the missions aren't 'up to scratch', then it doesn't matter much at all to the game, but you'll never know what EVE really has to offer.

Which is your loss, not ours.


I am going to take this further, and argue that the only real PvE are missions.

The rest has some degree of player-on-player competition which makes it more like PvP. Aside from missions, you are almost surely going to come into competition with other players and that makes the game challenging and fun. So stop the missions or at least try something else.

Oh, and EVE has sound? Big smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Yarosara Ruil
#106 - 2017-02-06 21:09:14 UTC
In this topic, the tired bandwagon against improvements to PvE. Be them more engaging mining and industry, better missions or just anything that doesn't reward a Killmail at the end.

Would it kill you if, for example, they took the Epic Arcs and expanded on them?

Imagine, a story driven PvE content taking place in NPC Nullsec. With the same character voice overs and objective based missions that are used in the New Player Experience.

But of course that will never happen because "muh peeveepee".
Lulu Lunette
Savage Moon Society
#107 - 2017-02-06 21:11:59 UTC
Yarosara Ruil wrote:
In this topic, the tired bandwagon against improvements to PvE. Be them more engaging mining and industry, better missions or just anything that doesn't reward a Killmail at the end.

Would it kill you if, for example, they took the Epic Arcs and expanded on them?

Imagine, a story driven PvE content taking place in NPC Nullsec. With the same character voice overs and objective based missions that are used in the New Player Experience.

But of course that will never happen because "muh peeveepee".


The pirate epic arc I ran (Angels) was terrific! Already over a year ago..

@lunettelulu7

Teckos Pech
Hogyoku
Goonswarm Federation
#108 - 2017-02-06 21:27:45 UTC
Yarosara Ruil wrote:
In this topic, the tired bandwagon against improvements to PvE. Be them more engaging mining and industry, better missions or just anything that doesn't reward a Killmail at the end.

Would it kill you if, for example, they took the Epic Arcs and expanded on them?

Imagine, a story driven PvE content taking place in NPC Nullsec. With the same character voice overs and objective based missions that are used in the New Player Experience.

But of course that will never happen because "muh peeveepee".


Mining is not PvE, but puts you against other players via competition for finite resources. Similarly with industry, you will undoubtedly come into competition with other players. Missions are the only thing that tend to lack this competition. One mission agent can hand out missions to 1, 100, 1,000, 10,000 players at the same time.

And I doubt many more people would run that mission in NS. The reason is that people can still come and **** in their cheerios while doing it.

Further, I'd rather CCP apply their limited resources to improving other aspects of the game that encourage player-on-player interaction. Not the parts that let players completely disregard other players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Gretek Moergyn
Pator Tech School
Minmatar Republic
#109 - 2017-02-06 22:34:41 UTC
John 2557 wrote:
Yeah, more fun for PVE please !

After F2P maybe its time to give more fun for PVE. The most boring mission in the world kills lots potetial players.

New player experience has succeed because it created a strong sense of immersion of a story line. CCP should invest more entertainment elements for PVE players. Why don't put AI audio interact into the PVE gameplay, jf people don't like mute it, at least there is a choise.

The sound is one of most important elements for a game. To compare other space games, perhaps EVE online has the worset sound effects and cheapest music ever. Of couse you can play your own music. I am just saying, EVE deserves better audio effects and backround music, CCP has treated it halfheartedly for years. It's time to change.

Please stop saying something like "don't like then quit... or EVE is not for you" more fun doesn't hurt.


I love the EVE music. It relaxes me; it has a science fiction-y feel that puts me in a mood to do things. I love the sound effects too--especially the sound of NPC "rats" exploding when struck by my missiles.

Someone in this thread insisted that "EVE is a PVP game." Well, I know that you stop being 100% safe whenever you undock. But I avoid PVP fighting. I stay away from low-sec space. I like to mine and produce and sell things. Period. I have no interest in PVP fighting. So, for me, EVE is NOT a PVP game.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#110 - 2017-02-06 22:54:25 UTC
Gretek Moergyn wrote:
Someone in this thread insisted that "EVE is a PVP game." Well, I know that you stop being 100% safe whenever you undock. But I avoid PVP fighting. I stay away from low-sec space. I like to mine and produce and sell things. Period. I have no interest in PVP fighting. So, for me, EVE is NOT a PVP game.

We often reinforce that it is a pvp game because no matter where you are in space, as soon as you undock, anyone else can shoot you. There is no completely safe location once you undock. Some people have difficulty understanding/accepting that.

CCP's description for new players is that EVE is a full time pvp in a sandbox environment.

It doesn't mean that pvp is the only activity in the game. There are lots of other activities that are pve based, but at any point even while you are doing pve, someone else can come up and shoot you and it is perfectly fine for them to do so.
Yarosara Ruil
#111 - 2017-02-06 23:35:05 UTC
Teckos Pech wrote:
Further, I'd rather CCP apply their limited resources to improving other aspects of the game that encourage player-on-player interaction. Not the parts that let players completely disregard other players.


Heavens forbid if CCP does anything that benefits our individual entertainment when playing a video game.
Teckos Pech
Hogyoku
Goonswarm Federation
#112 - 2017-02-07 00:12:09 UTC
Scipio Artelius wrote:
Gretek Moergyn wrote:
Someone in this thread insisted that "EVE is a PVP game." Well, I know that you stop being 100% safe whenever you undock. But I avoid PVP fighting. I stay away from low-sec space. I like to mine and produce and sell things. Period. I have no interest in PVP fighting. So, for me, EVE is NOT a PVP game.

We often reinforce that it is a pvp game because no matter where you are in space, as soon as you undock, anyone else can shoot you. There is no completely safe location once you undock. Some people have difficulty understanding/accepting that.

CCP's description for new players is that EVE is a full time pvp in a sandbox environment.

It doesn't mean that pvp is the only activity in the game. There are lots of other activities that are pve based, but at any point even while you are doing pve, someone else can come up and shoot you and it is perfectly fine for them to do so.


And if you define PvP to be player-on-player competition mining and building stuff can and does bring you into competition with other players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#113 - 2017-02-07 00:14:12 UTC
Yarosara Ruil wrote:
Teckos Pech wrote:
Further, I'd rather CCP apply their limited resources to improving other aspects of the game that encourage player-on-player interaction. Not the parts that let players completely disregard other players.


Heavens forbid if CCP does anything that benefits our individual entertainment when playing a video game.


In a MMO that styles itself as a PvP sandbox...yeah, that does seem like a silly notion. Roll

Have you considered just playing the game on the test server, PvP there is much more tightly regulated.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#114 - 2017-02-07 00:33:10 UTC  |  Edited by: Teckos Pech
Indahmawar Fazmarai wrote:
Salvos Rhoska wrote:
(...)
That means you have the opportunity to do anything you want.



...as long as it's PvP. Roll


Jesus what is it with people and this anti-PvP thing? Maybe I was wrong, maybe this new generation of players is made of primarily of wimps and cry babies. If you sell stuff on the market you are competing with other players. If you show up in a belt with another miner there you are competing for those resources. If you haul stuff around New Eden to take advantage of arbitrage opportunities you are in competition with other players. There are lots of things you can do in game that do not entail shooting other players, but puts you in competition with them. And in some instances you might team up and cooperate to be more competitive against other players.

Holy crap people. Put on your big boy pants and just get out there and compete. There is no participation trophy in life nor in this game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Arthur Aihaken
CODE.d
#115 - 2017-02-07 00:45:32 UTC
Gretek Moergyn wrote:
Someone in this thread insisted that "EVE is a PVP game." Well, I know that you stop being 100% safe whenever you undock. But I avoid PVP fighting. I stay away from low-sec space. I like to mine and produce and sell things. Period. I have no interest in PVP fighting. So, for me, EVE is NOT a PVP game.

Play EVE the way you want to play it and don't let anyone else tell you otherwise. There's no stigma in playing solo or as part of a corporation, either. There are lots of players who are very social while playong on their own just as there are plenty of pilots who are part of a corporation and keep to themselves. There are also players that spend far too much time on these forums or Reddit when they should actually be playing EVE...

EVE isn't strictly a PvP game no matter how many diehards would like to tell you otherwise. There's fearsome battles to be had in fighting over the last remaining asteroid belt in high-sec... You also have to watch those market sharks with their cutthroat pricing schemes... And let's not forget the industry moguls and their scary mass production! PvE in all its various forms is what generates the majority of income in EVE and facilitates PvP. Mining, harvesting, production, trade, markets, ratting, missions and exploration are all PvE careers.

I am currently away, traveling through time and will be returning last week.

Frostys Virpio
State War Academy
Caldari State
#116 - 2017-02-07 01:14:28 UTC
Merias Tylar al-Akhwa wrote:
Sair Dontis wrote:
PvE is the fuel that runs the PvP engine, asking for some more life to it is not asking for much.


PVE is most assuredly not the fuel that runs the PVP engine. All the critical features of this game, from mining to industry itself, are PVP-based competitions over a finite number of concurrent resources. The entire ecosystem could easily survive and thrive without any PVE missions to this game at all.


The fact that everything happen in a PVP setting does not mean the activity itself is not PVE.
Teckos Pech
Hogyoku
Goonswarm Federation
#117 - 2017-02-07 01:24:58 UTC
Arthur Aihaken wrote:
Gretek Moergyn wrote:
Someone in this thread insisted that "EVE is a PVP game." Well, I know that you stop being 100% safe whenever you undock. But I avoid PVP fighting. I stay away from low-sec space. I like to mine and produce and sell things. Period. I have no interest in PVP fighting. So, for me, EVE is NOT a PVP game.

Play EVE the way you want to play it and don't let anyone else tell you otherwise. There's no stigma in playing solo or as part of a corporation, either. There are lots of players who are very social while playong on their own just as there are plenty of pilots who are part of a corporation and keep to themselves. There are also players that spend far too much time on these forums or Reddit when they should actually be playing EVE...

EVE isn't strictly a PvP game no matter how many diehards would like to tell you otherwise. There's fearsome battles to be had in fighting over the last remaining asteroid belt in high-sec... You also have to watch those market sharks with their cutthroat pricing schemes... And let's not forget the industry moguls and their scary mass production! PvE in all its various forms is what generates the majority of income in EVE and facilitates PvP. Mining, harvesting, production, trade, markets, ratting, missions and exploration are all PvE careers.


Yes, play however you want. But that does not change the nature of the game. If you will not shoot others, then you are going to be prey. That is just how it is going to be. Sooner or later somebody is going to come gunning for you, and you'll have to be ready for it.

To say, "It isn't a PvP game to me," okay...but for that guy that is going to shoot you it is and he doesn't care what you think the game is or is not. So be prepared to deal with that eventuality. Fit a tank, be aware, be ready to GTFO, etc.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#118 - 2017-02-07 01:34:47 UTC
Frostys Virpio wrote:
Merias Tylar al-Akhwa wrote:
Sair Dontis wrote:
PvE is the fuel that runs the PvP engine, asking for some more life to it is not asking for much.


PVE is most assuredly not the fuel that runs the PVP engine. All the critical features of this game, from mining to industry itself, are PVP-based competitions over a finite number of concurrent resources. The entire ecosystem could easily survive and thrive without any PVE missions to this game at all.


The fact that everything happen in a PVP setting does not mean the activity itself is not PVE.


He is not making that argument. He is pointing out that the all of these activities most people consider "PvE" are in fact instances where players often compete with each other. Even NS ratting has a competitive aspect to it. Tell me what would happen if a blue warped into a sanctum a GSF member was clearing and started shooting the rats? Bet that Goon would be talking to that guy rather sternly. And failing that a diplo....who in turn will be talking to another diplo and the guy will get a talking too. Do it often enough and the guy might find himself in a pod soon enough.

Now if one defines PvP as player-on-player competition then PvP happens all over the game. Player-on-player competition drives this game. It drives the markets and it drives NS politics. In any event, PvE is not what drives the game. PvE, IMO is pretty much missions. Those could be removed and the game would most likely be fine except for pissed off mission runners.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Arthur Aihaken
CODE.d
#119 - 2017-02-07 02:53:46 UTC  |  Edited by: Arthur Aihaken
Teckos Pech wrote:
Yes, play however you want. But that does not change the nature of the game. If you will not shoot others, then you are going to be prey. That is just how it is going to be. Sooner or later somebody is going to come gunning for you, and you'll have to be ready for it.

To say, "It isn't a PvP game to me," okay...but for that guy that is going to shoot you it is and he doesn't care what you think the game is or is not. So be prepared to deal with that eventuality. Fit a tank, be aware, be ready to GTFO, etc.

You talk as though players are generally opposed to shooting other players - they're not. Most just don't go looking or spoiling for fights. I've had players show up in my missions, shoot my MTUs, steal objectives and generally make a nuisance of themselves -it's almost always a bait and switch. Occasionally they get blapped (by me or the NPCs) - most of the time they limp away lickong their wounds. If players weren't so apathetic they'd probably see more PvP action, but they always go for the low-hanging fruit.

I am currently away, traveling through time and will be returning last week.

Merias Tylar al-Akhwa
Viziam
Amarr Empire
#120 - 2017-02-07 03:12:37 UTC  |  Edited by: Merias Tylar al-Akhwa
Frostys Virpio wrote:
Merias Tylar al-Akhwa wrote:
Sair Dontis wrote:
PvE is the fuel that runs the PvP engine, asking for some more life to it is not asking for much.


PVE is most assuredly not the fuel that runs the PVP engine. All the critical features of this game, from mining to industry itself, are PVP-based competitions over a finite number of concurrent resources. The entire ecosystem could easily survive and thrive without any PVE missions to this game at all.


The fact that everything happen in a PVP setting does not mean the activity itself is not PVE.


Please re-read my post a little more carefully. Specifically, the bolded section.

The "PVP setting" as you phrased it is not what explicitly makes mining and industry PVP, nor did I attempt to make that argument. Allow me to clarify my position with the following: Mining is not miner versus rock, mining is miner versus miner and miner versus ganker, just as combat is pilot versus pilot and market trading is merchant versus merchant.


  • Miner versus Miner -
  • Anyone who mines and performs industry at a professionalized level knows that within any given cycle there is a finite number of the best resources. This means that you are directly in competition with every other player, playing vis a vis, Player Versus Player, with others in order to claim the best of these resources for yourself. This is PVP in as direct and explicit a form as anything in this game- Your own goals and those of another player are contrary to each other and not everyone can mechanically win in a single given cycle.

  • Miner versus Ganker -
  • You are in direct and explicit competition with gankers. You seek to claim resources, they seek to deny you those resources. Your fitting and awareness of the game competes against their fitting and awareness of the game, and only one of you can prevail in any given encounter.

  • Merchant versus Merchant -
  • Do I really need to elucidate on this one? Anyone who actually uses the market knows how cutthroat and brutal the competition to make profit and get sales can be. Just as in real life the sale of goods and services is competitive and Darwinian in nature.


Industry, mining, and trade are as much PVP as combat and show by design that CCP intended this as a PVP-driven game. Competition and struggle are what make EVE real- What gives the player the rush and thrill of triumph and makes your in-game successes meaningful. Not being in contest with other players is antithesis to everything that makes EVE great.

In the future please try to actually read what others are saying before you respond to them. Thank you.