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Logi love and rep-grouping

Author
elitatwo
Zansha Expansion
#1 - 2017-02-06 09:28:34 UTC
Since almost a decade ago we have gun grouping for all the ships that have them on, making 2-8 guns one large super-gun.

In the process all small shield extenders and shield boosters were made worthless because all the guns were firing at the same time, doing twice to 8 times the damage of one gun.

What would avid logi pilots thing about grouping remote reps, doing the same thing?

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Obsidian Blacke
Viziam
Amarr Empire
#2 - 2017-02-06 09:39:11 UTC
elitatwo wrote:
Since almost a decade ago we have gun grouping for all the ships that have them on, making 2-8 guns one large super-gun.

In the process all small shield extenders and shield boosters were made worthless because all the guns were firing at the same time, doing twice to 8 times the damage of one gun.

What would avid logi pilots thing about grouping remote reps, doing the same thing?



You generally don't want all your reps hitting at the same time and sometimes not even on the same target.
elitatwo
Zansha Expansion
#3 - 2017-02-06 09:43:18 UTC
No, not always but having the option wouldn't be bad, don't you think?

Eve Minions is recruiting.

This is the law of ship progression!

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Lugh Crow-Slave
#4 - 2017-02-06 10:45:03 UTC  |  Edited by: Lugh Crow-Slave
elitatwo wrote:

What would avid logi pilots thing about grouping remote reps, doing the same thing?



that you are an idiot and need to learn how to do logistics


while there are times you want them all to cycle at once it is far more common that you don't


all i see this doing is confusing new players and making me spend 20min to an hour on each one why grouping guns = good but grouping reps = bad
Jennifer Starblaze
Fury Transport
#5 - 2017-02-06 12:31:30 UTC  |  Edited by: Jennifer Starblaze
Totally pointless.

Not a Single decent logi pilot will usw such a feature, it might even be very negativ in regards to training be generations of logo pilots who would use the feature out of lazyness never thinking about why it is a terrible thing to use. Retraining those people later on will be a real pain.

Edit: I hate posting from my smartphone Grrrrrr.....
Lugh Crow-Slave
#6 - 2017-02-06 12:41:42 UTC
Jennifer Starblaze wrote:
Totally pointless.

Not a Single decent logi pilot will usw such a feature, it might even be very negativ in regards to training be generations of logo pilots who would use the feature out of lazyness never thinking about why it is a terrible thing to use. Retraining those people later on will be a real pain.

Edit: I hate posting from my smartphone Grrrrrr.....



but if you didn't post on smartphones we never would have learned about "logo" pilots
elitatwo
Zansha Expansion
#7 - 2017-02-06 13:14:16 UTC
Or that.

Well I would welcome such an option for my Exequror and logi frigates when I don't have logi partners. Solo logi is difficult and one rep wont do depending on the situation.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lugh Crow-Slave
#8 - 2017-02-06 13:36:27 UTC
elitatwo wrote:
Or that.

Well I would welcome such an option for my Exequror and logi frigates when I don't have logi partners. Solo logi is difficult and one rep wont do depending on the situation.




Solo logi in no way changes the fact that you will almost never use all reps at the same time. It's the kind of thing new pilots already do and it can be what kills the fleet. Running all of them at once is much harder on your cap and can result in over repping or not responding in time when the enemy switch targets
elitatwo
Zansha Expansion
#9 - 2017-02-06 13:49:38 UTC
In that case the gang we ran into is too large to fight in the first place.

An Exequror and the logi frigates only have the 3 reps to spread. A triage carrier wont ever need that option unless you rep a pos or super after a fight.

I am speaking from experience or I wouldn't suggest it.

That one time we cought a Brutix and that svipul would have died without my 3 reps on him. A few nights later that rattlesnake had no chance and I spread my reps.

Rest assured, I know what I am doing.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lugh Crow-Slave
#10 - 2017-02-06 14:02:25 UTC
Good if you know what you are doing you have no issue pressing f1-f3 at the same time if you need that alpha rep. However even on frig and solo logi putting all your reps on at the same time can leave your target open (particularly with shields) I'm not sure why you seem to think these practices are some how specific to bigger fleets. No one is saying you should e neve cycle all your reps at once we are saying there are far fewer times that is the optimal choice
elitatwo
Zansha Expansion
#11 - 2017-02-06 14:35:02 UTC
I didn't, I said, I would be happy to have the option.

Shields are even worse now because of the long cycle time.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Cade Windstalker
#12 - 2017-02-06 14:56:22 UTC
Gun grouping did nothing to rep effectiveness, and grouping reps would do nothing as well.

If your reps land on the same tick they're functionally identical to a single rep of the combined power already, just like eight grouped guns hitting at once are functionally identical to eight ungrouped guns hitting at once. The only thing that changed with the gun grouping update eight years ago was the damage our guns did to CCP's servers and network, since grouped guns send one command to the server instead of eight.

Also agreed with those pointing out that grouping reps is generally a bad move. The primary impact of something like this would be to create a newb-trap for newer logi pilots where a feature leads them down a non-optimal path that they then have to be walked back from. A game feature should never, if at all possible, intuitively lead to a bad result for the player.

In this case a newbie sees that you can group reps, groups them because hey that must be good, and then has to be taught to ungroup them in addition to things like staggering reps for maximum rep effectiveness, cap stability, ect.

Also whoever told you that gun grouping made reps less effective has a screw loose. The server runs on ticks, so everything that happens within a 1 second tick gets applied together, whether that's eight separate guns, 8 grouped guns, or guns and reps landing on the same target.
Old Pervert
Perkone
Caldari State
#13 - 2017-02-07 16:17:06 UTC
Nobody would use it for the simple fact that when you're in the middle of a fleet, you need to be able to spread your reps.

Sure, an alpha rep might be useful on occasion, but are you really going to group and ungroup your reps during a fleet fight to get that alpha? No.. you'll just F1-3 and get an alpha that way. So that when the cycle ends you can turn one of them over to someone else. You can't anticipate when you'll need an alpha rep and when you'll need to spread reps. Since you can't anticipate, you can't pre-stage them in groups, which makes the whole thing worthless.