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New dev blog: Crucible 1.1 and Soundwave's Animal Safety Advice

First post
Author
Miyah Putredas
Perkone
Caldari State
#181 - 2012-01-20 22:39:47 UTC
Amarrius Ibn Pontificus wrote:
And the fuel cubes? In or still out in this 1.1? I recall reading on some other dev blog it would be in on the 24th but see no mention of it here.


This was answered earlier in the thread but yes, the change will be on 24th.
CCP Phantom
C C P
C C P Alliance
#182 - 2012-01-20 22:51:17 UTC
Amarrius Ibn Pontificus wrote:
And the fuel cubes? In or still out in this 1.1? I recall reading on some other dev blog it would be in on the 24th but see no mention of it here.


Player Owned Structures (POS) will stop using legacy fuel and will operate solely on the new fuel blocks starting January 24th, 2012. For more information please also read this thread for more information.

CCP Phantom - Senior Community Developer

Galega Ori
The Scope
Gallente Federation
#183 - 2012-01-21 00:45:36 UTC
Alliances can now join faction warfare. This is the first of a series of Factional Warfare iterations CCP Ytterbium is working on. We’ll tell you more as we get closer to fanfest, but we’re working on Factional Warfare. In other news, a flying pig just passed my window.

I get it, do you?LolLolLol

CCP Eterne: Silly Player, ALL devs are evil.

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#184 - 2012-01-21 03:11:16 UTC
Hirana Yoshida wrote:
The ones that stand out (ie. I will have to work with);
- Null Ammo: Because all weapons systems should be able to hit at approx. the same range regardless of other attributes!
- AFs: Slightly better balance within the class itself, utterly broken outside it .. have fun fixing that mess.
- Log-on notification: Adding functionality to a free, global instant intel tool .. awesome choice. Next will be ability to see local lists of any system from anywhere, am I right?


Well aren't you just little miss negativity.

To deal with these specific points-

Null ammo: Did you even read the notes ? The difference in range is not huge, its just a little bit more. With neutrons on a Rokh (ie the longest blaster range in game) the difference is 2km more optimal and 2km more falloff. That's not exactly big. Megathrons get the same, finishing with 13km optimal. And at a huge hit to dps. It's not even close to scorch or barrage range.

AFs are probably always going to be a mess, and while the changes aren't perfect it does make them better. If you can do better without stealing another classes role, then feel free to tell us how to do that.

Log on notification... I don't even know what you are complaining about. They took a frequently encountered annoyance (seeing someone log in and wanting to tell other people about it) and made that more streamlined. Address books have been the way they are for forever, and making the log on notification more functional is in no way a problem for the game.

Just... jesus. This is the most successful single patch in game history. Everything is good, productive changes that improves everything that is touched upon.
Cyzlaki
Ministry of War
Amarr Empire
#185 - 2012-01-21 15:22:32 UTC
Yo where's the patch notes?
Ogogov
Arpy Corporation
#186 - 2012-01-21 17:25:53 UTC
Game Of Drones, you say? Interesting...
Maul555
Xen Investments
#187 - 2012-01-21 18:55:19 UTC
Celebris Nexterra wrote:
HOLY TITDICK, YES!!!

When are we going to see the details of said changes?

*In between posting this and posting the edit, I learned to read. Changes are coming out with patch notes which are coming out soon.



If you have titdick, please see a doctor...
Inanna Zuni
ZuniCorp
#188 - 2012-01-21 19:02:08 UTC
King Rothgar wrote:
Quote:
We’ve started re-naming modules (missiles and ABs/MWDs) in a schema that tells the user what they do, while still maintaining a lot of the sci-fi feel. The aim is to make everything make sense, instead of today where everything is as confusing as possible.


Stop simplifying eve. If you can tell what an item does without looking up its attributes then you are catering to sane people too much.
.


Agreed. Part of the 'fun' of being a pilot is forgetting what something does occasionally!
Heathkit
Pator Tech School
Minmatar Republic
#189 - 2012-01-21 20:58:47 UTC
Just had an awesome fleet fight and it wouldn't have happened without TiDi. Good work guys.

However, it makes travelling home unnecessarily painful. I think what happens is TiDi slows down the main fleet, creating a bottleneck such that everyone tends to clump together in the same system, making traffic control worse. Without TiDi, TC gates would slow down system changes, tending to spread a fleet out.

It might be nice if systems held TiDi longer than necessary after people jump out. That way, people in the outbound system warp to the gate at a comparable speed to the people in the inbound system warping away from it.

Also, if it doesn't already, maybe TiDi needs to "bleed through" into neighboring systems to even out this clumping effect. Just a thought.
Tanaka Sekigahara
United Space Marine Corp
#190 - 2012-01-21 21:16:15 UTC
I can't say how overjoyed I am to see that after years of neglect that CCP has finally addressed FW by screwing it up totally. So nice that the CSM ( which to the best of my knowledge has noone in FW ) and CCP ( who have been treating FW like crap stuck on their shoe) have decided in their infinite wisdom to give the frogs a king.( no gallente pun intended, BTW )

http://mythfolklore.net/aesopica/milowinter/25.htm
tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#191 - 2012-01-21 22:44:10 UTC
everything looks nice and shiny

but the hybrid buffs give still no appeal in using galente nor caldari hybrid ships
and galente battleships are still so broken that no one is even thinking on using them
exept for some bizzare undoking games in lowsec
Alabugin
Aliastra
Gallente Federation
#192 - 2012-01-21 23:39:34 UTC
sudobaal theblooded wrote:
when will nagas get thiere torpedo buff??

on the other hand nice update can't wait for it.


Ever heard of stealth bombers?
Spineker
#193 - 2012-01-21 23:44:03 UTC
You devs have become pretty damned awesome, which is scary cause we still need stuff to whine about you know...
Aaron Greil
Heresy Incorporated
#194 - 2012-01-22 07:59:49 UTC
This is all awesome. I mean it. Good job CCP.






However,
Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops
Odoya
Aeon Abraxas
#195 - 2012-01-22 11:14:19 UTC
Alliances being able to enter FW sounds promising. Now ditch militia (spy) chat and get rid of the NPC mlitia corps. Let the corp mechanics of healthy self-interest do their work. Glad to see FW getting some love.
Freelancer117
So you want to be a Hero
#196 - 2012-01-22 12:21:43 UTC
Quote:
cause the influx of developers making spaceships was too great


this ^

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Garr Earthbender
Imperial Shipment
Amarr Empire
#197 - 2012-01-22 17:30:04 UTC  |  Edited by: Garr Earthbender
Just a question, was the Faction Standings loss when repping -5.0 pilots when in Militia taken off the plate? Or is it a 'stealth' upgrade that didn't really make the features list?

For reference:

https://forums.eveonline.com/default.aspx?g=posts&m=610177#post610177

CCP Masterplan wrote:
chatgris wrote:
CCP Masterplan wrote:
Rona Atani wrote:
...could you perhaps comment on whether the logi bug for fw pilots has been fixed (where you lose faction standing for repping flashy corp members)?

A fix for that has just gone in for testing today.


My hope is the that following question can be answered no:

Do you lose any faction standing for repping any gcc or perma-flashy(who is <-5 but not currently gcc) regardless of whether that perma flashy is in your corp, militia etc?

My answer is: No
With this change, you will only lose faction standing for (in order of increasing penalty) aggressing, killing and podding members of your own faction.
You WILL receive a sec status penalty for assisting an outlaw or someone with GCC regardless of corp/alliance/faction (this is unchanged)
You WILL inherit GCC for assisting an outlaw or someone with GCC regardless of corp/alliance/faction (this is unchanged)

chatgris wrote:

If not, then read on:

My question is about the scope (e.g. corporation members, militia, anyone? gcc or perma flashy?)

Is there any difference between repping a gcc or perma-flashy person?

Do you lose faction standing for repping any gcc/perma-flashy at all?

Do you lose faction standing for repping any gcc/perma-flashy in your militia?

Do you lose faction standing for repping any gcc/perma-flashy in your corporation?

Answers in no particular order:
No
No
No
No

Hopefully that covers it all :)

-Scissors is overpowered, rock is fine. -Paper

CCP Phantom
C C P
C C P Alliance
#198 - 2012-01-22 22:09:18 UTC
Heathkit wrote:
Just had an awesome fleet fight and it wouldn't have happened without TiDi. Good work guys.

However, it makes travelling home unnecessarily painful. I think what happens is TiDi slows down the main fleet, creating a bottleneck such that everyone tends to clump together in the same system, making traffic control worse. Without TiDi, TC gates would slow down system changes, tending to spread a fleet out.

It might be nice if systems held TiDi longer than necessary after people jump out. That way, people in the outbound system warp to the gate at a comparable speed to the people in the inbound system warping away from it.

Also, if it doesn't already, maybe TiDi needs to "bleed through" into neighboring systems to even out this clumping effect. Just a thought.


I am glad that the work of Team Gridlock and CCP Veritas was worth all the effort and is working in such a good way!

Please use this thread to post your experience with Time Dilation, feedback and suggestions so that our developers have all the important information in one thread at hand, thank you.

CCP Phantom - Senior Community Developer

WER386
Ministry of War
Amarr Empire
#199 - 2012-01-22 22:23:40 UTC
Simple question: when is the release of the patch notes (that cute thing with the exact numbers of everything)?
CCP Phantom
C C P
C C P Alliance
#200 - 2012-01-22 23:42:23 UTC
WER386 wrote:
Simple question: when is the release of the patch notes (that cute thing with the exact numbers of everything)?


As far as I know: Monday, January 23rd.

CCP Phantom - Senior Community Developer