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Thank you CODE!

Author
Torin Corax
Republic Military School
Minmatar Republic
#101 - 2017-02-04 15:59:48 UTC
Hiasa Kite wrote:
Akaro Tripar wrote:
Playstyle made possible means EVERY playstyle and not just one or two....not undocking is no solution.....

Like I said: Every play style is viable.

If you're getting ganked, you're bad. Learn how to play and ganking simply stops being a problem.


I'd argue that a completely careless playstyle is not particularly viable, unless such a player had the means to purchase plex, and the willingness to do so on a regular basis.

As for CODE....

Eve is not risk = reward imo...it's more knowledge+effort = reward.

The ease with which a person may be ganked is directly proportional to the effort that player is taking to not be ganked.
If a player has the knowledge to "play safe" but doesn't use it, that's on them.
If a player doesn't have the knowledge, then getting ganked is the incentive for going out and obtaining it.

My first ship loss ever was a gank that happened during the tutorial (such as it was back then). I'd been playing for all of 20mins and had almost no knowledge of the game. That gank gave me the incentive to go look for information, and pointed me towards what information to look for. Within an hour I'd learned everything I needed to know about baiting, can-flipping, high-sec ganking etc.

Knowledge is power. Sometimes the first step to obtaining knowledge is to know what questions to ask. Getting ganked in high sec is an indication that questions need to be asked, and answers sought. This is a valuable experience. CODE. are the kindergarten teachers of high sec, they help people take those first steps on the path of knowledge.Lol

Dom Arkaral
Bannheim
Something Really Pretentious
#102 - 2017-02-04 16:43:10 UTC
Akaro Tripar wrote:
Salvos Rhoska wrote:
Akaro Tripar wrote:
Salvos Rhoska wrote:
^ Fake account.


Who?

You? :-)



You.

^ means post above, shill.


I know what you meant and i couldn't care less about your opinion....

As far as i'm concerned i meant every word i said....

These ganking without real consequences and looting with an alt has to stop.

Just let us non pvp folk our freedon IN the game....

And btw...."you have a choice to avoid pvp : do not undock" is not eben near of beeing funny....

Playstyle made possible means EVERY playstyle and not just one or two....not undocking is no solution.....

Ohh you want a safe space eh?
That space is a myth, you should probably stop playing now before you get disappointed further...

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Dom Arkaral
Bannheim
Something Really Pretentious
#103 - 2017-02-04 16:44:56 UTC
Torin Corax wrote:
Hiasa Kite wrote:
Akaro Tripar wrote:
Playstyle made possible means EVERY playstyle and not just one or two....not undocking is no solution.....

Like I said: Every play style is viable.

If you're getting ganked, you're bad. Learn how to play and ganking simply stops being a problem.


I'd argue that a completely careless playstyle is not particularly viable, unless such a player had the means to purchase plex, and the willingness to do so on a regular basis.

As for CODE....

Eve is not risk = reward imo...it's more knowledge+effort = reward.

The ease with which a person may be ganked is directly proportional to the effort that player is taking to not be ganked.
If a player has the knowledge to "play safe" but doesn't use it, that's on them.
If a player doesn't have the knowledge, then getting ganked is the incentive for going out and obtaining it.

My first ship loss ever was a gank that happened during the tutorial (such as it was back then). I'd been playing for all of 20mins and had almost no knowledge of the game. That gank gave me the incentive to go look for information, and pointed me towards what information to look for. Within an hour I'd learned everything I needed to know about baiting, can-flipping, high-sec ganking etc.

Knowledge is power. Sometimes the first step to obtaining knowledge is to know what questions to ask. Getting ganked in high sec is an indication that questions need to be asked, and answers sought. This is a valuable experience. CODE. are the kindergarten teachers of high sec, they help people take those first steps on the path of knowledge.Lol


I agree with you, but most victims prefer to make posts on the forums to cry about it Cool

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Hazel TuckerTS
Doomheim
#104 - 2017-02-04 16:48:51 UTC
I always taunt code to come and get me, never any responses.

sO bite me and see below

kiss kiss bang bang

Salvos Rhoska
#105 - 2017-02-04 16:59:36 UTC
Dom Arkaral wrote:
I agree with you, but most victims prefer to make posts on the forums to cry about it Cool


You mean fake accounts post on the forum to cry about a boom that never happened.

OP has no killboard.
Clockwork Robot
Science and Trade Institute
Caldari State
#106 - 2017-02-04 18:49:03 UTC
Storm ToFollow wrote:
I often wonder whether code. Members simply pretend to be a "frustrated victim" simply to launch a thread where they can repeat all their bullplop claims.



It certainly seems possible sometimes.
DrysonBennington
Eagle's Talon's
#107 - 2017-02-04 19:37:35 UTC
The name Code is an insult to anyone in the corporation.
Clockwork Robot
Science and Trade Institute
Caldari State
#108 - 2017-02-04 20:17:23 UTC
DrysonBennington wrote:
The name Code is an insult to anyone in the corporation.



They seem pretty happy with it.
Dom Arkaral
Bannheim
Something Really Pretentious
#109 - 2017-02-04 20:37:12 UTC
Clockwork Robot wrote:
DrysonBennington wrote:
The name Code is an insult to anyone in the corporation.



They seem pretty happy with it.

We just don't care ;)
Having fun is more important

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Clockwork Robot
Science and Trade Institute
Caldari State
#110 - 2017-02-04 21:01:22 UTC
Dom Arkaral wrote:
Clockwork Robot wrote:
DrysonBennington wrote:
The name Code is an insult to anyone in the corporation.



They seem pretty happy with it.

We just don't care ;)
Having fun is more important



That seems fairly obvious to anyone not invested in being angry.
The Bigpuns
United Standings Improvement Agency
#111 - 2017-02-05 22:47:53 UTC
The problem is, whatever you say, Code members will always misinterpret it. They say Code always wins because they stick their fingers in their ears and shout lalalala whenever its something they don't agree with.

Like the one who reacted to my post - apparently I'm somehow butthurt, implying I've lost something due to their actions and now I'm whining. They don't like to read, it's too much effort. A bit like most of Eve. Too much effort, so they pick on non-pvpers. Anything else would be difficult. Reference: AT.

OP is quite obviously a troll. He should join Code.
Clockwork Robot
Science and Trade Institute
Caldari State
#112 - 2017-02-05 23:03:17 UTC
The Bigpuns wrote:
The problem is, whatever you say, Code members will always misinterpret it. They say Code always wins because they stick their fingers in their ears and shout lalalala whenever its something they don't agree with.

Like the one who reacted to my post - apparently I'm somehow butthurt, implying I've lost something due to their actions and now I'm whining. They don't like to read, it's too much effort. A bit like most of Eve. Too much effort, so they pick on non-pvpers. Anything else would be difficult. Reference: AT.

OP is quite obviously a troll. He should join Code.



Brother... /sigh

Brother, the odds are fantastic that OP is CODE. And you're going all in on explaining how stupid and insular CODE is, and how the thread is in general, probably low-grade troll bait.

No ****.

But here you are. Unable to help yourself. Responding. Feeding. Being invested enough to explain how uninvested you are. You're desperate to explain in the light of reason how not desperate you are. You want to be the dagger of logic in a thread of monkeyshine.

And CODE doesn't "always win"... Unless you measure having fun. They have fun all the time.

Like you could be.

If you were less "not mad".
Hazel TuckerTS
Doomheim
#113 - 2017-02-05 23:47:34 UTC
Yo code
Come and get me sissies
See below

kiss kiss bang bang

Black Pedro
Mine.
#114 - 2017-02-06 08:58:10 UTC  |  Edited by: Black Pedro
The Bigpuns wrote:
The problem is, whatever you say, Code members will always misinterpret it. They say Code always wins because they stick their fingers in their ears and shout lalalala whenever its something they don't agree with.

Like the one who reacted to my post - apparently I'm somehow butthurt, implying I've lost something due to their actions and now I'm whining. They don't like to read, it's too much effort. A bit like most of Eve. Too much effort, so they pick on non-pvpers. Anything else would be difficult. Reference: AT.

OP is quite obviously a troll. He should join Code.
No, the Code really does always win. If you set out to serve as a player-driven source of risk and to generate content in highsec, you win regardless of whether you lose a particular engagement or fail in an attempted action. And that is not to mention the win of the entertainment value of it all.

The magic of the Code is that it is a document designed to create player interactions and to shape the face of highsec and it does that by its very existence. Players have had to adapt their game play, or perhaps they just explode and have their gameplay adapted for them, because a small group of players have taken up the mantle of serving as agents of risk in the safest space in the game. It gives meaning to player actions, and applies pressure on the players residing in highsec weeding out the dullest, laziest and greediest of the bunch. It makes highsec into a bit more of the game CCP envisioned, instead of the no risk or no challenge push-button/receive-bacon farmfest it was fast becoming 5 years ago. That vision of highsec barely even qualifies as a game, and certainly not one worthy of a game like Eve Online. Highsec still has serious problems, but it is much better now under the care of the New Order than the empty-of-conflict carebear paradise certain game changes had put it on a course for.

The great irony of this all is, that despite all the teeth-gnashing and whining about the Code that goes on, the New Halaima Code of Conduct is the distilled essence of Eve Online and thus how CCP intends for the game to work. CCP has purposely put criminals into the game to keep players in highsec at risk to other players. If you want a religious analogue, it's like James 315 channeled and interpreted the ideas of the almighty creator (CCP in this case) into an easy to read document to guide players to play the intended game.

This is why the Code can never lose. Unless Eve Online is sold and the new development team throws out the original design documents completely thus Trammelizing the game, the people who uphold the Code are blessed by CCP and are doing the creator's work. Whether a Knight of the New Order succeeds at exploding you, or just their very presence forces you to take protective actions, the Code has impacted your game as CCP intends, and this contributes to emergence and your connection to the living universe of New Eden. Eve Online is not a single player game, nor is it one with a "safe space". That fact is manifested and enabled by the Code.

What the uninitiated and naive Eve player cannot seem to understand, or maybe just are unable to accept, is that the Code is an idea more than a real organization, and you can't kill an idea. Sure there is James 315 and his blog which serve as a banner to rally around, and there is a useful SRP as part of that for new/poor players to join in the fun, but all that could go away tomorrow and yet carebears would still be exploding left and right in highsec as CCP intends. Players, not NPCs, are suppose to serve as the aggressors in this game (and to provide the content), and highsec is not immune from that. The Code is the embodiment of that idea. Something happening in highsec is better than nothing happening in highsec, and this is one of the core ideas and aims of the New Order and its Code.

You can't stop the signal, at least as long as CCP stays true to their original vision of the game. This is why the Code always wins. Always.
Akaro Tripar
Doomheim
#115 - 2017-02-06 13:49:45 UTC
Black Pedro wrote:
[quote=The Bigpuns]
You can't stop the signal, at least as long as CCP stays true to their original vision of the game. This is why the Code always wins. Always.


Yes...excactly THIS "standing true to the original vision of the game " has to turn around 180° or else ccp will loose it all...

What you and the people around you simply don't seem to get(you simply don't want to have something to do with the so called "that" evil reality fact) is the fact that a market change did accur......it's about all those succesful "nanny games" around that don't let you loose anything....

If CCP does not adept to this that's it,even if you argue against it,they will go down.....

THEY know it,YOU decide to ignore it and continue wearing your blinkers,sitting in your neck of the wood,enjoying "your game",singing your "EVE has not to change" mantra all day long.....and...certainly....argue against EVERY single change that drifts your neck of the wood a little bit out of the comfort zone it is sitting in.....

Why a change?
All is well.....and who cares about "carebears" crying for a change?
Just mute them....

Sad....
Bait Carebear
KiDoN Corporation
#116 - 2017-02-06 14:03:03 UTC  |  Edited by: Bait Carebear
Akaro Tripar wrote:
Black Pedro wrote:
[quote=The Bigpuns]
You can't stop the signal, at least as long as CCP stays true to their original vision of the game. This is why the Code always wins. Always.


Yes...excactly THIS "standing true to the original vision of the game " has to turn around 180° or else ccp will loose it all...

What you and the people around you simply don't seem to get(you simply don't want to have something to do with the so called "that" evil reality fact) is the fact that a market change did accur......it's about all those succesful "nanny games" around that don't let you loose anything....

If CCP does not adept to this that's it,even if you argue against it,they will go down.....

THEY know it,YOU decide to ignore it and continue wearing your blinkers,sitting in your neck of the wood,enjoying "your game",singing your "EVE has not to change" mantra all day long.....and...certainly....argue against EVERY single change that drifts your neck of the wood a little bit out of the comfort zone it is sitting in.....

Why a change?
All is well.....and who cares about "carebears" crying for a change?
Just mute them....

Sad....


So why don't you go and play one of the many thousands of the other "nanny" games you hypocritical piece of useless carbon?? There are countless games with no pvp that you can farm digital pixels until you drown in your own boring existence. Why do you want to come to the only game that doesn't cater to your sensitive feelings and want to ruin the only actual game with any real sense of loss and danger?

The market has fuking spoken and guess what, after 13 years this game is still up and running with a healthy and an extremely loyal player base, more than most games out there, and this isn't even a triple AAA game.

And nobody is saying no to change, as long as it is good change, a change that doesnt go against everything the game stands for. How typical that you speak of blinders when it was linked multiple times in this thread how the developers themselves agree and encourage the behavior of the so called "bullies".
Black Pedro
Mine.
#117 - 2017-02-06 15:13:09 UTC  |  Edited by: Black Pedro
Akaro Tripar wrote:
Yes...excactly THIS "standing true to the original vision of the game " has to turn around 180° or else ccp will loose it all...

What you and the people around you simply don't seem to get(you simply don't want to have something to do with the so called "that" evil reality fact) is the fact that a market change did accur......it's about all those succesful "nanny games" around that don't let you loose anything....

If CCP does not adept to this that's it,even if you argue against it,they will go down.....

THEY know it,YOU decide to ignore it and continue wearing your blinkers,sitting in your neck of the wood,enjoying "your game",singing your "EVE has not to change" mantra all day long.....and...certainly....argue against EVERY single change that drifts your neck of the wood a little bit out of the comfort zone it is sitting in.....

Why a change?
All is well.....and who cares about "carebears" crying for a change?
Just mute them....

Sad....
Yes, yes, Eve is dying. Or the more complete version that comes out of the mouth of carebears: Eve will die unless CCP changes the game to be what I personally think I want it to be.

When I am extremely bored, I like to go back and look over various forum posts from long, long ago. If you go back to the beginning in 2003, you can find several posts claiming the exact same thing:

Pirateing?....or just greifing..
Well hope you all enjoy what left of this game.
Pirates runing EVE

What can we learn from these examples (other than people could not spell very well back in 2003)? Carebears have been calling for increased safety for over 13 years claiming (obviously wrongly) that if they don't get it the game will die. Another point to note, is that like today, these posts almost always come after a loss where they have been relieved of their stuff against their will (AKA 'sore loser syndrome').

Well they were wrong then, much like you are now. Eve Online is suppose to be a harsh, full-time PvP sandbox. If anything, it is much less harsh now than it was at the beginning, but CCP has still stuck to the single-shard, open world game design they conceived the game as. That might mean it isn't the game for everyone, yet there are clearly enough players that enjoy this type of game play that have supported Eve Online with a longevity almost unique among MMOs of that era.

CCP knows what game they invented and it's far too late to reinvent the game in an attempt to chase some other segment of the gamer market. The risk is far too high they will alienate the existing players with such a fundamental change, exactly as Ultima Online did when they tried that gambit. It is much better strategy to let Eve roll on in maintenance mode for the next decade or more as a marginally profitable core universe that can be the setting for other games like Gunjack and Valkyrie that can go after the gaming dollars of other types of players.

Face it, the carebears lost. Almost 14 years of whining failed to get CCP to give up on their vision of the game. Kudos to CCP and their fortitude in the face of all those tears.
The Bigpuns
United Standings Improvement Agency
#118 - 2017-02-06 17:28:12 UTC
Blimey, getting a bit dramatic there, Clockwork.

My problem is not with game mechanics, or that Code are allowed to do what they want. It's more to do with the people in it, and then the people that give them credence as a thing to be worried about.

It's like people that have a problem with the police - it shouldn't be "the police" you have a problem with, but individual policemen.

You can imply I'm not having fun, or getting mad, or "triggered", or whatever the latest tiresome inane phrase that young people say these days happens to be. I do play the way I want. I do have fun. "The Code" doesn't bother me. People like OP bother me. People that say they are saving Hisec by sploding miners bother me, cos they are about as connected to reality as Trump (well, not that any of us are connected to reality when discussing a computer game, but there you go). Yes, sometimes I post my opinion in a forum. Sometimes people come into the same forum to post that it is their opinion that my opinion isn't valid. This also doesn't bother me, but I do like a good discussion.

Why can't people that defend Code see that I'm not advocating banning PvP, or saying Eve is dying, or any of the other tired old rhetoric that inevitably gets spouted in these threads. Just want people to be honest about why they pick on easy targets.
Clockwork Robot
Science and Trade Institute
Caldari State
#119 - 2017-02-06 18:03:50 UTC
The Bigpuns wrote:
Blimey, getting a bit dramatic there, Clockwork.

My problem is not with game mechanics, or that Code are allowed to do what they want. It's more to do with the people in it, and then the people that give them credence as a thing to be worried about.

It's like people that have a problem with the police - it shouldn't be "the police" you have a problem with, but individual policemen.

You can imply I'm not having fun, or getting mad, or "triggered", or whatever the latest tiresome inane phrase that young people say these days happens to be. I do play the way I want. I do have fun. "The Code" doesn't bother me. People like OP bother me. People that say they are saving Hisec by sploding miners bother me, cos they are about as connected to reality as Trump (well, not that any of us are connected to reality when discussing a computer game, but there you go). Yes, sometimes I post my opinion in a forum. Sometimes people come into the same forum to post that it is their opinion that my opinion isn't valid. This also doesn't bother me, but I do like a good discussion.

Why can't people that defend Code see that I'm not advocating banning PvP, or saying Eve is dying, or any of the other tired old rhetoric that inevitably gets spouted in these threads. Just want people to be honest about why they pick on easy targets.



I understand what you're saying. But you understand that the RP is silly, yes? So... ignore it. OP shouldnt bother you, going on about how righteous the CODE is... Just carry on.

Water off a ducks back, breh.
Dark Lord Trump
Infinite Point
Pandemic Horde
#120 - 2017-02-06 21:10:13 UTC
Akaro Tripar wrote:
Black Pedro wrote:
[quote=The Bigpuns]
You can't stop the signal, at least as long as CCP stays true to their original vision of the game. This is why the Code always wins. Always.


Yes...excactly THIS "standing true to the original vision of the game " has to turn around 180° or else ccp will loose it all...

What you and the people around you simply don't seem to get(you simply don't want to have something to do with the so called "that" evil reality fact) is the fact that a market change did accur......it's about all those succesful "nanny games" around that don't let you loose anything....

If CCP does not adept to this that's it,even if you argue against it,they will go down.....

THEY know it,YOU decide to ignore it and continue wearing your blinkers,sitting in your neck of the wood,enjoying "your game",singing your "EVE has not to change" mantra all day long.....and...certainly....argue against EVERY single change that drifts your neck of the wood a little bit out of the comfort zone it is sitting in.....

Why a change?
All is well.....and who cares about "carebears" crying for a change?
Just mute them....

Sad....

So tell me about all the years you've developed a successful MMO.
I would further argue that changing the game to a more carebearish type is exactly what would doom EvE. You'll hemorrhage veterans who hate the new design, and you might not attract new players anyway since you're now space MMO #3472.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!