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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Astrid Stjerna
Sebiestor Tribe
#21 - 2012-01-19 22:48:02 UTC
Fondon wrote:


  • Custom videos
  • Alliance, corporation and player adds, announcing their services, recruiting or just bragging by paying a fee depending on the range of the add (system, constellation, empire, global and so on). I loved the idea of displaying a market movement information.


    This may have been pointed out already (sorry if it has) but custom screen vids are already an option; the notes on how are somewhere around here.

    Some small bug-fixes (I've submitted a Petition, but I've been unable to recreate the actual issue):

    Occasionally, the follow-cam in the CQ will get 'stuck' in one position until I open the Character Customization window or otherwise change my session; it has something to do with moving windows around in the NeoCom, though I'm not certain exactly how it happens.

    Also, sometimes when I dock, I'll end up in the space 'under' the balcony, or on the ledge next to the capsule dock. Again, changing session via undocking clears the issue.

    As for what I'd like the CQ to be -- give us our War Room! Aside from the obvious Dr. Strangelove jokes, having a central place from which to observe the battlefield (or even a portion of it) would be a huge help in planning large fleet maneuvers. It would also help those pilots that are 'station-bound' without a properly-fitted ship after being blown up.

    I can't get rid of my darn signature!  Oh, wait....

    Lord FunkyMunky
    School of Applied Knowledge
    Caldari State
    #22 - 2012-01-20 00:40:50 UTC
    1 and only request i have and i think others will agree... and would be useful... oh my god a useful thing in CQ... on your tv screen the ability to change the channel to an external view of the station... if you don't want to change the tactical implications make it so that it only shows station and ships but no tags of friends/enemys... that would be

    EPIC
    Amaroq Dricaldari
    Ministry of War
    Amarr Empire
    #23 - 2012-01-20 00:42:21 UTC
    I would like the ability to run in Captain's Quarters. I don't get why we can't, especially not in our own Captain's Quarters. It takes a while to get from place to place, in my opinion.

    Also, there are problems with performance. The game is bad enough when it comes to processor usage in the Character Creater, but it is even worse in the Captain's Quarters themselves.

    ---

    Speaking of processor usage, there is also a non-Captain's Quarters related issue I would like to report. The ships in EVE can only compute Teraflops, and most ships are bigger than most skyscrapers, not to mention that it is thousands of years in the future, and you would need ALOT of processing power to take care of all of the essentials alone.

    In real-life, we already have Super-Computers that can compute several Petaflops, and they nowhere near the physical size of what we have in-game onboard the ships.

    So in my opinion, you should change the units of measurement from Teraflops to Petaflops or something.

    ---

    Another issue: The Nanomechanical Co-Processor is faster than the Nanoelectrical Co-Processor, and the Photonic Co-Processor is faster than the Quantum Co-Processor. How are you supossed to explain that?

    ---

    And yes, I know that those last few problems have nothing to do with Captain's Quarters, but I was talking about the CQ Processor Usage, so I had to bring it up. I apologize.

    This is my signature. There are many like it, but this one is mine.

    Drop-Me-Own-Stocks Darius
    Caldari Provisions
    Caldari State
    #24 - 2012-01-20 00:52:29 UTC
    I found a link to another Captain's Quarters thread that may interest you.

    Now onto a much more important matter...

    WHO WOULD LIKE TO BUY A MELON?
    Who would like to buy a melon?  Madame, would you like to buy a--   ...oh. I see you've already got some.   Who would like to buy a melon?
    
    Hanoch Wheel
    Free Wheeling Industries
    #25 - 2012-01-20 06:02:48 UTC
    Lord FunkyMunky wrote:
    1 and only request i have and i think others will agree... and would be useful... oh my god a useful thing in CQ... on your tv screen the ability to change the channel to an external view of the station... if you don't want to change the tactical implications make it so that it only shows station and ships but no tags of friends/enemys... that would be

    EPIC


    Just being able to switch to exterior view, essentially as if the station where your ship would be huge. Makes sense that you could use the stations camera drones yes?

    Button next to "Enter Ship Hanger" maybe?
    Hanoch Wheel
    Free Wheeling Industries
    #26 - 2012-01-20 06:08:36 UTC
    Re: Custom videos...

    Streaming vids rather than preloaded would give you a lot of flexibility. No longer would have to be resident on the client,

    If you could play youtube vids on the screen, with perhaps preseeded EVE-UNI tutorials, Mintchip, and Dath A3onz vids that would be huge. (Some decisions there to be made about how in character you want these to be.)

    Youtube streaming would not need to be pulled off your servers. Not sure what deals would need to be made if any.

    The tutorials alone would give a humongous boost to the new user experience.
    Bloodpetal
    Tir Capital Management Group
    #27 - 2012-01-20 07:07:17 UTC  |  Edited by: Bloodpetal
    Long Term Ideas :


    • Free Walking IN Stations - No Flying, No Skillpoint Training, No CSM votes, No more "Emergency PLEX Time", etc.
    • PLEX/Subs for Flying and Skill training
    • Each station has 2 Districts (limited for a reason)
    • Station Districts that can be influence and exert influence - through and by the player owned establishments on the station
    • Districts would specialize in certain bonuses/establishments/perks that bring different professions to that district. i.e. "Trade District", "Black Market District", "Industrial District", "Miners District", "Gambling District", "Red Light District", "Training District (NPE Content here!!)
    • These specialized districts would be developed by players influence through investments/establishments - Jita would probably be a Trade and Industry district from player influence, so a Blackmarket wouldn't fit (to trade boosters) - other stations in the vicinity would have to have those districts established, leading to specific stations for Booster trading and also then segregate into social levels - "Richer people districts" vs "poorer people districts", etc. This is a natural part of human society.
    • Districts naturally help "Segregate" types of players - bringing together like minded players for social opportunities, at the same time excludes non-like minded players making it easier for players to identify who they want to associate with - can lead to interesting social opportunities.
    • Free2Play players would require transportation occassionally - provided by PLEXers- contracting a passenger service (that's reliable) and doesn't get you killed would make a difference. Would require a "passenger" hold attachment to a ship perhaps, would come with various accommodations for the journey. Would be a marketable way to create Space Passenger travels and in the case of ship death an "emergency shuttle" is launched - and could be picked up, by lets say, pirates. Twisted
    • Competitive passenger transport could then go from "rag tag cheap" to "Cruise Liner" with full entertainment suites and on time departures, with limits of 50-100 passengers or more. (The Jita to Amarr Passenger Liner Corporation).
    • Dust integration into stations is a must have for station populations. Most capsuleers won't get into stations too often, and less so with less people there. Perhaps waiving the "NPC Broker fee" for Dust contracts if you meet in person can be an incentive as well.





    • Establishments :
    • Trade Exchange (Stock Market/Broker/Auction style establishment) - can be or must specialized into certain "Exchanges" (Minerals only, Ships Only, Faction Only, etc) Influence : Trade/Industrial districts
    • Bars - to socialize, play mini-games, etc. (Black Market) - would cater most to "Free2play" players and by extension generate "capsuleers" to come.
    • Academy - A place for newbies to come and learn. Could have various player instructors (former Free2Play pilots turned trainers to make ISK) - can come with some holographs stations that can use virtual ships to help represent training, (the game within the game, within the game) - I'm sure there are a dozen ways to get this to work and help new players have fun too and make it worthwhile for veterans to help train newbies.
    • Casino - Centered on profiteering from entertainment (vs a Social Bar). (Black Market District)
    • Cosmetic Surgery - To change character physical appearances, for profit. Would require consumption of PI material such as "bio reports", etc. to change a persons body.
    • Medical Bay - Now player owned! Allows pilots to save their skill clones. Consumes PI materials (bio reports, etc) to offset costs set by players. Jump Clones still with current restrictions. If you die, you wake up in this establishment.
    • Retail Store - allows players to setup "mini-markets" for their corporations away from the market or for specific "friendly" players or for the general populace a store front to use instead of the market for "special pricing" a la "Sam's Club" (50m a year subscription, 10% off market prices and access to the store). Or a place to sell clothes that you can see sitting on a rack.
    • Office Establishment - Would be good for people who spend most of their time in station (alliance leaders, etc). They could setup a space to "wheel and deal" . An interactable holo-map, a few corpses, a torture chamber. You know, the typical thing an EVE CEO wants for accommodations.
    • Corporate Office - This would be replace the current offices. The current offices would be renamed "Warehouse" so you can rent a corporate warehouse in a station (represents the corporate hangar) - the Office would be a physical place that must be rented (not connected to a warehouse in any way) and would allow corporations to do interactive things have a "playhouse" and discuss "War" and "Strategies" with interactive hologram style objects.




    • New Professions for F2Players
    • Recruitment Headhunters (Stay in stations finding noobies to get recruited into corporations, can be paid by NPC corps for helping find those pilots their first corp (abusable?) - or incentive from corporations to pay headhunters to do some legwork for them.
    • Bartender/Owner - Tries to make ISK from running social joints. Can get activities such as EVE radio, customizable "hangout here perks" (every 20 minutes in a bar gets you +2 charisma/intelligence, whatever attributes depending on customizations?)
    • Broker - Can be the middle man for Exchange establishments Takes the place of the NPC broker in some ways? Moves more into the hands of players for auctions?
    • Fashion Stylist - Add customizable clothing or something similar that requires a player to create it and enough time/skill that it can be a profession.
    • Information Broker - For District Politics - they would watch who is influencing what stations politics, sell it to the right person.

    Where I am.

    Bloodpetal
    Tir Capital Management Group
    #28 - 2012-01-20 07:40:48 UTC  |  Edited by: Bloodpetal
    CCP Revenue from F2Players

    • Occassional PLEX consumed to train skills, fly around, etc.
    • Aurum consumption for buying what should become clothing "BPCs" and similar as profession options to sell to F2Players
    • So, if I wanted to be a "Clothing designer" - I would buy the BPC from the Aurum store and make it for sale for F2Players or by F2Players
    • Promoting more players to play in general, generating more interest in EVE and resulting in more subscriptions for space content. Combine with other improvements to gameplay and Dust to generate longer term player commitments and loyalty.



    Justifies Aurum for Incarna by having an actual Free2Play side to EVE, would require serious lowering of many Aurum goods, and generally creating a sensation that paying subsribers generate tremendous amounts more ISK than the average F2Players, also justifying some ridiculous prices for "social clothes" to stand out from the "F2Pers". This makes F2Pers more interested in getting in on the good money and subscribing when they feel up to it.


    You'd need clothing on the order of 1-2 M ISK, $0.25 in Aurum (5 AUR equivalent or so) - that would be purchased easily by multiple F2Players (T-shirts, basic pants, super basic accessories). To 10M ISK/$1 in AUR (50 AUR or so) for slightly more intersting things, all the way to 100M ISK Pantalones for Super Rich subscribers that pull in 100M ISK an hour and don't care about some uber stupid expensive pants (to the general F2Per.)

    Food for thought.

    Where I am.

    Arcathra
    Technodyne Ltd.
    #29 - 2012-01-20 07:49:47 UTC
    Good overall ideas. But please stay on topic. This thread is meant to gather all ideas regarding CQs.


    One additional visual related issue I have with the current CQs: the Menu.
    The idea of it is nice, but it can get very annoying when hovering over objects by accident. It "feels" very clumsy overall. Maybe some improvement can be done regarding the 3d menu.
    Bloodpetal
    Tir Capital Management Group
    #30 - 2012-01-20 08:54:42 UTC
    Arcathra wrote:
    Good overall ideas. But please stay on topic. This thread is meant to gather all ideas regarding CQs.


    One additional visual related issue I have with the current CQs: the Menu.
    The idea of it is nice, but it can get very annoying when hovering over objects by accident. It "feels" very clumsy overall. Maybe some improvement can be done regarding the 3d menu.



    I think the issue is how it "pops up" out into nowhere.


    I think the system would work better if they were always visible over certain consoles like buttons (the balcony console for example). You've have to get in range to activate them, rather than hover over a hologram and then watch them pop up and then find the one you want, as you're moving through space the ability to predict which button you want before you get there will make it easier.

    For buttons that are clearly best hidden until needed (agent finder, ship hologram), then I'd say the challenge is identifying where you want to go quickly. Images might work better than words in this case. (Faster identification time, less focus on reading - pretty typical of modern UIs).

    So, the "Sit" on the couch wouldn't say "Sit" it'd show a seated person. Faster to ID, faster to recognize, psychologically less straining, making it feel smoother.

    Some of the ideas are harder to represent with images of course...



    Where I am.

    Amaroq Dricaldari
    Ministry of War
    Amarr Empire
    #31 - 2012-01-20 13:18:34 UTC
    I like your Free-to-Play ideas, but you should make a seperate thread for them.

    This is my signature. There are many like it, but this one is mine.

    Astrid Stjerna
    Sebiestor Tribe
    #32 - 2012-01-20 18:21:25 UTC
    Amaroq Dricaldari wrote:


    Another issue: The Nanomechanical Co-Processor is faster than the Nanoelectrical Co-Processor, and the Photonic Co-Processor is faster than the Quantum Co-Processor. How are you supossed to explain that?

    ---


    A wizard did it.

    Seriously, though, it's Bellisario's Maxim all the way:

    'Don't look too closely at the finer details'.

    I can't get rid of my darn signature!  Oh, wait....

    Bartholemu Fu-Baz
    The Scope
    Gallente Federation
    #33 - 2012-01-21 00:06:02 UTC
    Mentioned before I think somewhere in the masses of other threadnaughts:

    New clothes would be nice. I hear there is some nice stuff kicking around.

    More SciFi and less strait off today's streets would be great. Perhaps more accessory options as well as clothes.

    I would understand if you left some in reserve for when the whole NEX and AUR (Die Aurum Die!) straightened out, but some new (free or cheaper on the regular market) stuff in the mean time would be bitching. If you release some of the stuff you've already made no one could complain about you "taking away resources to from FiS". One would think that the high fashion expensive looking stuff would belong in the NEX but perhaps some not so swanky stuff could be released.

    - Sexy Gallente girls and guys plz!
    - Creepy scary looking Amarr.
    - Tattooed Minnies.
    - And well I guess some sort of variety for the boring efficient Caldari.
    - Faction Uniforms! (Loyalty Stores?)

    Not sure I care too much about restricting the non uniform stuff from being used off race. Common enough for people to migrate and adapt to the local customs.

    Restricted faction uniforms would be nice though. (Although maybe trade-able so spies can get their hands on them?)

    PS - Not endorsing NEX or high priced or even microtransaction clothing in any way, but do understand CCP is taking a step back and trying to figure out how to proceed.
    Bartholemu Fu-Baz
    The Scope
    Gallente Federation
    #34 - 2012-01-21 00:11:57 UTC
    I think some NPCs or even the non-skilling characters in the same account appearing in your CQ would be interesting. Amarr really ought to have their attendants for example. Crews and assistants, the infamous Gallente dancing girls and boys etc. Using the character creator to model them as your secondary characters on that account is an interesting twist I haven't seen mentioned.

    Still all fluff though. Perhaps ideas from other places could be added to make this more game effecting. Proposals on Crews and perhaps deeper agent interactions could be tapped.
    Bartholemu Fu-Baz
    The Scope
    Gallente Federation
    #35 - 2012-01-21 00:17:36 UTC
    The proposals on customization are interesting. A rather bare CQ to start and then you can buy more (with ISK preferably).

    Hard not to forget though that these are in station, basically hotel rooms.

    To customize we'd probably should be paying to rent the place like apartment, akin to Corporate offices as someone else mentioned.

    Another place to customize and call ones own is a CQ on our own ship(s).

    (A red ratty couch for the Captain of the Clear Skies)

    Ship CQ customizations may go poof when the ship is destroyed though.
    Bloodpetal
    Tir Capital Management Group
    #36 - 2012-01-21 17:48:33 UTC
    Amaroq Dricaldari wrote:
    I like your Free-to-Play ideas, but you should make a seperate thread for them.



    Done, didn't mean to try and hi-jack this thread, I thought it was a more open discussion than just immediate CQ stuff.

    Thread here.

    https://forums.eveonline.com/default.aspx?g=posts&m=685061#post685061

    Where I am.

    Reilly Duvolle
    Hydra Squadron
    #37 - 2012-01-21 21:38:41 UTC
    For the New Player Experience: Make Aura a shimmering holograpic person talking to you, explaining stuff and showing you tutorial videos on the main screen as well. and then you try it yourself.
    Arcathra
    Technodyne Ltd.
    #38 - 2012-01-22 09:43:11 UTC
    Reilly Duvolle wrote:
    For the New Player Experience: Make Aura a shimmering holograpic person talking to you, explaining stuff and showing you tutorial videos on the main screen as well. and then you try it yourself.

    Good idea! I totaly forgot about the new players experience that starts in the captains quarters these days.

    Regarding that, the screens could show some essential equipment a newbie might need and give some short explanation what it is for in the first weeks. Or some interesting ships the new player could upgrade to.
    Chaotic Mind
    Wet Corpses
    #39 - 2012-01-22 11:10:25 UTC
    How about the possibility to put a Webpage on the mainscreen or the others.
    This in combination with all the APIs we have everyone could make their own screen with the information he/she wants to see.
    Kamuria
    Science and Trade Institute
    Caldari State
    #40 - 2012-01-22 14:09:25 UTC  |  Edited by: Kamuria
    As I said in other complaining posts before, I can play many games for hours and my video card will remain under 55 celcius, playing Assassin's creed II for hours and my video card doesn't even get over 50 celcius.

    5 minutes of walking into an empty captain quarters at high settings and my video card is spiking at 59 celcius and climbing. Pathetic.

    PS. By the way Interval default or Interval One doesn't change a thing