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Proposed changes to Titan's weapon slots

Author
Mercur Fighter
Aliastra
Gallente Federation
#1 - 2017-02-03 14:51:10 UTC
The Titan is the largest ship in the game, and it's sort of like the "flagship". So it doesn't make sense for the Titan to have only 6 weapon slots.

I am proposing that CCP adds 6 weapon slots to Titans, so they will have 12 weapon slots - but very specific slots.

6 Slots will be for Capguns Only, and 6 Slots will be for HAW only. HOWEVER the weapon activations are mutually exclusive.

Which means if you activate 1 x Capgun slot, then you can only activate 5 x HAW Slots.
If you activate 2 x Capgun slot, then you can only activate 4 x HAW Slots.

And vice versa, if you activate 1 x HAW Slot, then you can only activate 5 x Capgun slots.

I understand refitting during combat was removed from the game - but this way a Titan can at least have the option of only switching between Capguns or HAW guns during combat.

Discuss, comment, criticize......... :)
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-02-03 15:08:02 UTC
Why?
Mercur Fighter
Aliastra
Gallente Federation
#3 - 2017-02-03 15:11:41 UTC  |  Edited by: Mercur Fighter
So titans can switch between capguns / haw quickly during combat (and nothing else).

And it makes the ship look prettier with all those turret slots - it's the largest ship in the game (14 km long, the size of a mountain) and it only has 6 turret slots!
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2017-02-03 15:24:32 UTC
And why should titans not have to make any kind of fitting decisions regarding their guns?
Mercur Fighter
Aliastra
Gallente Federation
#5 - 2017-02-03 15:30:59 UTC
instant refitting on capital ships was removed because people were abusing it way too much. They were going from shield tank to armor tank to hull tank in the middle of the fight.

This will allow titans to only switch between guns.

Plus, because it's a 14 km ship that costs 100 bil.
The Yamato battleship didn't have to make fitting decisions in the middle of the fight either
Lugh Crow-Slave
#6 - 2017-02-03 15:31:39 UTC
Danika Princip wrote:
And why should titans not have to make any kind of fitting decisions regarding their guns?



because bigger should just be better duh
Lugh Crow-Slave
#7 - 2017-02-03 15:32:50 UTC
Mercur Fighter wrote:
instant refitting on capital ships was removed because people were abusing it way too much. They were going from shield tank to armor tank to hull tank in the middle of the fight.

This will allow titans to only switch between guns.

Plus, because it's a 14 km ship that costs 100 bil.
The Yamato battleship didn't have to make fitting decisions in the middle of the fight either




it wasn't removed do to abuse it was removed because people were upset that a highly skill intensive part of the game was being used against people who didn't want to use it
Cade Windstalker
#8 - 2017-02-03 15:48:22 UTC  |  Edited by: Cade Windstalker
Lugh Crow-Slave wrote:
it wasn't removed do to abuse it was removed because people were upset that a highly skill intensive part of the game was being used against people who didn't want to use it


I wouldn't say abuse exactly, it was removed because it was massively powerful for what it required. It wasn't even particularly hard to do, you just had to click relatively fast. It pretty much removed fitting as a consideration on capitals, you just needed to have every fitting you thought you might need in your cargo and then you could refit on the fly to counter your enemy.

I can see the reasoning behind keeping it around but ultimately the decision CCP made was that mid-combat refitting was too powerful and should be restricted.

Also personally I'd contest the idea that this had anything to do with others not being willing to use it. If you're in a sub-cap fleet or something you can't really make use of it, so a capital with any kind of refitting buddy could easily refit while their opponent might be literally incapable of doing so unless they were another cap fleet.

Mercur Fighter wrote:
instant refitting on capital ships was removed because people were abusing it way too much. They were going from shield tank to armor tank to hull tank in the middle of the fight.

This will allow titans to only switch between guns.

Plus, because it's a 14 km ship that costs 100 bil.
The Yamato battleship didn't have to make fitting decisions in the middle of the fight either


First off, the Naglfar enjoyed a brief time as the absolute best dread in the game because it could carry HAWs with it and fully refit on the fly since it only had two turret slots. The ability to dynamically refit for HAWs is massively powerful already, the ability to not even have to refit would be ridiculous. Not to mention that six more turrets would be a massive increase to the ship's DPS.

Second, the game only supports 8 high slots on a player ship. Adding six more would be A. ridiculous, and B. completely unnecessary.

Third, any comparison to real life as an excuse to justify something like this is both pointless and ridiculous. Real life is not a game, real life is not balanced, real life ships have zero relation to Eve space ships.

Your main reasoning here seems to be that Titans are, somehow, not powerful enough for their cost and that the way to fix this is to let them easily and without any kind of tradeoff kill sub-caps and capitals at the same time. You have not only completely failed to provide any kind of justification for this, beyond "it's a huge expensive ship!" which is laughable, but you seem to have ignored quite a bit of CCP's own statements on the subject.

First off, cost is not a balance parameter. Treating it like one got us several successive iterations of horribly broken Titans that were quite rightly nerfed.

Second, free stuff with no trade-off needs a justification beyond "it's a huge ship, it should have more turrets!" Spinal Tap is not a model for game balance, adding more of something does not make a good change in and of itself.
Mercur Fighter
Aliastra
Gallente Federation
#9 - 2017-02-03 15:52:49 UTC  |  Edited by: Mercur Fighter
Instant in-space refitting was removed exactly because people were abusing it, they were switching their entire fit during combat instantly.

However, it was added at the very beginning because CCP intended to give capital ships some refitting options (that was their original plan for putting it into the game), but they just did not expect people to abuse it so much.

What I am proposing will only give Titans the option to switch between guns, without bringing back the old abusive mechanics. It has nothing to do with real life.
Cade Windstalker
#10 - 2017-02-03 16:31:37 UTC
Mercur Fighter wrote:
Instant in-space refitting was removed exactly because people were abusing it, they were switching their entire fit during combat instantly.

However, it was added at the very beginning because CCP intended to give capital ships some refitting options (that was their original plan for putting it into the game), but they just did not expect people to abuse it so much.

What I am proposing will only give Titans the option to switch between guns, without bringing back the old abusive mechanics. It has nothing to do with real life.


That's not abuse, that's how it worked. It was removed because it removed the choice element of fitting a ship for affected ships. This was literally stated by CCP in this blog post.

What you're suggesting still removes the choice of which guns to fit, which was something CCP added explicitly to give capitals a choice to make about whether they wanted to shoot sub-caps or other capitals. Therefore it very obviously and explicitly runs afoul of the same problem outlined in that article.

Whether combat refitting was intended in the past or not is irrelevant. Fitting a ship is about choices and committing to those choices. That's what CCP has said and that clearly over rules and speculation about past intent from before this change was made.
Mercur Fighter
Aliastra
Gallente Federation
#11 - 2017-02-03 16:46:58 UTC  |  Edited by: Mercur Fighter
Cade Windstalker wrote:
Mercur Fighter wrote:
Instant in-space refitting was removed exactly because people were abusing it, they were switching their entire fit during combat instantly.

However, it was added at the very beginning because CCP intended to give capital ships some refitting options (that was their original plan for putting it into the game), but they just did not expect people to abuse it so much.

What I am proposing will only give Titans the option to switch between guns, without bringing back the old abusive mechanics. It has nothing to do with real life.


That's not abuse, that's how it worked. It was removed because it removed the choice element of fitting a ship for affected ships. This was literally stated by CCP in this blog post.

What you're suggesting still removes the choice of which guns to fit, which was something CCP added explicitly to give capitals a choice to make about whether they wanted to shoot sub-caps or other capitals. Therefore it very obviously and explicitly runs afoul of the same problem outlined in that article.

Whether combat refitting was intended in the past or not is irrelevant. Fitting a ship is about choices and committing to those choices. That's what CCP has said and that clearly over rules and speculation about past intent from before this change was made.


Game balancing, and past intent / future intent is a moving target - things can always change.

Nothing is final and absolute, although your post makes it sound like everything that's done is final and absolute.

Anyway, I am just hoping there is a 0.00001% chance CCP will consider the changes I proposed :D
And I know you are hoping they will not even consider it. Let's just agree to disagree.
mkint
#12 - 2017-02-03 17:21:25 UTC
Mercur Fighter wrote:
Cade Windstalker wrote:
Mercur Fighter wrote:
Instant in-space refitting was removed exactly because people were abusing it, they were switching their entire fit during combat instantly.

However, it was added at the very beginning because CCP intended to give capital ships some refitting options (that was their original plan for putting it into the game), but they just did not expect people to abuse it so much.

What I am proposing will only give Titans the option to switch between guns, without bringing back the old abusive mechanics. It has nothing to do with real life.


That's not abuse, that's how it worked. It was removed because it removed the choice element of fitting a ship for affected ships. This was literally stated by CCP in this blog post.

What you're suggesting still removes the choice of which guns to fit, which was something CCP added explicitly to give capitals a choice to make about whether they wanted to shoot sub-caps or other capitals. Therefore it very obviously and explicitly runs afoul of the same problem outlined in that article.

Whether combat refitting was intended in the past or not is irrelevant. Fitting a ship is about choices and committing to those choices. That's what CCP has said and that clearly over rules and speculation about past intent from before this change was made.


Game balancing, and past intent / future intent is a moving target - things can always change.

Nothing is final and absolute, although your post makes it sound like everything that's done is final and absolute.

Anyway, I am just hoping there is a 0.00001% chance CCP will consider the changes I proposed :D
And I know you are hoping they will not even consider it. Let's just agree to disagree.

"so you're saying there's a chance. Yes!"

But, no. Here's why: Cost. It's too expensive a change for CCP to make (for lots of obvious reasons and maybe some not obvious ones), and on top of that would be a bad change (you have given no argument for why the change would actually be desirable while several have said why it is not.) It's like paying someone to kick you in the nuts, and then paying them to give you a ride to the doctor to fix your ruptured nut after you realized how stupid the idea was to begin with. Your argument isn't "because it is a ship I want to use but don't because of these limitations" or "because I fly a titan and adding in flexibility would fix a problem with the ship." Your argument is "durrrr."

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Mercur Fighter
Aliastra
Gallente Federation
#13 - 2017-02-03 17:49:36 UTC  |  Edited by: Mercur Fighter
My argument is simple: When people spend 120 bil on a ship, and when it's the largest flagship in the game, there should be a few turret options at least. Considering that "having options" one of the original intentions with refitting in space.

His argument is quite similar: No, titans should not have so many options. It doesn't matter what CCP's original intentions were for in-space fitting. Here is what CCP said, here is what CCP did, and that's final.

My argument: Nothing is final. If everything was final, then there wouldn't be continued changes to the game. If they wish, it is possible for them to add more turret options on the titan, which gives the titan more options like the original intention. And this will not reintroduce the abusive mechanics. And hopefully this is something they will consider.
Cade Windstalker
#14 - 2017-02-03 19:28:41 UTC
Mercur Fighter wrote:
My argument is simple: When people spend 120 bil on a ship, and when it's the largest flagship in the game, there should be a few turret options at least. Considering that "having options" one of the original intentions with refitting in space.

His argument is quite similar: No, titans should not have so many options. It doesn't matter what CCP's original intentions were for in-space fitting. Here is what CCP said, here is what CCP did, and that's final.

My argument: Nothing is final. If everything was final, then there wouldn't be continued changes to the game. If they wish, it is possible for them to add more turret options on the titan, which gives the titan more options like the original intention. And this will not reintroduce the abusive mechanics. And hopefully this is something they will consider.


That is a terrible argument. You have turret options, you can fit HAWs or you can fit Cap guns, being forced to fit both isn't "having options" it's taking them away and buffing the ship. Options indicate a decision is being made, you're not adding a decision you're removing one.

Also no, my argument isn't that "this is what CCP has done and that's final" I was simply blowing away your tissue paper thin argument that relying on an outdated citation of intent by CCP. Your citation is outdated and invalid and you've provided no other compelling evidence or argument for this change beyond "it's expensive, it should have more guns!" which CCP have also roundly dismissed, cost is not a balance parameter. If you feel the ship is too expensive for what it offers then don't use one.

If you want there to be a greater than 0 chance of CCP considering your suggestions then I highly recommend forming your arguments better in the future.
Mercur Fighter
Aliastra
Gallente Federation
#15 - 2017-02-03 20:03:21 UTC  |  Edited by: Mercur Fighter
lol? how is this any different than simply your opinion vs. my opinion. And then you simply saying my opinion is baseless just because you don't agree?

There doesn't need to be a 5 paragraph explanation for everything, and many times there isn't. (Occam's Razor??)
And most ideas should not take more than a few sentences to explain.

Why did CCP add Titans into the game? Because they felt there should be a bigger end game ship that players and alliance work towards.

Why did CCP nerf AOE Doomsday? Because alliances obtained too many titans and they were simply wiping out entire fleets with a few doomsdays.

Why did CCP nerf instant space fitting? Because everyone, even ratters, were instantly fitting their entire ship during combat.

Why did CCP introduce alpha clones? Because they want more people to try the game.

Does bigger = better? Actually most of the time yes. But how much better is a topic of debate, which leads to the difference of our opinions.
Cade Windstalker
#16 - 2017-02-03 20:35:22 UTC
Mercur Fighter wrote:
lol? how is this any different than simply your opinion vs. my opinion. And then you simply saying my opinion is baseless just because you don't agree?

There doesn't need to be a 5 paragraph explanation for everything, and many times there isn't. (Occam's Razor??)
And most ideas should not take more than a few sentences to explain.

Why did CCP add Titans into the game? Because they felt there should be a bigger end game ship that players and alliance work towards.

Why did CCP nerf AOE Doomsday? Because alliances obtained too many titans and they were simply wiping out entire fleets with a few doomsdays.

Why did CCP nerf instant space fitting? Because everyone, even ratters, were instantly fitting their entire ship during combat.

Why did CCP introduce alpha clones? Because they want more people to try the game.

Does bigger = better? Actually most of the time yes. But how much better is a topic of debate, which leads to the difference of our opinions.


No, I'm saying your argument in favor of your own suggestion is terrible and unconvincing.

If you want something changed, whether that's in this game or at your job at work, you need to be able to present a clear and logical case for the change to be made. "I think it should be this way" is not an argument, logical or otherwise, and that's all you've presented here.

You say that Titan's are expensive so they should be stronger, have more guns, whatever, but you've presented nothing to back this up, it really is just your opinion.

You also seem to have missed something key here, I'm not disagreeing with you I'm poking holes in your argument. Small but subtle distinction there.

Also Occam's Razor is the postulate that the answer which makes the fewest assumptions is the most likely to be correct. It has absolutely nothing to do with the length of your argument and everything to do with how well you support it with facts, something you haven't done at all here.

So no, this is not a difference of opinion, this is me sitting here poking holes in your poor argument in favor of the change you want. If you can't support your change with a well reasoned argument in favor of it then it's probably a bad change.
Mercur Fighter
Aliastra
Gallente Federation
#17 - 2017-02-03 20:52:43 UTC  |  Edited by: Mercur Fighter
Alright I'll keep this short.

So I want to buy a Ferrari right. Well it used to have a V12. But because everyone was driving 200 MPH on the highway, they changed it to a V6. Now I am petitioning the Ferrari maker to at least change it back to a V8, and also put a speed limitation on the car - so nobody will be able to abuse the speed and drive 200 MPH on the freeway. But at least we can still get the acceleration of a V8.

This was the only point of my OP. Is there any extended "logical" explanation required for why a Ferrari owner wants a V8 instead of a V6, or why the Ferrari maker decided to come up with this crazy Ferrari car in the first place?

Disclaimer: I do not own or plan to buy a Ferrari.
Frostys Virpio
State War Academy
Caldari State
#18 - 2017-02-03 21:09:38 UTC
Mercur Fighter wrote:
Alright I'll keep this short.

So I want to buy a Ferrari right. Well it used to have a V12. But because everyone was driving 200 MPH on the highway, they changed it to a V6. Now I am petitioning the Ferrari maker to at least change it back to a V8, and also put a speed limitation on the car - so nobody will be able to abuse the speed and drive 200 MPH on the freeway. But at least we can still get the acceleration of a V8.

This was the only point of my OP. Is there any extended "logical" explanation required for why a Ferrari owner wants a V8 instead of a V6, or why the Ferrari maker decided to come up with this crazy Ferrari car in the first place?

Disclaimer: I do not own or plan to buy a Ferrari.


But the nerfing of in-combat refitting was to force you to make choice so giving you an option to fit 12 guns with a switch to decide which pack of 6 is active goes against the point they had by changing combat refit. You are supposed to have the possibility of sometime being "stuck" with the wrong guns fitted. The only way I wold see it happeneign is if they switch had the same requirement to be used and only really provided a QoL benefit in having the guns pre-fitted. You would have to deal with any timer that prevent re-fitting for example.
Cade Windstalker
#19 - 2017-02-03 21:55:05 UTC
Mercur Fighter wrote:
Alright I'll keep this short.

So I want to buy a Ferrari right. Well it used to have a V12. But because everyone was driving 200 MPH on the highway, they changed it to a V6. Now I am petitioning the Ferrari maker to at least change it back to a V8, and also put a speed limitation on the car - so nobody will be able to abuse the speed and drive 200 MPH on the freeway. But at least we can still get the acceleration of a V8.

This was the only point of my OP. Is there any extended "logical" explanation required for why a Ferrari owner wants a V8 instead of a V6, or why the Ferrari maker decided to come up with this crazy Ferrari car in the first place?

Disclaimer: I do not own or plan to buy a Ferrari.


Yes, yes there is, because your analogy isn't the actual situation and you can't treat it like it is. This is a game, for a change to be made that affects game balance you need a clear reason. "I want more power on my ship" isn't a reason, it's a request.

If you wanted an awesome Titan skin that's a fine "I want" thing, that doesn't need a reason beyond "I think it would be awesome" but this very much affects game balance and you've provided zero reason why this is a good change from a game balance perspective. As CCP has already said the cost of the ship is not a balance parameter, especially where Titans are concerned. Just because the ship costs a lot doesn't mean you should get 12 guns. That's ridiculous.
Mercur Fighter
Aliastra
Gallente Federation
#20 - 2017-02-03 22:28:01 UTC  |  Edited by: Mercur Fighter
here is my explanation in the format you were looking for:
Titans got nerfed, which was good. But now they are over-nerfed and kind useless, they are basically a glorified dread.
More flexibility = more people will use them in combat = more of them will be used and die.

For example, supercarriers were nerfed, but nowhere near as bad. They can still be used to kill subcaps as well as supercaps without any refitting.

Also I am not proposing 12 guns, I am proposing 12 slots. Only 6 can be activated at a time.
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