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EVE New Citizens Q&A

 
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Alpha Clones and Warfare

Author
Haylee Saturnia
Doomheim
#1 - 2017-01-30 15:30:15 UTC
I am an Alpha Clone. My corp is at war with another corp and my best ship is only an Amarr Punisher which basically useless against ships in the other corp and is absolutely puny compared to my corpmates ships. I feel left out of the war. Is there anything I can do to help my corp win the war?

Right now, I can only kill NPC ships in Dammalin asteroid belts because the other corp is camping at the Dammalin gate. I am pretty much stuck in Dammalin and have been advised by my corp not to run missions right now. I am trying to get rich enough for 12 plex so I can be Omega for the whole year because I live on a fixed income. I just feel like I am disappointing my corp and they are really nice and they are teaching me a lot.

o7
Dracones
Tarsis Inc
#2 - 2017-01-30 15:47:05 UTC
There have been many many instances of alphas and new characters being the one responsible for massive kills either through scouting and intelligence or getting the tackle in with their small, fast, cheap ships. A group of players, not a sole player, is what's dangerous in this game and you don't have to be flying a shiny ship to be the eyes, ears and point man for your fleet.

However if your corp isn't fighting there isn't much you can really do. Personally I'd expect your corp to be teaching you how to deal with getting past blockades like that. You have 3 gates out and even if they're camped by insta-lock, multi-point, gate campers you should be able to wormhole out or just have a second area, out of the way operation you can jump clone to.

The issue isn't your ship, but you not knowing the game mechanics. If you're not happy with how your corp is handling the war, I'd suggest finding a more aggressive corp that'll teach you how to fly like a real bastard.
Taurean Eltanin
Viziam
Amarr Empire
#3 - 2017-01-30 15:50:47 UTC  |  Edited by: Taurean Eltanin
Actually, alpha clones can contribute to fleet combat fairly well, either as light tackle (in an Executioner, for example), heavy tackle (a Maller, in your case), or as dps (the Omen is what you are looking for).

Alpha clones can fly all of these ships decently, although any player, alpha or otherwise, needs to spend time training the relevant skills. So if there is a problem, it does not sound like it has anything to do with your alpha status.

Do remember that you can always leave your corporation for the duration of the war.

Edit: Oh, and buy (and activate) your PLEX one at a time, rather than saving up for all 12. The faster training time, and additional skills, of omega status will make funding subsequent PLEX that much easier.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Lan Wang
Pandemic Alpha
#4 - 2017-01-30 15:54:45 UTC
fly a maulus and damp out the logi

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Neuntausend
GoonWaffe
Goonswarm Federation
#5 - 2017-01-30 15:56:16 UTC  |  Edited by: Neuntausend
By the looks of things, your corp is not fighting back. I agree with Dracones, if you are alone, there's not a lot you can do but learn to deal with a war. If you can fit a frigate so it has an align time of two seconds or less, you can navigate fairly safely, and even if they manage to get you somehow, you'll only loose a frigate, so I'd say be a bit careful when traveling, change the location if war targets show up in local, but beyond that just ignore the war.

If you feel you are disappointing your corp mates, I would say talk to them. Ask them what they intend to do about the war, and if they have plans, ask what they need done.
Do Little
Bluenose Trading
#6 - 2017-01-30 17:15:59 UTC
If you belong to a typical highsec corporation, their activity will be primarily industrial and/or PVE. The focus during a war will be to avoid losses since kills will only encourage more wardecs. The best thing you can do to help your corporation "win" is stay alive!

The war will last a week. It is unlikely to be renewed unless someone is hiring mercenaries to target you specifically. If you give them kills, they will be back for more in the near future.

If you want to continue playing during a war - you can leave your corporation, play in an NPC corp until the war is over and then rejoin your player corporation.

If you want to fight and your corporation doesn't, you may want to look at new player friendly PVP organizations like Brave Newbies, Pandemic Horde or Karma Fleet.
Keno Skir
#7 - 2017-01-30 17:22:05 UTC
Sounds like your corp isn't doing much to help you. They should have you included in some kind of standing fleet at the very least (there is a standing fleet isn't there?). If the greatest extent of your corps advice during war is "don't mission" you need to get out fast.

2ndly this 12 PLEX thing you keep mentioning is the same goal 90% of other folks are chasing too. Everyone is trying to "make ISK fast" just like you so you don't need to clarify your objective Cool

Having spoken to you a little in-game, i think the best thing you can focus on right now is learning about module meta levels, and the various t1 versions of each mod that exist. You were having fitting issues that originated from an all "meta 0" fit. Suggest you learn how to browse t1 variants of each of your modules and see how some use less PG and CPU etc as well as other differences in stats.

As for your current question, you can be genuinely useful in PvP from DAY ONE. If your corp doesn't want to utilize you, find a new corp Pirate
Bertok Francis
Spartan Vanguard
Test Alliance Please Ignore
#8 - 2017-01-30 20:05:07 UTC
Unless you have 0 manuvering skills you can fit a frig to break through almost any gate camp; if you put enough nanofiber internals that it's align time is less then 2.6 seconds you are effectively unlockable provided you press warp to the next gate; at that point the only way to catch you would be using smartbombs on a hisec gate and risking concord. Alternatively you can create an alt to do your hauling for you.
LouHodo
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#9 - 2017-01-30 21:17:14 UTC
Bertok Francis wrote:
Unless you have 0 manuvering skills you can fit a frig to break through almost any gate camp; if you put enough nanofiber internals that it's align time is less then 2.6 seconds you are effectively unlockable provided you press warp to the next gate; at that point the only way to catch you would be using smartbombs on a hisec gate and risking concord. Alternatively you can create an alt to do your hauling for you.


Hey sounds like my piloting skills....

I think I am the only frigate pilot who can make a career out of aligning to warp.

Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2017-01-31 00:34:06 UTC  |  Edited by: Tau Cabalander
After being in a small corp (3 people), we joined a larger alliance (maybe 50?).

When the alliance was wardec'd, we used a kitchen-sink fleet to station-camp them.

When alliance POS were attacked in w-space, we defended and repped them.

The FC (we only really had one) would tell us that he didn't care what ship we brought, as long as we participated. Same applied later in peace-time when we'd do a lowsec roam.

Had tons of fun with them. Learned a lot too.

Moral of the story: find a better corp. There are several major newbro-friendly ones, and even ones that specialize in Alpha character (like Pancakes).
Taurean Eltanin
Viziam
Amarr Empire
#11 - 2017-02-02 10:04:45 UTC
Bertok Francis wrote:
Unless you have 0 manuvering skills you can fit a frig to break through almost any gate camp; if you put enough nanofiber internals that it's align time is less then 2.6 seconds you are effectively unlockable provided you press warp to the next gate; at that point the only way to catch you would be using smartbombs on a hisec gate and risking concord. Alternatively you can create an alt to do your hauling for you.


I thought you had to get below 2 seconds be unlockable.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Bertok Francis
Spartan Vanguard
Test Alliance Please Ignore
#12 - 2017-02-02 14:39:11 UTC
Taurean Eltanin wrote:
Bertok Francis wrote:
Unless you have 0 manuvering skills you can fit a frig to break through almost any gate camp; if you put enough nanofiber internals that it's align time is less then 2.6 seconds you are effectively unlockable provided you press warp to the next gate; at that point the only way to catch you would be using smartbombs on a hisec gate and risking concord. Alternatively you can create an alt to do your hauling for you.


I thought you had to get below 2 seconds be unlockable.

You are probably right; I have never tested against someone with a true insta lock camp and I guess most people don't care enough to shoot a shuttle or fast aligning frig in low sec. I was told it was 2.6 but your number sounds more reasonable in a 1 hz game. I would be happy to test it if you would like.
Oliver Delorean
Sebiestor Tribe
Minmatar Republic
#13 - 2017-02-02 15:16:42 UTC
Haylee Saturnia wrote:
I am trying to get rich enough for 12 plex so I can be Omega for the whole year because I live on a fixed income.


If you want to buy gametime with real money then better buy subscription instead of plex (cheaper).
Plex only if you have enough money to buy it in-game.
mkint
#14 - 2017-02-02 15:20:54 UTC
My first corp was wardecced just after I joined. It was a mess. I was the new guy and nobody was doing anything. The only thing I can really say about that was luckily the aggressors had a spy in our corp, and they saw when I was taking initiative to organize a fleet. I had been playing maybe 2 weeks so didn't know what I was doing, but just the fact that we were getting organized seemed to make them drop the dec. With what I know now I could probably have toasted my whole corp then solo, we were so bad, but that didn't seem to matter. Further wars down the road, I had a lot of fun gathering intel when there wasn't a fleet roaming. Not all intel has to be in game, and especially not with your in-corp main. In one war, I had a lot of fun soloing a POS + their defense fleet which included a nyx, in a frigate. I obviously didn't kill anything but I also didn't die, and they dropped the wardec the next day.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Alaric Faelen
Ascendance
Goonswarm Federation
#15 - 2017-02-02 22:52:51 UTC
You are never not at least able to contribute to a fight. You may not survive long in one, you may not hero tank the whole fleet (then again, you just might..Lol), but you are always going to be a contributor.

It's not glorious, but even if all you are doing is absorbing bullets till your inevitable death- that is time the enemy isn't shooting at your friends. Time that you are pulling the guns away from your FC, your Logi, etc...

A meta 2 warp disruptor stops someone from escaping just the same as a shiny faction one does- just maybe less range. But warp disruption is warp disruption, dude. Another point on the target is never a bad thing.


Never doubt your value in a fight. Even dying in a ball of fire because you were on point and jumped into a 50 man gang of HACs- your death (hopefully) prevented the slaughter of your entire fleet.

I am a long time Dictor pilot, so I not only die virtually every time I undock, but almost always get podded for my efforts too. Back before they got some Dev love, I took exactly one reload of bubbles in my cargo- and rarely ever got to reload before being swatted off the field. Many times I died, then immediately jumped into another Dictor and flew right back to the fight to die again. A glass destroyer zipping around capital fights.....

that old saying about "it's not the size of the dog in the fight....." comes to mind.
Orakkus
Brutor Tribe
Minmatar Republic
#16 - 2017-02-02 23:26:47 UTC
Haylee Saturnia wrote:
I feel left out of the war. Is there anything I can do to help my corp win the war?

I just feel like I am disappointing my corp and they are really nice and they are teaching me a lot.


Well, I took a look at your corp's killboard. They may be teaching you a lot overall, but in regards to PVP that appears to be another story. There are very few solid fits and kills are few and far between. So, don't feel like you aren't contributing.

It looks like your corporation is friends with another corporation called Energy. From the look of their killboards, they appear to be better qualified at PVP. My suggestion would be to talk with them about your ship fits, and to join their fleets whenever they are up.

He's not just famous, he's "IN" famous. - Ned Nederlander

Wanda Fayne
#17 - 2017-02-03 07:41:22 UTC
[Punisher, Bait Tackle]
Damage Control II
400mm Rolled Tungsten Compact Plates
Adaptive Nano Plating II
Adaptive Nano Plating II
Heat Sink II

1MN Y-S8 Compact Afterburner
Faint Epsilon Scoped Warp Scrambler

Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

- - -

And another one, a fast long point (orbit at about 17km)
Cost a few more isk, but hey, if you want to fight...Blink

[Imperial Navy Slicer, Alpha Clone Kite]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Capacitor Power Relay II
Heat Sink II
Tracking Enhancer II

5MN Cold-Gas Enduring Microwarpdrive
Faint Scoped Warp Disruptor

Small Focused Modulated Energy Beam I, Imperial Navy Gamma S
[empty high slot]
Small Focused Modulated Energy Beam I, Imperial Navy Gamma S

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Capacitor Control Circuit I

Nanite Repair Paste x10
Imperial Navy Multifrequency S x2

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
YeuxVerts Belle
Brave Newbies Inc.
Brave Collective
#18 - 2017-02-03 07:59:23 UTC
Wanda Fayne wrote:
[Punisher, Bait Tackle]
Damage Control II
[...]


Correct me if i'm wrong, but i was under the impression alphas couldn't use T2 gear.

Anyway, as others have said, an alpha pilot is by no means useless ; she's an asset to the corp, but it's the corp's duty to train and guide her so that she is that asset. Electronic warfare, tackle, scout, wormhole-seeker, those are many jobs that an alpha can do quite effectively during wartime, provided they know how to.

The above message presents my opinions on the topic at hand. If there is a conflict between my views and reality, consider reality to be correct until proven otherwise.

Mephiztopheleze
Laphroaig Inc.
#19 - 2017-02-03 08:09:54 UTC
Swap that Punisher for a Crucifier and watch in amazement as RLMLs become an annoyance instead of insta-death for frigates.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Gregorius Goldstein
Queens of the Drone Age
#20 - 2017-02-03 10:02:20 UTC
YeuxVerts Belle wrote:
Wanda Fayne wrote:
[Punisher, Bait Tackle]
Damage Control II
[...]


Correct me if i'm wrong, but i was under the impression alphas couldn't use T2 gear.



Alphas can't use T2 guns and drones, but some of the T2 tanking modules.