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Player Features and Ideas Discussion

 
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Worm Hole Incursions

Author
Gallium
Tequila-Sunrise
#1 - 2012-01-20 22:33:05 UTC  |  Edited by: Gallium
After a talk with the fleet while looking for a suitable target. The idea dawned on us that it might be interesting for wormhole pilots to interact with empire space more frequently on new and more unusual terms.

We have allready noted some storyline wormholes on our travels and it seems interesting for us to be able to kill other space entities such as fleets of incursion runners, NPC faction pirates and null sec PVP pilots.

We note that there could be a discussion from the player community about making worm space more accessible for tactical reasons. Could we go so far as to talk about worm hole stabilisation devices here? Linking wormholes to null sovereignty in some way? Using expensive pos modues to anchor wormholes in a system for a time? Introducing super capitals and expanding on the presence of the other factions such as Guristas Pirates, Blood Raiders and Angels in the use of incursion and Worm Hole spawn mechanics?

An example would be a 1 hour super massive wormhole connecting a random Class 6 to a Null Sec incursion. This hole would be guarded by a huge NPC supercapital entity but once removed would provide a one way ticket for a supercapital ship into a wormhole.
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Sniggerdly
Pandemic Legion
#2 - 2012-01-20 22:35:47 UTC
There is literally no need for this.
Borg Stoneson
SWARTA
#3 - 2012-01-21 13:10:34 UTC
I agree that WH's need some new things, but I have to disagree with most of what you've suggested.

More WH/Kspace interaction, no, **** Kspace.

Occasional NPC presence in WH's, eeh, would have to be really rare, a couple of random sites spawned. But then again, it would add a little flavour and who knows, faction t3? (Blood Raider Legions! =)
WH's don't need to be made more accessable for tactical reasons, the only people who think they do are those too lazy/uninformed/inexperianced to use the mechanics that already exist. The main uses for WH stabilisation modules that I can see are to make it easier for larger powers to seige weaker ones and to help corps/alliances/coalitions that cover several WH's to interlink a little better. However the module shouldn't be at the POS, it should be setup on the WH itself or somewhere in empty space, putting it in or near the POS would make it too easy to defend.

Super capitals in WH's, ok I'll admit, it'd be cool and personaly I'd quite like to sit in our WH in my levi/wyvern if for no other reason than to be the guy sat in his levi/Wyvern, but they're too imbalancing, a large cap fleet can be taken down by a smart and determined attacker, even a small supercap fleet would be almost impossible to overcome.